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SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 2

Forum Index > SC2 General
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Phenrei
Profile Joined July 2010
United States162 Posts
November 12 2010 02:39 GMT
#21
I'm also having a funky bug. I have it DT rush (fastest possible single DT) and it's putting 7 probes into two gasses (after 45mil games). It did this over multiple restarts. After about 10mil games they'd all converge to this:

+ Show Spoiler +
124.28: 51M 0G 20E 13/ 18S - Move Probe To Gas
124.28: 51M 0G 20E 13/ 18S - Move Probe To Gas
124.28: 51M 0G 20E 13/ 18S - Move Probe To Gas
139.59: 156M 29G 29E 13/ 18S - Build Cybernetics Core
139.59: 6M 29G 29E 13/ 18S - Move Probe To Gas
139.59: 6M 29G 29E 13/ 18S - Move Probe To Gas
139.59: 6M 29G 29E 13/ 18S - Move Probe To Gas
149.86: 50M 63G 34E 13/ 18S - Build Probe
149.86: 0M 63G 34E 14/ 18S - Move Probe To Gas
Nikota
Profile Joined October 2010
United States12 Posts
November 12 2010 02:39 GMT
#22
Very awesome, would love to see an option to pick the number of buildings, not necessarily units.
What
Phenrei
Profile Joined July 2010
United States162 Posts
November 12 2010 02:44 GMT
#23
On November 12 2010 11:39 ViralTitan wrote:
Very awesome, would love to see an option to pick the number of buildings, not necessarily units.


Also researches. The fastest small gateway composition push it's giving me (5zeal, 3stalker, 2sentry) is doing it with skipping warp gate research, which would make reinforcing the push weaker.
pxds
Profile Joined October 2010
Brazil72 Posts
November 12 2010 02:46 GMT
#24
hmm does it really uses the probe input number or it gets the best probe number to get your army input ASAP? i've tried putting 0 probes 2 stalkers and 10 probes 2 stalker and the results were the same.
--
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
November 12 2010 02:52 GMT
#25
On November 12 2010 11:46 pxds wrote:
hmm does it really uses the probe input number or it gets the best probe number to get your army input ASAP? i've tried putting 0 probes 2 stalkers and 10 probes 2 stalker and the results were the same.


I believe it first satisfies your request, and then gets the best probe number to get your army input asap. For example if you tell it to make 8 probes 2 stalkers it'd find the fastest time in which it'd at least have 8 probes and 2 stalkers. If you put in 50 probes 2 stalkers then it'd give you fastest to 50 probes 2 stalkers, it wouldn't try to give you a 10 probe build order.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
November 12 2010 02:53 GMT
#26
On November 12 2010 11:38 Impeccable wrote:
Norton claims that "this file risk is medium" and that "there are many indications that this file is untrustworthy and therefore not safe."


Personally I think the first word there is your problem. /end Norton rant. Anyway, it's fine, the app won't infect your system or anything. But, if you're still concerned, don't run it - totally up to you.

On November 12 2010 11:39 Phenrei wrote:
I'm also having a funky bug. I have it DT rush (fastest possible single DT) and it's putting 7 probes into two gasses (after 45mil games). It did this over multiple restarts. After about 10mil games they'd all converge to this:

+ Show Spoiler +
124.28: 51M 0G 20E 13/ 18S - Move Probe To Gas
124.28: 51M 0G 20E 13/ 18S - Move Probe To Gas
124.28: 51M 0G 20E 13/ 18S - Move Probe To Gas
139.59: 156M 29G 29E 13/ 18S - Build Cybernetics Core
139.59: 6M 29G 29E 13/ 18S - Move Probe To Gas
139.59: 6M 29G 29E 13/ 18S - Move Probe To Gas
139.59: 6M 29G 29E 13/ 18S - Move Probe To Gas
149.86: 50M 63G 34E 13/ 18S - Build Probe
149.86: 0M 63G 34E 14/ 18S - Move Probe To Gas


That's not a bug, I took my income calculations from Piousflea's measurements: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140055

According to him, some geysers only need 3 workers, while some can benefit from 4. I've made the assumption that your base has 1 of each, so for gas heavy builds (like DTs/HTs/sentries) it will likely put 7 workers on gas, but most builds will probably only see 3/6.

On November 12 2010 11:46 pxds wrote:
hmm does it really uses the probe input number or it gets the best probe number to get your army input ASAP? i've tried putting 0 probes 2 stalkers and 10 probes 2 stalker and the results were the same.


All inputs are basically a minimum. If you have less than that, it failed its target. More than that is a bonus, and it will actually prefer builds that give you more than you asked for in the same time (hence why you often see a Probe being built right near the end of the BO - it did that to get a bit of a boost to the income before the units finished building).
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
November 12 2010 02:58 GMT
#27
On November 12 2010 10:49 Kinky wrote:
I put in 30 probes just for a preemptive test and it's telling me to get 4 assimilators after 130386225 runs >_>


I just ran this, and yeah, I see what you mean. It does suggest getting 4 assimilators, while still satisfying your 30 probe requirement as fast as possible. The reason for this is that, as above, it tries to maximise the result if it can (including everything, not just what you asked for), and it considers gas to be twice as valuable as minerals. So even though it spent 300 minerals on assimilators, it had the money to do so, and got you ~500 gas in return, which it considers much more valuable.
Chronicle
Profile Joined September 2010
161 Posts
November 12 2010 03:05 GMT
#28
After having tested it for a bunch of things it works great. It really does need a checkpoint kind of function though. Atm even if you throw in say a sentry into a DT rush build, or carrier etc it always gets it way to late.

But at a rate of 1/2 a million games per second, it does the job. Fast too.
Liquid'Tyler is short for Liquid'Tylenol
HellRoxYa
Profile Joined September 2010
Sweden1614 Posts
November 12 2010 03:06 GMT
#29
On November 12 2010 11:38 Impeccable wrote:
Norton claims that "this file risk is medium" and that "there are many indications that this file is untrustworthy and therefore not safe."


According to Norton you should probably switch of your PC, lest it get infected.
Lafali
Profile Joined July 2010
United States110 Posts
November 12 2010 03:07 GMT
#30
A great feature to add would be something to control CPU usage of the program. I have an i7 920 and with Lomilar's program I like to restrict it to using only 2 cores while I'm using other applications.

Other than that and what other people have suggested (waypoints especially), the program is fantastic!
DaBears57
Profile Joined December 2009
United States300 Posts
November 12 2010 03:13 GMT
#31
Does this program take chronoing upgrades like Warp Gates? I only ever see it say Chrono Nexus.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2010-11-12 03:16:09
November 12 2010 03:14 GMT
#32
On November 12 2010 12:07 Lafali wrote:
A great feature to add would be something to control CPU usage of the program. I have an i7 920 and with Lomilar's program I like to restrict it to using only 2 cores while I'm using other applications.


Hmm, ok. I was planning to add a feature so that it will handle having a dynamic number of villages, and each village is controlled in a separate thread, with another thread to manage the city & immigration from the villages. I wasn't however planning to have it handle multiple villages per thread, but I see your point that that'd be a useful thing to have. Will look into it.

On November 12 2010 12:13 DaBears57 wrote:
Does this program take chronoing upgrades like Warp Gates? I only ever see it say Chrono Nexus.


Yes it does have the warpgate research implemented, and if you go for a build like 1 Dark Templar it will converge pretty quickly on a build that gets it. Unfortunately it's hard to help the algorithm consider warpgates, but I've got a plan that will hopefully solve that. Will hopefully get that done over the weekend.
Laekoth
Profile Joined September 2010
United States45 Posts
November 12 2010 03:31 GMT
#33
I would like to see an option for constant probe production, and implementation of research. Other then that, I'm so happy to see someone tackle this for protoss.
tearshed
Profile Joined November 2010
Australia1 Post
Last Edited: 2010-11-12 04:07:07
November 12 2010 03:51 GMT
#34
I found that 3 zealots and an immortal come out at 4:46, about the same time a 7 roach rush does. Possible counter?

+ Show Spoiler +
8 Pylon
8 Probe + Chrono
9 Gateway
9 Probe + Chrono
11 Gas
13 +2 on gas
13 Cyber
14 +1 on gas
15 Robo
15 Zealot
17 Pylon
18 Zealot + Chrono
20 Immortal + Chrono
24 Zealot + Chrono
26 Chrono Immortal again
Finishes @ 4:46
Gudeldar
Profile Joined August 2010
United States1200 Posts
Last Edited: 2010-11-12 04:08:03
November 12 2010 04:00 GMT
#35
On November 12 2010 11:32 CarbonTwelve wrote:
Show nested quote +
On November 12 2010 10:49 Kinky wrote:
I put in 30 probes just for a preemptive test and it's telling me to get 4 assimilators after 130386225 runs >_>


I am a bit surprised to hear that. When I run it myself I get a satisfactory result very quickly (within 2 million games / 5 seconds).


I just tried the same thing and it built a bunch of assimilators for me too. I don't know much about genetic algorithms, but are you giving builds that have more gas stockpiled at the end a higher fitness score? It probably finds the quickest build for producing the required probes and the assimilators can be built and gas mined from them without slowing it down so those builds have a higher fitness.
Bumblebees
Profile Joined August 2010
United States328 Posts
Last Edited: 2010-11-12 04:04:12
November 12 2010 04:03 GMT
#36
On November 12 2010 12:51 tearshed wrote:
I found that 3 zealots and an immortal come out at 4:46, about the same time a 7 roach rush does. Possible counter?

+ Show Spoiler +
8 Pylon
9 Gateway
11 Gas
13 +2 on gas
13 Cyber
14 +1 on gas
15 Robo
15 Zealot
17 Pylon
18 Zealot + Chrono
20 Immortal + Chrono
24 Zealot + Chrono
26 Chrono Immortal again
Finishes @ 4:46


...

Build order optimizers help you find interesting ideas, but you still have to think.

For that build to even be remotely useful, you'd have to know 7rr was coming by 8 supply. Unfortunately the 2 main 7rr builds put a pool down on 10 or 12.

Not only that, but you've cut 10+ workers. Assuming somehow you managed to guess the 7rr, congratulations! You've stopped it, the zerg walks back and pops one cycle of drones and now you're tremendously behind.

If you want to stop 7rr: scout it, save chronoboost for gateways instead of probes. Pretty easy.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
November 12 2010 04:04 GMT
#37
On November 12 2010 11:32 CarbonTwelve wrote:
Show nested quote +
On November 12 2010 10:49 Kinky wrote:
I put in 30 probes just for a preemptive test and it's telling me to get 4 assimilators after 130386225 runs >_>


I am a bit surprised to hear that. When I run it myself I get a satisfactory result very quickly (within 2 million games / 5 seconds).

I just ran it quickly again and this is what I got after 75018929 runs

+ Show Spoiler +
0.00: 50M 0G 0E 6/ 10S - Build Probe
17.00: 73M 0G 10E 7/ 10S - Build Probe
34.00: 107M 0G 19E 8/ 10S - Build Probe
41.63: 100M 0G 23E 9/ 10S - Build Pylon
51.65: 50M 0G 29E 9/ 10S - Build Probe
68.65: 95M 0G 39E 10/ 18S - Build Probe
85.65: 166M 0G 48E 11/ 18S - Build Probe
102.65: 249M 0G 58E 12/ 18S - Build Probe
119.65: 346M 0G 67E 13/ 18S - Build Probe
130.94: 400M 0G 74E 14/ 18S - Build Nexus
136.75: 50M 0G 77E 14/ 18S - Build Probe
136.75: 0M 0G 77E 15/ 18S - Chrono Nexus
148.08: 105M 0G 58E 15/ 18S - Build Probe
152.64: 100M 0G 61E 16/ 18S - Build Pylon
160.75: 75M 0G 65E 16/ 18S - Build Probe
160.75: 25M 0G 65E 17/ 18S - Chrono Nexus
165.80: 75M 0G 43E 17/ 18S - Build Assimilator
172.08: 66M 0G 47E 17/ 18S - Build Probe
177.15: 75M 0G 50E 18/ 18S - Build Assimilator
184.75: 85M 0G 54E 18/ 26S - Build Probe
188.07: 75M 0G 56E 19/ 26S - Build Assimilator
194.54: 75M 0G 59E 19/ 26S - Build Assimilator
194.54: 0M 0G 59E 19/ 26S - Chrono Nexus
195.80: 15M 0G 35E 19/ 26S - Move Probe To Gas
195.80: 15M 0G 35E 19/ 26S - Move Probe To Gas
195.80: 15M 0G 35E 19/ 26S - Move Probe To Gas
199.37: 50M 7G 37E 19/ 26S - Build Probe
210.70: 120M 28G 44E 20/ 26S - Build Probe
210.70: 70M 28G 44E 21/ 26S - Move Probe To Gas
210.70: 70M 28G 44E 21/ 26S - Move Probe To Gas
210.70: 70M 28G 44E 21/ 26S - Move Probe To Gas
214.54: 108M 42G 46E 21/ 26S - Chrono Nexus
222.03: 182M 69G 25E 21/ 26S - Build Probe
230.94: 226M 101G 30E 22/ 36S - Chrono Nexus
230.94: 226M 101G 5E 22/ 36S - Build Probe
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
233.37: 192M 118G 6E 23/ 36S - Build Probe
244.70: 225M 200G 13E 24/ 36S - Build Probe
246.14: 186M 210G 13E 25/ 36S - Build Probe
258.58: 243M 299G 20E 26/ 36S - Build Probe
263.14: 235M 332G 23E 27/ 36S - Build Probe
266.67: 220M 357G 25E 28/ 36S - Chrono Nexus
275.39: 306M 420G 5E 28/ 36S - Chrono Nexus
275.51: 308M 420G 5E 28/ 36S - Build Probe
275.65: 259M 421G 5E 29/ 36S - Build Probe
286.99: 336M 503G 11E 30/ 36S - Satisfied.

This is with Time Limit set to 1200 and Probes set to 30, everything else is 0.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
November 12 2010 04:18 GMT
#38
On November 12 2010 13:00 Gudeldar wrote:
I just tried the same thing and it built a bunch of assimilators for me too. I don't know much about genetic algorithms, but are you giving builds that have more gas stockpiled at the end a higher fitness score? It probably finds the quickest build for producing the required probes and the assimilators can be built and gas mined from them without slowing it down so those builds have a higher fitness.


On November 12 2010 13:04 Kinky wrote:
I just ran it quickly again and this is what I got after 75018929 runs

+ Show Spoiler +
0.00: 50M 0G 0E 6/ 10S - Build Probe
17.00: 73M 0G 10E 7/ 10S - Build Probe
34.00: 107M 0G 19E 8/ 10S - Build Probe
41.63: 100M 0G 23E 9/ 10S - Build Pylon
51.65: 50M 0G 29E 9/ 10S - Build Probe
68.65: 95M 0G 39E 10/ 18S - Build Probe
85.65: 166M 0G 48E 11/ 18S - Build Probe
102.65: 249M 0G 58E 12/ 18S - Build Probe
119.65: 346M 0G 67E 13/ 18S - Build Probe
130.94: 400M 0G 74E 14/ 18S - Build Nexus
136.75: 50M 0G 77E 14/ 18S - Build Probe
136.75: 0M 0G 77E 15/ 18S - Chrono Nexus
148.08: 105M 0G 58E 15/ 18S - Build Probe
152.64: 100M 0G 61E 16/ 18S - Build Pylon
160.75: 75M 0G 65E 16/ 18S - Build Probe
160.75: 25M 0G 65E 17/ 18S - Chrono Nexus
165.80: 75M 0G 43E 17/ 18S - Build Assimilator
172.08: 66M 0G 47E 17/ 18S - Build Probe
177.15: 75M 0G 50E 18/ 18S - Build Assimilator
184.75: 85M 0G 54E 18/ 26S - Build Probe
188.07: 75M 0G 56E 19/ 26S - Build Assimilator
194.54: 75M 0G 59E 19/ 26S - Build Assimilator
194.54: 0M 0G 59E 19/ 26S - Chrono Nexus
195.80: 15M 0G 35E 19/ 26S - Move Probe To Gas
195.80: 15M 0G 35E 19/ 26S - Move Probe To Gas
195.80: 15M 0G 35E 19/ 26S - Move Probe To Gas
199.37: 50M 7G 37E 19/ 26S - Build Probe
210.70: 120M 28G 44E 20/ 26S - Build Probe
210.70: 70M 28G 44E 21/ 26S - Move Probe To Gas
210.70: 70M 28G 44E 21/ 26S - Move Probe To Gas
210.70: 70M 28G 44E 21/ 26S - Move Probe To Gas
214.54: 108M 42G 46E 21/ 26S - Chrono Nexus
222.03: 182M 69G 25E 21/ 26S - Build Probe
230.94: 226M 101G 30E 22/ 36S - Chrono Nexus
230.94: 226M 101G 5E 22/ 36S - Build Probe
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
233.37: 192M 118G 6E 23/ 36S - Build Probe
244.70: 225M 200G 13E 24/ 36S - Build Probe
246.14: 186M 210G 13E 25/ 36S - Build Probe
258.58: 243M 299G 20E 26/ 36S - Build Probe
263.14: 235M 332G 23E 27/ 36S - Build Probe
266.67: 220M 357G 25E 28/ 36S - Chrono Nexus
275.39: 306M 420G 5E 28/ 36S - Chrono Nexus
275.51: 308M 420G 5E 28/ 36S - Build Probe
275.65: 259M 421G 5E 29/ 36S - Build Probe
286.99: 336M 503G 11E 30/ 36S - Satisfied.

This is with Time Limit set to 1200 and Probes set to 30, everything else is 0.


Yeah, I posted this a few posts above:

I just ran this, and yeah, I see what you mean. It does suggest getting 4 assimilators, while still satisfying your 30 probe requirement as fast as possible. The reason for this is that, as above, it tries to maximise the result if it can (including everything, not just what you asked for), and it considers gas to be twice as valuable as minerals. So even though it spent 300 minerals on assimilators, it had the money to do so, and got you ~500 gas in return, which it considers much more valuable.
kzn
Profile Blog Joined June 2007
United States1218 Posts
Last Edited: 2010-11-12 04:21:49
November 12 2010 04:18 GMT
#39
On November 12 2010 13:04 Kinky wrote:
Show nested quote +
On November 12 2010 11:32 CarbonTwelve wrote:
On November 12 2010 10:49 Kinky wrote:
I put in 30 probes just for a preemptive test and it's telling me to get 4 assimilators after 130386225 runs >_>


I am a bit surprised to hear that. When I run it myself I get a satisfactory result very quickly (within 2 million games / 5 seconds).

I just ran it quickly again and this is what I got after 75018929 runs

+ Show Spoiler +
0.00: 50M 0G 0E 6/ 10S - Build Probe
17.00: 73M 0G 10E 7/ 10S - Build Probe
34.00: 107M 0G 19E 8/ 10S - Build Probe
41.63: 100M 0G 23E 9/ 10S - Build Pylon
51.65: 50M 0G 29E 9/ 10S - Build Probe
68.65: 95M 0G 39E 10/ 18S - Build Probe
85.65: 166M 0G 48E 11/ 18S - Build Probe
102.65: 249M 0G 58E 12/ 18S - Build Probe
119.65: 346M 0G 67E 13/ 18S - Build Probe
130.94: 400M 0G 74E 14/ 18S - Build Nexus
136.75: 50M 0G 77E 14/ 18S - Build Probe
136.75: 0M 0G 77E 15/ 18S - Chrono Nexus
148.08: 105M 0G 58E 15/ 18S - Build Probe
152.64: 100M 0G 61E 16/ 18S - Build Pylon
160.75: 75M 0G 65E 16/ 18S - Build Probe
160.75: 25M 0G 65E 17/ 18S - Chrono Nexus
165.80: 75M 0G 43E 17/ 18S - Build Assimilator
172.08: 66M 0G 47E 17/ 18S - Build Probe
177.15: 75M 0G 50E 18/ 18S - Build Assimilator
184.75: 85M 0G 54E 18/ 26S - Build Probe
188.07: 75M 0G 56E 19/ 26S - Build Assimilator
194.54: 75M 0G 59E 19/ 26S - Build Assimilator
194.54: 0M 0G 59E 19/ 26S - Chrono Nexus
195.80: 15M 0G 35E 19/ 26S - Move Probe To Gas
195.80: 15M 0G 35E 19/ 26S - Move Probe To Gas
195.80: 15M 0G 35E 19/ 26S - Move Probe To Gas
199.37: 50M 7G 37E 19/ 26S - Build Probe
210.70: 120M 28G 44E 20/ 26S - Build Probe
210.70: 70M 28G 44E 21/ 26S - Move Probe To Gas
210.70: 70M 28G 44E 21/ 26S - Move Probe To Gas
210.70: 70M 28G 44E 21/ 26S - Move Probe To Gas
214.54: 108M 42G 46E 21/ 26S - Chrono Nexus
222.03: 182M 69G 25E 21/ 26S - Build Probe
230.94: 226M 101G 30E 22/ 36S - Chrono Nexus
230.94: 226M 101G 5E 22/ 36S - Build Probe
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
230.94: 176M 101G 5E 23/ 36S - Move Probe To Gas
233.37: 192M 118G 6E 23/ 36S - Build Probe
244.70: 225M 200G 13E 24/ 36S - Build Probe
246.14: 186M 210G 13E 25/ 36S - Build Probe
258.58: 243M 299G 20E 26/ 36S - Build Probe
263.14: 235M 332G 23E 27/ 36S - Build Probe
266.67: 220M 357G 25E 28/ 36S - Chrono Nexus
275.39: 306M 420G 5E 28/ 36S - Chrono Nexus
275.51: 308M 420G 5E 28/ 36S - Build Probe
275.65: 259M 421G 5E 29/ 36S - Build Probe
286.99: 336M 503G 11E 30/ 36S - Satisfied.

This is with Time Limit set to 1200 and Probes set to 30, everything else is 0.


In all likelihood, the Assimilator timing is such that it doesn't make any difference to the speed with which it builds the Probes, so evolutions without the Assimilator don't do any better.

You pretty rapidly get to the point where you cant use all your minerals just by building probes.

[edit] Is there any plan to add further constrictions to it, like wanting certain units first even if its not optimal for the end result?

i.e. Say I want 4 zealots 4 stalkers and 4 sentries, but I want 1 zealot and 4 sentries before everything else.
Like a G6
lowlypawn
Profile Joined January 2009
United States241 Posts
November 12 2010 04:21 GMT
#40
Wow! What a fantastic program! I can see this program evolving into the definitive SC2 build order program! I did a quick test putting in only 12 stalkers and after a few minutes the best time was 403.49 seconds. It instantly pegs all 6 of my CPU's at 100% usage and was at 401,000 games a second! Where as with Evolution Chamber (EC) I get about 11,000 games a second max with 12 roaches plugged in.

Now with that said I have a few suggestions.

* Add way-points and settings for stuff like 2 or 3 probes on gas ETC. Also each way point should mean 3 minutes or less. In EC if you set the WP0 to 3 minutes and say I want 20 drones it will make the 20th drone pop out exactly at the 3 minute mark but it should be trying to make 20 drones as fast as possible.

* Change the time to minutes/seconds (to make it match the game clock)

* Add a summery like EC and a last up-date timer.

* Add copy to clip board options

* Have it show the bottom of the list while it's working, right now you have to keep manually scrolling down to see the final build time.

* Add a text file with all the unit stats that the program will read at start up. That way every time Blizzard releases a patch you wont have to patch the program. We can just edit the text file with the new build time and cost.

* Add Zerg and Terran! (I know you are working on it but I had to say it .

* Can we add commas to the really big numbers like Game count? I guess it's really not a big deal but it's hard to tell the difference at a glance from 100 billion games or a trillion (1,123,345,654,675 VS 1123345654675).

Well that's all I can think of for now. Anyway awesome program and I'm really impressed.

BTW after 118,062,890 games you can get a mothership out in 376.26 seconds! (that's 6 minutes and 16 seconds)...
+ Show Spoiler +

0.00: 50M 0G 0E 6/ 10S - Build Probe
17.00: 73M 0G 10E 7/ 10S - Build Probe
34.00: 107M 0G 19E 8/ 10S - Build Probe
44.44: 116M 0G 25E 9/ 10S - Chrono Nexus
44.44: 116M 0G 0E 9/ 10S - Build Assimilator
48.81: 62M 0G 2E 9/ 10S - Build Probe
63.55: 100M 0G 11E 10/ 10S - Build Pylon
74.44: 69M 0G 17E 10/ 10S - Move Probe To Gas
88.55: 159M 10G 25E 10/ 18S - Build Gateway
95.92: 50M 15G 29E 10/ 18S - Build Probe
95.92: 0M 15G 29E 11/ 18S - Chrono Nexus
95.92: 0M 15G 4E 11/ 18S - Move Probe To Gas
107.25: 56M 31G 10E 11/ 18S - Build Probe
119.92: 87M 49G 17E 12/ 18S - Build Probe
125.34: 75M 56G 21E 13/ 18S - Build Assimilator
125.34: 0M 56G 21E 13/ 18S - Move Probe To Gas
136.92: 65M 78G 27E 13/ 18S - Build Probe
155.76: 150M 114G 38E 14/ 18S - Build Cybernetics Core
155.76: 0M 114G 38E 14/ 18S - Move Probe To Gas
155.76: 0M 114G 38E 14/ 18S - Move Probe To Gas
155.76: 0M 114G 38E 14/ 18S - Move Probe To Gas
165.86: 50M 150G 43E 14/ 18S - Build Probe
165.86: 0M 150G 43E 15/ 18S - Chrono Nexus
177.19: 56M 191G 25E 15/ 18S - Build Probe
205.76: 199M 293G 41E 16/ 18S - Build Stargate
205.76: 49M 143G 41E 16/ 18S - Chrono Nexus
205.85: 50M 144G 16E 16/ 18S - Build Probe
205.85: 0M 144G 16E 17/ 18S - Move Probe To Gas
265.76: 408M 371G 49E 17/ 18S - Build Fleet Beacon
265.76: 108M 171G 49E 17/ 18S - Build Probe
272.32: 100M 196G 53E 18/ 18S - Build Pylon
326.26: 400M 401G 84E 18/ 26S - Build Mothership
326.26: 0M 1G 84E 26/ 26S - Chrono Nexus
346.26: 157M 77G 70E 26/ 26S - Chrono Nexus
366.26: 314M 153G 56E 26/ 26S - Chrono Nexus
376.26: 393M 191G 37E 26/ 26S - Satisfied.





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