• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:05
CET 05:05
KST 13:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview1TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1642 users

SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 74

Forum Index > SC2 General
Post a Reply
Prev 1 72 73 74 75 76 Next
Pyromartian
Profile Joined September 2015
United States15 Posts
May 04 2018 22:02 GMT
#1461
On May 04 2018 23:38 Tamerlane wrote:
That would be nice Pyro! I don't know enough about XML/coding in general to mess with the chrono boost transfer - probably would have copied what you did if I could find the file somewhere. I looked for other people hosting the XML you had done and only came up with dead links.

It would also be nice to have real time instead, but:
  • That means changing hundreds of values
  • The SC2 editor still uses values with pre-lotv time: I think it's better/simpler that we stick to those values and figure out the time conversion.

That said, I'm not sure at all that the time conversion value I entered is accurate, but I was able to replicate builds very closely when doing simple movements (building inside the main, no worker transfer of any kind, etc.).

One thing I'd like to see or be able to input: worker mining distance. The mineral patches aren't the same on all maps (ie. distance from town hall) and it affects mineral income rate. Also: the simulations seem to start the mineral income from 0:00 which causes a systematic discrepancy because in reality they travel to mineral patches first and most are re-assigned. It might be just 2 seconds off in total, but this is a little annoying when trying to add very tight waypoints.

It would also be nice to enter the worker transfer time as a setting, since it's different on different maps.

Do you have an idea how to fix any of that?


I was about to send the file to you with the nexus changes, but I need to fix the mothership because it is no longer a unit that is morphed and thats harder than I thought.

Changing worker mining distance seems like something you have to change in the source code.
Tamerlane
Profile Joined July 2009
Canada424 Posts
May 12 2018 17:23 GMT
#1462
@Pyromartian: would you happen to have finished the nexus changes you were talking about?
ReachTheSky
Profile Joined April 2010
United States3294 Posts
May 12 2018 20:24 GMT
#1463
Do any pro-gamers use this?
TL+ Member
Tamerlane
Profile Joined July 2009
Canada424 Posts
Last Edited: 2018-05-16 22:26:30
May 16 2018 22:21 GMT
#1464
Maybe some, but I doubt it's generalized. There seems to be very little variation of builds early in the game and I tried to replicate the exact production/waypoints over a 6-7min period with 2 different zerg builds and SCFusion had something largely different (and significantly faster as well).

My understanding is that it's usually better to answer early aggression and scouting information properly than try to stick to a build past 4min-4min30.

Also, there's a major flaw (or at least I haven't found how to do this) with SC Fusion for real game application: losses. As a zerg, I will rarely not lose anything within the first 5 min, so I will sometimes not need to make an overlord at the same time as SC Fusion and I will also often have to make more units or static defense rather than drones. That alone can make the rest of the SC Fusion simulation become worthless. It's not just delayed, it's the order in which things are done that will also be different (for example, I might not need as much gas compared to the build if I made 6-10 zerglings instead of drones).
Kiaph
Profile Blog Joined July 2012
112 Posts
June 01 2018 18:16 GMT
#1465
So yeah, I somehow forgot how to use this program.

I tried to run "Make" in power shell in hopes that a .exe would appear but failed.

I am using the github version, and tried to downloaded exe but after double clicking it nothing seems to happen.

Wanted to try to optimize a timing, can use my phone, but takes much longer lol
Thanks in advance for any reply.
Yo_Man
Profile Joined May 2017
43 Posts
June 01 2018 18:35 GMT
#1466
Just to follow up on your idea Carbon, what you propose is doable with the new sc2 API
i:e: make AI fight with a BO

https://github.com/Blizzard/s2client-api
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
June 05 2018 09:28 GMT
#1467
I've updated the XML file until 4.2.1 for terran mostly: https://sourceforge.net/projects/sc2fusion-terran-updates/files/?source=navbar

There is need merge with Tamerlane work.
Tamerlane
Profile Joined July 2009
Canada424 Posts
June 10 2018 14:36 GMT
#1468
On June 02 2018 03:16 Kiaph wrote:
So yeah, I somehow forgot how to use this program.

I tried to run "Make" in power shell in hopes that a .exe would appear but failed.

I am using the github version, and tried to downloaded exe but after double clicking it nothing seems to happen.

Wanted to try to optimize a timing, can use my phone, but takes much longer lol
Thanks in advance for any reply.


The Github version is 1.18, the current version is 1.27 : https://sourceforge.net/projects/scfusion/files/?source=navbar
Kaszanas
Profile Joined November 2017
4 Posts
August 12 2018 19:40 GMT
#1469
I'd love to see that project being continued as the tool seems perfect to running some simulations
adodd818024
Profile Joined October 2018
3 Posts
Last Edited: 2018-10-30 09:43:12
October 30 2018 01:21 GMT
#1470
Hello,

A little late to the party, but I am in the process of updating this. About 90% complete. Here's what I have so far
For the Latest LOTV Patch 4.6.2

First thing I didn't quite like is the Build Calculator is using a multiplier of 1.38 to change the values to match the "faster" speed that SC2 has. To translate, A probe in normal speed takes 17 seconds to complete but in Faster mode takes only 12 seconds.

I have therefore removed the multiplier and reset all the values off the faster speed times for more accuracy.
My changes are to the last 1.27 SCFusion version and XML LOTV Version of 2_5_1

Protoss
Added Shield Battery
Removed Mothership Core
Changed Mothership to a unit requiring Nexus / Fleet Beacon
Corrected Nexus starting energy
Removed "Shield" upgrade (No idea what this was? Researched at Twilight Council)
Removed Tempest Energy
Removed Immortal Energy
Removed Carrier Energy
Corrected ALL Protoss Buildings, Units, Research times, costs and requirements.
Corrected Unit ability timings / cooldowns and energy costs
Adjusted Protoss Travel Times (still can be tweaked)

Terran
Removed Targeting Optics Research
Removed Surface to Air Targeting Research
Added Rapid Fire Launchers Research
Added Smart Servos Research
Separated "Vehicle and Ship Weapons" to "Vehicle Weapons" and "Ship Weapons" Research
Added High Capacity Fuel Tanks Research
Removed Caduceus Reactor Research
Removed Ignite Afterburners Research
Removed Behemoth Reactor Research
Corrected ALL Terran Buildings, Units, Research times, costs and requirements.
Corrected Unit ability timings / cooldowns and energy costs
Adjusted Terran Travel Times (still can be tweaked)
Removed Explosive Shrapnel Shells Research
Removed Cyclone Techlab requirement
Added Reactor Cyclone Ability from Factory

Zerg
Removed Hydralisk Upgrades from the Lurker Den
Removed Morph Hydralisk Den into Lurker Den
Added Lurker Den as separate building (requiring Hydralisk Den)
Added Grooved Spines at Hydralisk Den
Added Adaptive Talons at Lurker Den (requiring Hive)
Removed Ventral Sacs Upgrade
Added Ventral Sacs as an Overlord ability
Corrected ALL Zerg Buildings, Units, Research times, costs and requirements.
Corrected Unit ability timings / cooldowns and energy costs

Pending
Chronoboost mechanic is not correct at the moment, in progress, it seems to be all or nothing
Mule / Extra Supply mechanic, currently they're conflicting or it's not recognizing when to use the Mule properly
Energy Regen timings, trying to ensure this is accurate, but difficult when the mechanics aren't working, I will play around with this
Larvae spawn / respawn times - haven't had time to look at this, but the timings are wrong.

Someone give me somewhere to upload this for people to download, can't be bothered to set up something.
adodd818024
Profile Joined October 2018
3 Posts
Last Edited: 2018-10-30 11:58:29
October 30 2018 11:58 GMT
#1471
Update
Fixed Chrono boost mechanic (I think!) Refining the energy regen and chrono boost rules
Removed the Initial Auto cast
Tidied up the XML code
Set Chrono boost duration to 20 seconds (was on indefinite)

I think there was an update in LOTV a couple years back where the DEVs went a little crazy and started looking at auto casting things like warpgate, queen injects, chrono boosts and it's unfortunate the latest SCFusion version we have was at that period.

I have referred to some older options for more stable energy mechanics and these seem to be tidying everything up. Should be able to get the Mule/Extra Supply mechanic fixed and resolve a few little more bugs.
Xamo
Profile Joined April 2012
Spain881 Posts
October 30 2018 22:28 GMT
#1472
Great job, go on! I have used this in the past and would love to use it again if you are able to fix and update it.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
navenitram
Profile Joined July 2016
3 Posts
October 31 2018 06:12 GMT
#1473
I'm looking forward to being able to use this again, I really am looking forward to seeing the finished product! Thank you for doing this adodd
adodd818024
Profile Joined October 2018
3 Posts
Last Edited: 2018-10-31 17:18:27
October 31 2018 14:27 GMT
#1474
Removed due to issue with Time Conversion factor...

Back to the drawing board!
witorwitor
Profile Joined November 2018
5 Posts
November 01 2018 13:14 GMT
#1475
Excellent project!

I have tried to set up an initial custom build. I have already read the suggestions in this thread to input a build order in a simple form, but every time I try it it gives me an error (something about not being able to understand the build I have pasted). I tried a simple one:

build SCV

Still nothing...
Could someone post an example that I could just paste to the initial custom build box just to check if it works?

It would be great if we could simply click edit/copy build order and then simply do ctrl+v in the initial custom build box.

Pyromartian
Profile Joined September 2015
United States15 Posts
November 25 2018 11:12 GMT
#1476
Wow, I am back after being gone for a few months.

Someone give me somewhere to upload this for people to download, can't be bothered to set up something.

We could use something like uploadfiles.io or if not I might be able to set up a google drive we people can upload the XML to a folder I set up....
navenitram
Profile Joined July 2016
3 Posts
January 07 2019 21:23 GMT
#1477
What is the status of this I haven't seen anything lately? Does anyone have the current XML file?
Antiheroes
Profile Joined January 2017
3 Posts
January 25 2019 22:29 GMT
#1478
On October 31 2018 23:27 adodd818024 wrote:
Removed due to issue with Time Conversion factor...

Back to the drawing board!

Please upload the xml file man...
witorwitor
Profile Joined November 2018
5 Posts
March 05 2019 22:59 GMT
#1479
Excellent project it would be great if I could use it with the latest patch of SC2.

Could someone post a link to the latest XML ?

many thanks in advance
skdsk
Profile Joined February 2019
138 Posts
Last Edited: 2019-03-08 15:38:12
March 08 2019 15:37 GMT
#1480
so is the new version uploaded? would be great to use this again...
Prev 1 72 73 74 75 76 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#57
PiGStarcraft497
CranKy Ducklings145
davetesta40
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft497
RuFF_SC2 123
Nina 78
StarCraft: Brood War
Leta 231
Noble 37
Icarus 8
Dota 2
monkeys_forever374
XaKoH 2
Super Smash Bros
hungrybox451
Other Games
summit1g16758
JimRising 497
shahzam366
C9.Mang0225
ViBE162
Organizations
Other Games
gamesdonequick903
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 67
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21684
League of Legends
• Scarra1612
• Stunt312
• Lourlo269
Upcoming Events
RSL Revival
5h 55m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
7h 55m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
7h 55m
CranKy Ducklings
1d 5h
RSL Revival
1d 5h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 7h
Cure vs Reynor
IPSL
1d 12h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 15h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL: GosuLeague
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.