Blue Goo - A Comprehensive Look - Page 5
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GagnarTheUnruly
United States655 Posts
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figq
12519 Posts
I miss the way damaged protoss buildings were burning with blue fire in BW, especially pylons. | ||
Slayer91
Ireland23335 Posts
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Sprouter
United States1724 Posts
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SmoKim
Denmark10301 Posts
On October 12 2010 17:37 Slayer91 wrote: Killing dragoons was so much fun in sc:bw. Gief better death animations. death animation in sc2 are awesome, way better than BW but yes i do miss the blue goo(altough not the same way as the OP it seems) | ||
crms
United States11933 Posts
![]() ![]() wonderful OP again beef noodles, you are a king to the swarm. | ||
Slayer91
Ireland23335 Posts
On October 12 2010 17:54 SmoKim wrote: death animation in sc2 are awesome, way better than BW but yes i do miss the blue goo(altough not the same way as the OP it seems) I'm sorry, but your opinion is wrong. + Show Spoiler + More seriously, how can you even think that? You barely notice crap dying in sc2, the one interesting animation is zerg units burning but thats not even in the korean version. If hydras/lings died you saw massing of blood+awesome sounds. Zealots had aweomse sound+visual effect. dragoon death sound was so great. It was this whiny high pitched sound that make you think: "YEAH FUCK YOU BITCH!" Mech death animations in BW were the worst and ALL the sc2 animations are like that. Quiet, small amount of "rubble" and overall boring. Oh banelings have an awesome animation when roasting marines. Thats so awesome. + A cool sound. Sound effects are so important. | ||
Fadetowhite
Korea (South)302 Posts
plus with the new graphx engine they could maybe make the blue goo shower the units underneath the mothership that were cloaked before, ah i can see it now the glorious explosion followed by stalkers going WTF BRO this shit sticks. | ||
GizmoPT
Portugal3040 Posts
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FrogOfWar
Germany1406 Posts
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Slayer91
Ireland23335 Posts
On October 12 2010 21:01 FrogOfWar wrote: Blue goo is nice, but people who seriously suggest that BW had better death animations than SC2 must either be delusional or play SC2 on medium or low settings where they don't even get to see them. I don't care about the quality/design of the animation itself. All I know is when I stim mnm and kill a bunch of hydras/lurkers theres lots of hydra/lurker death sounds and lots of blood and corpses. If I stim MM and kill some roaches and hydras there's a few roach limbs and almost no sound at all. It's all about how fun it is to "kill shit". I play on high as well. Colossus death animation is kinda neat I guess, but not not a big enough sound like when the reaver died. | ||
risk.nuke
Sweden2825 Posts
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Eluadyl
Turkey364 Posts
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FetTerBender
Germany1393 Posts
But the sounds on death could have been really better... | ||
GagnarTheUnruly
United States655 Posts
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bluesoup
Macedonia107 Posts
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PTZ.
72 Posts
On October 12 2010 08:45 ckw wrote: You'r "Blue Goo" analysis was border line homo sexual. It went past the point of funay at the beginning. ![]() On a lighter note, I agree that if units died in a bloodier/gooier fashion it would definitely be much cooler. They already have graphics that require a pretty decent computer, why not add the gore. It's a T game and they are already pushing what should be in a T game. | ||
Phant
United States737 Posts
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NukeTheBunnys
United States1004 Posts
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Ketara
United States15065 Posts
ITEM A: Protoss needs Blue Goo back. ITEM B: Terran needs a music nerf. ITEM C: Zerg needs Hydraroaches. These three simple edits will truly balance the game. | ||
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