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Win Trading "Cheats" - Page 7

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DND_Enkil
Profile Joined September 2010
Sweden598 Posts
October 29 2010 09:23 GMT
#121
On October 29 2010 17:20 MiraMax wrote:
Show nested quote +
On October 29 2010 16:49 DND_Enkil wrote:
I dont think it is cheating because i dont care, i am saying it is up to Blizzard to decide if this is cheating or not and if they wish to take action against it. Not you. Not me. Not TL.

Thinking that it is cheating because it does not match your personal opinion on what is morally okay is an equally infantile position. There are literally TONS of games where bottom-of-the-barrel win trading is allowed if the only gain is achivements/similar, Blizard has of yet to make a stand on this and therefore screaming "CHEAT" is just plain wrong.


It is up to Blizzard to decide!? What is that supposed to mean? What happened to good old "thinking for yourself"? This attitude strikingly reminds me of the infamous "it-is-only-a-foul-if-the-referee-sees-it"-line of argumentation. These guys are trading wins on a ladder in order to get achievements. Of course this constitutes cheating - in any meaningful understanding of the term. They "trick" the system in order to farm wins and therefore manipulate their win/loss ratio. How does the fact that you and/or others don't care about achievements change anything about that?


Okay in my opinion this is not cheating.

Foul of the line is completely different, it is clearly against the rules and is just about not being caught. They dont really manipulate the win/loss ratio, just the number of wins. And they dont trick the system as much as play versus opponents who only do the same as a natural extension of playing only for achievements. If they go up against someone who does not win-trade, something that i assume happens, that person will get free wins and his MMR will go up until he no longer is matched against win-traders.


Obviously, they don't seem to harm anyone and that needs to be taken into account when deciding on a reaction. And it may well be that it is better for everybody if those guys continue win trading and don't go back to worker rushing beginners. But a cheat remains a cheat, even if no harm is done. This is not personal opinion, but common sense.


And i ask AGAIN, what rule do the break? You say this is a cheat beacause they dont play the way you think the game should be played. If Blizzard goes out and says wintrading for achivements is forbidden then yes it is cheating.

I will use a comparison, the infamous Spitball in baseball (smearing the ball with spit/other substance to make it harder to hit). This was obviously not something *intended* when baseball rules where created but it was within the rules of the game and players who did it was probably frownded upon but not many called them cheaters and no legal action was taken against any player doing this prior to the rules where changed and spitballs where forbidden.

Did they cheat back then? No they exploited a hole in the rules. That hole was later plugged because it had a big impact on the game.

In this case Blizzard has the right to punish players for using a weakness in the system to farm wins, if they choose to do this or not is up to them and i se nothing that makes this cheating until such a time they do.

They are not playing the game to win, they are playing the game to get achievements and taking the shortest route they can. They play for different reasons than you, with different goals, this does not autimaticly make it cheating.

Dont feels like i am getting anywhere here, my personal opinion is let them waste thier time there if they want to. But if Blizzard choose to take action and forbid it i dont care much about that either.
"If you write about a sewing needle there is always some one-eyed bastard that gets offended" - Fritiof The Pirate Nilsson
MiraMax
Profile Joined July 2009
Germany532 Posts
October 29 2010 11:37 GMT
#122
On October 29 2010 18:23 DND_Enkil wrote:

And i ask AGAIN, what rule do the break? You say this is a cheat beacause they dont play the way you think the game should be played. If Blizzard goes out and says wintrading for achivements is forbidden then yes it is cheating.



They are trading wins. If you play in a poker round and two guys secretly team up devising a code to help each other out and trade chips, then what rule are they breaking exactly? Or if someone tries to see your cards? Is he breaking a rule? What if you are just holding the cards a bit awkwardly and he simply takes advantage of this? He is just taking the shortest route to win, isn't he?

There are rules to games which don't need to be written down. You cannot expect that a set of rules covers any possibility and sure there are cases when it might be unclear if something crosses the line to cheating (your spitball example might be a good one). But intentionally losing to give yourself or others an advantage constitutes "cheating" under any circumstance I can think of. I think you would even agree in many other circumstances, but simply here not. Why do you make a special excuse here? Because noone is negatively affected? That would be the only argument I oculd think of, but it's a bad one if you want to decide on whether it's cheating or not. You cheat for getting an advantage, and they certainly get one. It's a good argument when deciding on whether something should be done about this type of cheating and I think there shouldn't. But a cheat is a cheat!
Klumaster
Profile Joined May 2010
United Kingdom36 Posts
October 29 2010 15:23 GMT
#123
What if you hold a poker event, and a few of the people who show up go off to a table in the corner and start playing some stupid game where they trade chips all the time and see each others' cards? Is that a cheat or is it just some guys wasting their time?
The thief, Black Leaf, did not find the poison trap, and I declare her dead.
Karkadinn
Profile Joined August 2010
United States132 Posts
October 29 2010 18:20 GMT
#124
If you've paid any attention to the pvp scene in WoW, you'd know that Blizzard does not intentionally tolerate win-trading. If they're not slapping down some magical cure to 'fix it,' it's because it's one of those problems that's very difficult to fix without revamping the whole system. The bandaid, for the moment, is punishing excessive win-traders on a case by case basis. If this isn't done, then the issue, like hacks, often balloons out of control and ruins the entire play environment simply due to how prolific it is. You'll probably never stop it, not till someone comes up with an innovative ranking system better than anything we've seen before, but that doesn't mean you should turn a blind eye to it.

There will always be a few bad apples who attempt to game the system. That doesn't mean achievements aren't a good feature. It just means that more thought needs to be put into how achievements are designed, so that they discourage quick grinding or farming tactics, like skipping actually playing the game to rack up artificial win statistics. I've never been a big fan of 'get X wins' style achievements for this very reason. For example, achievements could be tweaked to only count victories that took at least five minutes to achieve. There would still be win traders, but the time investment would be so much more that far fewer people would be interested in doing it.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-10-29 18:47:08
October 29 2010 18:43 GMT
#125
All it would take to fix this is making it so that if you are 0 or negative bronze league you can que up against anyone who is... say <= 500pts bronze (or w.e threshold is reasonable). This would ensure they can't match up against eachother every game, and would force them to at least worker rush or 6pool every game. (Which is a legit way to win regardless of how many games the person is intentionally losing to be in copper). If you are like 15pts in bronze its not like there is a huge skill gap between you and those with 500pts in bronze. Everyone who plays at that level is so bad that usually its a rock-paper-scissors game anyways, it really doesn't do any harm bunching everyone at the bottom into a 500 (or w.e size) block where they are treated as equal MMR.
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