The only race that seems a bit "flat" to me is zerg who have basically just units that simply attack...
Terrans Have Highest Skill Ceiling - Page 14
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Iamyournoob
Germany595 Posts
The only race that seems a bit "flat" to me is zerg who have basically just units that simply attack... | ||
aRRR
Netherlands21 Posts
On December 11 2010 01:27 Iamyournoob wrote: The only race that seems a bit "flat" to me is zerg who have basically just units that simply attack... What about burrowed banelings, flying banelings, burrowed roaches, infestors, nydus etc. they all make Zerg unique. | ||
SmoKim
Denmark10304 Posts
On December 11 2010 01:52 aRRR wrote: What about burrowed banelings, flying banelings, burrowed roaches, infestors, nydus etc. they all make Zerg unique. wat don't you mean Scourge from BW? | ||
rbkl
772 Posts
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Finky27
Algeria45 Posts
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Liquid_Adun
Canada205 Posts
Thanks for all the hard work, Adun. | ||
KevinIX
United States2472 Posts
I think he means Baneling Drops. | ||
craz3d
Bulgaria856 Posts
On December 10 2010 05:44 Stoids wrote: Protoss had the least micro in BW relative to the other races. You didn't have to babysit your units as much. You could F2 back to your base pretty safely during battle. This is one of the reasons that people say that protoss was the easiest race to play in BW. At lower levels yes. At higher levels it's not so true. Against Terran, if you 1a2a3a without some form of control your army dies easily to tanks and mines. Second, against zerg, early game if you 1a2a3a into a lurker contain, your zealots disappear and your goons then get run down by lings, not to mention that you need to look after your observers because they can get scourged over and over again and by the time you break out, zerg has the map. At lower levels of play, Protoss seems op because people can't macro or micro enough to exploit P's weaknesses, and its the same in SC2. | ||
MisterPuppy
161 Posts
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awesomoecalypse
United States2235 Posts
But Protoss have synergy as well. Consider the features of Protoss units: They are expensive They are slow to build They are very powerful at a few highly specialized purposes Army composition is therefore crucial for a Protoss player. If you have the wrong composition, your expensive units will die and it will be difficult to replace them before you are overrun and/or falge massively behind. On the other hand, if you have the right units to handle the specific task you've tasked them with, they can do so tremendously effective. This (along with massive reliance on forcefields) is why people think Toss is so punishing of mistakes and so damn powerful when played "perfectly". So what do the two Protoss macro mechanics do? They allow you to get the units you need, when and where you need them. Not without limits, of course. But chronoboost is an incredibly powerful, versatile tool that is not just a terrific economic booster, but also a fantastic way to get the army you want when you want it. Need an observer last minute to save yourself from banshees that were scouted a bit late? CB can help. Want to crank out Colossi to make that lategame army absolutely devastating? Look no further than CB. Chronoboost is also perhaps the most underused tool currently in the Protoss arsenal. Watch even the pros, and by mid to late game all their Nexuses have a ton of energy. I think that's the next great frontier of Protoss development--and that, given Chronoboost's versatility, it will be *years* before we've 100% "solved" how to best use it. The other tool is of course warp gates. Warp gates warp in units essentially instantly, meaning build time is not a factor when warping in those first couple stalkers to stop a drop, or a few zealots to begin some early aggression. They also warp your units in anywhere you have a pylon, which means that a typical major weakness of long build times--slow reinforcements--is completely bypassed. No you can't get "creative" ala flashy stuff like Mule repair. But chronoboost is so outrageously versatile that it ultimately enhances Toss adaptability tremendously, and warp-in may just be straight up the most powerful tech in the game. Together the two combine perfectly to paper over Protoss weaknesses and play to their strengths. | ||
1Lamb1Rice
United States435 Posts
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OutlaW-
Czech Republic5053 Posts
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Ghad
Norway2551 Posts
Thats a revolutionary insight right there. | ||
SetStndbySmn
United States657 Posts
As of now I don't have any visions of me considering zerg to have a higher skill ceiling than protoss or terran from my perspective, but again this is highly anecdotal, because all of the zerg mechanics come very naturally to me while the terran mechanics do not. In fact, I consider the ease of use for the zerg race to be a sign of good design as it very quickly came to feel like an extension of my self. Why is terran so much harder for me to play? I like the race a lot, I think it's potent competitively, and very enjoyable to watch. I think the answer is that I have a more instinctual and impulsive style; as a player I feel protoss and zerg augment my strengths more precisely, whereas terran gives me the feel of a very premeditated race, where everything needs to be thought out and planned precisely with meticulous attention to detail. I can see how a person with a different set of strengths and weaknesses could find the other races more challenging, with terran being second nature- but that individual, I am not. | ||
NATO
United States459 Posts
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Patriot.dlk
Sweden5462 Posts
Is it hellion marauders or banshee coming? Huge skill required from zerg to find out while terran can just execute the build. | ||
Chrysoprases
27 Posts
I am much more surprised that this "discussion" was supported by some people, who are trying to explain it with examples, so that loldudes can grasp whats all about. but i am really flabberghasted how some(...many) oneline-nobrainers could possibly manage to derail an interesting thread into a how skilled is a typical terran player QQ. is this the way to get more comments? can one srsly expect discussions here? i see an incessant increase in whine at exponential scale. anger, hate, frustration. | ||
FeyFey
Germany10114 Posts
Not sure if terrans have the highest skill ceiling, but if you can control the 5 unit types that all needs a positioning or a skill you need to use while engaging against the 2 unit types the opponent uses, then the terran army is super effectiv. But i think zergs need a different skill after terrans got better in unit control, just like a toss will need other skills to make his race more effectiv. Think the stuff a terran needs is more obvious then the stuff a zerg or toss needs and that way it looks that way that terran will own everything once some people have their 600 apm hehe. We will probably see over the years if a race is really superior to the other, because they get to strong with growing skill. But then there will be blizzard balance patches to even that out. (i like the bw style "terran is up we make terran favored maps now" solution more) | ||
branflakes14
2082 Posts
On December 27 2010 04:09 FeyFey wrote: All i can say is that you need more micro for terran then you would need for the other races to be in diamond. Considering walling in requires no unit micromanagement and it stops pretty much all low level cheese dead, I think Terran is the race that needs LEAST micro to reach Diamond. | ||
FLuE
United States1012 Posts
All i can say is that you need more micro for terran then you would need for the other races to be in diamond. Statements like that are so frustratingly wrong. It is clear that you(a terran player probably) posts things like that to feel good that "the race I play is the most micro intensive, I feel good about myself now." Just sick of people that aren't able to take a logical, and all around approach to a topic because they are simply blinded by the race that they play and don't want to look at it from a non-bias point of view, but I guess that is welcome to the internet right? Are there times that Terran is very micro intensive? Sure. I also believe you can get to Diamond by simply learning a 4-5 rax build and just a moving a 1 base timing no problem. That doesn't require hardly any micro. Any of the races have times they are micro intensive and times they aren't. Using Diamond as the standard of anything is a joke as well, I'm like a 2300 point Diamond zerg and I suck ass at the game. Sometimes I wonder what the game would be like if you weren't able to pick your race, it was just random all the time. I feel like some people post and have never once played any of the other races. All players should play a few customs every week going random just to see the point of view of the other races. Not to mention your statement doesn't even have anything to do w/ the OP at all anyway. | ||
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