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Blue Goo - A Comprehensive Look - Page 5

Forum Index > SC2 General
Post a Reply
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GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
October 12 2010 06:30 GMT
#81
I feel like the first version was less raunchy, but maybe I'm remembering incorrectly?
figq
Profile Blog Joined May 2010
12519 Posts
October 12 2010 08:24 GMT
#82
This filthy article gives a whole new meaning to hellion's "blue flame"... (yuck)
I miss the way damaged protoss buildings were burning with blue fire in BW, especially pylons.
If you stand next to my head, you can hear the ocean. - Day[9]
Slayer91
Profile Joined February 2006
Ireland23461 Posts
October 12 2010 08:37 GMT
#83
Killing dragoons was so much fun in sc:bw. Gief better death animations.
aka Teutonica
Sprouter
Profile Joined December 2009
United States1724 Posts
October 12 2010 08:52 GMT
#84
no corpses make sc2 lame
SmoKim
Profile Joined March 2010
Denmark10307 Posts
October 12 2010 08:54 GMT
#85
On October 12 2010 17:37 Slayer91 wrote:
Killing dragoons was so much fun in sc:bw. Gief better death animations.


death animation in sc2 are awesome, way better than BW

but yes i do miss the blue goo(altough not the same way as the OP it seems)
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
crms
Profile Joined February 2010
United States11933 Posts
October 12 2010 09:03 GMT
#86
am i the only heathen that's sad he missed the unedited post that included nfsw pics?

wonderful OP again beef noodles, you are a king to the swarm.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Slayer91
Profile Joined February 2006
Ireland23461 Posts
Last Edited: 2010-10-12 11:50:17
October 12 2010 11:45 GMT
#87
On October 12 2010 17:54 SmoKim wrote:
Show nested quote +
On October 12 2010 17:37 Slayer91 wrote:
Killing dragoons was so much fun in sc:bw. Gief better death animations.


death animation in sc2 are awesome, way better than BW

but yes i do miss the blue goo(altough not the same way as the OP it seems)


I'm sorry, but your opinion is wrong.

+ Show Spoiler +
More seriously, how can you even think that? You barely notice crap dying in sc2, the one interesting animation is zerg units burning but thats not even in the korean version. If hydras/lings died you saw massing of blood+awesome sounds. Zealots had aweomse sound+visual effect. dragoon death sound was so great. It was this whiny high pitched sound that make you think: "YEAH FUCK YOU BITCH!" Mech death animations in BW were the worst and ALL the sc2 animations are like that. Quiet, small amount of "rubble" and overall boring. Oh banelings have an awesome animation when roasting marines. Thats so awesome. + A cool sound. Sound effects are so important.
aka Teutonica
Fadetowhite
Profile Joined August 2010
Korea (South)302 Posts
October 12 2010 11:51 GMT
#88
put the blue goo in the mothership to make it that much more epic when someone has it in a game, can u imagine the blue waterfall that would occor upon death.

plus with the new graphx engine they could maybe make the blue goo shower the units underneath the mothership that were cloaked before, ah i can see it now the glorious explosion followed by stalkers going WTF BRO this shit sticks.
메신저
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
October 12 2010 11:54 GMT
#89
stalker leaves bluuu goo
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
October 12 2010 12:01 GMT
#90
Blue goo is nice, but people who seriously suggest that BW had better death animations than SC2 must either be delusional or play SC2 on medium or low settings where they don't even get to see them.
Slayer91
Profile Joined February 2006
Ireland23461 Posts
Last Edited: 2010-10-12 12:04:17
October 12 2010 12:03 GMT
#91
On October 12 2010 21:01 FrogOfWar wrote:
Blue goo is nice, but people who seriously suggest that BW had better death animations than SC2 must either be delusional or play SC2 on medium or low settings where they don't even get to see them.


I don't care about the quality/design of the animation itself. All I know is when I stim mnm and kill a bunch of hydras/lurkers theres lots of hydra/lurker death sounds and lots of blood and corpses. If I stim MM and kill some roaches and hydras there's a few roach limbs and almost no sound at all.
It's all about how fun it is to "kill shit". I play on high as well. Colossus death animation is kinda neat I guess, but not not a big enough sound like when the reaver died.
aka Teutonica
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
October 12 2010 12:18 GMT
#92
:D then we can hear koreans commentators yelling bluuuuguuuuuuuuu ahhh bluguuu aaaahh blugu bluguu bluguu bluguu bluguu bluguu bluguu bluguu
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Eluadyl
Profile Joined May 2010
Turkey364 Posts
October 12 2010 12:48 GMT
#93
In BW everything had some meat to it. It all felt much more tangible than SC2. I wish they somehow manage to bring back some of that "meatiness". The most straightforward and feasible way to achieve this is through editing sounds imho. What this game needs is BW like sounds with a much higher sampling rate.
Not enough energy
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
October 12 2010 14:54 GMT
#94
The death animations are very calm, quite and realistic. This takes away some of the good ol´ BW feeling, i guess Blizz wanted to put a clear distance to BW and to WC3, which had a very comic-style graphic aswell.

But the sounds on death could have been really better...
There's a fine line between bravery and stupidity.
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
October 12 2010 15:17 GMT
#95
Another death animation I miss: medic deaths.
bluesoup
Profile Joined March 2009
Macedonia107 Posts
October 12 2010 15:29 GMT
#96
I miss the blue soup reaming after the goons run into siege line/mines... My ID nas no longer any meaning in SC2 ... Please, please, Blizzard, bring it back!
PTZ.
Profile Joined September 2010
72 Posts
October 12 2010 15:43 GMT
#97
On October 12 2010 08:45 ckw wrote:
You'r "Blue Goo" analysis was border line homo sexual. It went past the point of funay at the beginning.

On a lighter note, I agree that if units died in a bloodier/gooier fashion it would definitely be much cooler. They already have graphics that require a pretty decent computer, why not add the gore.


It's a T game and they are already pushing what should be in a T game.
Phant
Profile Joined August 2010
United States737 Posts
October 12 2010 16:18 GMT
#98
Although the death animations/sounds aren't too good. I have to say that the voices of all of the units are much, much better (for the most part).
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
October 12 2010 16:24 GMT
#99
Immortals still spurt the blue goo on death if you have your graphics settings high enough
When you play the game of drones you win or you die.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 12 2010 16:24 GMT
#100
I think we need to figure out a list for these important balance issues in Starcraft 2.

ITEM A: Protoss needs Blue Goo back.

ITEM B: Terran needs a music nerf.

ITEM C: Zerg needs Hydraroaches.

These three simple edits will truly balance the game.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
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