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Blue Goo - A Comprehensive Look - Page 6

Forum Index > SC2 General
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Eluadyl
Profile Joined May 2010
Turkey364 Posts
October 12 2010 16:25 GMT
#101
On October 13 2010 01:18 phant wrote:
Although the death animations/sounds aren't too good. I have to say that the voices of all of the units are much, much better (for the most part).


Except that DT's sound like a B movie patriot.

BW sounds have less quality in terms of digital sound processing but they were designed very well. BW sounds were pieces of art, SC2 sounds are, well, sounds that try to be cool.
Not enough energy
SmoKim
Profile Joined March 2010
Denmark10307 Posts
October 12 2010 16:26 GMT
#102
On October 12 2010 20:45 Slayer91 wrote:
Show nested quote +
On October 12 2010 17:54 SmoKim wrote:
On October 12 2010 17:37 Slayer91 wrote:
Killing dragoons was so much fun in sc:bw. Gief better death animations.


death animation in sc2 are awesome, way better than BW

but yes i do miss the blue goo(altough not the same way as the OP it seems)


I'm sorry, but your opinion is wrong.

+ Show Spoiler +
More seriously, how can you even think that? You barely notice crap dying in sc2, the one interesting animation is zerg units burning but thats not even in the korean version. If hydras/lings died you saw massing of blood+awesome sounds. Zealots had aweomse sound+visual effect. dragoon death sound was so great. It was this whiny high pitched sound that make you think: "YEAH FUCK YOU BITCH!" Mech death animations in BW were the worst and ALL the sc2 animations are like that. Quiet, small amount of "rubble" and overall boring. Oh banelings have an awesome animation when roasting marines. Thats so awesome. + A cool sound. Sound effects are so important.


im not talking about sound effect, im talking about the animations, and yes they are not only more cool, they are individual from what kind of "death" they had (IE getting roasted, slashed, "baneblown" ect)





also: don't say my opinion is wrong, just because you disagree

+ Show Spoiler +
and yes, the sound effects was better in BW
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
October 12 2010 19:00 GMT
#103
Cool vid, but still, there is just something about the way the dragoon died. Maybe the dead dragoons would just stay on the battle field longer -- I don't know. But, you would just see the remain of the protoss army and think "That was a massacre"
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 13 2010 01:12 GMT
#104
On October 12 2010 08:35 Beef Noodles wrote:
Untapped goo potential?
[image loading]


MILT - Mothership I'd Love to Tap (for blue goo)
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
palanq
Profile Blog Joined December 2004
United States761 Posts
October 13 2010 01:18 GMT
#105
high models death animations have the potential to become classic, especially the fire-based deaths imo. but I will always have a special place in my heart for blue goo
time flies like an arrow; fruit flies like a banana
.Aar
Profile Joined September 2010
2177 Posts
Last Edited: 2010-10-13 02:53:14
October 13 2010 02:50 GMT
#106
This is a serious issue that Blizzard needs to address. We want the goo.
now run into the setting sun, and suffer, but don't mess up your hair.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 13 2010 03:02 GMT
#107
Although i agree about the fact that the current death animations are fuckin awesome, i do have to agree we are missing blue goo.. BRING IT BLIZZ!!
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
October 13 2010 04:30 GMT
#108
lol at all this blue goo love. I truly did enjoy it, but I thought I was the only one.

Also, I didn't expect to write a page on how blue goo is the Starcraft equivalent of a jizz-tastic nut bust, and then have a bunch of people respond, "Fuck yeah, I miss it too!"

I am glad for the support though
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
October 13 2010 04:55 GMT
#109
All we have now are burning corpses or acid-coated bodies that flail but then disappear. Blizzard really missed the ball on key unit deaths, i.e. the immortal.
Sup.
nonparfumee
Profile Joined September 2010
Canada21 Posts
October 13 2010 05:02 GMT
#110
+1 for brining back the goo.
Mohdoo
Profile Joined August 2007
United States15743 Posts
October 13 2010 05:11 GMT
#111
On October 13 2010 04:00 Beef Noodles wrote:
Cool vid, but still, there is just something about the way the dragoon died. Maybe the dead dragoons would just stay on the battle field longer -- I don't know. But, you would just see the remain of the protoss army and think "That was a massacre"


I think it had a lot more to do with siege tanks than it did the animations.
Angra
Profile Blog Joined May 2009
United States2652 Posts
October 13 2010 05:20 GMT
#112
I miss the blue goo and beeping noises from when they died so much.

All of the sounds in SC2 are so much worse, but the dragoon death animation/sound is a really good example of how good it used to be.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
October 13 2010 05:30 GMT
#113
definitely miss the goo and the beeping =(
also miss how the workers would blow up upon death in sc1 ( even the drones blew up), now they just kinda fall apart instead of exploding which makes storm drops and other harrass way less entertaining to watch.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
October 13 2010 05:34 GMT
#114
On October 12 2010 08:23 Zelniq wrote:
i agree with the nature of this post, seeing or hearing unique and awesome death animations or sounds really made brood war much more satisfying and special. blizzard seems to have lost that to some degree for sc2, mostly with sounds, theyve put a lot of effort into death animations

I really hope blizzard one day changes all the absurdly loud and non-sensible explosion death sounds. like if you kill a probe they make this loud explosion, sounds horrible. i miss the old meow death sounds, you should be hearing more of the unit's screams like in bw not all of these same-sounding (litearlly the same sound is used in so many different units deaths) explosions.


This right here.

I still enjoy killing terran units, but killing a marauder or medivac just isn't the same as killing a medic or science vessel. *sigh* I could kill those units all day long.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
October 13 2010 05:51 GMT
#115
There was something magical about the blue goo.
The tension of the highly position based match up of TvP. One misstep and your army is goo in an instant. And its a violent and noisy death. And then you hear the tanks unsiege and roll out, and you know its over.
Loved it to death.
Brutaxilos
Profile Blog Joined July 2010
United States2634 Posts
October 13 2010 05:55 GMT
#116
immortals have some form of blue goo when they die sometimes, :D
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Slago
Profile Joined August 2010
Canada726 Posts
October 13 2010 05:59 GMT
#117
this is such a win thread
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
October 13 2010 06:02 GMT
#118
How come all of your threads are so epic? HOW COME? Teach me, master.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
bluesoup
Profile Joined March 2009
Macedonia107 Posts
October 13 2010 15:56 GMT
#119
On October 13 2010 14:51 numLoCK wrote:
There was something magical about the blue goo.
The tension of the highly position based match up of TvP. One misstep and your army is goo in an instant. And its a violent and noisy death. And then you hear the tanks unsiege and roll out, and you know its over.
Loved it to death.


Hehe, toss players were retreating their goons just by the sound of tanks sieging. Same thing with SC1 DT sound. You couldn't miss it for the world, and It was scary thing hearing that "sweep" when you have no detection, you know you are done ... SC2 DT "sweep" sound is... meh...

On the other hand, I kind of like the DT "death" SC2 sound...
brothathunda
Profile Joined July 2010
United States35 Posts
Last Edited: 2010-10-14 07:06:34
October 14 2010 06:59 GMT
#120
One thing I'd like to point out is the awesomeness of the marine death animation in SC2 when a zealot and/or DT kills them. They can either be sliced in half right down the middle, or across the waist. It really is a epic animation as the marine growns and dies in a bloody mess as his upper torso or right side of his body (whichever the case may be) slowly slides off. Or the reaper animation when they shoot into the air and explode. Epic. There are many more but my point is that SC2 animations really are pretty cool, and maybe just need to grow on you a bit? Seeing as SC1 blue goo had 10 years of awesomeness to take it's full effect
sex pot AKA Monkies AKA Chris
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