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Now i'm not saying that having LAN wouldn't be awesome, considering my friends and I have a weekly LAN at my place...but..
I'm just curious if anyone else noticed how weak of an internet connection you need to actually play SC2 online, one of my buds from work actually plays matches with me each week on a laptop that uses an iPad's tethered internet connection with absolutely no latency issues.
Also I'm wondering to what people have found is the max players for having on a LAN without experiencing lag. I've had 10 on my network with no issues (5mb down/1mb up DSL, with ASUS-RT-N16 router).
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On November 16 2010 15:00 Kanil wrote:Show nested quote +On November 16 2010 14:47 dudeman001 wrote: Lol, Blizzard was actually a genius for once. They knew there would be almost as many people pirating SC2 as there would be buying it, so they made all the content online connected to battle.net. Now there's 2.3 million people disgruntled because their 7GB torrent isn't worth shit, so they'll give up and go buy the game. Expect 2.3 million copies of SC2 being sold within the next few months. No. Not in the slightest. Stopping piracy does very little to increase sales. If a pirate cannot download the game, he will simply not play it in the vast majority of cases. Only a small minority will actually buy the game, if piracy is not an option.
But in that case - they probably wouldn't have bought it anyway if piracy wasn't an option..
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On November 16 2010 12:13 Plexa wrote:I would bet that a number of those illegal downloads are actually people just annoyed with the speed of the blizzard dl  I really wouldn't be surprised if that was the case. Especially since the Blizzard downloader is pretty much a p2p torrent anyways. It also has issues with Vista and Windows 7 'cause of the stupid run as admin crap.
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Aotearoa39261 Posts
On November 16 2010 15:27 Klesky wrote:Show nested quote +On November 16 2010 15:15 oogles wrote: I hate statistics like these, because it's like saying "Blizzard is missing out on the sales of 2.3 million copies of Starcraft," which is totally bogus. In all likelihood, most of the people who pirated it just downloaded it, opened it up, played it for 15 minutes and then never touched it again. I have friends who pirate dozens of games a week and that's kind of how they play. You can speak ethically about whether these people should be doing this; I for one don't pirate because I want to support developers that make great games. However, in the grand scheme of things, these people are not as significant of a factor in how gaming companies make money than these statistics would lead many to think.
The worst part is that misinterpretation of statistics like these become a justification for gaming companies to take drastic anti-piracy measures that in my estimation hurt the entire industry by hurting the consumers that PAY for the product. Blizzard is certainly not the worst offender in this area, but the missing LAN functionality in Starcraft II is a direct result of this kind of thinking. With Starcraft II growing, these kind of problems don't just affect the consumer, but even large events like MLG.
The concept behind preventing piracy is to make those who pirate have a more difficult time experiencing the game than those who purchased it. But if you are negatively affecting those who purchased the game, you are diminishing the margin by which the "purchased" experience is better. In some extreme cases, pirated games actually work better than purchased games.
I am optimistic about the anti-piracy models that focus on making the "purchased" experience better, rather than working on making the pirated experience worse. If it is easy and convenient to buy, download, and update the game, and you get other features that you simply could not get through pirating, people are going to be more likely to just pay the cost of the game and get it going right away, instead of tinkering with cracks and stuff. Steam is a great example of this: you can re-download the games you purchased at any time, cross platform, it is insanely easy to update the software, and you get all of your user data on any computer through the steam cloud.
All that being said, Blizzard actually does a pretty good job of doing it right in my opinion. Yeah, the blizzard downloader isn't perfect but you can redownload SCII through your Battle.net account any time you want which I think is great. I just feel like Blizzard not allowing LAN is kind of showing that they don't trust the value of Battle.net 2.0 and they feel like consumers would opt to get pirated hacked versions rather than play on the ladder.
I agree with all this, I personally bootlegged it because I thought it was going to be a massive failure. After I finished the campaign I really enjoyed it so I bought it. They get my money because I liked it, I think that's fair. Sort of a try-before-you-buy thing. And that's why they introduced guest accounts? There's really no reason to pirate SC2 other than a quicker DL.
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On November 16 2010 15:29 MaD.pYrO wrote:Show nested quote +On November 16 2010 14:27 puttputt wrote:On November 16 2010 12:09 seaofsaturn wrote: Well, a lot of people who actually bought the game probably used a torrent to download the client because the blizzard downloader is slow as balls. The Blizzard Downloader is a bittorent client. It's still slow as balls... I downloaded the english and german client both with speeds consistently over 2mb/sec. Must be the internet connection on your end ... see if your provider is throttling bittorrent traffic, like some others do. That would hurt the blizz downloader a lot.
On the other side, why even bother. This threads contains so much false info (almost every 4 posts) ... seems pointless to correct many misconceptions here.
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Well, not really. I've got 3 friends who share 2 accounts which are not legal. They didn't buy the game and I asked them how did they do it and apparently one of them used some sort of keygen thing to get a SCII Battle.net account and downloaded the client off the net so they're pretty much free to play.
I keep bugging them telling to buy the real game before they did this. I told them it was definitely worth it (since I was pretty much alone playing it). They kept telling me they'll think about it. Then a couple of hours after one of them said they were trying this keygen thing and hoping it works, he managed to log in and play.
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I don't see why this warrant a thread unless hackers managed to make pirated copies of SC2 multiplayer available. Blizzard games have always made the most popular PC games while PC games have always been the easiest to pirate. Pirating hurts small single-player PC game developers more than a massive company like Blizzard who bank on their multiplayer content to retain their sales and fanbase.
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Actually I was one of the guys who downloaded off torrents, because the blizzard downloader was slow as f***. It kept saying that I was behind a "Firewall" even though all my other torrents download just fine. So finally I just downloaded off torrents and just activated the game through Battle.net. A couple of friends also did the same. So does that make us pirates? :S
Stupid article is stupid.
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On November 16 2010 14:31 Na_Dann_Ma_GoGo wrote:Show nested quote +On November 16 2010 13:41 klauz619 wrote: Almost all of them are just people who wanted to play campaign.
And seriously, these guys would NOT have paid for the game even if the pirate link wasn't there. Hell, you can just download SC2 normally anyway and just do some tricks for campaign. That's complete bullshit. Always those piracy supporters, gotta make you sick. "Oh they just download it there because it's faster."
What's wrong with that argument? You have an ISO. You can install the game. Not more - not less. To do anything else you need either a BNet account or a crack.
Yes, of course it's a bit nerdy to just play a few hours (minutes) earlier - but it's fun to do nerdy stuff once in a while. Three of my friends & me - we all downloaded the game beforehand and installed it (and updated?). Met for a LAN and waited for the postman to bring us our versions so we could start immediately.
I also "pirated" a Korean SC2 versions just for the lolz (using the relocalizer to play it on the EU server).
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I have a friend who pirated for the single player.
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On November 16 2010 12:09 killerdog wrote:Show nested quote +On November 16 2010 12:07 mufin wrote: you could also flip the coin and argue why did blizzard try to fight pirating in the first place and simply give its community what they wanted (lan, cross-region etc...) if that many people dl'ed it for just campaign, if lan was included (and hence non b.net online servers) how many more people would not have bought it? blizzard does have staff to pay after all. I'm pretty sure they have that covered with the massive amount they make off of WoW.
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On November 16 2010 12:42 Yoshi Kirishima wrote: It is indeed sad, piraters are probably the biggest reason many people in this world can't pursue what they love (jobs in music, art, or any kind of business where their product can be stolen).
That is such a fallacious argument it isn't even funny. People who make good things (be it music art whatever) can live off it while the ones putting out low quality stuff whine and complain about piracy in an attempt to dodge the fact that their "work" is complete crap.
That said, do you know how much a writer gets on a book sold 20$ ? 2$. An author on a CD sold 20$ ? 1.5$.
There are people out there who don't enjoy multiplayer RTS but like the campaigns. For instance I downloaded all the Call of Duty games because I enjoy the campaigns but I absolutely hate their multiplayer mode.
It isn't "stolen revenue" or "illegal experience" because I wouldn't have bought the game in the first place.
And then there are the AWESOME games such as The Witcher that I first pirated and THEN bought because that game was just phenomenal and that small studio honestly deserved encouragement.
In all seriousness, how can people say that "downloading SC2 is hurting blizzard" ? It's like saying stealing a coke can will put coca cola out of business...
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On November 16 2010 15:29 Icarus84 wrote: Now i'm not saying that having LAN wouldn't be awesome, considering my friends and I have a weekly LAN at my place...but..
I'm just curious if anyone else noticed how weak of an internet connection you need to actually play SC2 online, one of my buds from work actually plays matches with me each week on a laptop that uses an iPad's tethered internet connection with absolutely no latency issues.
Also I'm wondering to what people have found is the max players for having on a LAN without experiencing lag. I've had 10 on my network with no issues (5mb down/1mb up DSL, with ASUS-RT-N16 router).
It really depends where you live, I know places like EU and NA get very low latency, but SEA gets lag no matter how good ur internet is. I play on SEA and get between 100-200ms of lag, same if I play on the NA server, why should I have to play with this when my friends and I bought the game legit?
I was at a LAN the other week, bunch of friends got together to play some SC2, that was the plan until ... server being patched and is down. You know what we did? Played SC:BW on LAN, a game which is 10 yrs older yet still retains more functionality ...
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I don't think this is a big deal. I bet that the vast majority of the people who downloaded it didn't play it for any longer than a day or two. I'm also pretty sure that basically everybody who got the pirated version quit playing it after a week, since there is no multiplayer in the cracked version. In addition, I guess that there are some people, who bought the game after trying it.
On top of that, many of the people who pirated it, would not have bought it anyway, either because they don't really care for the game and just wanted to try it for an hour or so, or because they live in a country where a person with an average income couldn't possibly afford to buy an original pc game.
All in all, I'd say that sc2 is one of the games with the fewest income losses from pirating, since it's largest asset is multiplayer anyway, and bnet 2.0 has yet to be emulated...
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I pirated it to play single player. I was able to finish it in like a week. I then purchased the game a month after it's release date when i had some time to play online. Blizzard has made it so it's impossible to play online without a BNET account. Whats the point of playing sc2 if you can't play online... They are probably going to do the same thing for Diablo 3.
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On November 16 2010 15:50 Lefnui wrote:Show nested quote +On November 16 2010 12:09 killerdog wrote:On November 16 2010 12:07 mufin wrote: you could also flip the coin and argue why did blizzard try to fight pirating in the first place and simply give its community what they wanted (lan, cross-region etc...) if that many people dl'ed it for just campaign, if lan was included (and hence non b.net online servers) how many more people would not have bought it? blizzard does have staff to pay after all. I'm pretty sure they have that covered with the massive amount they make off of WoW.
God I see this type of argument all the time ... I'm so sick of it. Can somebody tell me why Blizzard is not entitled to make some money?
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On November 16 2010 15:52 Shinkugami wrote: That said, do you know how much a writer gets on a book sold 20$ ? 2$. While the point is probably proven with just that statement, it's not even 100% accurate.
One of my instructors at college wrote a (big) book that costs like 120$ approximately. He gets 2$ for every purchase.
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i had the game on preorder and downloaded it and played like 5 campaign mission while waiting for it to come in the mail.
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As much as I don't condone getting stuff off blizzard for free, I feel it is a good thing. We need more people exposed to Starcraft 2 for it to unite esports and succeed SCBW.
Look at esports events in China like war3, counter-strike. They are always packed with millions of fans. Do you think all of them can afford the $60 price tag of sc2? No. The majority can't even afford a decent computer.
Sc2 is a great game, and the ONLY thing limiting it from being widespread is the pricetag and the online-only play.
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Here is the fact if you pirate it your a dirty thief and no right to the property...Plain and simple.. No if ands or butts.. No one has "the right " to take something that does not belong to them. Get a life and get a conscience!
You can't justify stealing a game, you can't say i would have starved if i didn't pirate this. You are a crook and that is that.
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