• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:28
CEST 12:28
KST 19:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers $1,400 SEL Season 3 Ladder Invitational
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
AI Question Using AI to optimize marketing campaigns [ASL21] Ro8 Preview Pt2: Progenitors ASL21 General Discussion Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1508 users

Patch 1.2.0 on PTR - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 41 42 158 Next
k20
Profile Joined September 2010
United States342 Posts
December 04 2010 04:05 GMT
#781
On December 04 2010 13:03 SiguR wrote:
I hate to be a sensationalistic prick, but these sad excuses for chat channels are kind of a slap in the face.

What exactly were you looking for? They're chat channels. You want them to stream pornography in the background or something?
Sn00w
Profile Joined September 2010
United States28 Posts
December 04 2010 04:05 GMT
#782
I agree with SiguR, I prefer the look of Frozen Thrones chat channels MUCH more than these. I'd love just to get a reskin of them...
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
December 04 2010 04:05 GMT
#783
what game have you guys been playing.. you keep going along with this myth that phoenix's shut down muta for good...

toss can never keep up with muta production as 1) they cost less, and 2) they attack both air and ground, making them 10x better than phoenix situationally, thus a zerg can get away with massing nothing but muta while protoss can't do mass phoenix.

I don't know if blizz shouldve changed things so severely like removing fungal growth on air units, but the phoenix build time buff is WELL FKIN DUE. Now muta/ling will be a little more bearable.

Goodbye Thor rush. You overstayed your welcome.
Overall, an amazing, and very interesting patch.
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
December 04 2010 04:05 GMT
#784
I am already pissed at the zerg manual clicking change. So used to holding down the hotkey so everything is all screwy
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
December 04 2010 04:05 GMT
#785
I was hoping Blizzard would re-imagine infested terran. Instead there was just an indirect nerf, getting rid of the fungal growth + infested terran combo to kill drops. /sadpanda
Dromar
Profile Blog Joined June 2007
United States2145 Posts
December 04 2010 04:05 GMT
#786
On December 04 2010 12:08 TheGrimace wrote:
Maybe instead of Fungal locking down flying units it can just slow them down, similar to ensnare in bw.


I really like this idea as well.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2010-12-04 04:06:22
December 04 2010 04:05 GMT
#787
And thus, mass raven builds and moderate amounts of vikings have gotten nigh impossible to beat as zerg.
A lot of cool things fixed with this patch
Unfortunately, balance wasn't one of them.
Edit: Also, hilarious i didn't know you could just hold down the build button for zerg units - i've been mashing on the button this whole time :[.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
Last Edited: 2010-12-04 04:07:48
December 04 2010 04:05 GMT
#788
On December 04 2010 12:54 Howl67 wrote:
Show nested quote +
On December 04 2010 12:50 eH wrote:
The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is.


This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good.

So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas?

This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win.

This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. You should've seen GuineaPig's face when his entire army that consisted of phoenixes got FG'ed and steamrolled. That's how devastating that was. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE.

Stop crying, I think protosses suffered for long enough.
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50908 Posts
Last Edited: 2010-12-04 04:09:00
December 04 2010 04:06 GMT
#789
On December 04 2010 13:02 JTouche wrote:
Marine Raven is going to STOMP Z


SK Terran 2.0 you mean...

oh and Zerg will probably have to go 2 hatch muta from now.....

way to BW TvZ blizzard...
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Dromar
Profile Blog Joined June 2007
United States2145 Posts
December 04 2010 04:06 GMT
#790
On December 04 2010 12:15 Caphe wrote:
Time to spam: "Terran diamond xxxx points Iccup.Fighting Spirit u make" :D


I think you mean "3v3 hunters gogo"

Chat channels are gonna be so awesome.
arQ
Profile Joined October 2010
1033 Posts
December 04 2010 04:08 GMT
#791
On December 04 2010 13:05 CanucksJC wrote:
Show nested quote +
On December 04 2010 12:54 Howl67 wrote:
On December 04 2010 12:50 eH wrote:
The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is.


This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good.

So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas?

This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win.

This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE.

Stop crying, I think protosses suffered for long enough.


QFT.

Exactly my 2 cents as well. Well said.
"The universe is not required to be in perfect harmony with human ambition." -Carl Sagan || Flash || Mvp || Naniwa ||
Serpico
Profile Joined May 2010
4285 Posts
December 04 2010 04:08 GMT
#792
On December 04 2010 13:05 k20 wrote:
Show nested quote +
On December 04 2010 13:03 SiguR wrote:
I hate to be a sensationalistic prick, but these sad excuses for chat channels are kind of a slap in the face.

What exactly were you looking for? They're chat channels. You want them to stream pornography in the background or something?

something that took more than a week to make?
Onioncookie
Profile Joined May 2010
Germany624 Posts
Last Edited: 2010-12-04 04:09:26
December 04 2010 04:09 GMT
#793
Someone test the Extreme Graphic settings pleaseeee

And compare it with ultra i rly wanna now ......... :D
trancey_
Profile Joined May 2010
Germany729 Posts
December 04 2010 04:09 GMT
#794
protoss player here, awesome changes
synapse
Profile Blog Joined January 2009
China13814 Posts
December 04 2010 04:10 GMT
#795
On December 04 2010 13:05 CanucksJC wrote:
Show nested quote +
On December 04 2010 12:54 Howl67 wrote:
On December 04 2010 12:50 eH wrote:
The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is.


This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good.

So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas?

This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win.

This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. You should've seen GuineaPig's face when his entire army that consisted of phoenixes got FG'ed and steamrolled. That's how devastating that was. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE.

Stop crying, I think protosses suffered for long enough.

Well, I think the hydra needs some speed buff then. Otherwise, I think Phoenixes would be too strong; faster build time, FG doesn't hit them, can kite mutas perfectly with good micro.
:)
Comeh
Profile Blog Joined July 2008
United States18919 Posts
December 04 2010 04:10 GMT
#796
On December 04 2010 13:05 CanucksJC wrote:
Show nested quote +
On December 04 2010 12:54 Howl67 wrote:
On December 04 2010 12:50 eH wrote:
The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is.


This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good.

So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas?

This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win.

This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE.

Stop crying, I think protosses suffered for long enough.

To be honest, i think there were better alternatives to the "muta problem" than making a ~22% decrease in build time, such as an increase in archon damage output to mutas, increase in cannon anti-air damage, among others.
I think you over simplify the issue with mutas and make it seem impossible to deal with (a lot of it has to do with maps, firstly). That being said, i'm not sure this is the place to discuss this and derail the thread into pvz imbalance discussions.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
k20
Profile Joined September 2010
United States342 Posts
December 04 2010 04:10 GMT
#797
On December 04 2010 13:09 Onioncookie wrote:
Someone test the Extreme Graphic settings pleaseeee

And compare it with ultra i rly wanna now ......... :D

It's photorealistic, the Nexus looks just like it does in real life.
Jyon
Profile Joined November 2010
United Kingdom39 Posts
December 04 2010 04:10 GMT
#798
• Fixed an issue where Larva could produce units by holding down hotkeys.

That was a "Bug"?
muzzy
Profile Joined March 2010
United States640 Posts
December 04 2010 04:11 GMT
#799
" Fixed an issue where Larva could produce units by holding down hotkeys."

That was an "issue"?

I routinely used this to build many of unit type... hold "T" on 5 larva for 5 Mutas, instead of hitting it 5 times. Seems stupid to remove it, and it's really going to mess me up until I adjust.
TT1
Profile Blog Joined December 2008
Canada10035 Posts
December 04 2010 04:12 GMT
#800
cool
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Prev 1 38 39 40 41 42 158 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro8 Match 4
Snow vs FlashLIVE!
Afreeca ASL 18270
StarCastTV_EN545
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #130 (TLMC 22 Edition)
CranKy Ducklings66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 265
Lowko139
StarCraft: Brood War
Calm 11026
Sea 6710
Bisu 6259
BeSt 2142
Horang2 1244
EffOrt 703
Mini 620
Light 612
Pusan 390
Hyun 319
[ Show more ]
Zeus 312
actioN 230
ZerO 176
Leta 163
Mind 156
Aegong 109
Dewaltoss 98
PianO 98
hero 85
Hm[arnc] 83
Killer 74
ToSsGirL 56
Backho 47
Sharp 44
sSak 32
JulyZerg 26
Sexy 18
NaDa 18
Terrorterran 17
Nal_rA 17
Bale 14
Noble 12
Sacsri 10
SilentControl 8
ajuk12(nOOB) 7
Dota 2
NeuroSwarm101
XcaliburYe58
ODPixel31
BananaSlamJamma15
Counter-Strike
olofmeister2316
byalli725
allub181
x6flipin108
Super Smash Bros
Mew2King224
Other Games
summit1g5298
singsing1345
ceh9784
Sick257
monkeys_forever145
Organizations
Other Games
gamesdonequick568
StarCraft: Brood War
UltimateBattle 274
Dota 2
PGL Dota 2 - Main Stream45
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 53
• CranKy Ducklings SOOP18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1039
• Stunt520
Other Games
• WagamamaTV154
Upcoming Events
WardiTV Invitational
33m
SHIN vs Nicoract
Solar vs Nice
PiGosaur Cup
13h 33m
GSL
23h 3m
Classic vs Cure
Maru vs Rogue
GSL
1d 23h
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
2 days
Escore
2 days
The PondCast
2 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
[ Show More ]
OSC
3 days
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
5 days
GSL
5 days
Afreeca Starleague
5 days
Afreeca Starleague
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.