• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:27
CET 15:27
KST 23:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1399 users

Terrans Have Highest Skill Ceiling - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 Next All
AndAgain
Profile Joined November 2010
United States2621 Posts
December 27 2010 05:51 GMT
#301
It's not about playing your race perfectly. It's about reaching that point where the improvement mountain becomes steeper.

I think that point comes earlier for protoss than terran or zerg. While I'm moving my army around in a big ball, terrans can do drops and harass without a problem, zergs can focus on heavy expanding and getting map control. Protoss can do that, but it has to be forced given the race clearly isn't designed for those kind of things.
All your teeth should fall out and hair should grow in their place!
RonaldRayGun
Profile Joined November 2010
United States200 Posts
December 27 2010 05:57 GMT
#302
I looked at the title and I lol'd. Zerg has the highest ceiling, and Protoss second. Terran is forgiving. You can call down mules if you forget to, or if you pose alll your workers. Furthermore, you can scan instead of scouting.
"Machine is making more zerglings. How does IdrA combat MORE zerglings? In Korea they don't make MORE Zerglings! You cheesy fucking newbie! - InControl comentating MAchine vs IdrA
Vari
Profile Joined September 2010
United States532 Posts
December 27 2010 06:06 GMT
#303
On December 27 2010 14:57 RonaldRayGun wrote:
I looked at the title and I lol'd. Zerg has the highest ceiling, and Protoss second. Terran is forgiving. You can call down mules if you forget to, or if you pose alll your workers. Furthermore, you can scan instead of scouting.

yes and these are the only factors in the game

OH WAIT

I could just as easily say it's easiest for zerg to replenish lost units so they're forgiving

force fields allow toss to engage in bad spots so they're forgiving.

... in fact, all the races forgive certain mistakes more than others. it's almost like they're all different and yet balanced against each other.
Stroke Me Lady Fame
Vari
Profile Joined September 2010
United States532 Posts
December 27 2010 06:07 GMT
#304
On December 27 2010 14:51 AndAgain wrote:
It's not about playing your race perfectly. It's about reaching that point where the improvement mountain becomes steeper.

I think that point comes earlier for protoss than terran or zerg. While I'm moving my army around in a big ball, terrans can do drops and harass without a problem, zergs can focus on heavy expanding and getting map control. Protoss can do that, but it has to be forced given the race clearly isn't designed for those kind of things.

warp in + warp prism isn't designed for strong harass?

warp in isn't great for defending an expo?
Stroke Me Lady Fame
Niso
Profile Joined November 2010
Australia148 Posts
December 27 2010 06:08 GMT
#305
Zerg has the highest ceiling, and Protoss second. Terran is forgiving. You can call down mules if you forget to, or if you pose alll your workers. Furthermore, you can scan instead of scouting.

yet if a terran push out with their army and lose it all, and the opponent decides to counter attack the terran will almost certainly lose because of their production mechanic, if the same scenario was applied to protoss and zerg, toss will have warpgates to quickly warp in units and zerg have larvae to mass spawn units.
Television version of a person
RonaldRayGun
Profile Joined November 2010
United States200 Posts
December 27 2010 06:13 GMT
#306
On December 27 2010 15:08 Niso wrote:
Show nested quote +
Zerg has the highest ceiling, and Protoss second. Terran is forgiving. You can call down mules if you forget to, or if you pose alll your workers. Furthermore, you can scan instead of scouting.

yet if a terran push out with their army and lose it all, and the opponent decides to counter attack the terran will almost certainly lose because of their production mechanic, if the same scenario was applied to protoss and zerg, toss will have warpgates to quickly warp in units and zerg have larvae to mass spawn units.


It's their fault for not attacking with a superior army due to their ease in mineral harvesting, ease of expansion, and overpowered units.

Regardless, your point is irrelevant because this is a discussion of skill ceiling, not minimum skill required.
"Machine is making more zerglings. How does IdrA combat MORE zerglings? In Korea they don't make MORE Zerglings! You cheesy fucking newbie! - InControl comentating MAchine vs IdrA
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
December 27 2010 06:19 GMT
#307
On December 27 2010 14:57 RonaldRayGun wrote:
I looked at the title and I lol'd. Zerg has the highest ceiling, and Protoss second. Terran is forgiving. You can call down mules if you forget to, or if you pose alll your workers. Furthermore, you can scan instead of scouting.


You're the perfect example of a brainwashed person. You're very likely to be in bronze and can only repeat false claims made by other bronze noobs. You don't even know what skill ceiling means, so you assume it has something to do with the difficulty of playing a race. Please stop polluting the forums.
I think esports is pretty nice.
LOcDowN
Profile Joined February 2003
United States1015 Posts
December 27 2010 06:20 GMT
#308
On December 27 2010 15:19 Saechiis wrote:
Show nested quote +
On December 27 2010 14:57 RonaldRayGun wrote:
I looked at the title and I lol'd. Zerg has the highest ceiling, and Protoss second. Terran is forgiving. You can call down mules if you forget to, or if you pose alll your workers. Furthermore, you can scan instead of scouting.


You're the perfect example of a brainwashed person. You're very likely to be in bronze and can only repeat false claims made by other bronze noobs. You don't even know what skill ceiling means, so you assume it has something to do with the difficulty of playing a race. Please stop polluting the forums.


Ouch
RonaldRayGun
Profile Joined November 2010
United States200 Posts
December 27 2010 06:22 GMT
#309
On December 27 2010 15:19 Saechiis wrote:
Show nested quote +
On December 27 2010 14:57 RonaldRayGun wrote:
I looked at the title and I lol'd. Zerg has the highest ceiling, and Protoss second. Terran is forgiving. You can call down mules if you forget to, or if you pose alll your workers. Furthermore, you can scan instead of scouting.


You're the perfect example of a brainwashed person. You're very likely to be in bronze and can only repeat false claims made by other bronze noobs. You don't even know what skill ceiling means, so you assume it has something to do with the difficulty of playing a race. Please stop polluting the forums.


Absolutely not. I listen to the pros like Artosis and IdrA. Incontrol and NonY also had some harsh words for this mechanic.

It seems a little OP. Not in my level of play (gold), but in pro level.
"Machine is making more zerglings. How does IdrA combat MORE zerglings? In Korea they don't make MORE Zerglings! You cheesy fucking newbie! - InControl comentating MAchine vs IdrA
slith
Profile Joined October 2010
Germany165 Posts
Last Edited: 2010-12-27 06:50:44
December 27 2010 06:41 GMT
#310
It's a pity we can't really program a flawless micro/macro/scout & decision making AI to see what the game looks like at the highest skill ceiling

My bet is on Zerg, because of the production mechanics. At the highest level it will be all about math, and Zerg shine when it comes to maths as far as I, a pretty clever chimpanzee, can tell. + Show Spoiler +
But maybe perfect Marine micro is just too imba..
When in doubt, empty your magazine.
Vari
Profile Joined September 2010
United States532 Posts
December 27 2010 06:41 GMT
#311
On December 27 2010 15:13 RonaldRayGun wrote:
Show nested quote +
On December 27 2010 15:08 Niso wrote:
Zerg has the highest ceiling, and Protoss second. Terran is forgiving. You can call down mules if you forget to, or if you pose alll your workers. Furthermore, you can scan instead of scouting.

yet if a terran push out with their army and lose it all, and the opponent decides to counter attack the terran will almost certainly lose because of their production mechanic, if the same scenario was applied to protoss and zerg, toss will have warpgates to quickly warp in units and zerg have larvae to mass spawn units.


It's their fault for not attacking with a superior army due to their ease in mineral harvesting, ease of expansion, and overpowered units.

Regardless, your point is irrelevant because this is a discussion of skill ceiling, not minimum skill required.

yeah you don't seem biased at all
Stroke Me Lady Fame
RonaldRayGun
Profile Joined November 2010
United States200 Posts
December 27 2010 06:43 GMT
#312
I am biased. I play Protoss, and I am bitter about losing, but when I win, I know it is skill that allows me to win.

Back on topic: Terran does not have the highest skill cmeilig. Their production mechanics prevent that. So does their amount of units; one cannot get them all.
"Machine is making more zerglings. How does IdrA combat MORE zerglings? In Korea they don't make MORE Zerglings! You cheesy fucking newbie! - InControl comentating MAchine vs IdrA
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2010-12-27 07:32:29
December 27 2010 07:25 GMT
#313
On December 27 2010 15:22 RonaldRayGun wrote:
Show nested quote +
On December 27 2010 15:19 Saechiis wrote:
On December 27 2010 14:57 RonaldRayGun wrote:
I looked at the title and I lol'd. Zerg has the highest ceiling, and Protoss second. Terran is forgiving. You can call down mules if you forget to, or if you pose alll your workers. Furthermore, you can scan instead of scouting.


You're the perfect example of a brainwashed person. You're very likely to be in bronze and can only repeat false claims made by other bronze noobs. You don't even know what skill ceiling means, so you assume it has something to do with the difficulty of playing a race. Please stop polluting the forums.


Absolutely not. I listen to the pros like Artosis and IdrA. Incontrol and NonY also had some harsh words for this mechanic.

It seems a little OP. Not in my level of play (gold), but in pro level.


2 Zergs and 2 Protosses think a race other than their own is overpowered, shocking.

The MULE is the more forgiving of the three macro mechanics in essence that you can instantly spend your energy when you've been sloppy in your macro. Unfortunately though, you can't just look at it in a vacuum.

First of all, the MULE isn't some kind of bonus on top of even economies. Terran is the only race that can't power harvesters, which is kind of key in an economy based RTS. SCV's will always take 17 seconds to build and can be only built 1 at a time per CC. Compare that to Zerg who can built multiple drones at a time and Protoss that can cut down probe build time by 10 seconds per chronoboost, and you'll see that Terran will inevitably lag behind in worker production, and consequently income. Hence the Terran macro mechanic, the MULE, which exists to counteract the disparity in mining workers.

The reason that the MULE is more forgiving a macro mechanic in forgetting it, is because Terran macro itself is the most unforgiving of the three races. Since Zerg and Protoss have macro mechanics that boost production it's easier for them to boost out units to spend their money excesses. Terran production can only be boosted by building more production facilities which inevitably means that you can't spend your money if you haven't been macro'ing well. If you're floating 5k gas you can't spend it instantly to morph all your larvae into Ultra's, you can only build a bunch of extra factories/ starports/ add-ons and wait 60 seconds before you can start using them to produce actual units. And once you've burned through your excess gas by building more production facilities than you can actually support from your income ,you're stuck with expensive idle buildings.

Sure it seems overpowered when a bad macroíng Terran throws down 8 MULE's and matches his opponents mineral income with it for their 90 second duration. But he can't actually pour that money immediately into units. He's just now getting the money he would have gotten during the 8x 90 seconds before if he had macroed well.

Overall, Terran's slower worker production combined with the MULE's ability of ignoring mineral saturation means that Terrans overall stay on 1 base longer, which gives many noobs the idea that "Terran can just 1-base forever since MULE's give infinity minerals".

Edit: I feel like I've wasted my time explaining race mechanics to someone who just wants to put his fingers in his ears and yell imba so he doesn't have to face the fact that he's in Gold because he's just not that good a player.
I think esports is pretty nice.
pezit
Profile Joined October 2010
Sweden302 Posts
December 27 2010 08:24 GMT
#314
Why even discuss such a thing when no one will ever be close to reaching any skill ceiling? there's just way too much to do to play a "perfect game" and it'll never ever happen. Not even flash who's a fucking genious in sc:bw does everything perfectly.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
December 27 2010 08:33 GMT
#315
I don't want to lock this thread, but all this "my race is harder" bullshit is getting really tiresome.
BetterFasterStronger
Profile Blog Joined August 2010
United States604 Posts
Last Edited: 2010-12-27 08:47:14
December 27 2010 08:35 GMT
#316
On December 27 2010 17:33 Saracen wrote:
I don't want to lock this thread, but all this "my race is harder" bullshit is getting really tiresome.

i'm suprised it wasn't locked already, everyone chose their race because it fits them more and it capitalizes on their skill set.

However after playing 1,000 games as protoss in high diamond i switched to Terran because i felt it had the highest skill ceiling as a warcraft 3 player. Protoss NEEDED defensive micro ie pulling zealots back/ahead using forcefields... where as Terran didn't need but REWARDED offensive micro such as splitting/stutterstep and multi tasking drop ships.

Theres never going to be a way to say "X race" is harder or has a higher skill ceiling because everyone thinks differently, which is why this game is so great.
Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet
Vari
Profile Joined September 2010
United States532 Posts
December 27 2010 08:35 GMT
#317
On December 27 2010 15:43 RonaldRayGun wrote:
I am biased. I play Protoss, and I am bitter about losing, but when I win, I know it is skill that allows me to win.


and when the other player wins it's just the same

the sooner you accept that the better you'll feel. promise.
Stroke Me Lady Fame
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 27 2010 08:39 GMT
#318
On December 27 2010 14:57 RonaldRayGun wrote:
I looked at the title and I lol'd. Zerg has the highest ceiling, and Protoss second. Terran is forgiving. You can call down mules if you forget to, or if you pose alll your workers. Furthermore, you can scan instead of scouting.


Skill ceiling =/= how easy it is to play. Obviously if you're playing Terran at the "highest level possible" you aren't forgetting any mules, thus your argument is null.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2010-12-27 08:57:00
December 27 2010 08:56 GMT
#319
On December 27 2010 15:22 RonaldRayGun wrote:
Show nested quote +
On December 27 2010 15:19 Saechiis wrote:
On December 27 2010 14:57 RonaldRayGun wrote:
I looked at the title and I lol'd. Zerg has the highest ceiling, and Protoss second. Terran is forgiving. You can call down mules if you forget to, or if you pose alll your workers. Furthermore, you can scan instead of scouting.


You're the perfect example of a brainwashed person. You're very likely to be in bronze and can only repeat false claims made by other bronze noobs. You don't even know what skill ceiling means, so you assume it has something to do with the difficulty of playing a race. Please stop polluting the forums.


Absolutely not. I listen to the pros like Artosis and IdrA. Incontrol and NonY also had some harsh words for this mechanic.

It seems a little OP. Not in my level of play (gold), but in pro level.


if you listen to artosis and idra, may god have mercy on your soul

i play protoss and terran definitely has the highest skil ceiling. there are so many things you can do with terran it's insane. i think toss and zerg are easier to get good at.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
December 27 2010 08:58 GMT
#320
I dont know which race has the hardest skill ceiling. I've dabbled a bit in protoss and I did a very tiny amount in terran, maining zerg.

Every race has their hardness.
As zerg I need to know exactly how I defend. If I get behind economically or lose all mapcontroll, I can easily lose the game.
As protoss I need to know when and where to put my forcefields down. Make sure there are pylons around the map and keeping up with chronoboosts.
As terran, hell if I know what I should do. I'm a zerg, not a terran, bah. I'll quote a progamer on this one and say the hardest is to keep your money low. Which coming from zerg is actually much harder than it may seem. If I have 1000 minerals as zerg, I'll gladly make 20 drones and grin like a toddler. With terran, I can make sure my marines inside the barracks have company, but it doesn't really help the situation any further.

All these things. Points, Diamond/platinum/gold, ranks, skill ceilings, apm. They all are numbers that distract you from getting better.
Prev 1 14 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
2025 Monthly #3: Day 1
ByuN vs ShoWTimELIVE!
RotterdaM556
TKL 187
Rex139
IntoTheiNu 118
SteadfastSC104
Liquipedia
OSC
11:30
Mid Season Playoffs
Cure vs SpiritLIVE!
Krystianer vs Percival
WardiTV521
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 543
Reynor 366
TKL 187
Rex 139
SteadfastSC 104
StarCraft: Brood War
Calm 4059
Bisu 3143
Rain 2819
Hyuk 1902
Horang2 1221
Flash 656
Soma 520
Stork 391
Rush 264
Backho 210
[ Show more ]
Soulkey 116
JulyZerg 84
Barracks 68
hero 49
sSak 33
sas.Sziky 30
Aegong 26
zelot 23
Killer 23
Terrorterran 18
Rock 10
Noble 9
Dota 2
Gorgc2515
qojqva1678
Dendi1026
XcaliburYe139
BananaSlamJamma91
Counter-Strike
olofmeister887
allub152
Super Smash Bros
Mew2King114
Other Games
B2W.Neo970
hiko491
DeMusliM399
Pyrionflax228
Hui .205
Fuzer 169
Sick163
QueenE41
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2698
• WagamamaTV419
League of Legends
• Nemesis2532
• TFBlade738
Upcoming Events
Tenacious Turtle Tussle
8h 33m
The PondCast
19h 33m
RSL Revival
19h 33m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
21h 33m
WardiTV Korean Royale
21h 33m
PiGosaur Monday
1d 10h
RSL Revival
1d 19h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 21h
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.