• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:19
CEST 14:19
KST 21:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)6Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2933 users

Patch 1.1.2 Notes - Page 65

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 63 64 65 66 67 93 Next
opl3sa
Profile Joined July 2010
United States27 Posts
October 15 2010 01:05 GMT
#1281
On October 15 2010 09:45 Raiden X wrote:
Reapers are still good early game without the speed, right up until they start pumping out alot of roaches. During this time you can expand. Then you get the factory you upgrade speed making it the fastest unit off creep and use them to harass and back stab.

Personally i feel that the build time should be reduced in light of all the recent nerfs. If not then at least give them more HP


Not true, reapers used to check zerg's fast expansions, and then zerg used to get speed lings to counter the reapers, and reapers used to get speed upgrade to keep it competitive.

Now, mass reapers to check zerg's expansion won't be an option, because would speed reapers, speed lings would surround in a half second. As it is, speed lings still beat speed reapers and would surround them if they weren't careful, now it's a no-contest and a no-option. Between not being able to 9 rax and not being able to build speed reapers, zerg are more free to FE at the beginning of a game, knowing that even speed lings are no longer a neccessity.

Did you see the fruitdealer vs hatetorture games? It's already hard enough for terran to check zerg's fast expansion, with this patch it's going to get even worse.

I myself have no problem checking other diamond player zergs from fast expanding via marines and hellions, but i respected Morrow and other players that could keep them in check with reapers alone. It required a lot of micro, and macro (because you need to take the excess resources and fast expand yourself, to keep up with the zerg's FE), and it was a good early aggression tactic that had a good alternative in case it didn't work. My marine/hellion denial has a larger success rate of denying the expansion, but it's all in. Because if I don't get the expansion down and vikings up by the time he hits mutas, it's over. Whereas reaper/expand you can give up on the aggression and bunker down with your expansion and have a chance. Now when a zerg fast expands, you either have to fast expand with them, or all in with marines and hellions to prevent it. The middle option has been removed.

Ryan
To err is human. To blame it on someone else is genius.
lu_natik
Profile Joined October 2010
Australia89 Posts
October 15 2010 01:06 GMT
#1282
Voids were ridiculous in team games, since that's what people kept getting. However, protoss air is pretty weak except for the carrier (but who ever gets them out in 1v1's). The void nerf will help team games but I've never been a fan of balancing team games and 1v1's (like how blizz tries to balance PvE and PvP in WoW).

Roach range is awesome. The change is so noticeable. Hellion kiting is way harder.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
October 15 2010 01:08 GMT
#1283
Twas the night before DC and they decided to patch..(insert rest of poem later)
Crichton
Profile Joined September 2010
Japan196 Posts
October 15 2010 01:13 GMT
#1284
On October 15 2010 09:57 wrgrbl wrote:
+ Show Spoiler +
On October 15 2010 09:51 Crichton wrote:
Show nested quote +
Add a couple things like a separate rally point for overlords so the units I need to click aren't buried underneath them all


Not for nothing, but here's a good method for getting around that problem:

1. Hit hotkey for hatcheries
2. Hit hotkey for larva
3. Hit hotkey to make overlord
4. Click spawn point

Now the overlord will go exactly where you want, rather than getting bunched up with the rest of your units.

What if you need to make overlords at the same time you're making other units?

1. Hit hotkey for hatcheries
2. Hit hotkey for all the crazy amazing Zerg attacking units/drones you want to make
3. Hit hotkey for hatcheries
4. Hit hotkey for overlords
5. Click to set spawn point

If this seems like an epic amount of micro, remember that Terran and Protoss have to decide where to place each and every one of their supply units. If you're in a hurry, you can always let them get bunched up—T/P don't have this luxury.

As for a separate spawning point for overlords: do you really want a farm of all your overlords so they can get picked off? As you get better at the game, you'll learn that you want to manually place each and every overlord for the best strategic value. Setting spawn points for the larva is the perfect start for that.
Thanks for that. Practicing it now. It never even occurred to me that setting the rally point after making units only applied to the units since I now have only larva selected instead of the hatches.


No problem! I hope more Zerg start doing this. In team games, my ally always ends up with a bunch of Ovies rallying to the battle—he gets supply blocked, and we lose. ^^
Protoss is the easy race, but I'm sticking with it.
SC2Jack
Profile Joined October 2010
Afghanistan10 Posts
October 15 2010 01:14 GMT
#1285
Patch has been out for like 5 hours and already the terran crytrain is on the loose.

"Oh noes I can't a-move and win anymore ! My world falls apart !"

;-)

User was banned for this post.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 15 2010 01:16 GMT
#1286
On October 15 2010 10:05 opl3sa wrote:
Show nested quote +
On October 15 2010 09:45 Raiden X wrote:
Reapers are still good early game without the speed, right up until they start pumping out alot of roaches. During this time you can expand. Then you get the factory you upgrade speed making it the fastest unit off creep and use them to harass and back stab.

Personally i feel that the build time should be reduced in light of all the recent nerfs. If not then at least give them more HP


Not true, reapers used to check zerg's fast expansions, and then zerg used to get speed lings to counter the reapers, and reapers used to get speed upgrade to keep it competitive.

Now, mass reapers to check zerg's expansion won't be an option, because would speed reapers, speed lings would surround in a half second. As it is, speed lings still beat speed reapers and would surround them if they weren't careful, now it's a no-contest and a no-option. Between not being able to 9 rax and not being able to build speed reapers, zerg are more free to FE at the beginning of a game, knowing that even speed lings are no longer a neccessity.

Did you see the fruitdealer vs hatetorture games? It's already hard enough for terran to check zerg's fast expansion, with this patch it's going to get even worse.

I myself have no problem checking other diamond player zergs from fast expanding via marines and hellions, but i respected Morrow and other players that could keep them in check with reapers alone. It required a lot of micro, and macro (because you need to take the excess resources and fast expand yourself, to keep up with the zerg's FE), and it was a good early aggression tactic that had a good alternative in case it didn't work. My marine/hellion denial has a larger success rate of denying the expansion, but it's all in. Because if I don't get the expansion down and vikings up by the time he hits mutas, it's over. Whereas reaper/expand you can give up on the aggression and bunker down with your expansion and have a chance. Now when a zerg fast expands, you either have to fast expand with them, or all in with marines and hellions to prevent it. The middle option has been removed.

Ryan


if ur expanding after zergling speed finishes, thats not a fast expo nemore. reapers can still prevent the hatch before pool kind of stuff
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 15 2010 01:16 GMT
#1287
On October 15 2010 10:06 lu_natik wrote:
Voids were ridiculous in team games, since that's what people kept getting. However, protoss air is pretty weak except for the carrier (but who ever gets them out in 1v1's). The void nerf will help team games but I've never been a fan of balancing team games and 1v1's (like how blizz tries to balance PvE and PvP in WoW).

Roach range is awesome. The change is so noticeable. Hellion kiting is way harder.

HuK does!
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Speight
Profile Joined August 2010
Australia152 Posts
Last Edited: 2010-10-15 01:18:47
October 15 2010 01:16 GMT
#1288
On October 15 2010 09:30 vyyye wrote:
Show nested quote +
On October 15 2010 09:27 SilentCrono wrote:
barracks requires a supply depot? why did they do that exactly?

Reapers in team games were overpowered apparently.


Or maybe it's because Terran had the option of 2 rax before depot to deny any early expo attempts harrass the Zerg and go Overlord hunting.

And then have the option of getting an early OC to spam mule and make up for any economic disadvangtage that doing such an aggressive opening may have caused.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45978 Posts
October 15 2010 01:17 GMT
#1289
I'm glad to see that the phoenix bug got fixed

I wasn't expecting so many +life building buffs; interesting. My dark templar vs. Zerg bases won't be as effective now Oh well. Apparently it's necessary.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
lu_natik
Profile Joined October 2010
Australia89 Posts
October 15 2010 01:21 GMT
#1290
On October 15 2010 10:16 clickrush wrote:
Show nested quote +
On October 15 2010 10:06 lu_natik wrote:
Voids were ridiculous in team games, since that's what people kept getting. However, protoss air is pretty weak except for the carrier (but who ever gets them out in 1v1's). The void nerf will help team games but I've never been a fan of balancing team games and 1v1's (like how blizz tries to balance PvE and PvP in WoW).

Roach range is awesome. The change is so noticeable. Hellion kiting is way harder.

HuK does!


Heh HuK doesnt count. He's too awesome with his hoodie.
Drakkart
Profile Joined May 2010
80 Posts
October 15 2010 01:22 GMT
#1291
the voidray changes are too drastic or the supply/cost should be adjusted accordingly i mean come on toss vs air was weak already how are vr now supposed to counter bcs then, in a 4:1 ratio?
uNtrue_
Profile Joined May 2010
United States150 Posts
Last Edited: 2010-10-15 01:26:49
October 15 2010 01:23 GMT
#1292
As a toss, I'm meh with this patch. The VR speed upgrade I agree with Blizz, I thought it was a little too fast. I had no idea the PDD bug was even a bug, I thought Blizz did it on purpose, I thank Blizz for fixing this.
TMStarcraft
Profile Joined September 2010
Australia686 Posts
October 15 2010 01:24 GMT
#1293
Nice to see the buffs for the zerg. Thor cannon changes is interesting, maybe they are trying to encourage its use as you rarely see it used in game.
||
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 15 2010 01:25 GMT
#1294
On October 15 2010 09:22 Yokoblue wrote:
OMg we can NO LONGER pylon Block - cannon !

No Longer pylon block cannon.... roach can hit them without being hit.... OMG


if this is true then... HELL YES! havent tested this can anyone confirm?
You may delay, but time will not. Current Music obsession: Opeth
eloist
Profile Joined September 2010
United States1017 Posts
October 15 2010 01:29 GMT
#1295
I agree with whoever said that they should have made the tech lab require a supply depot instead of the barracks. There are so many conceivable ways other than reapers why T would want to cut some SCVs and now they are all gone.
Kazang
Profile Joined August 2010
578 Posts
October 15 2010 01:29 GMT
#1296
On October 15 2010 10:25 Angelbelow wrote:
Show nested quote +
On October 15 2010 09:22 Yokoblue wrote:
OMg we can NO LONGER pylon Block - cannon !

No Longer pylon block cannon.... roach can hit them without being hit.... OMG


if this is true then... HELL YES! havent tested this can anyone confirm?


It is true, it was one of the major reasons for the range buff.
deadbutmoving
Profile Joined May 2010
United States66 Posts
October 15 2010 01:31 GMT
#1297
Reapers are now almost completely useless against Zerg. Build Time nerf, Rax Nerf, Speed Upgrade nerf, and Roach Attack Range Buff = No more reaper play vs Zerg.

Im afraid ZvZ is gonna be only Roach, Infester, Ultras. And PvZ may become very Roach heavy. I always thought the roach was too strong. Now it seems broken.
"When in doubt, ATTACK!" George S. Patton
Katzenaal
Profile Joined April 2010
Germany194 Posts
October 15 2010 01:33 GMT
#1298
Hey there!

Just patched my game a few minutes ago but when i start the game i can't search for any game... there is not even the chioce for a race available and the custom games shows me always "No match found"

Somone with same problems? I'm on EU.
Ruthless
Profile Joined August 2008
United States492 Posts
October 15 2010 01:34 GMT
#1299
lol thor buff
eloist
Profile Joined September 2010
United States1017 Posts
October 15 2010 01:34 GMT
#1300
On October 15 2010 09:53 Impervious wrote:
Show nested quote +
On October 15 2010 09:41 Antisocialmunky wrote:
The thing is that 11OC vs 15OC only holds true if you mule once more than your opponent the whole game. You still get a slightly lower return in the long run because you are short by 4 SCVs and you didn't have those 4 extra SCVs when you were building your OC. You get 2 SCVs back when they OC in a TvT but really it just breaks evenish.

It's closer to 2 scvs lost..... And an earlier mule to get you 300 minerals quicker.

You're up about 200 minerals for a very brief time. Although you get your gas a little later.

I've used a 10 rax opening for pretty much every game as T (sometimes going for a 11 gas into a fast factory with my OC delayed to 17, other times getting my OC at 12) that I've played since the middle of the beta..... And now I can't do it anymore.


More importantly, an 11 OC lets you use a supply calldown right when you hit 19 food. Those 100 instant minerals couple with the quick boost from your early mule lets you do a fast expand where you have marines out before the standard timing and lets you go to 38 food on one depot, letting you afford it all.
Prev 1 63 64 65 66 67 93 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Spring Champion…
12:00
Group Stage 1 - Group C
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
WardiTV232
TKL 156
LiquipediaDiscussion
GSL
09:30
2026 Season 2: Ro8 Group B
Maru vs ZounLIVE!
SHIN vs Rogue
Ryung 435
IntoTheiNu 293
Rex32
CranKy Ducklings SOOP28
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 435
Lowko342
TKL 156
ProTech71
Rex 32
StarCraft: Brood War
Britney 42808
Calm 5839
Hyuk 624
Horang2 498
Jaedong 462
EffOrt 450
BeSt 329
Mini 305
firebathero 205
Light 195
[ Show more ]
ZerO 181
Leta 161
Soulkey 147
Last 143
ggaemo 123
Pusan 101
Rush 75
ToSsGirL 63
hero 63
Mind 44
JYJ 35
Aegong 35
Sea.KH 34
scan(afreeca) 34
Sharp 30
soO 26
Free 23
Sacsri 20
GoRush 18
JulyZerg 15
Shinee 15
zelot 14
910 13
Barracks 13
sorry 13
ajuk12(nOOB) 12
Terrorterran 12
IntoTheRainbow 11
Sexy 9
Movie 9
Noble 8
Icarus 6
Dota 2
Dendi775
XcaliburYe177
Counter-Strike
olofmeister1807
allub157
markeloff119
kRYSTAL_55
Other Games
B2W.Neo897
Pyrionflax156
DeMusliM153
Mew2King130
hiko73
amsayoshi52
Organizations
Other Games
gamesdonequick550
Counter-Strike
PGL278
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1635
• Jankos1551
Upcoming Events
OSC
6h 41m
Cham vs Percival
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
Replay Cast
11h 41m
Maestros of the Game
1d
Replay Cast
1d 11h
RSL Revival
1d 18h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 22h
IPSL
2 days
ZZZero vs WorsT
Julia vs eOnzErG
BSL
2 days
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
Maestros of the Game
3 days
OSC
3 days
IPSL
3 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
5 days
The PondCast
5 days
Maestros of the Game
6 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.