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The perception of formations vs. the "magic box". - Page 9

Forum Index > SC2 General
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Uncultured
Profile Joined September 2010
United States1340 Posts
Last Edited: 2010-11-16 02:58:54
November 16 2010 02:58 GMT
#161
Edit: Sorry, not worth the time.
Don't you rage when you lose too? -FruitDealer
cLutZ
Profile Joined November 2010
United States19574 Posts
November 16 2010 03:02 GMT
#162
It is not one race that can abuse it. It works equally well with everything. The reason it is prevalent in this scenario is because of the small aoe radius of thors. It has nothing to do with zerg. It just works well against thors. If for some reason you flew phoenixes above thors it would be the same. Or banshees against thors. If you space out zealots with it they will be more effective against tanks, but its really the mechanic of the thor that makes it effective.


Yea, but mutas are the only air unit that are consistently massed. If people used void rays all the time in PvT and magic boxed to avoid Thors, and Terrans used Magic boxing vikings to destroy mutas maybe your argument holds.

As the game is now, only in the ZvT scenario is magic boxing a super effective and easy thing to do. Microing ground units to avoid blings/storms/collosi takes tens of actions in a tiny window, and not just spamming actions, they need to be incredibly accurate and precise.
Freeeeeeedom
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
Last Edited: 2010-11-16 03:46:51
November 16 2010 03:39 GMT
#163
[edit] Nevermind... This is a pointless and more importantly, endless argument and I'm done with it.. -_-
Grond
Profile Blog Joined June 2010
599 Posts
Last Edited: 2010-11-16 06:28:45
November 16 2010 06:22 GMT
#164
I'm not a fan of the Magic Box mechanic but as long as Thors do splash it needs to stay.

Formations could be interesting but it looks like this really just about Terrans wanting an autospread button for Banelings though.
Ryuu314
Profile Joined October 2009
United States12679 Posts
November 16 2010 06:28 GMT
#165
On November 16 2010 12:02 cLutZ wrote:
Show nested quote +
It is not one race that can abuse it. It works equally well with everything. The reason it is prevalent in this scenario is because of the small aoe radius of thors. It has nothing to do with zerg. It just works well against thors. If for some reason you flew phoenixes above thors it would be the same. Or banshees against thors. If you space out zealots with it they will be more effective against tanks, but its really the mechanic of the thor that makes it effective.


Yea, but mutas are the only air unit that are consistently massed. If people used void rays all the time in PvT and magic boxed to avoid Thors, and Terrans used Magic boxing vikings to destroy mutas maybe your argument holds.

As the game is now, only in the ZvT scenario is magic boxing a super effective and easy thing to do. Microing ground units to avoid blings/storms/collosi takes tens of actions in a tiny window, and not just spamming actions, they need to be incredibly accurate and precise.

But that's more a metagame issue more than anything. Who knows, maybe as the strategies develop we will eventually see people massing void rays in PvT or perhaps magic boxing of mutas against Protoss storm.

The purpose of this thread is to discuss auto-formation in comparison to magic boxing. What you're talking about is a whole different issue/thread.
ace246
Profile Joined October 2010
Australia360 Posts
November 17 2010 06:36 GMT
#166
On November 15 2010 22:13 XavierGr wrote:
All those people that complained about the new features of SC2 (large selection groups, multiple building selection, automining, etc.) are elitist idiots. They fear that their point and click skill will be surpassed by pure strategic players. The game has to be intuitive and fun, why on earth shouldn't I be able to control all my buildings/units on one control group? It doesn't make any sense and people arguing against it completely miss the point of the game. Strategic choices should be rewarded way more than APM capabilities.

While it would be great to see formation options in SC2, I think that the current mechanics and balance of the game can't allow it. e.g. If marines could be scattered by a single click, then banelings are completely useless against them.

As for the Mutalisk magic box: This mechanism is applied for all air units and the reasoning behind it, is not to make Thors less effective against them, but to spread out the units involved, to be visible and accountable.

Just my 2 cents.


"strategic choices should be rewarded way more than APM capabilities"
thats just your opinion, other people would think apm capabilities should be rewarded more. Anyway, there is already an RTS game that rewards strategic choices more than APM capabilities. Forgot the name but apparently, that game requires ABSOLUTE strategic choices, no macro or micro required, its done perfectly by the AI. And that game isn't as popular as sc2, or BW, or even WC3. Think of the priority between strategy and APM as democracy:just like where you opt for an equal balance of power between people and government, the success of sc2 depends on the equal balance between the reward given for strategy and APM.
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