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Hey guys. I know there are alot of threads about this topic but as you already noticed in the headline my problem is little different then the standart ones. So let me explain.
About 8 years ago i startet playing Street Fighter 3rd Strike (Beat´em Up) on a competetive level. I first was some kind of a star in the community because i was so young, new to the community and beeing able to handle the top players far better then others who were already in the community for years. A little more then 1 year later i was already the best player in Germany and 2 years later top 5 in europe. I was kind of unbeatable in Germany and just losed about 1 or 2 games out of more then 50. Had won upcomings tournaments in Germany with ease, got mad probs from the best players of France and GB and placed 4th in the European Qualification for SuperBattleOpera (hardest tournament which was placed in Japan). So i was always kind of on the top.
Here it is were my problem starts. Because i was always on top and just losed less then 10% of my games i have problems to keep my motivation for SC2. Im not used to the fact that u WILL lose about 40% - 50% of your games in SC2. I keep trying to think about the fact that even the pros just have about 60% - 65% on average but that doesnt help me either. I tried to just play without thinking about lose or win which just worked for the moments i play. But the moment i would see my stats i cant find myself to be satisfied with less then about 70% win ratio (which is just not possible at higher levels).
And sorry for any grammer mistake.
Edit: Sorry if it sounds like im narcissistic or bigheaded. Im NOT. I took this example just to get u to understand my point.
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lol I have a similar problem, but I've never been any good at any other games
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Dont look at your stats? Or try not to?
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You gotta remember that the game is still so fresh. Imagine third strike after 3-4 months of release, do you think kuroda and daigo were winning 95% of their games then? no, because there was still so much to learn about the game. Same thing is happening with SC2 you can practise for months but there will be brand new strategies out there that will beat you simply because you've never faced something like that before.
My advice is give it time, once people figure things out a little bit, timings, strategies etc, you'll see the pros winning percentage go from 60-70 to 80-90.
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it is not true that you WILL lose about 50-40 percent of your games. Case in point is of course DeMuslim. MoonGlade in SEA and a few others.
If you are good enough ( too good for everyone else) then you can maintain 80 percent winning ratio. It is just that the game is new and there is always a surprise for everyone so it is very hard to do that now.
So yea, aim for 80 percent if that is what will satisify you.
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From what i've read/heard, to be really tip top competitive player at SCBW or SC2, it's not just about be really gifted (that might be enough for a Beat'em all), but it's really about understanding the game and trying things other do not expect. Thus I don't think that until SC2 is totally figured out none can be as dominant as what you depict. So i guess that if you don't learn to lose, you're going to be in deep trouble progression-wise.
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Nobody cares about your stats, people will care about you when you do well in tournaments. What I get from your OP is that you are pretty new starcraft or to RTS in general. You need to be humble and realize that there are currently people much better than you with years of sc experience. While the skillcap of streetfigher is high, the learning curve of starcraft is so much steeper.
Just focus to try and understand the game and don't pay much attention to your stats.. SC2 will try to force it to 50% anyway and it will probably stay there for a long time.
Later when you have become really good, and still care about ranking, remake your account to get a lot of easy wins for a head start while the ranking system is trying to figure you out. :p
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"My advice is give it time, once people figure things out a little bit, timings, strategies etc, you'll see the pros winning percentage go from 60-70 to 80-90."
This is completely untrue. Even the best pros back in BW had about a 75-80% win percentage for a small period of time. 80-90% is completely unheard of.
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@Intense
Hmm i guess u got a point there.
@Tjubatjubs
True and False. Im played WC3 before but that was during the time i played competetive 3rd Strike just to take a break from Beat´em Ups. But its true that im new to the "i want to play rts kind of serious"
Guess it´s just as severel mentioned that SC2 is to new to be dominated. Good point here guys, thanks.
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On November 09 2010 22:12 dtz wrote: it is not true that you WILL lose about 50-40 percent of your games. Case in point is of course DeMuslim. MoonGlade in SEA and a few others.
If you are good enough ( too good for everyone else) then you can maintain 80 percent winning ratio. It is just that the game is new and there is always a surprise for everyone so it is very hard to do that now.
So yea, aim for 80 percent if that is what will satisify you.
look at the korea top 200 players. Mentioning 2 guys out of 300,000 players doesnt help your argument.
You will see the best players in the world with 60% or less W/L%, people who are only fighting other amazing players. Who does demuslim get to fight?
edit: I'd also like to say that its very easy to lose games in SC2, with individual units being so strong, macro being so easy,thats it's become a VERY build oriented game. All baddies have to do is learn 1-2 good builds and do only those builds and they can easily maintain a 50% ratio if they spend their money.
What its going to take is for people to develop SOLID builds that beat everything with good scouting, then you can 'outplay' them.
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Don't play for wins. Play to get better.
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It's actually quite simple: Instant-Surrender all placement matches, get placed in bronze, defeat everyone until you get promoted, surrender until you are back in bronze, defeat everyone, ...
Or just learn to live for the challenge. Everyone would love to have 90% wins, but it's mathmatically impossible.
You could only get that ratio if you had a big pool of noobs standing ready to get crushed by you... which wouldn't be fun for them at all, so they would quit, leaving you with only equally skilled players which gets you over time back to a 50% ratio (or less if you only trained against noobs because you didn't want to lose).
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I always used to have this with WC3.
What you have to realise is that at the end of the day, % means relatively nothing at this stage. Yeah it's fancy and impressive and you'll have nerds humping your leg. But it's so early on the the SC2 time line that everyone is still learning the game. What you need to focus on is just playing to learn.
It sounds cheesy but whether you win or lose in a game, if you get better from it, you've won in the long run. Getting scared enough not to play is far more destructive than losing a game.
Anyway just my 2p there.
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Play the game for fun as well as W/L ratio. Use your losses to learn from, and not just discard them as nothing. Even if you see only one little thing you can improve from your loss, its still better than nothing. And maybe next time you wont make that same mistake.
Use this, along with many other techniques, to keep yourself motivated to play. Don't just assume you should be good, actually make yourself good by learning and improving. I assume you did the same with your other games to get as good as you did, so be the same with this game.
Just remember that there are a LOT of people playing this game, and there is so many possibilities in the strategies of this game. You have to get the mindset that you are going to lose once in a while, and pretty regularly. Just don't let it get you down.
Games are designed to be fun and interesting, not a chore.
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yea this is a retarded reason, your not a pro at sc2 so get a reality check and take the 30%, 50%, 80% or whatever lose ratio and play it out until you get good, either stick with the button bashers and never lose or try and learn the RTS concepts by getting off this high horse you've put yourself on.
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Just as a side note. The % win ratio is not to impress any random kids out there. I dont play for anyone but myself and so this goal is only for myself.
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It is simply because the game is new...
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i like you competitive spirit, but you have to realize that if you're win percentage is high, then that means you aren't being challenged enough, and as a result you won't improve as much as you would like. When you run into a truly skilled opponent with the same or even a much lower percentage, you'll get crushed and be even more unmotivated.
If you are truly just an above average human being when it comes to games, then you wouldn't be here making this thread right now. So you're just like the rest of us, so buckle down, and learn how to be humble. After that, laddering shouldn't make you afraid of anything, because a loss is worth more than a win when it comes to improving yourself.
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Playing a game on top level doesn't mean you have to be top level in another game. And especially if the other game is StarCraft (no offense to other games but that's the truth). If you've wondered around TL.net for a couple of months (after sc2 was released, if you are old timer like 5-6 years then you don't need any advice) you will know that SC is not any other game or any other RTS.
Repeat this many times to yourself before you play sc2.
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On November 09 2010 22:34 Yaahh wrote: Just as a side note. The % win ratio is not to impress any random kids out there. I dont play for anyone but myself and so this goal is only for myself.
It's a pretty dumb goal. How can you learn a game without losing to better players a lot?
The ladder is not competitive play. Tournaments are.
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Just play. I was scared of losing when I started with SC:BW but now I don't care too much anymore. I do my best in ladder games, but if I lose, then I lose.
Just try your best, try to stay in contact with players and play private games to test strategies or just practice.
btw. I'm also a German fighting game player since 2006
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On November 09 2010 22:39 kojinshugi wrote:Show nested quote +On November 09 2010 22:34 Yaahh wrote: Just as a side note. The % win ratio is not to impress any random kids out there. I dont play for anyone but myself and so this goal is only for myself. It's a pretty dumb goal. How can you learn a game without losing to better players a lot? The ladder is not competitive play. Tournaments are.
Its true that i want to learn the game better but i didnt said that i want to be the best player in the world. These 70% were random numbers out of my had. I cant see how any personal goal of anyone can be dumb as long as it satisfies him/her.
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stats mean nothing, you should just go mess around and play offrace or try new strategies a bunch of games in a row and ruin your stats so that you just don't care about them anymore, then after that it will be 100x easier to mass game 8). I have had the same problem too, because in ICCup 2v2 I was a stats-whore, but in SC2 it really only hurts your improvement if you care about your ladder record.
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I always tell my lower league friends that they better get used to loose 50% of their games forever. I really think what really competetiv play means. You loose a shit ton of games. If your playing Street Fighter an win 90% thats not a competitiv game for you.
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On November 09 2010 22:49 Yaahh wrote:Show nested quote +On November 09 2010 22:39 kojinshugi wrote:On November 09 2010 22:34 Yaahh wrote: Just as a side note. The % win ratio is not to impress any random kids out there. I dont play for anyone but myself and so this goal is only for myself. It's a pretty dumb goal. How can you learn a game without losing to better players a lot? The ladder is not competitive play. Tournaments are. Its true that i want to learn the game better but i didnt said that i want to be the best player in the world. These 70% were random numbers out of my had. I cant see how any personal goal of anyone can be dumb as long as it satisfies him/her.
Because it's inherently counterproductive.
It's like saying your personal goal is to be a superb concert pianist who never ever hits the wrong note while playing.
And then saying you're afraid to practice because you might hit a wrong note while doing so.
Fighting game mechanics can be perfected in single player, and then talent can take you really far in competitive play. You can't perfect RTS mechanics in single player because you won't learn to properly manage your time against the AI.
You have to play against people and improve.
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I think losing is a big part of the learning process in SC2, by watching replays of games i lose i get farm more than from watching my wins. I see when my macro slips, where i microed badly / failed to split my units etc.
You really - want - to lose some games in SC2 because this is where you see your own potential. And you most probably will lose some games, unless you are The Emperor at the best of his tide where he had not anyone even close to winning against him.
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Your stats mean absolutely nothing. You need to learn to ignore them and improve your skill. Did you never play the single player through as ryu in street fighter?
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If you cant handle to loose, then that is something that you will have to learn. If not, your life will be quite the dissepointment when you grow up.
If you just give up because you loose, then you will never be that great again.
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I was a top CoH player and I would remake any account with a W/L ratio under 8:1. Win streaks of 50+ were common among top players. Even in 2v2 AT my partner and I had a 53 - 3 and 60 - 2 accounts.
Coming to SC2 I was a little rattled by how poor my W/L was in comparison. You have to realize (much like I did) that this game is a.) much less forgiving than other games in terms of mistakes and b.) the matchmaking is designed so you don't get to play against a wide range of players, you only play with people at your skill level.
Moral of the story: Don't play for your W/L ratio to impress others. Some of the best players (Slush for example) have shit WL ratios but are completely dirty players.
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A went thru posts quickly and didn't see anyone talking about what seems to be the root of the problem in my opinion : the difference in terms of progression in fighting games VS rts. In fighting games you learn combos and timing, like build orders and macro for sc2, and then you practice your reflexes, reaction time and how to read your opponent's moves, which in sc2 translates to micro, scouting and reaction time as well. But the difference shows in the results of all these aspects, reaction time due to read your opponent's move in a fighting game can result in a block or counter attack which can turn the table instantly because it is based on reflex alone, in sc2 you scout around, see something your opponent is doing and you have to react to this, as fast as possible of course but the strategies change depending on how well your opponent hides his tech (cant do that in a fighting game) and how well you manage to scout him (aspect that doesn't really exist in fighting games either since you always see your opponent).
Basically what I'm trying to say is there are many more options and flexibility in a RTS to mess around with strategies and playstyle, people say little mistakes can cost the game, it's true but not as much as in fighting games, where if you get countered once you pretty much lost half your health. In SC2 if you mess up once you're not gonna lose half your base (unless it's a huge mistake but you see my point lol). The weight of mess ups VS forgiveness is balanced differently, SC2 gives more chances of coming back than it does in fighting games IMO. And just that is enough "smooth" W/L ratio especially over a long period of time.
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top 5 in europe... did you ever get any sponsors to play in japan? then you might be used to a lower win rate
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Why are you looking at your stats? Plus this is not a competition, your most likely not going to be unbeatable in any starcraft game. You payed 60 euro to play the game, just queue and have fun, dont look the stupid ranks or your profile. Win games, get portraits, enjoy it with your friends, just go random in FFA games and do stupid stuff around, play seriously for some games... just play men!
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By the way, if you're winning 80% of your games, expect to be invited to tournaments and such. Otherwise, you're going to win ~50% thanks to MMR. It actually works pretty well, people.
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On November 09 2010 23:25 vicariouscheese wrote:top 5 in europe... did you ever get any sponsors to play in japan? then you might be used to a lower win rate 
Years ago when i played u just got sponsored by SBO itself. Now it looks different with capcom and companys like madcats sponsoring but im out of it. I was 13 when i startet so now im 21 for any who thought this is a 14 year old crying about his stats. Like i said its just for myself not to impress anyone. Also im not trying to archive the same in SC2 as i did in Street Fighter because its not possible for me. I just try to find a way to get over that thought that i have to do almost as good as i did back then in Street Fighter.
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I don't quite understand.If you win, you will meet better players and the ratio will stay the same. If the same system was in streetfighter you would have the same ratio except be placed higher. Or are you essentially whining on that you aren't as good with starcraft as with street fighter? It's the same with many people and different games. Sc2 is demanding. The win/loss ratio is a note on how much a player is improving, not his skill.
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Noone cares about your stats. If you go and start winning tournaments then people will recognize you as a good player. Stats mean nothing.
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If you really want to improve your skill level, stop worrying about win percentages. As many others mentioned so far, almost no one has an 80% or above win percentage in this game. Even the top korean pros don't have 80% win.
What you should do right now is to improve your game by watching pro replays (MLG is a good source as they release all their replays), adapting their strategies, and try to learn why they make good decisions. After that, apply what you've learned from these replays in-game, and become more subconscious of your decision making. Over time, your mechanics, game sense/awareness and decision making will improve as you play more games and learn from pro replays and your own replays when you lose.
When you truly become a very good player (tournament standard) you'll finally find temporary satisfaction, before the eventual desire to win tournaments creeps in and you will become dissatisfied, like many other pro players are right now.
If you want to be good and you can't do the above, Starcraft isn't really the game for you. Or you can be like many others and just enjoy the game and not become too competitive.
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Where's the fun in winning 90% of the time? Victories are far more rewarding when they're hard earned.
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The thing about the BNet ladder is that until you're at the very top and actually better than every single person ever, it's going to TRY to make you have a 50% winrate by matching you against higher and higher opponents that you shouldn't even be facing, until you lose enough to put you down to 50%.
Also, ladder honestly doesn't mean anything. Once you improve enough and start playing tournaments, it's prestigious tournament records/winrates that actually count, not ladder.
So I wouldn't really worry about it.. just grind out games until you become better and better, and eventually you'll be at the top and ladder will be meaningless anyway.
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Funnily enough, winning games in a row actually makes me want to play less. Losing makes me wonder about what led to me losing. Although losing streaks can be quite demoralizing.
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On November 09 2010 23:45 Sotamursu wrote: Funnily enough, winning games in a row actually makes me want to play less. Losing makes me wonder about what led to me losing. Although losing streaks can be quite demoralizing.
Im kind of already at this point. Even though i hate losing it motivates me little more then winning. Just have to figure out a way to enjoy both winning and losing while beeing satisfied with my results
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On November 09 2010 22:52 drewbie.root wrote: stats mean nothing, you should just go mess around and play offrace or try new strategies a bunch of games in a row and ruin your stats so that you just don't care about them anymore, then after that it will be 100x easier to mass game 8). I have had the same problem too, because in ICCup 2v2 I was a stats-whore, but in SC2 it really only hurts your improvement if you care about your ladder record. x2. While I didn't go out and ruin my stats on purpose after a number of games I just accepted the fact that in order to improve I would need to take my lumps along the way. My win % is hovering around 58% and some days I go on win streaks, others I can lose 10+ games straight. I was initially pissed at myself seeing my ratio drop substantially (was at 87% at one point), but if you take the stats as an indication of your "progress", it becomes far easier to accept those losses and review your losses with more honesty.
The only people that will harp on win % are those on the bnet forums, and tbh who really cares what they think? I've never had someone in the GO4SC2 tourneys look up my stats and say "wow your win ratio sucks compared to mine" because to 99% of the SC2 community it simply doesn't matter . If it increases I know I'm going to get pushed up a division (same as when I got pushed to Diamond over a month ago) which means I am progressing, at that point it will inevitably drop as I play increasingly skilled players, and if it hovers at a point that means I haev some work to do to improve.
Long winded...my bad.
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Are you seriously asking this question? I'd love to be able to win 90% of my games in any game, even if it was rock-paper-scissors or minesweeper. I tried playing 5 or 6 FFA games and after 3 or 4 of being matched with Bronze/Silver and face smashing them, it became incredibly boring and I felt guilty hitting that Find Match button since Blizzard doesn't match FFAs according to league. I get more satisfaction out of a win streak versus those even skilled with myself in 1v1 where I have to play/think for the win as opposed to just steam rolling whoever was in front of me as was the case with FFA .
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Wow people are actually too stupid for the matching system on TL. (talk about team liquid being the place for sc2 nerds...pfft)
The SC2 matching system is not going to to try and 50% your ass.
All it does is matching you against "equally" strong opponents. The 50% is a unavoidable side product of that. (avoidable only if you are on the very top of the player base)
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In order to succeed you must fail, so that you know what not to do the next time. Anthony J. D'Angelo
No idea who that guy is but the quote itself is perfect.
Also how on earth did you get to being good at 3rd strike without losing a few matches, if you aren't willing to learn something (and learning requires you to make mistakes sometimes) then you probably shouldn't even bother.
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It baffles me how can anyone with this mindset achieve anything above mediocrity. If losing doesn't motivate you a ton more than winning, then you'll never be at the TOP in any game. The same applies to playing for stats, this is not counter-strike for christ's sake, _you learn only by losing_, how hard can it be people?
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On November 09 2010 21:55 Yaahh wrote: Hey guys. I know there are alot of threads about this topic but as you already noticed in the headline my problem is little different then the standart ones. So let me explain.
About 8 years ago i startet playing Street Fighter 3rd Strike (Beat´em Up) on a competetive level. I first was some kind of a star in the community because i was so young, new to the community and beeing able to handle the top players far better then others who were already in the community for years. A little more then 1 year later i was already the best player in Germany and 2 years later top 5 in europe. I was kind of unbeatable in Germany and just losed about 1 or 2 games out of more then 50. Had won upcomings tournaments in Germany with ease, got mad probs from the best players of France and GB and placed 4th in the European Qualification for SuperBattleOpera (hardest tournament which was placed in Japan). So i was always kind of on the top.
Here it is were my problem starts. Because i was always on top and just losed less then 10% of my games i have problems to keep my motivation for SC2. Im not used to the fact that u WILL lose about 40% - 50% of your games in SC2. I keep trying to think about the fact that even the pros just have about 60% - 65% on average but that doesnt help me either. I tried to just play without thinking about lose or win which just worked for the moments i play. But the moment i would see my stats i cant find myself to be satisfied with less then about 70% win ratio (which is just not possible at higher levels).
And sorry for any grammer mistake.
Edit: Sorry if it sounds like im narcissistic or bigheaded. Im NOT. I took this example just to get u to understand my point.
Realize you, like everyone else except the pros at GSL, suck at the game. Then and only then will you be able to play ladder games and not worry about your stats. To only be satisfied with a greater than 70% win rate reflects on how you perceive yourself and skill level at the game. You have to humble yourself and realize you aren't as competitive in SC2 as you were in SF.
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Guess what, you have to play a lot and keep at it if you want to even stay among the top players. Do you still want to play?
Dude if you have what it takes to be among the best and can get ladies or money from it, then do it.
As for me I have anxiety and panic disorder so I'm fucked for life. lol
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If your ego requires a win-rate of ~70% or more then do not play sc2. it's really that simple
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I used to play Brood War, I'm sitting on a decent number of points in diamond, and I still feel like I'm miles away from being anything like a top player. Starcraft is so multi-dimensional, and has so much depth to it's gameplay, that to even strive for a 70% or better W/L is ridiculous. This isn't a game you can play hard for a few months and be the best. I tell all my friends that want to start playing, play for 2 or 3 years, and see where you're at. That's literally how long it took me to even consider myself "good" at BW, and I never did consider myself great. TL;DR Starcraft isn't something you should try to master, only to improve at
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How is this any different from others who struggle with the fear to loose? Just because you were good does not make it any different imo.
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This has always been a big problem for me too, I love playing RTS and FPS games, but I am such a competitive person that I struggle with loosing. Sometimes I feel that I would rather not play than play and risk loosing.
At the end of the day, you just need to master this. The best way to do that is by:
1) Ignoring your stats 2) Sabotaging them beyond salvation 3) Realizing that it is normal to be sub 60% win 4) Realizing nobody cares about you.
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This isn't true at all. While losing is an inevitable fact, you learn how to improve in the games you win as well.
Edit: To expand on that, if you aren't always asking yourself how you could have improved, you're getting complacent with winning. Whether you win or lose, the game is still basically the same - you make mistakes of some type. If you can't figure out what they are, that's where watching replays comes in.
now you're just nitpicking and I don't appreciate that. Of course that you might notice a thing or two to improve on in a won game, but those are minor tweaks, things that you really need to work on are much more apparent in the games you lose, because in the end they lead to your defeat. If you employ a tactic and win 10 games using it, you'll never stop and think that something might be wrong with that tactic, but if that 11th player comes along and beats your tactic, its only then that you might notice that something is wrong with it, dont you agree?
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demuslim isnt that great despite his win/loss compared to alot of pro's at the 55-70% it doesnt mean anything unless they face the exact same players on the same maps with the same builds
it aint everything, just make sure your ready for games that matter, and disregard ladder/custom games
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a bit off topic what was your name on the SF third strike scene?
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On November 10 2010 00:27 resilve wrote: This has always been a big problem for me too, I love playing RTS and FPS games, but I am such a competitive person that I struggle with loosing. Sometimes I feel that I would rather not play than play and risk loosing.
At the end of the day, you just need to master this. The best way to do that is by:
1) Ignoring your stats 2) Sabotaging them beyond salvation 3) Realizing that it is normal to be sub 60% win 4) Realizing nobody cares about you.
that's actually pretty solid advice
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just concentrate on being #1 in the world =x
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Ladder win% doesnt matter... Its designed to get you at 50%. The fact that your above that is a good thing.
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My current win\loss is like... 7x \ 7x. I win just as many games as I lose. When I win, I'm like YEAH THAT WAS AWESOME. When I lose.... it's like.... RAAAAAAGE WTF THIS GAME SUCKS.
I'm also in silver.
Custom games are what I love the most. I'll never be pro. I prefer to watch the pros at tournaments and stick to my custom games
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If you win 90% of ur games i think the game would get boring cuz there would be no real competive aspect nemore. since this game is so new i think there is so much to learn still which is what makes the game fun.
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This sounds like the usual "scared to play" problem. No one wants to tarnish the beautiful 5-0 you get form placements. If you like to win to make yourself feel better, just play custom games.
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I used to have this in SC1 but after playing poker for a year before starting SC2 I completely lost it. I mean, when you get used to losing hundereds of dollar when you "lose" it doesn't make any sense to be scared of losing in a computer game - you don't lose anything.
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On November 09 2010 22:20 imarriedacow wrote: "My advice is give it time, once people figure things out a little bit, timings, strategies etc, you'll see the pros winning percentage go from 60-70 to 80-90."
This is completely untrue. Even the best pros back in BW had about a 75-80% win percentage for a small period of time. 80-90% is completely unheard of.
mmm someone feel free to correct me when im wrong but I thought savior had a 91 or 97% win-rate one pro league season. Same with flash....he had like an 80% win-rate over all....so its not unheard of...just extremely uncommon.
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The ladder system basically forces a 50/60 percent winrate on u. Get used to it. Or get on another level.
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Others have said this, but the only way you get above a 50% win/loss ratio is if you're so good that the matchmaking system can rarely find anyone logged on who's at your level. Only the very best of the best get anywhere near this, except for people who blow their placements and then don't play very frequently (who wind up with a high win/loss ratio for a short time afterward). Even mid-Diamond players have 50% win/loss ratios, and those people are in the top few percent.
Think of it like you suddenly decided one day that you wanted to run marathons at a competitive level. If you're not already a long-distance runner, it's likely to take you half a year of training just to complete a marathon, and winning will take much more training plus some luck to have the physical attributes that make it possible to achieve that level of performance.
SC2 in particular is a marathon, not a sprint. 
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Benjamin Mays once said: "The tragedy of life doesn’t lie in not reaching your goal. The tragedy lies in having no goals to reach."
Taking this to starcraft: You have your goal, now go and try to reach it, even if it seems unlikely.
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I get this feeling often after going on a winning streak. In fact over the weekend I went 9/10 games won and I've been scared to play since 
What I do when I feel this way is just practice other ways until I feel the pressure lesson. Work on your early B.O. against the AI. Team up with a partner in 2v2. Watch pro replays. You'll get to a point where you just wanna play again for fun and forget about losing your points.
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Think of it this way: what are the ladder win percentages of the top pros. (the ones that actually ladder beyond 200 games where it begins to equalize due to the majority of your games not being played against people who are platinum/low diamond due to your MMR not being established).
Usually they are between 56-70%. These are the guys who win big money at tournaments.. the best in the world. If you set your expectations to be better than the best thats good and all, but having unrealistic expectations is just a setup for disappointment and perceived failure.
Like others said, play to play well and improve. Its kind of like poker. If you play every hand/session expecting to come out on top, not only will you be disappointed with the results, you'll actually end up playing worse due to the psychological effect this will have on you.
The mind is the most powerful tool you have at your disposal. Use it wisely.
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Thinking that you were great at one video game isn't going to apply at all to a completely different kind of game. Being afraid of any failure or even *gasp* normality isn't going to get you anywhere in life. It won't in video games either.
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The only way I can think of having a more than 70% win rate is playing only custom games with the very best of players all the time and having them coach you. Also you will only play when you are in the zone, you go and do 5 practice games vs a 2500+ diamond player and then you start laddering for a 5-6 games and if you feel like you are not feeling it anymore just go back and play custom games. But you need some really good players to practice with, and when you get really good against them you could start laddering.
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