On November 14 2010 16:31 xBillehx wrote:
Anyone willing to translate this too?
I do love to read/hear what the Korean's think since they're more connected to the situation in Korea than we are, so thanks to Pizzapie for translating.
Sure.
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Source:
http://pgr21.com/?b=6&n=43542Translated upon request. :p
1) Individual League Broadcasting Rights Controversy
1. Artificial merging of MBCGame's team league and OGN's individual leagues
2. Steals the power to open individual leagues, which is made and operated jointly by OGN and MBCGame
3. Talks about rights to broadcasting without permission from Blizzard, who holds IP rights to the game, demands 1.7 billion won for 3 years from the broadcasters. This is the starting point of the IP rights controversy
4. Gave rights to broadcasting to a company that had nothing to do with e-sports, IBSports (parent company: IEG), then runs away with the money (Giving up operating estro)
5. MBCGame Survivor prelim boycott issue
6. KeSPACup, operated by KeSPA, becomes worse than random PC bang leagues
7. Artificially reduces individual leagues (revolving around individual players), while greatly increasing the size of Proleague (revolving around teams), in order to help with advertisement for the companies instead of for the fans
8. 5 days a week play, causing reduced interest in the matches
2) Various operation and rules controversy
9. DQ because a player typed "PP" instead of "PPP" to pause the game. (Later changed)
10. DQ because a player typed "a" in the chat. Controversy risen from the rule that said "-Can- give DQ", which can also mean "-Not- give DQ"
11. DQ for any other variation of "GG" / "gg", such as "WW", "지읒이읒", "zizi yO", "지지요".
12. Giving DQ for leaving the game during countdown due to control miss
13. Ignoring the issue of bug play using SCV (which was clear that the bug play happend) because "there was no rule for that"
14. During the infamous NATE MSL power outage, lied about having a replay when there wasn't
15. KeSPA gave different ranking point adjustment for MSL and StarLeague, causing controversy
16. Due to the "data errors" in KeSPA homepage, controversies happened regarding things like NaDa's win records
17. Due to no accurate data collection, relies on the broadcasting companies to do the data collection. Corporations that sell e-sports related data appears
18. When there was no clear plans for the KeSPA's member corporations, KeSPA demands 2 billion won from the member corporations
19. A player who has been selected by a team, if he declines, he would be barred from entering any progame teams for 3 years. As a result, all would-be progamers become like slaves by forcing to join any team regardless of their stance, once selected
20. Due to the FA policy in 2009, players cannot select what team they would like to join, since the policy forces them to join whichever team offers highest $. This ignores how long the contract would be, just how big of the money total is offered. This FA policy died later
21. Entry pre-announcement caused games to be boring even before they start, reducing popularity of proleague, and could potentially cause match fixing... which does end up happening. Finally, they return to old blinded entry list policy
22. Forcing 2 days of matches in Proleague 08-09 post season results in the infamy for having the least amount of audience ever
3) Attitude towards other games
23. While KeSPA is made because of StarCraft, support for other games are virtually nil. Especially, zero support for WarCraft 3, a game that's only behind StarCraft in terms of popularity
24. Ignoring Kart Rider leagues, causing it to stop for over a year
25. While various players have been selected through KeSPA cup, they did not create any leagues or any other needed support
26. Even the officially registered games such as Special Force and Kart Rider have no employees that manage them at KeSPA
27. Games that had no popularity as e-sports such as Special Force would end up having low viewership count, then infamy at the finals due to that
28. The "Proleague 5 days a week" is the worst system ever, as KeSPA, who should be focusing on even development of e-sports in general, caused StarCraft's pie way too big for other games to join e-sports scene
4) Match fixing controversy
29. They talked the talk during the start of this controversy, but didn't walk the walk during police investigation
30. Ignored rules of going through sanction commission during the process of retiring progamer Mr. Park.
31. Did not even announce progamer Mr. Won's retirement at all, causing concealment controversy
32. Those that had part in match fixing, if they weren't removed via expulsion, they are, by rules, allowed back in after 3 years if they so wish
33. No other way to prevent potential match fixing recurring except through removing entry pre-announcement
5) IP Rights Controversy with Blizzard-Gretech
34. There was a boycott of GOM Classic (sponsored by Gretech), there are suspicions that KeSPA either allowed it or even directed it themselves in secrecy
35. Ordered progamer teams to not participate in StarCraft 2 beta
36. In regards to negotiation with Blizzard about IP rights, KeSPA manipulated journalism then violated NDA
37. Blizzard clearly owns IP rights to StarCraft. Despite that, KeSPA talks about "public property" and even said how "[we] helped with making additional profits for Blizzard"
38. Even great oldbies such as NaDa and BoxeR were declared as the betrayers just because they switched to StarCraft 2
39. Talking nonsense about "effort of e-sports personnel" while using Jaedong as a sacrificial lamb during public hearing
40. KeSPA is trying hard to pass a law that would grant KeSPA a full, unlimited, total IP rights ownership to any and all games that would participate in e-sports
41. Threatening progamers, teams, and related personnel that "something undesirable" may happen should they contact Blizzard or participate in tournaments that Blizzard runs
42. Forced NaDa's StarCraft 2 match, taking place in Germany as an event, to end by calling him while match is still underway
43. The moment NaDa announces his switch to StarCraft 2, KeSPA deleted NaDa's records from the homepage
44. Blizzard said KeSPA's attitude was that they refuse to acknowledge any IP rights whatsoever during negotiation
45. OGN mysteriously canceled StarCraft 2 open broadcasting, there are suspicions that KeSPA had a hand in it
46. Forcing Proleague 10-11 season illegally while the negotiations hasn't ended yet
47. Authorizing MBCGame's forcing of BigFile MSL, Kyong-nam STX cup, and PDPop MSL, which are all illegal
48. Tells Gretech that KeSPA will pay 300 million won per year, which would include rights to open and operate proleague AND individual leagues. This is not fair considering how they took 1.7 billion won from IEG for 3 years
49. Tries to stall the talks by continually changing negotiation terms during negotiation talks
50. Trying to make KeSPA as the lead and operator of StarCraft 2 e-sports in negotiation
51. Ignoring the opinion of fans, KeSPA shows that their actions only focus on their own profits and using force to see it through
* For more information, take a look at '한국E스포츠협회', '프로리그 중계권 사태', '스타크래프트 승부조작스캔들', '스타크래프트 저작권 분쟁' from AngelHalo wiki (Editor's note: I use AngelHalo wiki a lot, and they have very in-depth details on those articles)
I described this as "50+a reasons" because I thought that 50 might not be all of the reason. I wanted to just shut up, not put up any reply, and stay quiet, but I wanted to state "It's already too late" to the opinions of "KeSPA must exist, even after all the faults". I don't see Gretech and Blizzard as the absolute right, and I've already criticized some of Gretech's actions through previous writings and replies. But, it is for certain that KeSPA is an absolute evil. They only care about the logic of the corporations and profits all the while ignoring the fans. My thought is that this doesn't even deserve any criticism, and only solution is complete dissolution of KeSPA.
Anyway, I want this situation to end in a happy note for e-sports fan, and I really hope for the day when we can watch progamers and their awesome plays in whatever games they may play -- whether it be StarCraft 1 or 2.
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