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On December 04 2010 13:03 SiguR wrote: I hate to be a sensationalistic prick, but these sad excuses for chat channels are kind of a slap in the face. What exactly were you looking for? They're chat channels. You want them to stream pornography in the background or something?
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I agree with SiguR, I prefer the look of Frozen Thrones chat channels MUCH more than these. I'd love just to get a reskin of them...
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what game have you guys been playing.. you keep going along with this myth that phoenix's shut down muta for good...
toss can never keep up with muta production as 1) they cost less, and 2) they attack both air and ground, making them 10x better than phoenix situationally, thus a zerg can get away with massing nothing but muta while protoss can't do mass phoenix.
I don't know if blizz shouldve changed things so severely like removing fungal growth on air units, but the phoenix build time buff is WELL FKIN DUE. Now muta/ling will be a little more bearable.
Goodbye Thor rush. You overstayed your welcome. Overall, an amazing, and very interesting patch.
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I am already pissed at the zerg manual clicking change. So used to holding down the hotkey so everything is all screwy
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I was hoping Blizzard would re-imagine infested terran. Instead there was just an indirect nerf, getting rid of the fungal growth + infested terran combo to kill drops. /sadpanda
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On December 04 2010 12:08 TheGrimace wrote: Maybe instead of Fungal locking down flying units it can just slow them down, similar to ensnare in bw.
I really like this idea as well.
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And thus, mass raven builds and moderate amounts of vikings have gotten nigh impossible to beat as zerg. A lot of cool things fixed with this patch Unfortunately, balance wasn't one of them. Edit: Also, hilarious i didn't know you could just hold down the build button for zerg units - i've been mashing on the button this whole time :[.
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On December 04 2010 12:54 Howl67 wrote:Show nested quote +On December 04 2010 12:50 eH wrote: The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is. This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good. So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas?
This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win.
This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. You should've seen GuineaPig's face when his entire army that consisted of phoenixes got FG'ed and steamrolled. That's how devastating that was. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE.
Stop crying, I think protosses suffered for long enough.
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ALLEYCAT BLUES49496 Posts
On December 04 2010 13:02 JTouche wrote: Marine Raven is going to STOMP Z
SK Terran 2.0 you mean...
oh and Zerg will probably have to go 2 hatch muta from now.....
way to BW TvZ blizzard...
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On December 04 2010 12:15 Caphe wrote: Time to spam: "Terran diamond xxxx points Iccup.Fighting Spirit u make" :D
I think you mean "3v3 hunters gogo"
Chat channels are gonna be so awesome.
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On December 04 2010 13:05 CanucksJC wrote:Show nested quote +On December 04 2010 12:54 Howl67 wrote:On December 04 2010 12:50 eH wrote: The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is. This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good. So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas? This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win. This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE. Stop crying, I think protosses suffered for long enough.
QFT.
Exactly my 2 cents as well. Well said.
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On December 04 2010 13:05 k20 wrote:Show nested quote +On December 04 2010 13:03 SiguR wrote: I hate to be a sensationalistic prick, but these sad excuses for chat channels are kind of a slap in the face. What exactly were you looking for? They're chat channels. You want them to stream pornography in the background or something? something that took more than a week to make?
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Someone test the Extreme Graphic settings pleaseeee
And compare it with ultra i rly wanna now ......... :D
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protoss player here, awesome changes
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On December 04 2010 13:05 CanucksJC wrote:Show nested quote +On December 04 2010 12:54 Howl67 wrote:On December 04 2010 12:50 eH wrote: The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is. This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good. So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas? This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win. This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. You should've seen GuineaPig's face when his entire army that consisted of phoenixes got FG'ed and steamrolled. That's how devastating that was. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE. Stop crying, I think protosses suffered for long enough. Well, I think the hydra needs some speed buff then. Otherwise, I think Phoenixes would be too strong; faster build time, FG doesn't hit them, can kite mutas perfectly with good micro.
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On December 04 2010 13:05 CanucksJC wrote:Show nested quote +On December 04 2010 12:54 Howl67 wrote:On December 04 2010 12:50 eH wrote: The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is. This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good. So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas? This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win. This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE. Stop crying, I think protosses suffered for long enough. To be honest, i think there were better alternatives to the "muta problem" than making a ~22% decrease in build time, such as an increase in archon damage output to mutas, increase in cannon anti-air damage, among others. I think you over simplify the issue with mutas and make it seem impossible to deal with (a lot of it has to do with maps, firstly). That being said, i'm not sure this is the place to discuss this and derail the thread into pvz imbalance discussions.
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On December 04 2010 13:09 Onioncookie wrote: Someone test the Extreme Graphic settings pleaseeee
And compare it with ultra i rly wanna now ......... :D It's photorealistic, the Nexus looks just like it does in real life.
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• Fixed an issue where Larva could produce units by holding down hotkeys.
That was a "Bug"?
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" Fixed an issue where Larva could produce units by holding down hotkeys."
That was an "issue"?
I routinely used this to build many of unit type... hold "T" on 5 larva for 5 Mutas, instead of hitting it 5 times. Seems stupid to remove it, and it's really going to mess me up until I adjust.
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