Patch 1.1.2 Notes - Page 67
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Toosneaky
United States114 Posts
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Fisher
United States119 Posts
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chuky500
France473 Posts
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TheDominator
New Zealand336 Posts
On October 15 2010 11:04 Fisher wrote: I'm switching to zerg man....crazy patch Not much has increased for zerg... just health of buildings, and roaches are the main changes. | ||
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Antisocialmunky
United States5912 Posts
Unless they do something drastic like giving them the D8 packs back they really have no purpose. And even then that puts the hellion in a weird position... | ||
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bboy
Australia30 Posts
The supply before barracks - although it doesnt affect me it. The nitro pack upgrade requires a factory. again not making sense. It wouldve been better to put the nitro pack upgrade in the engeering bay altogether with all the other bio and building upgrades. this forces the player to either slow/delay his mech tech down to get that engeering bay and the nitro upgrade instead. If i had a factory up i would be getting tanks or mech instead of getting the nitro upgrade but thats just me. Other changes seen good esp the building hp increases for P and Z, the energy removal and void ray dmg revamp. But it seems these changes are slightly more for team game balance imo where base rushing, mass reaper harass and mass void rays are quite prevalent. | ||
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johanngrunt
Hong Kong1555 Posts
On October 15 2010 11:06 chuky500 wrote: I tried the patch against the AI and I noticed an unofficial change : the 2nd Nexus now adds 10 food instead of just 1. All Nexuses (Nexi?) add 10 food. It's been that way since brood war. The only thing I'm confused about is whether Protoss was winning too much, it seems that they've gotten the most direct nerfs. (Void Rays, Zealots, High Templars) | ||
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minithor
Netherlands32 Posts
Make spawning pool require an overlord then. | ||
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Arco
United States2090 Posts
Honestly they should give Reaper the D8 charge (actual mines) back | ||
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TMStarcraft
Australia686 Posts
Just finished watching that game. I wonder if the contaminate builds in ZvZ will be more effective now. | ||
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bboy
Australia30 Posts
On October 15 2010 11:16 minithor wrote: rax after supply ?! Make spawning pool require an overlord then. haha but the zerg start with an overlord to begin with.. | ||
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figq
12519 Posts
On October 15 2010 11:06 chuky500 wrote: After every patch people (me included) find unlisted changes, of the sort: "protoss now have 6 probes in the beginning". I tried the patch against the AI and I noticed an unofficial change : the 2nd Nexus now adds 10 food instead of just 1. It's always been like this. CC = 11, Nexus = 10, Hatchery = 2 food. Cheers! | ||
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minithor
Netherlands32 Posts
On October 15 2010 11:17 bboy wrote: haha but the zerg start with an overlord to begin with.. ye well an extra one, or make it need a lair for fucks sake. Just last week, i tested and found out that 10 rax 10 depot doesnt put you behind against 10 depot 12 rax for the first 4 minutes of the game. So i just decided to never lose to another 6pool. Unfortunately, we now kind of lost our choise of loosing to a 6 pool or not. | ||
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minithor
Netherlands32 Posts
in starcraft we always have been able to do proxy raxes just like zerg has always been able to do 6 pools. Why would that not be ok anymore now and then only the terran side nerfed ? | ||
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_Darwin_
United States2374 Posts
On October 15 2010 11:20 minithor wrote: ye well an extra one, or make it need a lair for fucks sake. Just last week, i tested and found out that 10 rax 10 depot doesnt put you behind against 10 depot 12 rax for the first 4 minutes of the game. So i just decided to never lose to another 6pool. Unfortunately, we now kind of lost our choise of loosing to a 6 pool or not. I don't see how any terran could lose to a 6 pool... when you scout it, just start the second depot and finish the wall... | ||
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Anzat
United States90 Posts
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atenthirtyone
United States88 Posts
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Yaotzin
South Africa4280 Posts
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Varth
United States426 Posts
That being said, its obvious the vr change wasnt about 1v1, but the rampant VR use in teamgames, but god damn did this affect 1s a ton... | ||
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Sats
Australia21 Posts
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It's always been like this. CC = 11, Nexus = 10, Hatchery = 2 food. Cheers!