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Patch 1.2.0 on PTR - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 41 42 158 Next
k20
Profile Joined September 2010
United States342 Posts
December 04 2010 04:05 GMT
#781
On December 04 2010 13:03 SiguR wrote:
I hate to be a sensationalistic prick, but these sad excuses for chat channels are kind of a slap in the face.

What exactly were you looking for? They're chat channels. You want them to stream pornography in the background or something?
Sn00w
Profile Joined September 2010
United States28 Posts
December 04 2010 04:05 GMT
#782
I agree with SiguR, I prefer the look of Frozen Thrones chat channels MUCH more than these. I'd love just to get a reskin of them...
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
December 04 2010 04:05 GMT
#783
what game have you guys been playing.. you keep going along with this myth that phoenix's shut down muta for good...

toss can never keep up with muta production as 1) they cost less, and 2) they attack both air and ground, making them 10x better than phoenix situationally, thus a zerg can get away with massing nothing but muta while protoss can't do mass phoenix.

I don't know if blizz shouldve changed things so severely like removing fungal growth on air units, but the phoenix build time buff is WELL FKIN DUE. Now muta/ling will be a little more bearable.

Goodbye Thor rush. You overstayed your welcome.
Overall, an amazing, and very interesting patch.
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
December 04 2010 04:05 GMT
#784
I am already pissed at the zerg manual clicking change. So used to holding down the hotkey so everything is all screwy
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
December 04 2010 04:05 GMT
#785
I was hoping Blizzard would re-imagine infested terran. Instead there was just an indirect nerf, getting rid of the fungal growth + infested terran combo to kill drops. /sadpanda
Dromar
Profile Blog Joined June 2007
United States2145 Posts
December 04 2010 04:05 GMT
#786
On December 04 2010 12:08 TheGrimace wrote:
Maybe instead of Fungal locking down flying units it can just slow them down, similar to ensnare in bw.


I really like this idea as well.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2010-12-04 04:06:22
December 04 2010 04:05 GMT
#787
And thus, mass raven builds and moderate amounts of vikings have gotten nigh impossible to beat as zerg.
A lot of cool things fixed with this patch
Unfortunately, balance wasn't one of them.
Edit: Also, hilarious i didn't know you could just hold down the build button for zerg units - i've been mashing on the button this whole time :[.
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CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
Last Edited: 2010-12-04 04:07:48
December 04 2010 04:05 GMT
#788
On December 04 2010 12:54 Howl67 wrote:
Show nested quote +
On December 04 2010 12:50 eH wrote:
The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is.


This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good.

So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas?

This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win.

This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. You should've seen GuineaPig's face when his entire army that consisted of phoenixes got FG'ed and steamrolled. That's how devastating that was. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE.

Stop crying, I think protosses suffered for long enough.
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
Last Edited: 2010-12-04 04:09:00
December 04 2010 04:06 GMT
#789
On December 04 2010 13:02 JTouche wrote:
Marine Raven is going to STOMP Z


SK Terran 2.0 you mean...

oh and Zerg will probably have to go 2 hatch muta from now.....

way to BW TvZ blizzard...
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Dromar
Profile Blog Joined June 2007
United States2145 Posts
December 04 2010 04:06 GMT
#790
On December 04 2010 12:15 Caphe wrote:
Time to spam: "Terran diamond xxxx points Iccup.Fighting Spirit u make" :D


I think you mean "3v3 hunters gogo"

Chat channels are gonna be so awesome.
arQ
Profile Joined October 2010
1033 Posts
December 04 2010 04:08 GMT
#791
On December 04 2010 13:05 CanucksJC wrote:
Show nested quote +
On December 04 2010 12:54 Howl67 wrote:
On December 04 2010 12:50 eH wrote:
The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is.


This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good.

So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas?

This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win.

This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE.

Stop crying, I think protosses suffered for long enough.


QFT.

Exactly my 2 cents as well. Well said.
"The universe is not required to be in perfect harmony with human ambition." -Carl Sagan || Flash || Mvp || Naniwa ||
Serpico
Profile Joined May 2010
4285 Posts
December 04 2010 04:08 GMT
#792
On December 04 2010 13:05 k20 wrote:
Show nested quote +
On December 04 2010 13:03 SiguR wrote:
I hate to be a sensationalistic prick, but these sad excuses for chat channels are kind of a slap in the face.

What exactly were you looking for? They're chat channels. You want them to stream pornography in the background or something?

something that took more than a week to make?
Onioncookie
Profile Joined May 2010
Germany624 Posts
Last Edited: 2010-12-04 04:09:26
December 04 2010 04:09 GMT
#793
Someone test the Extreme Graphic settings pleaseeee

And compare it with ultra i rly wanna now ......... :D
trancey_
Profile Joined May 2010
Germany729 Posts
December 04 2010 04:09 GMT
#794
protoss player here, awesome changes
synapse
Profile Blog Joined January 2009
China13814 Posts
December 04 2010 04:10 GMT
#795
On December 04 2010 13:05 CanucksJC wrote:
Show nested quote +
On December 04 2010 12:54 Howl67 wrote:
On December 04 2010 12:50 eH wrote:
The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is.


This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good.

So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas?

This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win.

This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. You should've seen GuineaPig's face when his entire army that consisted of phoenixes got FG'ed and steamrolled. That's how devastating that was. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE.

Stop crying, I think protosses suffered for long enough.

Well, I think the hydra needs some speed buff then. Otherwise, I think Phoenixes would be too strong; faster build time, FG doesn't hit them, can kite mutas perfectly with good micro.
:)
Comeh
Profile Blog Joined July 2008
United States18918 Posts
December 04 2010 04:10 GMT
#796
On December 04 2010 13:05 CanucksJC wrote:
Show nested quote +
On December 04 2010 12:54 Howl67 wrote:
On December 04 2010 12:50 eH wrote:
The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is.


This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good.

So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas?

This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win.

This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE.

Stop crying, I think protosses suffered for long enough.

To be honest, i think there were better alternatives to the "muta problem" than making a ~22% decrease in build time, such as an increase in archon damage output to mutas, increase in cannon anti-air damage, among others.
I think you over simplify the issue with mutas and make it seem impossible to deal with (a lot of it has to do with maps, firstly). That being said, i'm not sure this is the place to discuss this and derail the thread into pvz imbalance discussions.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
k20
Profile Joined September 2010
United States342 Posts
December 04 2010 04:10 GMT
#797
On December 04 2010 13:09 Onioncookie wrote:
Someone test the Extreme Graphic settings pleaseeee

And compare it with ultra i rly wanna now ......... :D

It's photorealistic, the Nexus looks just like it does in real life.
Jyon
Profile Joined November 2010
United Kingdom39 Posts
December 04 2010 04:10 GMT
#798
• Fixed an issue where Larva could produce units by holding down hotkeys.

That was a "Bug"?
muzzy
Profile Joined March 2010
United States640 Posts
December 04 2010 04:11 GMT
#799
" Fixed an issue where Larva could produce units by holding down hotkeys."

That was an "issue"?

I routinely used this to build many of unit type... hold "T" on 5 larva for 5 Mutas, instead of hitting it 5 times. Seems stupid to remove it, and it's really going to mess me up until I adjust.
TT1
Profile Blog Joined December 2008
Canada10009 Posts
December 04 2010 04:12 GMT
#800
cool
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
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