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On December 04 2010 12:33 Silidons wrote: I don't understand your and other zergs reasoning. Phoenix's deal with Muta harrass, but you forced us to make Phoenix's. Why are you avoiding Corruptors? We had to make Phoenix, but you don't have to make Corruptor like us? That's what I don't understand. You're completely avoiding the real strategy and trying to make it look like it's worse for you than it actually is.
If Corruptors were as efficient a counter as Phoenixes are to Mutas I would be completely onboard.
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my PTR patcher stops at 99% and gives me an error. Can anyone help me?
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On December 04 2010 12:32 Caphe wrote: Can anyone confirm that SEA version(which have access to NA) can participate in the PTR?
Log into the NA region then exit the game and it will then work. If you were last on SEA it will not.
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I wish blizzard would change the fungal growth and it'll be nice if more than 2 ppl can watch the same replay
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awesome. Soo, any word on an entire ladder reset because of new added master league?
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On December 04 2010 12:33 Luckbox wrote:Show nested quote +On December 04 2010 12:33 Silidons wrote: I don't understand your and other zergs reasoning. Phoenix's deal with Muta harrass, but you forced us to make Phoenix's. Why are you avoiding Corruptors? We had to make Phoenix, but you don't have to make Corruptor like us? That's what I don't understand. You're completely avoiding the real strategy and trying to make it look like it's worse for you than it actually is. If Corruptors were as efficient a counter as Phoenixes are to Mutas I would be completely onboard.
Plus you can harass with the phoenixes after.
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Looks cool, can't wait to try it out. However my stupid patcher isn't working or something. Says it's connecting to the patch server then goes right into game, and no new shiny file in my SCII folder.... grrr....
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Anyone have screen shots of the EXTREME options for graphics?
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On December 04 2010 12:29 Wahoa wrote:Ah, I was assuming my SEA account, with NA access, would be able to access it. Looks like that may be the case, too; after starting the original executable, logging into the NA region, then closing the game, the PTR executable now works as expected. Show nested quote +* The player has had an active StarCraft II North America game account before 11/11/10. Despite having a SEA copy of the game, I still fit this criteria due to the NA access in September giving me an active NA game account long before 11/11.
Oh, but it's still a SEA account, right? Even if you have access to NA servers. I guess it's a question of the definition of "NA account". Though luck, though :<
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On December 04 2010 12:33 Phaded wrote:Show nested quote +On December 04 2010 12:32 Caphe wrote: Can anyone confirm that SEA version(which have access to NA) can participate in the PTR? Yes. I can access it woohoo <3. Thanks for the info. Damn, I want to get back home and test this now T_T. Some more screenies people!!!
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So the macro "bug fix" makes it so Protoss have to press the hotkey every time they want to warp in
For stalkers, instead of holding S and click click click, it's s click s click s click. Kind of annoying. I think it might be more annoying for P than for Z
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On December 04 2010 11:57 StoLiVe wrote:Show nested quote +On December 04 2010 11:54 Dromar wrote: while this does suck, we'll get through it. I mean, my first thought was "OMG this is gonna be a nightmare" too, but thinking about it, I didn't actually use infestors that much before. I got mutas against Terran drops, and hydras (or occasionally corruptors) against Protoss air.
You must think phoenix get a big buff too. easier to mass
The build time reduction really helps to build some pheonix quick when you need them, but it doesn't really make them that much easier to mass. Instead of building 2 stargates, you can just build 1 stargate and optionally crono it. Not a big deal IMO.
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On December 04 2010 12:34 hellsan631 wrote: awesome. Soo, any word on an entire ladder reset because of new added master league? Read the QA in the OP
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Im a fan of most of the changes.
Priority on SCV repair was a long time coming. Glad they finally addressed it.
Fungal not effecting air is pretty insane though, I don't see how it even needed a change. I suppose Viking's being fungal'd over and over like in one of the GSL games to kill them so the Broodlords have zero opposition is what would've caused it. Probably also to stimulate more stargate play from Protoss.
I'm pretty meh on the Voidray changes. +damage vs. Massive is excellent, but removal of the speed upgrade kind of sucks, fair trade.
Phoenix build time reduction is pretty huge. 10 seconds is nuts. I used to do the 4 Phoenix vs. Zerg, and now its going to come out significantly earlier.
I also like the Observer cost reduction, 100 gas is pretty high, 25/75 is much more reasonable, and will probably encourage more multi-observer play.
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Repairing SCVs now assume the same threat priority as the unit they’re repairing.
I don't get it. What does it mean? Example? Thx in advance.
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On December 04 2010 12:35 floor exercise wrote: So the macro "bug fix" makes it so Protoss have to press the hotkey every time they want to warp in
For stalkers, instead of holding S and click click click, it's s click s click s click. Kind of annoying. I think it might be more annoying for P than for Z ...shift+S?
On December 04 2010 12:36 raidmaster wrote:Show nested quote +Repairing SCVs now assume the same threat priority as the unit they’re repairing. I don't get it. What does it mean? Example? Thx in advance. Pre-patch all units would target the thor and never the SCVs repairing the thor, which meant zealots would run around being stupid for example. Now they're as likely to kill SCVs as the thor.
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On December 04 2010 12:35 floor exercise wrote: So the macro "bug fix" makes it so Protoss have to press the hotkey every time they want to warp in
For stalkers, instead of holding S and click click click, it's s click s click s click. Kind of annoying. I think it might be more annoying for P than for Z they didnt say anything about warpgates. leads me to believe blizzard actually wants this game to have two races.
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Fixed an issue where Larva could produce units by holding down hotkeys. Wait... This was an issue? I'm going to need to wear protective armor around my fingertops now just to create an army...
Really? For Voids? Who in their right mind would waste FG on voids, Hydras deal dmg quick enough to kill them, and Corruptor's and Mutalisks can catch them. I would, I'd rather use a single FG from an infestor in my roach/hydra/infestor compositions than having to need to build a spire just to stop possible VR harass...
And the Fungal change makes me die a little inside...
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I love there being a test realm. I better lose a lot of games on it as zerg to air. Zerg really needs fungal to hit air. Zerg has terrible ground to air.
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On December 04 2010 12:27 jmillz wrote:Show nested quote +On December 04 2010 12:26 vyyye wrote:On December 04 2010 12:24 jmillz wrote: is it just me or do these chat channels suck???? not impressed at all.. Can't have the cake and eat it too. Seriously, it has all the basic functionality of chat channels. That's all I ever wanted at least, when we finally get it.. do you really have to complain? its no different then what we already have, i doubt a channel that small can support more then 10 people in it talking...
I don't get how it is not different than what we have. These are public viewable channels you can join. How is it too small? The windoW can be resized incase you didn't know.
Look forward to the changes. Being a Zerg player I am a bit concerned about ZvP but I am sure it will be fine. Can't wait until this is officially out.
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