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Patch 1.2.0 on PTR - Page 34

Forum Index > SC2 General
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Silidons
Profile Blog Joined September 2010
United States2813 Posts
December 04 2010 03:37 GMT
#661
On December 04 2010 12:33 Luckbox wrote:
Show nested quote +
On December 04 2010 12:33 Silidons wrote:
I don't understand your and other zergs reasoning. Phoenix's deal with Muta harrass, but you forced us to make Phoenix's. Why are you avoiding Corruptors? We had to make Phoenix, but you don't have to make Corruptor like us? That's what I don't understand. You're completely avoiding the real strategy and trying to make it look like it's worse for you than it actually is.


If Corruptors were as efficient a counter as Phoenixes are to Mutas I would be completely onboard.


Corruptors absolutely destroy Phoenix...what game are you playing?

2 more range on them too.
"God fights on the side with the best artillery." - Napoleon Bonaparte
bluestuff
Profile Joined August 2010
Canada893 Posts
December 04 2010 03:37 GMT
#662
patch dled for me but I click the starcraft 2 public test and get "Unable to run Starcraft 2, Required files are missing. Please reinstall Starcraft 2". But yet the regular exe still works. Tried repairing it already and didn't help. Any ideas or do I have to reinstall :/
k20
Profile Joined September 2010
United States342 Posts
December 04 2010 03:37 GMT
#663
On December 04 2010 12:34 Daiki wrote:
I wish blizzard would change the fungal growth and it'll be nice if more than 2 ppl can watch the same replay

Wait what? 2 people can watch the same replay right now?
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 04 2010 03:38 GMT
#664
On December 04 2010 12:01 vyyye wrote:
Show nested quote +
On December 04 2010 12:00 Offhand wrote:
On December 04 2010 11:56 Nobu wrote:
I hope this doesnt get live. So the race with worst Antiair is losing FG on air units+protoss build time reduced. And the people from blizzard didn't watch the GSl lately. All TvZ are 2rax+scv all-in, and they reduce bunker build time? I need that someone explain this to me because i dont know how they can get to that idea and actually think that is a good way to fix something (don't even know what are they trying to fix).


Zerg has the worst anti-air? Really, you say that with a straight face?

Worst anti-air for dealing with harass early-mid game, it's hardly a myth. Wasn't unbalanced in any way either, just the nature of the race. Compare queens to stalkers or marines.

Show nested quote +
On December 04 2010 12:00 Caphe wrote:
On December 04 2010 11:58 vyyye wrote:
On December 04 2010 11:55 MythicalMage wrote:
On December 04 2010 11:49 StoLiVe wrote:
On December 04 2010 11:48 Ocedic wrote:
On December 04 2010 11:05 Fa1nT wrote:
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.


Actually spores counter phoenix just fine. For once Zerg have to deal with a mass of flying units with greater mobility and huge harassment power. Live with it.


you want us to put spore EVERY WHERE on the map ? this is not only the worker harras who make that broken
Just follow July Zerg and make corruptors. They shut down phoenixes reasonably well, and stop the transition into colossus.

In theory a full stack of corruptors can't kill a single phoenix. Speed, y'know. That's what annoys me at least, a good protoss harassing in the midgame had to be aware of infestors, thus actually play carefully when using them. Now he can just run in, kill a few drones and run out without a problem. I mean.. there should be some risk attached to every harassment strategy.

Maybe it is the way Phoenix meant to be. I dont know if you played BW or not, but Phoenix is a replacement for Corsair which give Protoss air superiority in early-mid game. Phoenix is a unit designed to make their oppoent annoyed so I dont think you can comment on that :D

I get what you're saying, and I'm fine with phoenix being an air superiority unit. In fact I don't really give a damn that it's hard to go air vs. a phoenix user, there's a lot of other ways of killing him then and there should be some answer to mutas other than killing Z before spire tech.

It's the no risk free drone harassment that bugs me. But uh, I'm repeating myself now, suppose we can only wait and see.

BUT FOR GOD SAKE PEOPLE STOP SAYING SPORE CRAWLERS. PLEASE.
(not directed at above quote)


Spore crawlers do work though, you're crazy. Get two, plus the queen, and they're aboslutely fine until you start to get a buttload of phoenixes, which at that point two spores shouldn't work anyways.

I could see spore range being increased by one, however.
azn_dude1
Profile Joined October 2010
162 Posts
December 04 2010 03:38 GMT
#665
I disagree with the fungal growth change and the holding down hotkey for zerg change. Zerg has a lot harder time dealing with air and macroing for zerg is now uneven with terran and protoss. Holding down a key has always been there for any race and ability.

On the other hand, scv changes are good. I'd like to see the bunker change become permanent. Bunkers got nerfed because of reapers. With the lack of reapers, bunkers don't need the extra build time. I'm curious to see what the extreme graphics looks like. Ultra looks great and extreme sounds ridiculous. Void rays had a hard time against massive units and the speed upgrade was op. I really don't see the obs cost coming into play. Most protoss build only 1 obs and having a 25 less gas cost won't really affect it but it's a nice change anyways.
birdkicker
Profile Blog Joined August 2010
United States752 Posts
December 04 2010 03:38 GMT
#666
I have a glitch where my patcher stops at 99% and gives me an error. Can anyone help?
infestation123
Profile Joined November 2010
United States5 Posts
December 04 2010 03:38 GMT
#667
ok for the love of god if blizz is going to make fungal not hit air at least buff hydra speed.... or give the same nerf to phy storm one of the 2
don't fuck with a smurf
Cyanocyst
Profile Joined October 2010
2222 Posts
December 04 2010 03:38 GMT
#668
On December 04 2010 12:33 charlie420247 wrote:
Show nested quote +
On December 04 2010 12:31 Cyanocyst wrote:
On December 04 2010 11:25 Zelniq wrote:
OK so I have a legit source that told me the reason for this infestor fungal nerf was because they removed void ray's speed upgrade. If that's the case why can't they just instead make it so:

- Void Rays are now immune to movement-impairing effects.

(which is only fungal growth)



Really? For Voids? Who in their right mind would waste FG on voids, Hydras deal dmg quick enough to kill them, and Corruptor's and Mutalisks can catch them.



just for the record mutalisks suck ass vs voids.


Vs lots of voids yes they do, but in smaller numbers Mutalisks do ok.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 04 2010 03:38 GMT
#669
On December 04 2010 12:36 raidmaster wrote:
Show nested quote +
Repairing SCVs now assume the same threat priority as the unit they’re repairing.


I don't get it. What does it mean? Example? Thx in advance.

Enemy units will attack SCV or the one they are repairing whoever is closest. For example, before the patch 5 roaches will only attack the Thor, but now they will attack the repairing scvs that in front of the Thor.
Thats what I think, not sure though
Terran
synapse
Profile Blog Joined January 2009
China13814 Posts
December 04 2010 03:38 GMT
#670
Who the fuck thought fungal growth not hitting air units was a good idea,? How am I going to hit medivacs then? And then reduce the phoenix build time? Is ZvP imba or something?
:)
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2010-12-04 03:41:06
December 04 2010 03:39 GMT
#671
On December 04 2010 12:33 Silidons wrote:
Show nested quote +
On December 04 2010 12:30 Darhaja wrote:
On December 04 2010 12:23 Silidons wrote:
I love all the zerg QQing. Saying that there is no counter to Phoenix, and how we have an air units that can be massed and able to keep you in your base if you don't want to build spores.

Welcome to Toss and Terran life vs Mutas my good friends


u do know that 5 phoenixes kill mutas really effectively right? oh yeah and +1 vikings beat +1 mutas HARD and 1 thor or marines and turrets... they are all great options to deal with mutas properly. but now how is zerg going to deal with air properly hydras are fucking terrible in every single way. if u see a zerg go hydras, storm or collosus will melt u so bad, extra queens u say? phoenix void ray anyone? I honestly think these are the worst patch changes i've ever seen and we are not going to see anything but protoss dominate for the next month bec zerg is never going to have a reliable scout and even if u scout them u cant react with much considering u only have 6 units to choose from.


I don't understand your and other zergs reasoning. Phoenix's deal with Muta harrass, but you forced us to make Phoenix's. Why are you avoiding Corruptors? We had to make Phoenix, but you don't have to make Corruptor like us? That's what I don't understand. You're completely avoiding the real strategy and trying to make it look like it's worse for you than it actually is.


first off, noone forces a toss to go phoenix. the toss does whatever the fuck he wants and the zerg needs to react. we avoid corruptors because they cant hit ground. at least phoenix can lift ground units and hit them. i agree hes exaggerating as many players do and just QQing hydras are not THAT bad. but i think your making it overly simple by just saying "build corrupters dummy"
there are 10 types of people in this world, those who understand binary and those who dont.
McMonty
Profile Joined September 2010
Canada379 Posts
December 04 2010 03:39 GMT
#672
On December 04 2010 11:11 Fa1nT wrote:
Show nested quote +
On December 04 2010 11:09 Kitetsu wrote:
On December 04 2010 11:05 Fa1nT wrote:
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.


That's how it feels to play against Mutas.

you can blink under a ball, and kite forever with phoenixes o.-


spoooooreeee crawwwwwllleeeerrrrrrrrsssssssss
Archaic
Profile Blog Joined March 2008
United States4024 Posts
December 04 2010 03:39 GMT
#673
That fungal growth change... What the heck...
It was the most consistent way to prevent drops.
happyness
Profile Joined June 2010
United States2400 Posts
December 04 2010 03:40 GMT
#674

On December 04 2010 12:33 Silidons wrote:
I don't understand your and other zergs reasoning. Phoenix's deal with Muta harrass, but you forced us to make Phoenix's. Why are you avoiding Corruptors? We had to make Phoenix, but you don't have to make Corruptor like us? That's what I don't understand. You're completely avoiding the real strategy and trying to make it look like it's worse for you than it actually is.


As a toss player I can actually see where zerg is coming from. Phoenixes are at least useful once the zerg stops making mutas. They can abuse workers, kill overlords, and absorb damgae for collossus. Corruptors on the other hand really can't do to much except countering collossus and becoming brood lords late game. If I played zerg I would be mad too. But I'm not so whatever

And Idra said it earlier, but now ZvZ is really going to suck even more.
Onioncookie
Profile Joined May 2010
Germany624 Posts
December 04 2010 03:40 GMT
#675
On December 04 2010 12:37 Silidons wrote:
Show nested quote +
On December 04 2010 12:33 Luckbox wrote:
On December 04 2010 12:33 Silidons wrote:
I don't understand your and other zergs reasoning. Phoenix's deal with Muta harrass, but you forced us to make Phoenix's. Why are you avoiding Corruptors? We had to make Phoenix, but you don't have to make Corruptor like us? That's what I don't understand. You're completely avoiding the real strategy and trying to make it look like it's worse for you than it actually is.


If Corruptors were as efficient a counter as Phoenixes are to Mutas I would be completely onboard.


Corruptors absolutely destroy Phoenix...what game are you playing?

2 more range on them too.


Wich unit can run away, and so doesnt have to fight??
Wich unit gets totaly useless except against air/collosi
Wich unit can harras the others player supply?
Wich unit can be used to harras production/income?

Now you know how i feel
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-12-04 03:42:34
December 04 2010 03:41 GMT
#676
Maybe Fungal Growth still does damage & detects cloaked units to flying units but doesn't slow them down?

That would actually make sense, and not ruin ZvZ.


Drops have been nerfed enough, slower medivac + nobody uses warp prism/overlord.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Elevenst
Profile Joined April 2010
Canada249 Posts
December 04 2010 03:41 GMT
#677
...no fungal on air units i'm scared =( don't know how the bunker change will effect tvz as well
vyyye
Profile Joined July 2010
Sweden3917 Posts
December 04 2010 03:41 GMT
#678
On December 04 2010 12:40 happyness wrote:

Show nested quote +
On December 04 2010 12:33 Silidons wrote:
I don't understand your and other zergs reasoning. Phoenix's deal with Muta harrass, but you forced us to make Phoenix's. Why are you avoiding Corruptors? We had to make Phoenix, but you don't have to make Corruptor like us? That's what I don't understand. You're completely avoiding the real strategy and trying to make it look like it's worse for you than it actually is.


And Idra said it earlier, but now ZvZ is really going to suck even more.

That would imply ZvZ sucked in the first place. It was bad when it was all about bling wars but the matchup is actually getting quite interesting. Oddly enough I started to like it, quite a lot of strategies you can use.
This patch changes that however, as you said. Goddamn, mirrors.
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 04 2010 03:42 GMT
#679
wow, fungal nerf is great. Maybe now you won't lose drop cargo 100% of the time in TvZ.
Sup
MythicalMage
Profile Joined May 2010
1360 Posts
December 04 2010 03:42 GMT
#680
On December 04 2010 12:39 Archaic wrote:
That fungal growth change... What the heck...
It was the most consistent way to prevent drops.

Perhaps the mentality of Blzzard is that Zerg can make the most stuff so they should be the most vulnerable to harass.
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