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Patch 1.1.2 Notes - Page 68

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 66 67 68 69 70 93 Next
Slyda
Profile Joined September 2010
9 Posts
October 15 2010 02:38 GMT
#1341
Nooo corruptors have no more energy!! There goes high temps for protecting collosus
ToEiGht
Profile Joined October 2010
38 Posts
October 15 2010 02:39 GMT
#1342
On October 15 2010 11:08 Antisocialmunky wrote:
The reaper really needs to be redesigned but I don't really know how. Terran already has a mid-game harass unit called the Hellion. It is also really good vs light. They have a 120 HP super unit called marauders that rape buildings and doesn't die to everything.

Unless they do something drastic like giving them the D8 packs back they really have no purpose. And even then that puts the hellion in a weird position...

agreed, reapers are gonna be so bad now we are going to have to start a petition against this change!
i got a ABS M1 mech keyboard for sale! PM me![US buyers only]
RedHelix
Profile Joined August 2010
250 Posts
October 15 2010 02:39 GMT
#1343
love the roach range, roaches feel so awesome now that more than just the front line of roaches can attack <3

also, huge deal here, has anyone noticed some stability issues with the game? i played a game against the AI and the game was REALLY choppy, i've also noticed the same on some live streams on right now
xDaunt
Profile Joined March 2010
United States17988 Posts
October 15 2010 02:42 GMT
#1344
On October 15 2010 11:39 RedHelix wrote:
love the roach range, roaches feel so awesome now that more than just the front line of roaches can attack <3

also, huge deal here, has anyone noticed some stability issues with the game? i played a game against the AI and the game was REALLY choppy, i've also noticed the same on some live streams on right now


Roaches are retardedly strong now, especially against toss.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 15 2010 02:42 GMT
#1345
Yeah had a bit of choppiness, only at the beginning tho.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 15 2010 02:42 GMT
#1346
On October 15 2010 11:42 xDaunt wrote:
Show nested quote +
On October 15 2010 11:39 RedHelix wrote:
love the roach range, roaches feel so awesome now that more than just the front line of roaches can attack <3

also, huge deal here, has anyone noticed some stability issues with the game? i played a game against the AI and the game was REALLY choppy, i've also noticed the same on some live streams on right now


Roaches are retardedly strong now, especially against toss.

Forcefield > roaches. That's unchanged.

Does make good forcefield usage more important though.
Speight
Profile Joined August 2010
Australia152 Posts
Last Edited: 2010-10-15 02:45:34
October 15 2010 02:42 GMT
#1347
On October 15 2010 11:22 minithor wrote:
And why ? to stop early proxy raxes ?

in starcraft we always have been able to do proxy raxes just like zerg has always been able to do 6 pools. Why would that not be ok anymore now and then only the terran side nerfed ?


I don't think you're seeing the entire picture. With Zerg's 6 pool the set of 3 lings do not originate from a proxy location but must travel from their base. In order for Protoss to do some form of proxy cheese they require a pylon to go down first, but it's ok if Terran can 6 proxy rax someone? This isn't BW and Blizzard need to take into account that you have access to MULEs soon after the early rax goes down, thereby somewhat negating the economy hit you took by building a stupidly fast rax.

It isn't like 6 pool is some unbeatable strategy, with good scv micro you will beat the lings. How do you think other Zs or Ps hold off the 6 pool?

Or if you really need to hide behind a wall you could just finish it with another depot before the lings arrive.
divertiti
Profile Joined August 2010
Canada106 Posts
October 15 2010 02:46 GMT
#1348
On October 15 2010 11:26 Anzat wrote:
They still haven't nerfed terran nearly enough. Thors, PFs, and repair all need to be hit with the bat.


Sure! When they take out transfusion, health regen, shield regen, then they can take out repair.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 15 2010 02:46 GMT
#1349
On October 15 2010 11:42 Yaotzin wrote:
Show nested quote +
On October 15 2010 11:42 xDaunt wrote:
On October 15 2010 11:39 RedHelix wrote:
love the roach range, roaches feel so awesome now that more than just the front line of roaches can attack <3

also, huge deal here, has anyone noticed some stability issues with the game? i played a game against the AI and the game was REALLY choppy, i've also noticed the same on some live streams on right now


Roaches are retardedly strong now, especially against toss.

Forcefield > roaches. That's unchanged.

Does make good forcefield usage more important though.


Yeah, but the difference is that you must have forcefield now in the early game if you're toss. Stalker/zealot really doesn't even come close to cutting it now. This is a huge change change in the early game PvZ dynamic. I didn't think it would be a big deal, but after having played a few games, it really is.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 15 2010 02:49 GMT
#1350
On October 15 2010 11:46 xDaunt wrote:
Show nested quote +
On October 15 2010 11:42 Yaotzin wrote:
On October 15 2010 11:42 xDaunt wrote:
On October 15 2010 11:39 RedHelix wrote:
love the roach range, roaches feel so awesome now that more than just the front line of roaches can attack <3

also, huge deal here, has anyone noticed some stability issues with the game? i played a game against the AI and the game was REALLY choppy, i've also noticed the same on some live streams on right now


Roaches are retardedly strong now, especially against toss.

Forcefield > roaches. That's unchanged.

Does make good forcefield usage more important though.


Yeah, but the difference is that you must have forcefield now in the early game if you're toss. Stalker/zealot really doesn't even come close to cutting it now. This is a huge change change in the early game PvZ dynamic. I didn't think it would be a big deal, but after having played a few games, it really is.

I honestly thought everyone got sentries.

Anyway can't complain, even I as a P player find it depressing how thoroughly a big stalker/colossus ball demolished Zerg.
ToEiGht
Profile Joined October 2010
38 Posts
October 15 2010 02:52 GMT
#1351
On October 15 2010 11:04 Icemind wrote:
I think the reaper nerf was not really necessary considering roaches have 4 range now this makes it a lot more difficult to use them for counterattacks when beeing proxied/rushed.
I like the thor change a lot, with this change they might actually not only see some play in TvP but there could even be good reason to research the 250mm sometimes which is kinda astonishing.
Depot before racks requirement is stupid but i think that has been discussed enough.

Although i like the void ray damage change i dont like the speed change at all. Speedrays were already a huge investment thanks to the horrendous cost of the fleet beacon and therefore there should be some quite significant gain as well.

Iam not shure if the roach range buff might not be overdoing it, i mean from 3 to 4 range is huge, thats like colossi suddenly shooting with siege tank range. This allows much better concaves and even makes roach burrow play more viable since it is easier to get into a position where all roaches can shoot even when they have been massed.
Well i would be suprised if zerg are not gonna be doing a lot better now, not that i think they were doing that bad since last patch in the first place (i feel that the tank nerf did quite a lot and a lot of zergs are only slowly realising it, even idra admitted it had bigger effects than he expected). At least not in the ZvT matchup although i admit that PvZ seemed kinda difficult at times. Although i do think a lot of zerg dont abuse the roach regen enough against psi storms, even right under a storm you can negate half its damage after all. (And if you get out it only takes 4 sec to get back to full life)

We will see how it works out

with the roach having a 4 range, reapers only got 0.5 range advantage now and since the speed wont come in play any time soon... im a zerg player and feeling bad for the reapers.
i got a ABS M1 mech keyboard for sale! PM me![US buyers only]
MavercK
Profile Joined March 2010
Australia2181 Posts
October 15 2010 02:54 GMT
#1352
On October 15 2010 11:42 Speight wrote:
Show nested quote +
On October 15 2010 11:22 minithor wrote:
And why ? to stop early proxy raxes ?

in starcraft we always have been able to do proxy raxes just like zerg has always been able to do 6 pools. Why would that not be ok anymore now and then only the terran side nerfed ?


I don't think you're seeing the entire picture. With Zerg's 6 pool the set of 3 lings do not originate from a proxy location but must travel from their base. In order for Protoss to do some form of proxy cheese they require a pylon to go down first, but it's ok if Terran can 6 proxy rax someone? This isn't BW and Blizzard need to take into account that you have access to MULEs soon after the early rax goes down, thereby somewhat negating the economy hit you took by building a stupidly fast rax.

It isn't like 6 pool is some unbeatable strategy, with good scv micro you will beat the lings. How do you think other Zs or Ps hold off the 6 pool?

Or if you really need to hide behind a wall you could just finish it with another depot before the lings arrive.


and the differences between the races become more and more negligible
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 15 2010 02:55 GMT
#1353
Reapers are just a scout/maybe kill some workers unit now.

They should remove it and put in the diamondback, that unit was cool.
NoobieOne
Profile Joined August 2010
United States1183 Posts
Last Edited: 2010-10-15 02:58:17
October 15 2010 02:56 GMT
#1354
I don't see why void rays were double nerfed. The only use of them was massing in team games or an interesting timing push with stalker support vs terran (i learned about it here and won all 5 games that I used it where the push itself took 3 alone) where you would be able to possibly beat them if they didn't mass marine (like have 2-3 constantly producing) or go 1-1-1 into viking. If i have good early scouting of a marauder heavy terran (2nd barracks + gas) or tank (factory with tech lab) this was the build i use as protoss. However that is the only use in 1v1 games. I think 2v2 + could have been fixed with just the speed nerf. I agree the damage is needed to make them even an option to compete with corrupter broodlord.

Can any protoss or zerg player tell me how to hold off zerg heavy air (and don't say phoenixes since they do next to no damage vs corrupter)
ToEiGht
Profile Joined October 2010
38 Posts
October 15 2010 02:56 GMT
#1355
On October 15 2010 11:42 Speight wrote:
Show nested quote +
On October 15 2010 11:22 minithor wrote:
And why ? to stop early proxy raxes ?

in starcraft we always have been able to do proxy raxes just like zerg has always been able to do 6 pools. Why would that not be ok anymore now and then only the terran side nerfed ?


I don't think you're seeing the entire picture. With Zerg's 6 pool the set of 3 lings do not originate from a proxy location but must travel from their base. In order for Protoss to do some form of proxy cheese they require a pylon to go down first, but it's ok if Terran can 6 proxy rax someone? This isn't BW and Blizzard need to take into account that you have access to MULEs soon after the early rax goes down, thereby somewhat negating the economy hit you took by building a stupidly fast rax.

It isn't like 6 pool is some unbeatable strategy, with good scv micro you will beat the lings. How do you think other Zs or Ps hold off the 6 pool?

Or if you really need to hide behind a wall you could just finish it with another depot before the lings arrive.

that's why we have three races, keep in mind this ain't command and conquer, three unique and yet balanced races is what made sc such a great game, take that away and we got nothing left.
i got a ABS M1 mech keyboard for sale! PM me![US buyers only]
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2010-10-15 02:59:51
October 15 2010 02:58 GMT
#1356
Happy to see the void ray nerf, it was long overdue. that said, terran drops took an absolute beating in this patch. ><

That said, i see this evening out matches alot. The only concern I have, is drops against protoss are the only way to match their late game army. (because its really impossible to fight it head on when its 200/200). I guess we will see! seems fairly reasonable to me tho


edit. remove the reaper and give us the predator! i loved that unit.
"losers always whine about their best, Winners go home and fuck the prom queen"
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
October 15 2010 02:58 GMT
#1357
People are overreacting on the void ray nerf. Its the same good old void ray.
No Quote
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 15 2010 03:00 GMT
#1358
On October 15 2010 11:52 ToEiGht wrote:
Show nested quote +
On October 15 2010 11:04 Icemind wrote:
I think the reaper nerf was not really necessary considering roaches have 4 range now this makes it a lot more difficult to use them for counterattacks when beeing proxied/rushed.
I like the thor change a lot, with this change they might actually not only see some play in TvP but there could even be good reason to research the 250mm sometimes which is kinda astonishing.
Depot before racks requirement is stupid but i think that has been discussed enough.

Although i like the void ray damage change i dont like the speed change at all. Speedrays were already a huge investment thanks to the horrendous cost of the fleet beacon and therefore there should be some quite significant gain as well.

Iam not shure if the roach range buff might not be overdoing it, i mean from 3 to 4 range is huge, thats like colossi suddenly shooting with siege tank range. This allows much better concaves and even makes roach burrow play more viable since it is easier to get into a position where all roaches can shoot even when they have been massed.
Well i would be suprised if zerg are not gonna be doing a lot better now, not that i think they were doing that bad since last patch in the first place (i feel that the tank nerf did quite a lot and a lot of zergs are only slowly realising it, even idra admitted it had bigger effects than he expected). At least not in the ZvT matchup although i admit that PvZ seemed kinda difficult at times. Although i do think a lot of zerg dont abuse the roach regen enough against psi storms, even right under a storm you can negate half its damage after all. (And if you get out it only takes 4 sec to get back to full life)

We will see how it works out

with the roach having a 4 range, reapers only got 0.5 range advantage now and since the speed wont come in play any time soon... im a zerg player and feeling bad for the reapers.


Reapers never should have been in the game in the first place. They are a one time, one trick pony, reminiscent of poorly designed units from other poorly designed RTS games.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 15 2010 03:00 GMT
#1359
The reaper nerf was completely needed in 2v2 - they basically rendered Protoss a useless race. Since most Terrans are playing mech these days nerfing reapers doesn't affect TvZ that much while dramatically increasing the effectiveness of Protoss in 2v2. I'm satisfied.
Administrator~ Spirit will set you free ~
ToEiGht
Profile Joined October 2010
38 Posts
October 15 2010 03:02 GMT
#1360
On October 15 2010 11:58 Darpa wrote:
Happy to see the void ray nerf, it was long overdue. that said, terran drops took an absolute beating in this patch. ><

That said, i see this evening out matches alot. The only concern I have, is drops against protoss are the only way to match their late game army. (because its really impossible to fight it head on when its 200/200). I guess we will see! seems fairly reasonable to me tho


edit. remove the reaper and give us the predator! i loved that unit.

fuckya! the predator is so much cooler,
[image loading]
i got a ABS M1 mech keyboard for sale! PM me![US buyers only]
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