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Active: 1744 users

Patch 1.2.0 on PTR - Page 37

Forum Index > SC2 General
Post a Reply
Prev 1 35 36 37 38 39 158 Next
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 04 2010 03:50 GMT
#721
Anyone had it where you can't download the patch? It says connecting to patch server but never connects and just launches right into SCII. If so how did you fix it?

On December 04 2010 12:48 Tadzio wrote:
Show nested quote +
• Fixed an issue where Larva could produce units by holding down hotkeys.


I hope I don't understand what this means. If this means they figured out a way to ignore auto-repeat, I will be unhappy with the inevitable repetitive stress injury I'll develop due to lategame 30+ larva macro.


It means excatly what you think it means. SZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ will be in your future soon.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
December 04 2010 03:50 GMT
#722
On December 04 2010 12:48 Tadzio wrote:
The infestor change is unfortunate, particularly with Protoss air getting buffed. Also, this concerns me:

Show nested quote +
• Fixed an issue where Larva could produce units by holding down hotkeys.


I hope I don't understand what this means. If this means they figured out a way to ignore auto-repeat, I will be unhappy with the inevitable repetitive stress injury I'll develop due to lategame 30+ larva macro.

That's exactly what it means unfortunately
Valikyr
Profile Joined June 2010
Sweden2653 Posts
December 04 2010 03:51 GMT
#723
On December 04 2010 12:48 kedinik wrote:
I don't understand.

Fungal growth was the only reasonable way to deal with mass air without yourself massing air.

Am I missing something or isn't hydras/queen good ways to deal with air? Not playing zerg but I don't see the problem. Tosses don't rush for phoenixes when we see someone build mutas,.
DNB
Profile Blog Joined November 2010
Finland995 Posts
December 04 2010 03:51 GMT
#724
welcome zvz mass mutas
sicajung
Profile Joined June 2010
United Kingdom297 Posts
December 04 2010 03:51 GMT
#725
anyone receive this type of error?

SC2 Public Test server is not available right now. Please check http://www.battle.net/sc2/game/ptr/ for more information.
k20
Profile Joined September 2010
United States342 Posts
December 04 2010 03:51 GMT
#726
On December 04 2010 12:44 raidmaster wrote:
From Idra's Twitter:
Show nested quote +
lol. fucking awful patch.
17 minutes ago via web

Idra rage mode on :D

He said lol first though. Lol means laughing out loud. I don't think he'd be raging if he laughed because angry people don't laugh. He thinks the patch is silly.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
December 04 2010 03:51 GMT
#727
Oh this patch looks sweet! Hahaha chat, yes!!!!

Not sure how I feel about the balance issues, void ray change is certainly interesting. I think the most I am liking the hallucinate change, may actually be useful for early game scouting now...

Also don't know that I agree the fungal growth change is going to "break zerg". It's one change after all, I think we are going to have to see it play out to really understand how it is going to affect gameplay.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 03:52 GMT
#728
On December 04 2010 12:50 Reborn58 wrote:
I think zergs got too comfortable having 1 ground unit be able to basically defend against 1000+ minerals and gas of air units. It's silly. If the toss or terran goes air, then you just cant have your overlords spread out all over the damn map. its a bonus of going air, and the fact is you have to protect yourself against it just like toss and terran have to protect against mutas.

Great patch. I hope it all gets through.


so now fungal a) doesnt work vs drops and b) you cant have overlords around to see them coming.

makes perfect sense.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Ancient.eu
Profile Joined July 2010
Romania621 Posts
December 04 2010 03:52 GMT
#729
Hmm, it looks like a Protoss will finally win GSL.
AndAgain
Profile Joined November 2010
United States2621 Posts
December 04 2010 03:52 GMT
#730
Can we please forget the myth that phoenixes can kite mutas forever without losing any? Some guy made a vid on YT against the AI and now every believes it's possible against a human.

If mutas retreat and then attack again, they can land shots on phoenixes because there's no immediate acceleration, and they can't change direction instantly.
All your teeth should fall out and hair should grow in their place!
PET
Profile Joined May 2010
Romania430 Posts
December 04 2010 03:53 GMT
#731
Any screenshots with the Chat Channels?
www.GamerPET.com
Onioncookie
Profile Joined May 2010
Germany624 Posts
December 04 2010 03:53 GMT
#732
On December 04 2010 12:52 MonsieurGrimm wrote:
Show nested quote +
On December 04 2010 12:50 Reborn58 wrote:
I think zergs got too comfortable having 1 ground unit be able to basically defend against 1000+ minerals and gas of air units. It's silly. If the toss or terran goes air, then you just cant have your overlords spread out all over the damn map. its a bonus of going air, and the fact is you have to protect yourself against it just like toss and terran have to protect against mutas.

Great patch. I hope it all gets through.


so now fungal a) doesnt work vs drops and b) you cant have overlords around to see them coming.

makes perfect sense.


U forgot that hydras are so friggin slow ofcreep wich means u cannot attack/defend anyway if the enemy kills the creepspread properly
vol_
Profile Joined May 2010
Australia1608 Posts
December 04 2010 03:53 GMT
#733
I'd be fine with the infestor nerf if they took away the Thor's air attack, that seems fair.
Jaedong gives me a deep resonance.
k20
Profile Joined September 2010
United States342 Posts
December 04 2010 03:53 GMT
#734
On December 04 2010 12:52 Ancient.eu wrote:
Hmm, it looks like a Protoss will finally win GSL.

I would like this because then it would be highly ironic that Terran was considered the OP race for so long yet are the only ones without a GSL championship hahaha.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 03:54 GMT
#735
On December 04 2010 12:52 AndAgain wrote:
Can we please forget the myth that phoenixes can kite mutas forever without losing any? Some guy made a vid on YT against the AI and now every believes it's possible against a human.

If mutas retreat and then attack again, they can land shots on phoenixes because there's no immediate acceleration, and they can't change direction instantly.


Phoenixes still win in a straight up fight.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Howl67
Profile Joined October 2010
United States148 Posts
December 04 2010 03:54 GMT
#736
On December 04 2010 12:50 eH wrote:
The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is.


This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good.
Kokujin
Profile Joined July 2010
United States456 Posts
December 04 2010 03:55 GMT
#737
are there public chat channels? my list is empty
raidmaster
Profile Joined July 2010
474 Posts
December 04 2010 03:55 GMT
#738
I think that the game will be really close to balanced right now. Maybe a little psi storm nerf (not much, like 10-20 dmg) and it should be really fine.
shasderias
Profile Joined April 2010
10 Posts
Last Edited: 2010-12-04 04:27:39
December 04 2010 03:55 GMT
#739
Some notes:

- max of 50 people per PUBLIC channel, upon which you spillover to a new channel
- max of 100 people per private channel, upon which you just get an error
- you are limited to one public channel at a time
- hotkey editing interface is pretty nice
- maximum sizes of a chat box are kinda wonky, see screenshots
- you can't join a channel in a game, but you certainly can leave one
- no password, moderation or any similar features for private channels
- you can also now do small private group chats between friends

Chat channels
+ Show Spoiler +

[image loading]
[image loading]
[image loading]

1 public channel at a time

[image loading]

Channel window on the left is maxed size

[image loading]

Comparing a channel window with a PM window, both are at their maximum size

[image loading]

Chat channels - ingame, note that the two windows are as big as they would go
+ Show Spoiler +

[image loading]

Hotkey interface
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Private group chats
+ Show Spoiler +

[image loading]

edit: correction to channel limit
edit2: update to private channel limit (100 )
edit3: private group chats
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 03:55 GMT
#740
On December 04 2010 12:54 Howl67 wrote:
Show nested quote +
On December 04 2010 12:50 eH wrote:
The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is.


This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good.


Yeah its along the same logical processes as removing hydralisks from the game would be.

I'm going back to toss unless something gives.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
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