A small but important fix. Making zerg late game macro a tiny bit more time-demanding. Good stuff.
Patch 1.2.0 on PTR - Page 41
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arQ
1033 Posts
A small but important fix. Making zerg late game macro a tiny bit more time-demanding. Good stuff. | ||
k20
United States342 Posts
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sAfuRos
United States743 Posts
However the bottom line is still that you need an insane amount more phoenix for Phoenix v Colossus focus armies to even have a chance, because colossus mop up the ground and phoenix take years to kill them; a 200/200 army with, say, 10 colossus, vs 25 phoenix army, will absolutely destroy the phoenix army. Phoenix's need a bonus vs massive, like +4 (+2) (+2) (+2) for PvP to have any variability Otherwise, a good step in the right direction. I look forward to being in Masters league Edit: this makes zvz a bit gay thugh. FG should work on FLYING BIO units, ie mutalists | ||
Blisse
Canada3710 Posts
On December 04 2010 13:11 muzzy wrote: " Fixed an issue where Larva could produce units by holding down hotkeys." That was an "issue"? I routinely used this to build many of unit type... hold "T" on 5 larva for 5 Mutas, instead of hitting it 5 times. Seems stupid to remove it, and it's really going to mess me up until I adjust. Encourages less spam more more, make x units, make y units with the same larvae cycle, and more thought about production, I suppose. | ||
floor exercise
Canada5847 Posts
On December 04 2010 13:12 arQ wrote: • Fixed an issue where Larva could produce units by holding down hotkeys. A small but important fix. Making zerg late game macro a tiny bit more time-demanding. Good stuff. A tiny bit? I wonder how long it takes to press z 30 times than it does to let your repeat hit 30 5 times as long maybe? 10? | ||
z00t
Australia976 Posts
![]() It was probably to address PvZ primarily, but I'm more concerned with ZvZ because it's going to be a lot less interesting once it gets to Lair =/. Often, Infestors were the only thing that could keep you in a game if you took a different tech route and your opponent gets air control before you do. Hydras alone can't deal with Mutas before the enemy Zerg gets ahead on expos due to your inability to push out, so now I'm worried that ZvZ's just going to be a lot less interesting ![]() But wow....no more Fungal Growthing Vikings or Dropships, or well, anything that flies ![]() + Show Spoiler + Leenock vs MarineKing - remember that game on Jungle Basin where Foxer's Medivacs got caught in a Fungal? That was one of the weaknesses of using drops with Foxer's builds, but now that particular weakness is gone. I'm very curious to see if Foxer's play becomes more dominant as a result. | ||
Blisse
Canada3710 Posts
On December 04 2010 13:12 arQ wrote: • Fixed an issue where Larva could produce units by holding down hotkeys. A small but important fix. Making zerg late game macro a tiny bit more time-demanding. Good stuff. Not demanding, simply more fatiguing. | ||
Almania
145 Posts
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SiguR
Canada2039 Posts
On December 04 2010 13:12 k20 wrote: I've actually been doing that the whole time. It makes my APM higher in replays. Afaik holding down the button makes your apm higher than hitting it for each spawn. | ||
Mascherano
Argentina1726 Posts
On December 04 2010 13:11 muzzy wrote: " Fixed an issue where Larva could produce units by holding down hotkeys." That was an "issue"? I routinely used this to build many of unit type... hold "T" on 5 larva for 5 Mutas, instead of hitting it 5 times. Seems stupid to remove it, and it's really going to mess me up until I adjust. Why are zergs complaining about this? You guys just got a sweet little apm boost. | ||
crayhasissues
United States682 Posts
On December 04 2010 12:50 seanisgrand wrote: Anyone getting the no associated copy of SC2 error when trying to login? I got this error as well. Anyone know a fix? | ||
zoOv
Australia269 Posts
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k20
United States342 Posts
On December 04 2010 13:14 SiguR wrote: Afaik holding down the button makes your apm higher than hitting it for each spawn. I heard it only registers as one keystroke. Someone mythbust this. | ||
djdoodoo
United Kingdom192 Posts
User was warned for this post | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
Liquid'Ret OK, by popular request, a question. How the hell do you make so much stuff, man? Is that kind of macro even legal? This is gonna seem really lame, but SC2 made making units ridiculously easy. I hope soon people will praise me for my decision making rather than my macro, cause that says much more about me as a player. well now making units is going to be a little harder for you SZZZZ X 10(*10) | ||
Onioncookie
Germany624 Posts
On December 04 2010 13:13 floor exercise wrote: A tiny bit? I wonder how long it takes to press z 30 times than it does to let your repeat hit 30 5 times as long maybe? 10? I dont get it??? Doesnt the other races have the same "issue" (lol) when u hold down a hotkey it does repeat it alot faster???? This is kinda unfair then o.O ?! | ||
Blisse
Canada3710 Posts
On December 04 2010 13:14 Scruffy wrote: I got this error as well. Anyone know a fix? http://us.battle.net/sc2/en/forum/topic/1208031962?page=1 No response from Blizzard yet. | ||
ReseT
United States273 Posts
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RaFeStaR
United States161 Posts
On December 04 2010 13:05 CanucksJC wrote: So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas? This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win. This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. You should've seen GuineaPig's face when his entire army that consisted of phoenixes got FG'ed and steamrolled. That's how devastating that was. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE. Stop crying, I think protosses suffered for long enough. QFT ~ Couldn't have said it better myself. | ||
Crixus
Canada110 Posts
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