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On November 16 2010 12:09 seaofsaturn wrote: Well, a lot of people who actually bought the game probably used a torrent to download the client because the blizzard downloader is slow as balls.
The Blizzard Downloader is a bittorent client.
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On November 16 2010 12:13 Plexa wrote:I would bet that a number of those illegal downloads are actually people just annoyed with the speed of the blizzard dl  lol, so, so probably true.
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people are really missing out by pirating
not many cases above statement is true
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There's no "corporate greed" aspect to this at all. Game Publishers aren't being greedy, they are selling a product that people can choose to buy or not buy. They are in this to make money, not be our friends. The sense of entitlement some of these pirates have makes me sick. These are the same people that would take welfare for 2 years and not bother trying to find a job just because they were already getting free money
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ya they cant play online.. really no point in owning sc2 if u cant play online
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On November 16 2010 13:41 klauz619 wrote: Almost all of them are just people who wanted to play campaign.
And seriously, these guys would NOT have paid for the game even if the pirate link wasn't there. Hell, you can just download SC2 normally anyway and just do some tricks for campaign.
That's complete bullshit. Always those piracy supporters, gotta make you sick.
"Oh they just download it there because it's faster." "Playing only the campaign is okay. Pirates have the right to do that." (and yes, even though it's possible to do that via some abusing with the guest keys)
Really, everybody should pay if he intends to play the goddamn game. Blizzard actually does want to make money with sells you know?
Having a huge multiplayer aspect is no justification for pirating it for the single player experience.
Gah it's sickening how many people in the gaming community tolerate if not even support piracy. And at the same time these people demand Lan? Hilarious. Is Blizzard supposed to give away SC2 free to everyone?
Edit: And why is everyone claiming the campaign sucks? What RTS campaign is done better than the one of SC2? I haven't had such a blast playing another RTS campaign EVER.
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On November 16 2010 14:31 Na_Dann_Ma_GoGo wrote:Show nested quote +On November 16 2010 13:41 klauz619 wrote: Almost all of them are just people who wanted to play campaign.
And seriously, these guys would NOT have paid for the game even if the pirate link wasn't there. Hell, you can just download SC2 normally anyway and just do some tricks for campaign. That's complete bullshit. Always those piracy supporters, gotta make you sick. "Oh they just download it there because it's faster." "Playing only the campaign is okay. Pirates have the right to do that." (and yes, even though it's possible to do that via some abusing with the guest keys) Really, everybody should pay if he intends to play the goddamn game. Blizzard actually does want to make money with sells you know? Having a huge multiplayer aspect is no justification for pirating it for the single player experience. Gah it's sickening how many people in the gaming community tolerate if not even support piracy. And at the same time these people demand Lan? Hilarious. Is Blizzard supposed to give away SC2 free to everyone?
They aren't supposed to give it away for free, but they also aren't supposed to punish people who bought the game by not offering LAN support. It's sickening that they'd not have LAN, a given in ALL rts games, because they were afraid that people would pirate it for use with LAN only. Do you have any idea how many people pirated SCI? Many more than SCII, and yet BW is still for sale.
All these white-knighting idiots spouting self-righteous shit about pirating really makes me sad. Please people, it doesn't hurt you, so stop caring.
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I often torrent down some of blizz games, mostly because the downloader from blizzard really suck
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Lol, Blizzard was actually a genius for once. They knew there would be almost as many people pirating SC2 as there would be buying it, so they made all the content online connected to battle.net. Now there's 2.3 million people disgruntled because their 7GB torrent isn't worth shit, so they'll give up and go buy the game. Expect 2.3 million copies of SC2 being sold within the next few months.
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This only proves that unless you make it 100% piratefree people are gonna pirate it. There's no point in removing this and that, you're only hurting people that actually pays for it. Either make it so that you can't pirate it in anyway or make it so that you get stuff for the paid version that you don't get for the pirated version, like great online play. Removing LAN to reduce piracy is like... [insert bad analogy here]... it's like blaming one Zergling in a 200 vs 200 battle why you lost the battle.
Piraters are gonna pirate, the best is to just promote the legal version as much as you can and make people buy it that way.
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I could be wrong but didn't they mention at Blizzcon that they're working on a safe alternative that would allow connecting to B-net to authenticate and then having the ability to LAN without internet?
Blizz is doing a great job at growing the SC2 esports scene, I'd be suprised if we didn't see this within the next year.
Hate all you want at Blizzard and their corporate greed as long as they continue to develop B-net 2.0, which they def said at Blizzcon (chat obviously, more thorough post-game stat breakdowns, and increased development with the ladder). I'll remain happy and excited to see what else they can do to make SC2 an even better game.
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On November 16 2010 14:51 Icarus84 wrote: I could be wrong but didn't they mention at Blizzcon that they're working on a safe alternative that would allow connecting to B-net to authenticate and then having the ability to LAN without internet?
Blizz is doing a great job at growing the SC2 esports scene, I'd be suprised if we didn't see this within the next year.
Hate all you want at Blizzard and their corporate greed as long as they continue to develop B-net 2.0, which they def said at Blizzcon (chat obviously, more thorough post-game stat breakdowns, and increased development with the ladder). I'll remain happy and excited to see what else they can do to make SC2 an even better game.
most likely wrong. Blizzard seem content with the "if we ignore it long enough maybe it'll go away" approach to LAN.
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On November 16 2010 14:47 dudeman001 wrote: Lol, Blizzard was actually a genius for once. They knew there would be almost as many people pirating SC2 as there would be buying it, so they made all the content online connected to battle.net. Now there's 2.3 million people disgruntled because their 7GB torrent isn't worth shit, so they'll give up and go buy the game. Expect 2.3 million copies of SC2 being sold within the next few months. No. Not in the slightest.
Stopping piracy does very little to increase sales. If a pirate cannot download the game, he will simply not play it in the vast majority of cases. Only a small minority will actually buy the game, if piracy is not an option.
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well the joke's on them because they probably got it to check out the story.
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I hate statistics like these, because it's like saying "Blizzard is missing out on the sales of 2.3 million copies of Starcraft," which is totally bogus. In all likelihood, most of the people who pirated it just downloaded it, opened it up, played it for 15 minutes and then never touched it again. I have friends who pirate dozens of games a week and that's kind of how they play. You can speak ethically about whether these people should be doing this; I for one don't pirate because I want to support developers that make great games. However, in the grand scheme of things, these people are not as significant of a factor in how gaming companies make money than these statistics would lead many to think.
The worst part is that misinterpretation of statistics like these become a justification for gaming companies to take drastic anti-piracy measures that in my estimation hurt the entire industry by hurting the consumers that PAY for the product. Blizzard is certainly not the worst offender in this area, but the missing LAN functionality in Starcraft II is a direct result of this kind of thinking. With Starcraft II growing, these kind of problems don't just affect the consumer, but even large events like MLG.
The concept behind preventing piracy is to make those who pirate have a more difficult time experiencing the game than those who purchased it. But if you are negatively affecting those who purchased the game, you are diminishing the margin by which the "purchased" experience is better. In some extreme cases, pirated games actually work better than purchased games.
I am optimistic about the anti-piracy models that focus on making the "purchased" experience better, rather than working on making the pirated experience worse. If it is easy and convenient to buy, download, and update the game, and you get other features that you simply could not get through pirating, people are going to be more likely to just pay the cost of the game and get it going right away, instead of tinkering with cracks and stuff. Steam is a great example of this: you can re-download the games you purchased at any time, cross platform, it is insanely easy to update the software, and you get all of your user data on any computer through the steam cloud.
All that being said, Blizzard actually does a pretty good job of doing it right in my opinion. Yeah, the blizzard downloader isn't perfect but you can redownload SCII through your Battle.net account any time you want which I think is great. I just feel like Blizzard not allowing LAN is kind of showing that they don't trust the value of Battle.net 2.0 and they feel like consumers would opt to get pirated hacked versions rather than play on the ladder.
</increasingly off topic rant>
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Who cares? This is the way of the world if you guys didn't know. People steal shit, and can you even call it stealing? When something can be copied for free? Everyone of you who criticize people who pirated the game have pirated lots of shit. We all have. Don't act like you haven't downloaded songs, or used a pirated version of windows, or anything like that in the past.
And for those of you who for some reason think that they cant do anything with the pirated copy. It's cracked for offline play. You can pirate the game and play the campaign.
Blizzards still making a fortune. We who bought the game and are playing online are satisfied. The pirates are happy. Everybody wins.
@oogles
excellent post, excellent points about the misrepresentation of statistics. and I agree and always infact knew and advocated that video games of the future will fight piracy by making the purchased experience better. like starcraft 2, you have to purchase it to use all the online modes and that's the best part. this is the future.
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I was there at the midnight launch. I was on the phone with tech support half an hour later finding out why, exactly, they had flagged my account as a European one even though every setting I could influence was and always had been set to North America. Three days later I gave up on Blizzard and pirated the game so that I could play it.
Thanks, Blizzard DRM. I'm now certain that I'll be pirating all of your games I want to play in the future so that I can definitely play them. After how unhelpful Blizzard was (I'm still stuck with two separate accounts, they never did fix anything) I don't really care if they are losing out on my business. If I pay for something and then do not receive it, I'm not likely to pay again unless I'm sure.
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United Arab Emirates18 Posts
Sadly many companies are implementing such schemes that punish the legit customer. If the game is good, they probably will get away with it.
I remember trying to show my friend the game but the offline mode wasn't working.
Watching replays from previous patches is a pain.
No LAN latency even if you are in the same network.
etc....
I hope they don't end up like ubisoft and their intrusive DRM just because of "piracy".
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On November 16 2010 14:27 puttputt wrote:Show nested quote +On November 16 2010 12:09 seaofsaturn wrote: Well, a lot of people who actually bought the game probably used a torrent to download the client because the blizzard downloader is slow as balls. The Blizzard Downloader is a bittorent client.
It's still slow as balls...
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