|
On November 09 2010 22:34 Yaahh wrote: Just as a side note. The % win ratio is not to impress any random kids out there. I dont play for anyone but myself and so this goal is only for myself.
It's a pretty dumb goal. How can you learn a game without losing to better players a lot?
The ladder is not competitive play. Tournaments are.
|
Just play. I was scared of losing when I started with SC:BW but now I don't care too much anymore. I do my best in ladder games, but if I lose, then I lose.
Just try your best, try to stay in contact with players and play private games to test strategies or just practice.
btw. I'm also a German fighting game player since 2006
|
On November 09 2010 22:39 kojinshugi wrote:Show nested quote +On November 09 2010 22:34 Yaahh wrote: Just as a side note. The % win ratio is not to impress any random kids out there. I dont play for anyone but myself and so this goal is only for myself. It's a pretty dumb goal. How can you learn a game without losing to better players a lot? The ladder is not competitive play. Tournaments are.
Its true that i want to learn the game better but i didnt said that i want to be the best player in the world. These 70% were random numbers out of my had. I cant see how any personal goal of anyone can be dumb as long as it satisfies him/her.
|
stats mean nothing, you should just go mess around and play offrace or try new strategies a bunch of games in a row and ruin your stats so that you just don't care about them anymore, then after that it will be 100x easier to mass game 8). I have had the same problem too, because in ICCup 2v2 I was a stats-whore, but in SC2 it really only hurts your improvement if you care about your ladder record.
|
I always tell my lower league friends that they better get used to loose 50% of their games forever. I really think what really competetiv play means. You loose a shit ton of games. If your playing Street Fighter an win 90% thats not a competitiv game for you.
|
On November 09 2010 22:49 Yaahh wrote:Show nested quote +On November 09 2010 22:39 kojinshugi wrote:On November 09 2010 22:34 Yaahh wrote: Just as a side note. The % win ratio is not to impress any random kids out there. I dont play for anyone but myself and so this goal is only for myself. It's a pretty dumb goal. How can you learn a game without losing to better players a lot? The ladder is not competitive play. Tournaments are. Its true that i want to learn the game better but i didnt said that i want to be the best player in the world. These 70% were random numbers out of my had. I cant see how any personal goal of anyone can be dumb as long as it satisfies him/her.
Because it's inherently counterproductive.
It's like saying your personal goal is to be a superb concert pianist who never ever hits the wrong note while playing.
And then saying you're afraid to practice because you might hit a wrong note while doing so.
Fighting game mechanics can be perfected in single player, and then talent can take you really far in competitive play. You can't perfect RTS mechanics in single player because you won't learn to properly manage your time against the AI.
You have to play against people and improve.
|
I think losing is a big part of the learning process in SC2, by watching replays of games i lose i get farm more than from watching my wins. I see when my macro slips, where i microed badly / failed to split my units etc.
You really - want - to lose some games in SC2 because this is where you see your own potential. And you most probably will lose some games, unless you are The Emperor at the best of his tide where he had not anyone even close to winning against him.
|
Your stats mean absolutely nothing. You need to learn to ignore them and improve your skill. Did you never play the single player through as ryu in street fighter?
|
If you cant handle to loose, then that is something that you will have to learn. If not, your life will be quite the dissepointment when you grow up.
If you just give up because you loose, then you will never be that great again.
|
I was a top CoH player and I would remake any account with a W/L ratio under 8:1. Win streaks of 50+ were common among top players. Even in 2v2 AT my partner and I had a 53 - 3 and 60 - 2 accounts.
Coming to SC2 I was a little rattled by how poor my W/L was in comparison. You have to realize (much like I did) that this game is a.) much less forgiving than other games in terms of mistakes and b.) the matchmaking is designed so you don't get to play against a wide range of players, you only play with people at your skill level.
Moral of the story: Don't play for your W/L ratio to impress others. Some of the best players (Slush for example) have shit WL ratios but are completely dirty players.
|
A went thru posts quickly and didn't see anyone talking about what seems to be the root of the problem in my opinion : the difference in terms of progression in fighting games VS rts. In fighting games you learn combos and timing, like build orders and macro for sc2, and then you practice your reflexes, reaction time and how to read your opponent's moves, which in sc2 translates to micro, scouting and reaction time as well. But the difference shows in the results of all these aspects, reaction time due to read your opponent's move in a fighting game can result in a block or counter attack which can turn the table instantly because it is based on reflex alone, in sc2 you scout around, see something your opponent is doing and you have to react to this, as fast as possible of course but the strategies change depending on how well your opponent hides his tech (cant do that in a fighting game) and how well you manage to scout him (aspect that doesn't really exist in fighting games either since you always see your opponent).
Basically what I'm trying to say is there are many more options and flexibility in a RTS to mess around with strategies and playstyle, people say little mistakes can cost the game, it's true but not as much as in fighting games, where if you get countered once you pretty much lost half your health. In SC2 if you mess up once you're not gonna lose half your base (unless it's a huge mistake but you see my point lol). The weight of mess ups VS forgiveness is balanced differently, SC2 gives more chances of coming back than it does in fighting games IMO. And just that is enough "smooth" W/L ratio especially over a long period of time.
|
top 5 in europe... did you ever get any sponsors to play in japan? then you might be used to a lower win rate
|
Why are you looking at your stats? Plus this is not a competition, your most likely not going to be unbeatable in any starcraft game. You payed 60 euro to play the game, just queue and have fun, dont look the stupid ranks or your profile. Win games, get portraits, enjoy it with your friends, just go random in FFA games and do stupid stuff around, play seriously for some games... just play men!
|
By the way, if you're winning 80% of your games, expect to be invited to tournaments and such. Otherwise, you're going to win ~50% thanks to MMR. It actually works pretty well, people.
|
On November 09 2010 23:25 vicariouscheese wrote:top 5 in europe... did you ever get any sponsors to play in japan? then you might be used to a lower win rate 
Years ago when i played u just got sponsored by SBO itself. Now it looks different with capcom and companys like madcats sponsoring but im out of it. I was 13 when i startet so now im 21 for any who thought this is a 14 year old crying about his stats. Like i said its just for myself not to impress anyone. Also im not trying to archive the same in SC2 as i did in Street Fighter because its not possible for me. I just try to find a way to get over that thought that i have to do almost as good as i did back then in Street Fighter.
|
I don't quite understand.If you win, you will meet better players and the ratio will stay the same. If the same system was in streetfighter you would have the same ratio except be placed higher. Or are you essentially whining on that you aren't as good with starcraft as with street fighter? It's the same with many people and different games. Sc2 is demanding. The win/loss ratio is a note on how much a player is improving, not his skill.
|
Noone cares about your stats. If you go and start winning tournaments then people will recognize you as a good player. Stats mean nothing.
|
If you really want to improve your skill level, stop worrying about win percentages. As many others mentioned so far, almost no one has an 80% or above win percentage in this game. Even the top korean pros don't have 80% win.
What you should do right now is to improve your game by watching pro replays (MLG is a good source as they release all their replays), adapting their strategies, and try to learn why they make good decisions. After that, apply what you've learned from these replays in-game, and become more subconscious of your decision making. Over time, your mechanics, game sense/awareness and decision making will improve as you play more games and learn from pro replays and your own replays when you lose.
When you truly become a very good player (tournament standard) you'll finally find temporary satisfaction, before the eventual desire to win tournaments creeps in and you will become dissatisfied, like many other pro players are right now.
If you want to be good and you can't do the above, Starcraft isn't really the game for you. Or you can be like many others and just enjoy the game and not become too competitive.
|
Where's the fun in winning 90% of the time? Victories are far more rewarding when they're hard earned.
|
The thing about the BNet ladder is that until you're at the very top and actually better than every single person ever, it's going to TRY to make you have a 50% winrate by matching you against higher and higher opponents that you shouldn't even be facing, until you lose enough to put you down to 50%.
Also, ladder honestly doesn't mean anything. Once you improve enough and start playing tournaments, it's prestigious tournament records/winrates that actually count, not ladder.
So I wouldn't really worry about it.. just grind out games until you become better and better, and eventually you'll be at the top and ladder will be meaningless anyway.
|
|
|
|
|
|