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Patch 1.1.2 Notes - Page 70

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 68 69 70 71 72 93 Next
eNbee
Profile Joined July 2010
Belgium487 Posts
October 15 2010 04:00 GMT
#1381
Interesting, I guess the full impact of the patch will be seen during GSL2, MLG dc is probably too soon.
hmmmm
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 15 2010 04:00 GMT
#1382
On October 15 2010 12:17 Sats wrote:
Show nested quote +
On October 15 2010 11:42 Speight wrote:
On October 15 2010 11:22 minithor wrote:
And why ? to stop early proxy raxes ?

in starcraft we always have been able to do proxy raxes just like zerg has always been able to do 6 pools. Why would that not be ok anymore now and then only the terran side nerfed ?


I don't think you're seeing the entire picture. With Zerg's 6 pool the set of 3 lings do not originate from a proxy location but must travel from their base. In order for Protoss to do some form of proxy cheese they require a pylon to go down first, but it's ok if Terran can 6 proxy rax someone? This isn't BW and Blizzard need to take into account that you have access to MULEs soon after the early rax goes down, thereby somewhat negating the economy hit you took by building a stupidly fast rax.



This is a very good point, I didn't really think of it that way


Actually, I don't see how this matters all that much, if a Mule only counts for about 3 more SCV's per Mule (and that's with constant Mule on the mineral line). That's not quite an overpowering recovery from delaying your economy due to cheese. Also, queens, and thus inject larva, become available to zerg soon after the early spawning pool in a 6 pool, does this not even things out, respectively?
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 15 2010 04:02 GMT
#1383
It's ~4.5 SCVs actually. At that early stage, minerals are pretty damn crucial.

Early queen really doesn't help because you just have no minerals at all. You can't even really afford the queen, let alone all the drones.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
October 15 2010 04:04 GMT
#1384
On October 15 2010 13:00 HypertonicHydroponic wrote:
Show nested quote +
On October 15 2010 12:17 Sats wrote:
On October 15 2010 11:42 Speight wrote:
On October 15 2010 11:22 minithor wrote:
And why ? to stop early proxy raxes ?

in starcraft we always have been able to do proxy raxes just like zerg has always been able to do 6 pools. Why would that not be ok anymore now and then only the terran side nerfed ?


I don't think you're seeing the entire picture. With Zerg's 6 pool the set of 3 lings do not originate from a proxy location but must travel from their base. In order for Protoss to do some form of proxy cheese they require a pylon to go down first, but it's ok if Terran can 6 proxy rax someone? This isn't BW and Blizzard need to take into account that you have access to MULEs soon after the early rax goes down, thereby somewhat negating the economy hit you took by building a stupidly fast rax.



This is a very good point, I didn't really think of it that way


Actually, I don't see how this matters all that much, if a Mule only counts for about 3 more SCV's per Mule (and that's with constant Mule on the mineral line). That's not quite an overpowering recovery from delaying your economy due to cheese. Also, queens, and thus inject larva, become available to zerg soon after the early spawning pool in a 6 pool, does this not even things out, respectively?


Not really, because zerg economy grows geometrically - going down to zero means you lose a LOT of time and need to recover. If I lose 5 drones, then I might be 10 drones behind after a couple minutes. With Terran, scvs are produced linearly and mules ensure you'll always be able to afford those constant SCVs. So if I lose 5 SCVs, then after a couple minutes I'm only 5 SCVs behind - unless I hit saturation, in which case I'm less than 5 behind, or even caught up.
aka Siyko
vohne
Profile Joined September 2010
Philippines197 Posts
October 15 2010 04:04 GMT
#1385
No more feedback on thors!!! MASSIVE!
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
October 15 2010 04:04 GMT
#1386
lol depot req
Nada's body is South Korea's greatest weapon.
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2010-10-15 04:08:27
October 15 2010 04:06 GMT
#1387
On October 15 2010 12:52 TedJustice wrote:
Show nested quote +
On October 15 2010 12:48 tdt wrote:
Blizzard fail. Totally finished butchering Toss and I'll bet anyone $10 they'll never win a major tournament.

There are 4 units of Toss which won't be built due to basically worthless function. VR, DT, Carriers and MS. And HT crippled against Corrupter and Thor.

2 units Terran won't build. Reaper made worthless by time, and hellion made worthless by roach range, can't kite at all.




DTs are great when the opponent doesn't have detection, (which happens more than you would think.)

Carriers and motherships are great when you actually manage to get them. I wouldn't call that worthless function.

They just all take so long to build. : <

That's the problem, time. Same thing that makes reapers worthless. How many high lvl games you seen a guy with carriers or MS? 1/20? Game is usually over by then and if it's not they are easily fell by vikings, corruptors, and other units in small numbers. MS is most ridiculous since everything targets her since they can't see anything else to target.

Either way IMO it's a fail when several units of a race are not used.
MC for president
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 15 2010 04:11 GMT
#1388
On October 15 2010 13:06 tdt wrote:
Show nested quote +
On October 15 2010 12:52 TedJustice wrote:
On October 15 2010 12:48 tdt wrote:
Blizzard fail. Totally finished butchering Toss and I'll bet anyone $10 they'll never win a major tournament.

There are 4 units of Toss which won't be built due to basically worthless function. VR, DT, Carriers and MS. And HT crippled against Corrupter and Thor.

2 units Terran won't build. Reaper made worthless by time, and hellion made worthless by roach range, can't kite at all.




DTs are great when the opponent doesn't have detection, (which happens more than you would think.)

Carriers and motherships are great when you actually manage to get them. I wouldn't call that worthless function.

They just all take so long to build. : <

That's the problem, time. Same thing that makes reapers worthless. How many high lvl games you seen a guy with carriers or MS? 1/20? Game is usually over by then and if it's not they are easily fell by vikings, corruptors, and other units in small numbers. MS is most ridiculous since everything targets her since they can't see anything else to target.

Either way IMO it's a fail when several units of a race are not used.

I think now they're going to have to be used, personally. I can't see Protoss doing too well otherwise. DTs have a lot of potential, but that darned dark shrine tends to complicate things. But Carriers are going to have to start coming out when terran starts massing up thors, I think.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 15 2010 04:11 GMT
#1389
That's mostly a map fail. Small maps results in low-tech games. Obviously when most games are <15mins you're not gonna see carriers and motherships and whatnot.
IVN
Profile Joined October 2010
534 Posts
October 15 2010 04:16 GMT
#1390
On October 15 2010 13:11 Yaotzin wrote:
That's mostly a map fail. Small maps results in low-tech games. Obviously when most games are <15mins you're not gonna see carriers and motherships and whatnot.

I dont agree. Only the Robo tech is viable, and HTs in late game.

The problem with Carriers or DTs is that they are suboptimal tech choices. They are bad even in PvP.

If I can get a Colossus out in less time then the DT, why should I even consider the latter?
DTs, Carrier and MS take simply too long compared to the other tech of the Protoss and compared to the comparable tech of the Terrans. (Zergs are a diff. story, since they are the "oddest" of the 3 races)
Somi
Profile Joined August 2010
Pakistan123 Posts
October 15 2010 04:17 GMT
#1391
On October 15 2010 03:33 phil.ipp wrote:
i dont see how anyone but a zerg can win GSL2 seriously, no cheese for terran anymore means every game will be a macro game means zerg wins

a protoss win is not even thinkable


Hey, thats what they said about Zerg in GSL1, Why do I have a feeling you jinxed this and Toss is gonna win!? :DP
For the Swarm!
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 15 2010 04:21 GMT
#1392
On October 15 2010 13:16 IVN wrote:
Show nested quote +
On October 15 2010 13:11 Yaotzin wrote:
That's mostly a map fail. Small maps results in low-tech games. Obviously when most games are <15mins you're not gonna see carriers and motherships and whatnot.

I dont agree. Only the Robo tech is viable, and HTs in late game.

The problem with Carriers or DTs is that they are suboptimal tech choices. They are bad even in PvP.

If I can get a Colossus out in less time then the DT, why should I even consider the latter?
DTs, Carrier and MS take simply too long compared to the other tech of the Protoss and compared to the comparable tech of the Terrans. (Zergs are a diff. story, since they are the "oddest" of the 3 races)

People are going to have to come up with timings that work.

I'm optimistic enough about it to think it'll be fine, it'll just take some new strategies.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 15 2010 04:21 GMT
#1393
On October 15 2010 13:16 IVN wrote:
Show nested quote +
On October 15 2010 13:11 Yaotzin wrote:
That's mostly a map fail. Small maps results in low-tech games. Obviously when most games are <15mins you're not gonna see carriers and motherships and whatnot.

I dont agree. Only the Robo tech is viable, and HTs in late game.

The problem with Carriers or DTs is that they are suboptimal tech choices. They are bad even in PvP.

If I can get a Colossus out in less time then the DT, why should I even consider the latter?
DTs, Carrier and MS take simply too long compared to the other tech of the Protoss and compared to the comparable tech of the Terrans. (Zergs are a diff. story, since they are the "oddest" of the 3 races)

Don't agree at all. DTs are a pretty good support and harass unit later on, forcing tons of scans (sucks for them if they spammed PFs). Carriers are an excellent support unit, incredibly difficult to kill carrier+HT, since countering carriers requires simply lots of units, which of course HTs thrive on.

MS is of course an unusual case. If you have the fleet beacon anyway, it's often a useful unit imo. Vortex can seriously mess up an army, as can cloak or a recall into their main. Very situational but has its uses.
tdt
Profile Joined October 2010
United States3179 Posts
October 15 2010 04:31 GMT
#1394
On October 15 2010 13:11 Yaotzin wrote:
That's mostly a map fail. Small maps results in low-tech games. Obviously when most games are <15mins you're not gonna see carriers and motherships and whatnot.



I watch a lot of games. More than I play even. Seen all day9's HD Psy and Huskys videos are rarely seen carriers or MS. See ultras and battleships much more because they have more usefulness. I play Zerg and get Ulttra all the time and try to every time. Maps are a problem tho with too many chokes and too easy to wall off IMO.
MC for president
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
October 15 2010 04:32 GMT
#1395
I don't see any potential of thors in TvP, HT+speedlots will still own them. SCV repair is not an option since storm kills workers very fast. Terran will lose the power of MMM while building Thors which is not acceptable cause terrans already struggling to keep up with toss's army count.
Its grack
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2010-10-15 04:40:02
October 15 2010 04:39 GMT
#1396
On October 15 2010 13:31 tdt wrote:
Show nested quote +
On October 15 2010 13:11 Yaotzin wrote:
That's mostly a map fail. Small maps results in low-tech games. Obviously when most games are <15mins you're not gonna see carriers and motherships and whatnot.



I watch a lot of games. More than I play even. Seen all day9's HD Psy and Huskys videos are rarely seen carriers or MS. See ultras and battleships much more because they have more usefulness. I play Zerg and get Ulttra all the time and try to every time. Maps are a problem tho with too many chokes and too easy to wall off IMO.


I always regard Ultras same level as Colossi and Thors.

MS, Carriers, Broodlords and BCs are a bit higher. But all of them suck against Corruptors and Vikings ( not vs Voidrays anymore). Very easy to get counters to them. And I wanna point out that handful of marines totally shut down Carriers.

I still believe that marines are too good for their cost, they counter too much stuff.
Try to test 20 stimmed marines vs 10 speedlots. Marines win without micro. And speedlots are melee and do not shoot air, LoL.
Its grack
citi.zen
Profile Joined April 2009
2509 Posts
October 15 2010 04:40 GMT
#1397
I didn't think a +1 range upgarde would make that big of a difference, but roaches are now hugely strong vs P. Add infestors to the mix and you have a pretty hard to play matchup. The zealot build time increase was fine, but this seems like overkill.
Aut viam inveniam, aut faciam.
Santi
Profile Blog Joined June 2010
Colombia466 Posts
October 15 2010 04:47 GMT
#1398
Goodbye to 3 reapers fast expand
Reborn58
Profile Joined August 2010
United States238 Posts
October 15 2010 04:47 GMT
#1399
I feel like the stargate is completely useless early to mid-game now, and late-game void rays are basically worthless, overpriced. What is their use? They don't do well against buildings anymore, they don't kill things quickly, what the hell is their use now? For the cost they are not efficient as a part of an army - I would rather have a colossus or 2 zealots and a stalker.
That's what she said
Boundless
Profile Joined July 2010
Canada588 Posts
October 15 2010 04:51 GMT
#1400
The 250mm cannon upgrade is definitely going to see some use in pro matches, I can guarantee it. Since they increased the HP of many Zerg buildings, it's definitely going to be worth using against the stronger ones.

Trust me, having 5 Thors 250mm a Hive feels goooooooooooood... =D
"Sin shall not be your master, because you are not under law, but under grace." - Romans 6:14
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