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Patch 1.2.0 on PTR - Page 36

Forum Index > SC2 General
Post a Reply
Prev 1 34 35 36 37 38 158 Next
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
December 04 2010 03:46 GMT
#701
ok i found it. i believe im patching atm.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
December 04 2010 03:46 GMT
#702
Well, I just hope this patch isn't going live as is. Phoenix and Fungal changes are awful. Phoenixes make mutas quite useless. Corruptors can't attack ground, harass, or anything, and 3 phoenixes take out a shitload of mutas already. If there was one unit that didn't need any buffs it's the phoenix.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 03:47 GMT
#703
On December 04 2010 12:46 Onioncookie wrote:
Show nested quote +
On December 04 2010 12:45 HunterStarcraft wrote:
What will zerg do vs mass raven?? :o


Since when can u mass ravens? o.O

same thing they were doin before. losing.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Arch00
Profile Joined July 2010
United States233 Posts
December 04 2010 03:47 GMT
#704
Holy god phoenix come out so quickly now, I have no idea how zerg will deal. They're actually effective vs terran somewhat now too
www.twitch.tv/arch00 ~ Arch.391 SC2
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 04 2010 03:47 GMT
#705
On December 04 2010 12:46 vyyye wrote:
Show nested quote +
On December 04 2010 12:45 HunterStarcraft wrote:
What will zerg do vs mass raven?? :o

Baneling bust.

I lol so hard reading this
Terran
Tadzio
Profile Blog Joined October 2006
3340 Posts
December 04 2010 03:48 GMT
#706
The infestor change is unfortunate, particularly with Protoss air getting buffed. Also, this concerns me:

• Fixed an issue where Larva could produce units by holding down hotkeys.


I hope I don't understand what this means. If this means they figured out a way to ignore auto-repeat, I will be unhappy with the inevitable repetitive stress injury I'll develop due to lategame 30+ larva macro.
kedinik
Profile Joined September 2010
United States352 Posts
December 04 2010 03:48 GMT
#707
I don't understand.

Fungal growth was the only reasonable way to deal with mass air without yourself massing air.
zoOv
Profile Blog Joined April 2010
Australia269 Posts
December 04 2010 03:48 GMT
#708
I put a post in the PTR forums about the restrictions in chat channels. - http://us.battle.net/sc2/en/forum/topic/1207991941#1


I just made a private chat channel with a friend to test out the chat channel.

First I'd like to thank Blizzard for finally implementing chat channels, but I'm going to go crazy with the cooldown limit on how fast you can type. I can barely hold a normal conversation without having to wait for eternity after each message before I can type again or else I receive a "The number of messages that can be sent to this channel is limited. Please wait to send another message."

Basically we tested it out and there's a 3 message limit per 20 seconds per user. I understand this is to prevent spam but Blizzard should loosen this limit on private channels please? We like to talk and talk and talk like in Brood War channels but this restriction is way too tight.
Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
kidd
Profile Blog Joined November 2002
United States2848 Posts
December 04 2010 03:48 GMT
#709
On December 04 2010 12:43 MonsieurGrimm wrote:
Show nested quote +
On December 04 2010 12:39 McMonty wrote:
On December 04 2010 11:11 Fa1nT wrote:
On December 04 2010 11:09 Kitetsu wrote:
On December 04 2010 11:05 Fa1nT wrote:
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.


That's how it feels to play against Mutas.

you can blink under a ball, and kite forever with phoenixes o.-


spoooooreeee crawwwwwllleeeerrrrrrrrsssssssss


spores are a static defense. stalkers are an army.

subtle difference maybe youll understand one day


Maybe you'll understand, one day, that static defense works against mutas or phoenix trying to fly around forever avoiding hydras since you can simply leave your base, attack and force the mutas or phoenixes to help.

Anyway, the fungal change is really the only disappointing change. I was hoping the chat channels would be bigger as well, but overall, it's cool.
Hi
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
December 04 2010 03:49 GMT
#710
Wow. This patch is bad for Zerg, but especially midgame ZvZ... It now essentially means the first guy to mutas wins. There is no proper counter for Z against massed mutas...especially without a spire. Corruptors are too expensive, and even they have problems when mutas come en masse.

Most other changes look okay, but does the vray flux vanes change mean their speed is unupgradeable now? They don't start faster?
vesicular
Profile Blog Joined March 2010
United States1310 Posts
December 04 2010 03:49 GMT
#711
How exactly is zerg supposed to defend Phoenix's now?
STX Fighting!
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
December 04 2010 03:49 GMT
#712
There are a bunch of new subtle features that weren't in the patch notes.

Replay time bar can be toggled off now. Also, fully customizable hotkeys. The replay selection screen is also a bit different, and you can click a button to go straight to your replay folder. It's pretty awesome.

Chat channels are also pretty cool. But the message you get when trying to join one when you're already in another one is kind of annoying. Hopefully they allow us to disable that and just make it automatically close the one we were in before.
Jyon
Profile Joined November 2010
United Kingdom39 Posts
Last Edited: 2010-12-04 03:54:25
December 04 2010 03:49 GMT
#713
Why in god's name would they do that to fungal... there's adding or subtracting some range or damage here and there, and then there's fundamentally changing a unit's function and by extension the entire goddamn race. This isn't a 'balance', it's a total friggin retool (or a de-tool, more specifically).

Absurd. Honestly, absurd. Can't get behind that decision at all. As if ZvZ wasn't queer enough already, only looks like it's going to get worse now, and that's before you even start to consider this simultaneous change:

-- Phoenix
Build time decreased from 45 to 35.

I know it was difficult for protoss to deal with mutalisks before but... really? :/
supernova13
Profile Joined November 2010
United States5 Posts
Last Edited: 2010-12-04 03:51:48
December 04 2010 03:49 GMT
#714
On December 04 2010 12:44 Raiznhell wrote:
no tank buffs has me feeling empty

i don't get the scv repair nerfs i dunno if thor repair rushes were too strong cuz i never did those but scv repair is so essential to terran surviving anything in this game :/.

As P, a Thor marine all in with scvs is nearly unstoppable unless you scout it and you have awesome micro. Now, simply a-moving with a decent unit comp can end it, which is awesome given the amount of times I have been thor rushed recently

And with these void ray and phoenix buffs I might actually have to start making stargates now and not just colossi in PvP. >.>
seanisgrand
Profile Blog Joined December 2009
United States1039 Posts
December 04 2010 03:50 GMT
#715
Anyone getting the no associated copy of SC2 error when trying to login?
This is well below quality expected of a post in any forum. -Empyrean
Dauntless
Profile Joined May 2010
Norway548 Posts
December 04 2010 03:50 GMT
#716
On December 04 2010 12:48 zoOv wrote:
I put a post in the PTR forums about the restrictions in chat channels. - http://us.battle.net/sc2/en/forum/topic/1207991941#1


I just made a private chat channel with a friend to test out the chat channel.

First I'd like to thank Blizzard for finally implementing chat channels, but I'm going to go crazy with the cooldown limit on how fast you can type. I can barely hold a normal conversation without having to wait for eternity after each message before I can type again or else I receive a "The number of messages that can be sent to this channel is limited. Please wait to send another message."

Basically we tested it out and there's a 3 message limit per 20 seconds per user. I understand this is to prevent spam but Blizzard should loosen this limit on private channels please? We like to talk and talk and talk like in Brood War channels but this restriction is way too tight.

Soft countered by writing longer sentences.







Ok, sorry, I'm just trolling. I actually agree with you
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Zaurus
Profile Joined October 2010
Singapore676 Posts
December 04 2010 03:50 GMT
#717
Now you can 3 gate expand and get hallucination before making any tech changes and get phoenix out in time. This is an awesome patch for protoss. Fungal growth is not really that useful against phoenix actually. If you go mutas and then infestors to stop phoenix, your ground army is going to be pathetic, and most probably get stomp. Corruptors are different though, once you mix in a few corruptors into your muta army, you can prevent kiting from phoenixes.

If you want MC against Julyzerg play, corruptors absolutely stop air atk from protoss and also prevent teching to collosus. Zerg can quickly transition to hydras which will reap through any units toss has. You must however keep those corruptors alive to stop any collosus. I absolutely love this patch, i dont have to risk a FE and can go for the safer 3 gate expand now.
Reborn58
Profile Joined August 2010
United States238 Posts
December 04 2010 03:50 GMT
#718
I think zergs got too comfortable having 1 ground unit be able to basically defend against 1000+ minerals and gas of air units. It's silly. If the toss or terran goes air, then you just cant have your overlords spread out all over the damn map. its a bonus of going air, and the fact is you have to protect yourself against it just like toss and terran have to protect against mutas.

Great patch. I hope it all gets through.
That's what she said
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 03:50 GMT
#719
On December 04 2010 12:48 kidd wrote:
Show nested quote +
On December 04 2010 12:43 MonsieurGrimm wrote:
On December 04 2010 12:39 McMonty wrote:
On December 04 2010 11:11 Fa1nT wrote:
On December 04 2010 11:09 Kitetsu wrote:
On December 04 2010 11:05 Fa1nT wrote:
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.


That's how it feels to play against Mutas.

you can blink under a ball, and kite forever with phoenixes o.-


spoooooreeee crawwwwwllleeeerrrrrrrrsssssssss


spores are a static defense. stalkers are an army.

subtle difference maybe youll understand one day


Maybe you'll understand, one day, that static defense works against mutas or phoenix trying to fly around forever avoiding hydras since you can simply leave your base, attack and force the mutas or phoenixes to help.

Anyway, the fungal change is really the only disappointing change. I was hoping the chat channels would be bigger as well, but overall, it's cool.


No static defense doesnt roflstomp air believe it or not, youll still lose everything if you try and leave.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
eH
Profile Joined May 2010
88 Posts
Last Edited: 2010-12-04 03:51:49
December 04 2010 03:50 GMT
#720
The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is.
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