• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:27
CET 21:27
KST 05:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 101SC2 All-Star Invitational: Jan 17-1820Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1085 users

Blue Goo - A Comprehensive Look - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 Next All
Eluadyl
Profile Joined May 2010
Turkey364 Posts
October 12 2010 16:25 GMT
#101
On October 13 2010 01:18 phant wrote:
Although the death animations/sounds aren't too good. I have to say that the voices of all of the units are much, much better (for the most part).


Except that DT's sound like a B movie patriot.

BW sounds have less quality in terms of digital sound processing but they were designed very well. BW sounds were pieces of art, SC2 sounds are, well, sounds that try to be cool.
Not enough energy
SmoKim
Profile Joined March 2010
Denmark10305 Posts
October 12 2010 16:26 GMT
#102
On October 12 2010 20:45 Slayer91 wrote:
Show nested quote +
On October 12 2010 17:54 SmoKim wrote:
On October 12 2010 17:37 Slayer91 wrote:
Killing dragoons was so much fun in sc:bw. Gief better death animations.


death animation in sc2 are awesome, way better than BW

but yes i do miss the blue goo(altough not the same way as the OP it seems)


I'm sorry, but your opinion is wrong.

+ Show Spoiler +
More seriously, how can you even think that? You barely notice crap dying in sc2, the one interesting animation is zerg units burning but thats not even in the korean version. If hydras/lings died you saw massing of blood+awesome sounds. Zealots had aweomse sound+visual effect. dragoon death sound was so great. It was this whiny high pitched sound that make you think: "YEAH FUCK YOU BITCH!" Mech death animations in BW were the worst and ALL the sc2 animations are like that. Quiet, small amount of "rubble" and overall boring. Oh banelings have an awesome animation when roasting marines. Thats so awesome. + A cool sound. Sound effects are so important.


im not talking about sound effect, im talking about the animations, and yes they are not only more cool, they are individual from what kind of "death" they had (IE getting roasted, slashed, "baneblown" ect)





also: don't say my opinion is wrong, just because you disagree

+ Show Spoiler +
and yes, the sound effects was better in BW
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
October 12 2010 19:00 GMT
#103
Cool vid, but still, there is just something about the way the dragoon died. Maybe the dead dragoons would just stay on the battle field longer -- I don't know. But, you would just see the remain of the protoss army and think "That was a massacre"
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 13 2010 01:12 GMT
#104
On October 12 2010 08:35 Beef Noodles wrote:
Untapped goo potential?
[image loading]


MILT - Mothership I'd Love to Tap (for blue goo)
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
palanq
Profile Blog Joined December 2004
United States761 Posts
October 13 2010 01:18 GMT
#105
high models death animations have the potential to become classic, especially the fire-based deaths imo. but I will always have a special place in my heart for blue goo
time flies like an arrow; fruit flies like a banana
.Aar
Profile Joined September 2010
2177 Posts
Last Edited: 2010-10-13 02:53:14
October 13 2010 02:50 GMT
#106
This is a serious issue that Blizzard needs to address. We want the goo.
now run into the setting sun, and suffer, but don't mess up your hair.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 13 2010 03:02 GMT
#107
Although i agree about the fact that the current death animations are fuckin awesome, i do have to agree we are missing blue goo.. BRING IT BLIZZ!!
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
October 13 2010 04:30 GMT
#108
lol at all this blue goo love. I truly did enjoy it, but I thought I was the only one.

Also, I didn't expect to write a page on how blue goo is the Starcraft equivalent of a jizz-tastic nut bust, and then have a bunch of people respond, "Fuck yeah, I miss it too!"

I am glad for the support though
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
October 13 2010 04:55 GMT
#109
All we have now are burning corpses or acid-coated bodies that flail but then disappear. Blizzard really missed the ball on key unit deaths, i.e. the immortal.
Sup.
nonparfumee
Profile Joined September 2010
Canada21 Posts
October 13 2010 05:02 GMT
#110
+1 for brining back the goo.
Mohdoo
Profile Joined August 2007
United States15725 Posts
October 13 2010 05:11 GMT
#111
On October 13 2010 04:00 Beef Noodles wrote:
Cool vid, but still, there is just something about the way the dragoon died. Maybe the dead dragoons would just stay on the battle field longer -- I don't know. But, you would just see the remain of the protoss army and think "That was a massacre"


I think it had a lot more to do with siege tanks than it did the animations.
Angra
Profile Blog Joined May 2009
United States2652 Posts
October 13 2010 05:20 GMT
#112
I miss the blue goo and beeping noises from when they died so much.

All of the sounds in SC2 are so much worse, but the dragoon death animation/sound is a really good example of how good it used to be.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
October 13 2010 05:30 GMT
#113
definitely miss the goo and the beeping =(
also miss how the workers would blow up upon death in sc1 ( even the drones blew up), now they just kinda fall apart instead of exploding which makes storm drops and other harrass way less entertaining to watch.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
October 13 2010 05:34 GMT
#114
On October 12 2010 08:23 Zelniq wrote:
i agree with the nature of this post, seeing or hearing unique and awesome death animations or sounds really made brood war much more satisfying and special. blizzard seems to have lost that to some degree for sc2, mostly with sounds, theyve put a lot of effort into death animations

I really hope blizzard one day changes all the absurdly loud and non-sensible explosion death sounds. like if you kill a probe they make this loud explosion, sounds horrible. i miss the old meow death sounds, you should be hearing more of the unit's screams like in bw not all of these same-sounding (litearlly the same sound is used in so many different units deaths) explosions.


This right here.

I still enjoy killing terran units, but killing a marauder or medivac just isn't the same as killing a medic or science vessel. *sigh* I could kill those units all day long.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
October 13 2010 05:51 GMT
#115
There was something magical about the blue goo.
The tension of the highly position based match up of TvP. One misstep and your army is goo in an instant. And its a violent and noisy death. And then you hear the tanks unsiege and roll out, and you know its over.
Loved it to death.
Brutaxilos
Profile Blog Joined July 2010
United States2631 Posts
October 13 2010 05:55 GMT
#116
immortals have some form of blue goo when they die sometimes, :D
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Slago
Profile Joined August 2010
Canada726 Posts
October 13 2010 05:59 GMT
#117
this is such a win thread
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
October 13 2010 06:02 GMT
#118
How come all of your threads are so epic? HOW COME? Teach me, master.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
bluesoup
Profile Joined March 2009
Macedonia107 Posts
October 13 2010 15:56 GMT
#119
On October 13 2010 14:51 numLoCK wrote:
There was something magical about the blue goo.
The tension of the highly position based match up of TvP. One misstep and your army is goo in an instant. And its a violent and noisy death. And then you hear the tanks unsiege and roll out, and you know its over.
Loved it to death.


Hehe, toss players were retreating their goons just by the sound of tanks sieging. Same thing with SC1 DT sound. You couldn't miss it for the world, and It was scary thing hearing that "sweep" when you have no detection, you know you are done ... SC2 DT "sweep" sound is... meh...

On the other hand, I kind of like the DT "death" SC2 sound...
brothathunda
Profile Joined July 2010
United States35 Posts
Last Edited: 2010-10-14 07:06:34
October 14 2010 06:59 GMT
#120
One thing I'd like to point out is the awesomeness of the marine death animation in SC2 when a zealot and/or DT kills them. They can either be sliced in half right down the middle, or across the waist. It really is a epic animation as the marine growns and dies in a bloody mess as his upper torso or right side of his body (whichever the case may be) slowly slides off. Or the reaper animation when they shoot into the air and explode. Epic. There are many more but my point is that SC2 animations really are pretty cool, and maybe just need to grow on you a bit? Seeing as SC1 blue goo had 10 years of awesomeness to take it's full effect
sex pot AKA Monkies AKA Chris
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
20:00
The 5.4k Patch Clash #10
RotterdaM204
Liquipedia
PSISTORM Gaming Misc
18:00
FSL s9 code B championships
Freeedom20
Liquipedia
OSC
18:00
World Championship: Challenger
WardiTV923
davetesta33
Belair 20
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 204
PiGStarcraft197
IndyStarCraft 163
JuggernautJason94
BRAT_OK 66
Nathanias 63
ProTech60
Railgan 47
MindelVK 27
StarCraft: Brood War
Britney 26241
Shuttle 393
Dewaltoss 102
Hyun 67
Mong 42
Sexy 16
ajuk12(nOOB) 16
soO 11
NaDa 9
Counter-Strike
pashabiceps2195
Heroes of the Storm
Liquid`Hasu519
Other Games
Grubby5801
Liquid`RaSZi2271
FrodaN1658
fl0m826
mouzStarbuck439
DeMusliM354
JimRising 248
ArmadaUGS221
B2W.Neo215
Mew2King91
Livibee69
Ketroc4
Organizations
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• printf 96
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 80smullet 30
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3823
Other Games
• imaqtpie2170
• Shiphtur348
Upcoming Events
OSC
15h 33m
uThermal 2v2 Circuit
17h 33m
Replay Cast
1d 12h
Wardi Open
1d 15h
RotterdaM Event
1d 21h
Patches Events
1d 23h
PiGosaur Cup
2 days
OSC
2 days
OSC
3 days
OSC
4 days
[ Show More ]
The PondCast
6 days
Liquipedia Results

Completed

Escore Tournament S1: W2
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.