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Patch 1.1.2 Notes - Page 71

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 69 70 71 72 73 93 Next
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 15 2010 04:52 GMT
#1401
On October 15 2010 13:47 Reborn58 wrote:
I feel like the stargate is completely useless early to mid-game now, and late-game void rays are basically worthless, overpriced. What is their use? They don't do well against buildings anymore, they don't kill things quickly, what the hell is their use now? For the cost they are not efficient as a part of an army - I would rather have a colossus or 2 zealots and a stalker.

Phoenix are awesome. Really really awesome.

And I wanna point out that handful of marines totally shut down Carriers.

Watch HuK carrier rush BratOK then say that. Marines can stop them, but you need a lot more than a handful.
soliddew
Profile Joined April 2010
United States28 Posts
October 15 2010 04:55 GMT
#1402
On October 15 2010 13:06 tdt wrote:
Show nested quote +
On October 15 2010 12:52 TedJustice wrote:
On October 15 2010 12:48 tdt wrote:
Blizzard fail. Totally finished butchering Toss and I'll bet anyone $10 they'll never win a major tournament.

There are 4 units of Toss which won't be built due to basically worthless function. VR, DT, Carriers and MS. And HT crippled against Corrupter and Thor.

2 units Terran won't build. Reaper made worthless by time, and hellion made worthless by roach range, can't kite at all.




DTs are great when the opponent doesn't have detection, (which happens more than you would think.)

Carriers and motherships are great when you actually manage to get them. I wouldn't call that worthless function.

They just all take so long to build. : <

That's the problem, time. Same thing that makes reapers worthless. How many high lvl games you seen a guy with carriers or MS? 1/20? Game is usually over by then and if it's not they are easily fell by vikings, corruptors, and other units in small numbers. MS is most ridiculous since everything targets her since they can't see anything else to target.

Either way IMO it's a fail when several units of a race are not used.

yeah, BW was a fail. i can think of several units in BW that were pretty useless...
Gruntt
Profile Joined August 2010
United States175 Posts
October 15 2010 04:57 GMT
#1403
dumbest crap ever... supply depot finishing before rax is the most variety-killing crap i've ever seen in the game of starcraft.
LittleBallOfHate
Profile Joined September 2009
29 Posts
October 15 2010 04:58 GMT
#1404
71 pages of RAGE
HATE
SKtheAnathema
Profile Joined September 2010
United States885 Posts
October 15 2010 05:00 GMT
#1405
can't wait until GSL!
silencesc
Profile Joined July 2010
United States464 Posts
October 15 2010 05:03 GMT
#1406
EPIPHANY:

No more barracks first, no more proxy rax, no more silly terran cheese, all because you need a supply depot first :D
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
October 15 2010 05:03 GMT
#1407
lol theres no way a terran is gonna win MLG now
savior did nothing wrong
Quotidian
Profile Joined August 2010
Norway1937 Posts
October 15 2010 05:05 GMT
#1408
I had already started using thors against protoss before this change, and they were doing much better than expected. Now they should be awesome!
vlaric
Profile Blog Joined July 2007
United States412 Posts
October 15 2010 05:12 GMT
#1409
Very interesting changes. In the few games I've played, I've noticed that the roach range increase has made it a lot more viable in ZvT. Hellion/Marine attacks designed to take out the nat hatchery just as its about to finish have been very easy to negate now. Haven't played any ZvPs, though I think late game will most likely have a dramatic improvement for Z.

Overall, as a Z player, I like the patch. I believe the reaper changes were definitely warranted, though I question the necessity of the P nerfs.

To all the whiners: Use some of that 'creativity' that you kept telling Z to use to 'overcome the imbalances'.
Wannabe zerg player
Perscienter
Profile Joined June 2010
957 Posts
October 15 2010 05:13 GMT
#1410
I now try to understand the concept behind spells and abilities. Blizzard doesn't distinguish betweem them and calls everything an ability. There are energy-based abilities and non-energy-based abilities.

Currently the thor's cannon and the corruptor's corruption don't consume energy. The yamato cannon does. The phoenixes graviton beam also.

Casted spells are supposed to consume energy. The exceptions should be nuke, stim and toggling abilities like burrow, assault and fighter mode, phasing and transport mode, blink etc.

It is perfectly normal that even massable combat and support units like phoenixes, sentries and medivacs possess energy. That's why I really don't like this change. It creates inconsistencies. Feedback wasn't used regularly on corruptors anyway.

It also removes a counter from the game.
OoFuzer
Profile Joined July 2008
Chile436 Posts
October 15 2010 05:18 GMT
#1411
Guys just calm down. Reapers got nerfed. But terran has other units isn't it?

At this thread, you can realize how all terran users were reapers-dependent at early game. There is a mid-game playstyle if you didnt know.
Lylat
Profile Joined August 2009
France8575 Posts
October 15 2010 05:18 GMT
#1412
Wow pretty huge patch! I'm not familiar with the ZvZ mu will the roach buff change it?
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 15 2010 05:20 GMT
#1413
On October 15 2010 14:13 Perscienter wrote:
I now try to understand the concept behind spells and abilities. Blizzard doesn't distinguish betweem them and calls everything an ability. There are energy-based abilities and non-energy-based abilities.

Currently the thor's cannon and the corruptor's corruption don't consume energy. The yamato cannon does. The phoenixes graviton beam also.

Casted spells are supposed to consume energy. The exceptions should be nuke, stim and toggling abilities like burrow, assault and fighter mode, phasing and transport mode, blink etc.

It is perfectly normal that even massable combat and support units like phoenixes, sentries and medivacs possess energy. That's why I really don't like this change. It creates inconsistencies. Feedback wasn't used regularly on corruptors anyway.

It also removes a counter from the game.

This is starcraft, not warcraft 3.

They're all just abilities. There are no "spells". That's just a nickname people gave due to warcraft 3.
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2010-10-15 05:25:55
October 15 2010 05:21 GMT
#1414
Yes, I've stated the fact that there are only abilities. Only the liquipedia 2 makes the distinction.

The editor distinguishes between talents and spells. ^^
xplux24
Profile Joined October 2010
United States1 Post
October 15 2010 05:42 GMT
#1415
[image loading]
cheep cheep cheeep, haha.
Malinor
Profile Joined November 2008
Germany4727 Posts
October 15 2010 05:48 GMT
#1416
Wow, that was quick.

Really disagree with the depot for barracks requirement though, makes terran quiet boring for the first 2-3 minutes, you basically can not do anything else but 12 rax.

MLG will be really interesting now.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
Tirr
Profile Joined September 2010
Russian Federation122 Posts
October 15 2010 05:49 GMT
#1417
I don't know is stargate really needed now. Carrier is a big bulk of shit, VRs are nerfed to the ground. Oh yeah, maybe phoenix harass in PvZ. That's all.
yrag89
Profile Joined July 2008
Malaysia315 Posts
October 15 2010 05:50 GMT
#1418
DAVIT wont be happy with this patch
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
Sekundes
Profile Joined October 2010
Mexico3 Posts
October 15 2010 05:55 GMT
#1419
Been playing a while with the new patch now, and VR are soo lame now, it's no longer worth it to sneak one in from the backdoor. Its still pretty good in frontlines in pvp.
Zerg are OP. Period.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 15 2010 05:55 GMT
#1420
On October 15 2010 14:03 EleanorRIgby wrote:
lol theres no way a terran is gonna win MLG now


Oh totally this 1 patch definitely made Terran weaker... NOT!

But I do hope Idra still wins :D.

The only change I dislike of this patch is the supply depo before rax I do agree that is dumb but requiring it does not make terran weaker or anything.
When I think of something else, something will go here
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