• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:33
CET 15:33
KST 23:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book17Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more...
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube A new season just kicks off A cwal.gg Extension - Easily keep track of anyone Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread New broswer game : STG-World Diablo 2 thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1451 users

[D] Refined Scrap Station - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
thehitman
Profile Blog Joined July 2010
1105 Posts
Last Edited: 2010-11-16 16:14:03
November 16 2010 16:12 GMT
#41
I don't like the first change, since you are reducing the right spawn ramp size by placing a doodad.
I think its better to change the position of the no ground, so that it closes of with 3 buildings without problems.

Also the choke point close to the third mineral patch on both sides needs to be done so that 2 buildings can't block it off.

Overall its an improvement, but you need to take into consideration my suggestions above.
Elean
Profile Joined October 2010
689 Posts
November 16 2010 16:13 GMT
#42
On November 16 2010 16:43 actionbastrd wrote:
all maps should be symmetrical, its really just that simple. why blizzard doesn't seem to think so is beyond me. Map balance is just as important as unit balance. All your changes are golden, or at the very very least an obvious improvement.


Not so obvious to me.

"Map balance is just as important as unit balance" ... or maybe we can even say that map balance is just as important as the balances between the races ?

But balance between the races doesn't mean they should be the same...

And to be honest, as a chess player, i don't even think that the map balance is so important in itself. In chess, white has the advantage over black, it does not ruin the game ... on the contrary.

Scrap station is designed to be a mirror map, so I really like the proposed changes, it just correct the flaws of the original map.


The symmetry is just the easiest way to have a balance between the spawning location. It doesn't mean that it is the only way, and that there can't be a good map without symmetry.

What would you say if to balance the races, they had made symmetrical tech trees ? I think the game could have been more balanced this way... but much less interesting.


Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
November 16 2010 16:28 GMT
#43


It makes me sorta sad because this is something blizzard should be doing, not only because they apparently have hired their own map makers but also because it would breach a community stonewall in regards to map making in general.

Good changes regardless, appreciate the effort it must have taken to fix positional imbalances on a blizzard map.

"Mudkip"
Nizaris
Profile Joined May 2010
Belgium2230 Posts
November 16 2010 18:02 GMT
#44
Good changes. Time to make a topic on official forums. gj
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-11-16 18:07:44
November 16 2010 18:05 GMT
#45
EU version has been updated and is now current.

Not quite time to put it on the Blizzard forums yet, I want to get more votes and do some other things as well.

Hasn't even been 24 hours of voting yet, I'm sure a lot of TL users haven't even seen the thread.


For people rereading the thread, since a lot of people do not like my #3 change and would like the change to go in the other direction, I'd like some replies and discussions about that change in particular and the merits of doing it one way over the other.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
CursedFeanor
Profile Joined August 2010
Canada539 Posts
November 16 2010 18:13 GMT
#46
these changes seem great at balancing the map! it would be nice to see Blizzard take their map design as seriously. too bad we can never see these improvements on ladder
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-11-16 19:37:58
November 16 2010 19:36 GMT
#47
I guess, since there are issues about the #3 change, I'll go ahead with my thought process in regards to it.

There's pretty much three reasons why I tightened the lefthand choke instead of widening the righthand choke.


#1 - I feel like Scrap Station is already a Zerg favored map, and that the larger changes are more or less straight benefits for Zerg on this map. Therefor, for the smaller changes I decided to go with the options that seemed more advantageous to Protoss and Terran.

#2 - I like early 2-gate pressure with chronoboosted Zealots, I think it's fun to watch, and I think it's a strategy that should be usable on most maps. However, the geography of this map makes this strategy extremely difficult, because of the huge rush distances. Not to mention it's just gone out of style in general.

I pretty much never see 2-gate pressure on this map as is, even with the perfect 2 gate wall doable on the existing righthand spawn already. Therefor, I felt that it was safe to give this strategy a slight buff, considering it was already a pretty bad strategy for the map.

#3 - I feel like walling at that position is kind of a bad idea anyway, because it makes the short rushpoint blocked by the rocks very exploitable, and it's far far away from your production facilities, forcing you to cover long distances just to get that bit of early pressure. Especially with the short air rush distance, I think a wall there would leave you vulnerable to Mutalisk or Banshee harass etc.


The counterargument, and one that I think is solid, is that Scrap Station, and Blizzard maps in general, feel very enclosed and constricted, so why should we constrict the space even more.

Is that what most people are thinking, or is there another argument there that I haven't thought of?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
November 16 2010 19:43 GMT
#48
Great changes except the 2 warpgate wall off. Other than that, I'd like to see Blizzard replace their current map with this one.
LT could do with some cliff editing too. Thor drops are stupidly good.
Perscienter
Profile Joined June 2010
957 Posts
November 16 2010 20:07 GMT
#49
Is there no other way for update #2?

What do people have against your update #3?
On November 17 2010 01:13 Elean wrote:
Show nested quote +
On November 16 2010 16:43 actionbastrd wrote:
all maps should be symmetrical, its really just that simple. why blizzard doesn't seem to think so is beyond me. Map balance is just as important as unit balance. All your changes are golden, or at the very very least an obvious improvement.

And to be honest, as a chess player, i don't even think that the map balance is so important in itself. In chess, white has the advantage over black, it does not ruin the game ... on the contrary.

White has a win percentage between 52% and 56%, but because one party has to move first. I consider 55% to be ok.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 16 2010 21:36 GMT
#50
I don't understand what you mean about update #2, Perscienter.

For change #3, I think people are just against making the maps chokes any tighter than they already are, in general. I'd love it if people would voice their thoughts, though.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Perscienter
Profile Joined June 2010
957 Posts
November 17 2010 00:35 GMT
#51
Putting a doodad there could be cheap. Isn't there another way?
Shakes
Profile Joined April 2010
Australia557 Posts
November 17 2010 00:42 GMT
#52
Instead of the silly doodads (one on each side to fix 1 & 2) couldn't you just move the gap in the terrain a bit on one of the sides and make it even that way?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-11-17 00:54:21
November 17 2010 00:52 GMT
#53
I tried really really hard to move the edge of the terrain to where I wanted it to go, but the editor seems to not be very friendly when it comes to moving terrain very close to ramps and rocks.

Plus there's open ground between the doodads for fix #1 and the edge of the station as is, so doing it that way would affect more cells than doing it the doodad way.

I tried to find doodads that looked small and unobtrusive, if there are better ones let me know.


In any case, since the demand to fix change #3 in the other direction has been pretty solid, I changed the map to reflect that. I'm uploading the new screenies and editing the post now, should be up to date soon.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 17 2010 01:07 GMT
#54
HOKAY

The map has been changed so that for our #3 change, it is now no longer possible to wall off at that spot with 2 buildings on either spawn. I'm doinz what you guys vote for.

The map analyzer imagery is also posted, and because that showed the righthand main as being much smaller than it used to be (due to the ramp change), I enlarged the main slightly. That's up as a Change #5 with a new poll.


If it's possible, could a mod edit the options of the change #3 poll, so that the Yes option is now "No, change it the other way (can wall here with 2 buildings on both spawns) and the No, change it the other way is the Yes option? If that's not possible without remaking the poll people will just have to vote intelligently.


Thanks for all the feedback I've been getting guys, in both threads. This is my first time using the editor after all, and I want to make sure this is done in a way we're all in agreement with, so when I do post it on the Blizz forums in a day or two we can all get behind it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
November 17 2010 01:26 GMT
#55
Looks good.
Administrator
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
November 17 2010 01:56 GMT
#56
Scrap Station is unplayable. Your changes made it slightly less unplayable. Good job?
You can figure out the other half.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 17 2010 15:59 GMT
#57
Working on getting comments on the map from big names now to try and add some legitimacy to it. Updating the OP as I get replies.

Thanks to everybody who answered my PM's. I know I'm being a little persistent and annoying, but I don't think there's much of a shot of tournaments using this version without some credible community backing.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
November 17 2010 16:07 GMT
#58
awesome! wonder how did Bizzard not even think of such issues and patched them as the game progressed?
POGGERS
ptell
Profile Joined October 2009
United States103 Posts
November 17 2010 17:55 GMT
#59
i really hope tournaments start using your map.
Speedbump
Profile Blog Joined January 2010
New Zealand338 Posts
November 17 2010 19:26 GMT
#60
Really awesome job with the map editing Ketara. I believe the major changes affects ZvZ the most, although I don't mind only two creep tumours either side TvZ. (as Terran)

I think that Scrap Station will still be slightly (postitionally) imbalanced anyway; mainly due to anti-air placements on each side requiring a large amount of difference in areas that need to be covered, but that is not a major concern for me at my current level.

Hopefully the changes make it slightly easier for Protoss in the PvZ match-up, although I'm not deep in my knowledge of how it plays out. IIRC, it's mainly hold off mutas (and then the roach/hydra transition) until Protoss can bust Zerg's third. Hopefully someone with more knowledge could help me there. XD
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#75
WardiTV1285
TKL 198
Rex167
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 198
Rex 167
ProTech129
Vindicta 30
StarCraft: Brood War
Calm 6006
Zeus 2920
Jaedong 856
Mini 583
Light 423
Snow 293
Rush 215
ggaemo 83
Barracks 80
yabsab 66
[ Show more ]
Sea.KH 55
[sc1f]eonzerg 41
soO 37
Killer 33
Hm[arnc] 29
scan(afreeca) 20
Noble 18
Terrorterran 10
Rock 10
Dota 2
Gorgc4504
qojqva1647
Fuzer 273
Counter-Strike
byalli3666
olofmeister2100
shoxiejesuss1520
x6flipin619
allub248
kRYSTAL_66
Heroes of the Storm
crisheroes315
Other Games
singsing2575
B2W.Neo1109
hiko597
Lowko418
Sick133
QueenE103
ArmadaUGS57
Organizations
StarCraft: Brood War
UltimateBattle 2062
Counter-Strike
PGL1344
Other Games
BasetradeTV71
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV286
League of Legends
• Nemesis6075
• Jankos1156
• TFBlade945
Upcoming Events
Monday Night Weeklies
2h 27m
OSC
9h 27m
WardiTV Winter Champion…
21h 27m
Replay Cast
1d 18h
WardiTV Winter Champion…
1d 21h
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo Complete
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.