• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:28
CEST 21:28
KST 04:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1423 users

The perception of formations vs. the "magic box". - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Lunares
Profile Joined May 2010
United States909 Posts
Last Edited: 2010-11-15 14:53:48
November 15 2010 14:53 GMT
#61
Magic box, as far as it goes in SC2, has nothing to do with creating formations. That is done by auto spread of flying units, clumping of ground units and micro etc etc. You could make a case that yes having a button to press that forces your unit into a formation would be helpful. But as we have seen in the GSL with Foxer getting marines into a formation that lets them survive banelings is hard but possible. It is very micro intensive and is entirely one of the cores of SC2, that is micro will let you beat a hard counter. Why take that away when just being good lets you do the same thing? Autoformation does take away micro. Unless you find something to balance that it shouldn't be brought in, e.g. they made macro easier (MBS system) so they put in macro mechanics to make macro at least a little more difficult. You can argue how effective that was but they did put in a balance, which you have not suggested in terms of increasing micro if auto formations are in place. Auto formations would increase positioning but that is already extremely critical.

As far as "removing magic boxing" you are suggesting replacing it with a lock formation command. In SC2 magic boxing is almost equivalent to lock formation except that magic boxing is once again slightly harder to use. If you lock mutas into formation and click attack they would attack in that formation. If you magic box and do that they clump up. Once again it's something that takes micro and practice to use right but is not impossible and leads to a skill curve. A skill curve is not a bad thing (to some degree). So unless you can make a case why giving a lock formation button would lead to more dynamics somewhere else, rather than less, there is no reason to replace it.
ltortoise
Profile Joined August 2010
633 Posts
November 15 2010 14:54 GMT
#62
On November 15 2010 23:53 Lunares wrote:
Magic box, as far as it goes in SC2, has nothing to do with creating formations.


You are wrong. See my previous posts in this thread for clarifications.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2010-11-15 15:01:44
November 15 2010 14:58 GMT
#63
On November 15 2010 23:44 R0YAL wrote:
Show nested quote +
On November 15 2010 23:29 MichaelJLowell wrote:
On November 15 2010 23:16 R0YAL wrote:
The magic box isnt a formation, its just part of how the AI works. I dont know why you would want formation commands when the game works perfectly fine as it is... What purpose would having formation commands serve? Just control your units better? Sounds like a much better plan to me, especially for an esport.

Then they should get rid of the "magic box" entirely. People should just learn how to control their units better.


Your not listening so I guess I will explain.. The "Magic Box" is part of the AI like I previously said. The term "Magic Box" is just what the community named it. The "Magic Box" is not a feature. Still Confused?

Then reprogram the game. I'm tired of these noobs magic boxing their way up the ladder. Ruins it for those of us trying to make pixel art with our units.

On November 15 2010 23:50 osten wrote:
Show nested quote +
I'm saying that supporting the "magic box" and opposing formations is hypocritical.


Thanks for calling almost everyone in the community hipocrites. Good luck with your argument. You'd do well to remember this simple fact; magic box has exactly nothing to do with formation move at all.

The use of "magic box" to spread evenly and defeat Thors is a kind of formation.

On November 15 2010 23:53 Lunares wrote:
Magic box, as far as it goes in SC2, has nothing to do with creating formations. That is done by auto spread of flying units, clumping of ground units and micro etc etc. You could make a case that yes having a button to press that forces your unit into a formation would be helpful. But as we have seen in the GSL with Foxer getting marines into a formation that lets them survive banelings is hard but possible. It is very micro intensive and is entirely one of the cores of SC2, that is micro will let you beat a hard counter. Why take that away when just being good lets you do the same thing? Autoformation does take away micro. Unless you find something to balance that it shouldn't be brought in, e.g. they made macro easier (MBS system) so they put in macro mechanics to make macro at least a little more difficult. You can argue how effective that was but they did put in a balance, which you have not suggested in terms of increasing micro if auto formations are in place. Auto formations would increase positioning but that is already extremely critical.

As far as "removing magic boxing" you are suggesting replacing it with a lock formation command. In SC2 magic boxing is almost equivalent to lock formation except that magic boxing is once again slightly harder to use. If you lock mutas into formation and click attack they would attack in that formation. If you magic box and do that they clump up. Once again it's something that takes micro and practice to use right but is not impossible and leads to a skill curve. A skill curve is not a bad thing (to some degree). So unless you can make a case why giving a lock formation button would lead to more dynamics somewhere else, rather than less, there is no reason to replace it.

Personally, I think every command should be as easy to use as the controls will allow, with some exceptions (namely those in fighting games, and even those input methods were designed with the context of the special ability in mind). Manipulating the units from that point onward should be the skill. If I was designing the game, I'd find a way to streamline the magic box in a way that any player can manipulate it. It would just be up to them to get the results they want. But that's just me, and that's a topic for another thread.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
GQz
Profile Joined September 2010
Australia168 Posts
November 15 2010 14:59 GMT
#64
pre-coded formation information for units is almost impossible due to the various different unit combinations. A marine marauder ball works fine and is likely the best formation for that group of units. However, imagine if everywhere i clicked i could set my zerglings in a line which could easily spread around and surround any stray group of units. I'd end up pretty much winning half my games with a speedling rush.
Really it can't happen because of unit combinations and also balance. At least in my opinion.
telfire
Profile Joined May 2010
United States415 Posts
Last Edited: 2010-11-15 15:14:04
November 15 2010 15:10 GMT
#65
You keep changing your argument, and your definitions. I'm going to simplify this to the most simple I can possibly simplify it to, and then I'm going to leave the thread to play StarCraft and probably not come back.

My understanding of the original argument points:
1. You are talking about a feature, here referred to as "Formations" that would allow you to click a button and your units would hold that "formation" or position relative to each other, regardless of movement.
2. You are further stating that the "Magic Box" micro technique is the exact same thing, and therefore supporting one but opposing the other is hypocritical.
3. You are insisting that despite this being a StarCraft 2 forum, it somehow makes sense to talk about making a fundamental design change decision that would absolutely have to be made at the beginning of a game's development process to have any chance of working.

You are absolutely wrong because:
1. What "Magic Box" actually is, is manual control of your units. This is a unit-specific and fundamentally different method of micro than any way I could imagine a "formation" system working.
2. You agree with point one, or did at one point in your flow of (non)logic. I know this because if magic box was synonymous with your idea for a formation system, there would be no purpose for this thread as magic box is obviously already in the game.
3. Magic Box and Formations are different because: one involves a lot more micro, and different things are possible with each of them. One is automatic, and one is manual. As an example, with a formation system marines would absolutely never be susceptible to Banelings, and that would completely fuck the meta game of ZvT, even though the exact same thing is technically possible now.
4. This game is StarCraft 2. Saying that Heroes won't work in WarCraft II is a legitimate fact. And I am not saying that formations can't work in StarCraft 3. I am saying they can't work in StarCraft 2, which is the RTS that these forums are for and that I originally assumed you wanted to talk about. However you're starting to make it clear that this discussion has absolutely nothing to do with StarCraft 2, since every time anyone mentions anything StarCraft 2-specific you say the same damn thing over and over again, that you already addressed context. Well I already addressed why addressing context doesn't simply eliminate it. You have to consider it, end of story. Unless you're talking about StarCraft 3, in which case I believe you're about 15 years too early.

To summarize my position, every game has gameplay mechanics. That is all the game truly is, is mechanics. Micromanagement involves using those mechanics to control your units. The mechanic of having a single button spread your units out, and keep them spread out for you, is very, VERY different from the mechanic of having to manually keep them spread out despite their natural tendency to clump very close together. I am not arguing which is better, but that the two are entirely, fundamentally, unequivicolly different, and if you still cannot see that then I apologize, but you are wrong.
Uncultured
Profile Joined September 2010
United States1340 Posts
Last Edited: 2010-11-15 15:15:47
November 15 2010 15:11 GMT
#66
Allow me to explain this simply:

Magic Box: Technique that allows units to stay in formations as long as chokes or other units don't get in the way.

Formation commands: Commands that spread your units for you into perfect formations.

Your question: "How can someone argue against one, but not the other"

MY answer: They are two different/separate things.



Now if you're arguing against air units automatically spreading out(which definitely isn't in your OP), would you rather the contrary: Where air units will always stack, and are impossible to count, and hard to notice? Not to mention that it doesn't make sense physically for two objects to occupy the same space...
Don't you rage when you lose too? -FruitDealer
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
November 15 2010 15:18 GMT
#67
On November 15 2010 23:58 MichaelJLowell wrote:
Show nested quote +
On November 15 2010 23:44 R0YAL wrote:
On November 15 2010 23:29 MichaelJLowell wrote:
On November 15 2010 23:16 R0YAL wrote:
The magic box isnt a formation, its just part of how the AI works. I dont know why you would want formation commands when the game works perfectly fine as it is... What purpose would having formation commands serve? Just control your units better? Sounds like a much better plan to me, especially for an esport.

Then they should get rid of the "magic box" entirely. People should just learn how to control their units better.


Your not listening so I guess I will explain.. The "Magic Box" is part of the AI like I previously said. The term "Magic Box" is just what the community named it. The "Magic Box" is not a feature. Still Confused?

Then reprogram the game. I'm tired of these noobs magic boxing their way up the ladder. Ruins it for those of us trying to make pixel art with our units.

You're kidding right?
Absence of evidence is not evidence of absence.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2010-11-15 15:26:05
November 15 2010 15:25 GMT
#68
On November 16 2010 00:10 telfire wrote:
You keep changing your argument, and your definitions. I'm going to simplify this to the most simple I can possibly simplify it to, and then I'm going to leave the thread to play StarCraft and probably not come back.

...

To summarize my position, every game has gameplay mechanics. That is all the game truly is, is mechanics. Micromanagement involves using those mechanics to control your units. The mechanic of having a single button spread your units out, and keep them spread out for you, is very, VERY different from the mechanic of having to manually keep them spread out despite their natural tendency to clump very close together. I am not arguing which is better, but that the two are entirely, fundamentally, unequivicolly different, and if you still cannot see that then I apologize, but you are wrong.

Well, we're not getting anywhere on this. I'm just telling you: "It wouldn't work in the current Starcraft II" is a talking point. The brief body of reference on this very message board suggests people opposed it because it wasn't Starcraft-like at a time in the production cycle where formations very-much could have been integrated into the game. If we don't agree on that, then I don't know what to tell you.

On November 16 2010 00:11 Uncultured wrote:
Allow me to explain this simply:

Magic Box: Technique that allows units to stay in formations as long as chokes or other units don't get in the way.

Formation commands: Commands that spread your units for you into perfect formations.

Your question: "How can someone argue against one, but not the other"

MY answer: They are two different/separate things.

In the context of Mutalisks vs. Thors, the magic box lets Mutalisks spread into a perfect formation and down their counter unit with no issue. The entire argument against formation commands is the premise that there would be no counter to these formations and that micromanagement on the part of both players wouldn't extend from that point onward. That's not true. Spread Mutalisks are countered by Marines, at which point both players have to adequately micromanage their units to get the desired results. Using the magic box to create a spread formation did not destroy the game.

Not to mention that it doesn't make sense physically for two objects to occupy the same space...

Didn't stop Starcraft players from adopting Muta-stacking as the bread-and-butter of Brood War's Terran vs. Zerg matchup.

On November 16 2010 00:18 R0YAL wrote:
Show nested quote +
On November 15 2010 23:58 MichaelJLowell wrote:
On November 15 2010 23:44 R0YAL wrote:
On November 15 2010 23:29 MichaelJLowell wrote:
On November 15 2010 23:16 R0YAL wrote:
The magic box isnt a formation, its just part of how the AI works. I dont know why you would want formation commands when the game works perfectly fine as it is... What purpose would having formation commands serve? Just control your units better? Sounds like a much better plan to me, especially for an esport.

Then they should get rid of the "magic box" entirely. People should just learn how to control their units better.


Your not listening so I guess I will explain.. The "Magic Box" is part of the AI like I previously said. The term "Magic Box" is just what the community named it. The "Magic Box" is not a feature. Still Confused?

Then reprogram the game. I'm tired of these noobs magic boxing their way up the ladder. Ruins it for those of us trying to make pixel art with our units.

You're kidding right?

Sure, why not?
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-11-15 15:39:11
November 15 2010 15:34 GMT
#69
I can't understand why SC2 doesn't have them either. Having to spread units out manually how it is now makes no sense to me. A basic spreading, square formation, and diving in two groups like on the pic below would be enough. If you wanted something better aggainst splash, then you'd do it yourself. In age of empires everyone had to use the formation that spread out units with archers aggainst catapults or they be one shotted, but it by no means removed all the micro out of the equation. Just removed "monkey can do" spreading out of the equation, just like many things that were requiring stupid amounts of micro in SC and were made automatic.

[image loading]
Damaskinos
Profile Joined September 2010
Germany139 Posts
Last Edited: 2010-11-15 15:39:43
November 15 2010 15:34 GMT
#70
Read the disclaimer on the start of the "Magic Box"-video and my testing results at http://www.teamliquid.net/forum/edit.php?action=edit&post_id=29&topic_id=148558&currentpage=2 about Mutas "beating" Thors. It's simply not true. The problem with the Thor is rather his AI.

However, the magic box is a pretty unique and overly celebrated exception in this game and I welcome the lack of more commands that would replace the players micro.

A similiar technique for marines, to let the spread a bit, is using patrol before moving on. Of course they tend to clump up again.

On the further discussion: yes, I also wished sometimes there would be a formation command to spread a bit my marines if they get attacked by banes. Nevertheless, there isnt one. And would we have this orgasmic screams of celebration from Artosis while watching FoxeRs marine micro, if there were such automating commands?
"Give not that which is holy unto the dogs, neither cast ye your pearls before swine, lest they trample them under their feet, and turn again and rend you." Matthew 7:6
TheDrill
Profile Joined February 2010
Russian Federation145 Posts
November 15 2010 15:36 GMT
#71
Half of this thread missed the point. SC players only care about the end result, not about philosophy behind decisions. In practice, magic boxes only simplify air unit micro such as mutalisks, since the boxes are much smaller for the ground units. Yea zerg requires no micro, but that doesn't mean that the other two races should lose all of the micro too. Marine micro vs banelings is pretty much the deciding factor in TvZ. It'd be RUINED with formations and terran would actually become what protoss and zerg players called it since beta. Terran 1a. If protoss could autospread his templar, then the game would be far less exciting. As it is now, one EMP or one FG is pretty much a mini nuke that blows up through a poor protoss player's monitor.

tl;dr: This game doesn't have enough micro at all and adding formations would decrease it even more.
TERRAN MAROIDER RAGE
telfire
Profile Joined May 2010
United States415 Posts
Last Edited: 2010-11-15 15:46:19
November 15 2010 15:45 GMT
#72
On November 16 2010 00:36 TheDrill wrote:Yea zerg requires no micro


Are you KIDDING ME? People don't even seem to get how Magic box works at all. It is extremely intense micro!! It requires a LOT of actions and doing it while macroing is quite a task. Not to mention the cost of failure, which is losing as much as a 200/200 army within a space of 2 seconds or even literally instantly.

Wow. Just wow.
frucisky
Profile Joined September 2010
Singapore2170 Posts
November 15 2010 16:00 GMT
#73
On November 16 2010 00:45 telfire wrote:
Show nested quote +
On November 16 2010 00:36 TheDrill wrote:Yea zerg requires no micro


Are you KIDDING ME? People don't even seem to get how Magic box works at all. It is extremely intense micro!! It requires a LOT of actions and doing it while macroing is quite a task. Not to mention the cost of failure, which is losing as much as a 200/200 army within a space of 2 seconds or even literally instantly.

Wow. Just wow.


Explain yourself please. Isn't magic box just waiting for mutas to spread out then clicking outside the box and not target firing so they don't bunch up? What are the LOT of actions u talk about. And also:

If your keeping up with your injections, remacroing is pretty easy for zerg. Just 4sttthhhrrr and rally.

But I admit, zerg pays the price of having v fragile units. Speedlings and mutas evaporate if poorly controlled.
<3 DongRaeGu <3
Uncultured
Profile Joined September 2010
United States1340 Posts
Last Edited: 2010-11-15 20:01:08
November 15 2010 16:03 GMT
#74

In the context of Mutalisks vs. Thors, the magic box lets Mutalisks spread into a perfect formation and down their counter unit with no issue. The entire argument against formation commands is the premise that there would be no counter to these formations and that micromanagement on the part of both players wouldn't extend from that point onward. That's not true. Spread Mutalisks are countered by Marines, at which point both players have to adequately micromanage their units to get the desired results. Using the magic box to create a spread formation did not destroy the game.


Magic box doesn't let mutas spread out into perfect formation. Air units auto-spreading is a function of air units. Nothing else. Only air units do this, whereas Magic Boxing applies to ground and air units

You're arguing that Air units auto spread is akin to ground units having a button that auto spreads them. But spreading units out over and area(what patrolling actually already does, pro-tip), and putting them into advantageous formations is two very different things.(You want to spread marines vs banes, but want them in a tight pack vs zerglings, for example)

IF you're trying to argue both of these points, then you're clearly just trolling and trying to flipflop your arguments as you please.
Don't you rage when you lose too? -FruitDealer
ltortoise
Profile Joined August 2010
633 Posts
November 15 2010 16:03 GMT
#75
On November 16 2010 01:00 frucisky wrote:
Show nested quote +
On November 16 2010 00:45 telfire wrote:
On November 16 2010 00:36 TheDrill wrote:Yea zerg requires no micro


Are you KIDDING ME? People don't even seem to get how Magic box works at all. It is extremely intense micro!! It requires a LOT of actions and doing it while macroing is quite a task. Not to mention the cost of failure, which is losing as much as a 200/200 army within a space of 2 seconds or even literally instantly.

Wow. Just wow.


Explain yourself please. Isn't magic box just waiting for mutas to spread out then clicking outside the box and not target firing so they don't bunch up? What are the LOT of actions u talk about. And also:

If your keeping up with your injections, remacroing is pretty easy for zerg. Just 4sttthhhrrr and rally.

But I admit, zerg pays the price of having v fragile units. Speedlings and mutas evaporate if poorly controlled.


Read the thread please. I already posted a DETAILED explanation of what the magic box is and how it works.

It's getting slightly annoying that people keep responding with silly posts like this without even bothering to read the thread.
telfire
Profile Joined May 2010
United States415 Posts
Last Edited: 2010-11-15 16:13:19
November 15 2010 16:08 GMT
#76
On November 16 2010 01:00 frucisky wrote:
Show nested quote +
On November 16 2010 00:45 telfire wrote:
On November 16 2010 00:36 TheDrill wrote:Yea zerg requires no micro


Are you KIDDING ME? People don't even seem to get how Magic box works at all. It is extremely intense micro!! It requires a LOT of actions and doing it while macroing is quite a task. Not to mention the cost of failure, which is losing as much as a 200/200 army within a space of 2 seconds or even literally instantly.

Wow. Just wow.


Explain yourself please. Isn't magic box just waiting for mutas to spread out then clicking outside the box and not target firing so they don't bunch up? What are the LOT of actions u talk about. And also:

If your keeping up with your injections, remacroing is pretty easy for zerg. Just 4sttthhhrrr and rally.

But I admit, zerg pays the price of having v fragile units. Speedlings and mutas evaporate if poorly controlled.


No, that's not what magic box is at all. If you want to call the "right click, wait" that causes them to spread out "magic box", so be it, but in that case magic box is completely meaningless and pointless and there's no reason to give it a name or any thought at all.

The only way it's worth a damn is if you engage the enemy with it, and engaging the enemy while maintaining the magic box is not easy at all (unless of course you are ahead in units) as the mutas will continually try to collapse on themselves. You can't just let them spread out and then a move. They will clump back together at the first enemy they encounter. If you click too close, they will clump before even encountering an enemy. You have to use a combination of clicking way across the map, using hold position, and knowing the exact moment to retreat, or magic box won't help you at all.

If you want to simplify it you could say that technically, magic box takes one click, a small period of time, another click, and then a hold position. In theory that's the whole technique. In practice you'll need to do much more.
universalwill
Profile Blog Joined August 2010
United States654 Posts
November 15 2010 16:16 GMT
#77
it's different because if you could just issue commands to a group of units, and they would stay in that formation, it would completely remove micro from the game. the thing about magic box is that while it is, in a very basic way, a formation, it has to be very carefully microed.

i mean, what if all foxer had to do to split his marines was hit a button? that play wouldn't be SO HIGH LEVEL at all. but because formations have to be carefully controlled, it raises the skill ceiling.
ThE_ShiZ
Profile Joined August 2010
United States143 Posts
Last Edited: 2010-11-15 16:21:14
November 15 2010 16:18 GMT
#78
I wouldn't worry too much about the magic box haters. Blizzard is never going to add formations or change the stacking physics., so all there arguing is just going down the drown.

"I'm sick of these noobs magic-boxing their way up the ladder."

I laughed so hard at this. Since when has manually keeping your units spread been a gimmick/noob strat? and what are they magic boxing? If you're complaining about mutalisks, its only good vs thors. with marine support its somewhat pointless.

the magic-box is not a button, it's taking advantage of the control-group stacking physics, its like in ssbm when people figured you can l-cancel and wavedash. are they intended functions? certainly not, but it added a whole new dynamic to the game without changing it.

As far as the formations argument goes, it's irrelevant because it will never be in sc2. Besides, magic box is quite situational. It's only used occasionally. With the way the maps and units function there really is no need for a formation button anyway.
Anaconda Malt Liquor makes you oooooo....
mardi
Profile Blog Joined August 2010
United States1164 Posts
November 15 2010 16:48 GMT
#79
I like how sc2 unit control is so far. I played AoE and AoE2 AoK and those unit formations were decent. Then i played scbw for a while then played AoE2. I really thought the unit formations were holding back on the micro capable of saving units and what not.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
Last Edited: 2010-11-15 17:10:19
November 15 2010 17:03 GMT
#80
I don't even get why you call it magic box anyway. It's a term from Broodwar where it made sense. Now it's just not make your mutas clump up. Every airunit takes space and if you don't give commands they will spread out evenly. Now you just control your air units so that they don't clump up. If you directly attack a unit all your units will stop once in range, thus clumping up. So you fly up until every unit is in range to attack and THEN attack, leaving every unit where it is. I really don't understand why people call that magic box... THIS is a magic box

[image loading]



So what you do with mutas versus Thors has nothing to do with formations... When you order units to move it's just natural (for air units especially) that they stay roughly in place to each other as long as they have same speed and acceleration etc.
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #6
ZZZero.O57
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 611
elazer 308
IndyStarCraft 233
Hui .124
StarCraft: Brood War
Britney 17195
Mini 568
Larva 307
firebathero 236
Dewaltoss 130
Soulkey 125
ZZZero.O 57
IntoTheRainbow 13
HiyA 12
Dota 2
canceldota91
Counter-Strike
olofmeister21139
byalli2011
Heroes of the Storm
Liquid`Hasu276
Khaldor261
MindelVK15
Other Games
summit1g6841
Grubby3402
FrodaN1886
fl0m1190
B2W.Neo670
mouzStarbuck193
ArmadaUGS60
Trikslyr40
Railgan17
sas.Sziky13
Organizations
Other Games
gamesdonequick1193
StarCraft 2
angryscii 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 16
• blackmanpl 13
• RayReign 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3413
Other Games
• imaqtpie998
• Shiphtur224
• tFFMrPink 13
Upcoming Events
Afreeca Starleague
14h 32m
Wardi Open
14h 32m
Replay Cast
1d 4h
Sparkling Tuna Cup
1d 14h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
6 days
Sparkling Tuna Cup
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.