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Why is ZvZ hated? - Page 9

Forum Index > SC2 General
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Edso
Profile Joined June 2010
Canada112 Posts
October 04 2010 02:13 GMT
#161
I guess I am the only person who actually enjoys watching slings/blings vs slings/blings, must be hell to play tho.
Vei
Profile Joined March 2010
United States2845 Posts
October 04 2010 02:16 GMT
#162
On October 04 2010 11:12 Minzy wrote:
ZvZ is an unbelievably boring and stale match up, i usually just go 6 pool or somethin dumb, just to get it over and done with. i find the other mirror matches are far more interesting and actually allow for a good game.

you're one of those players who doesn't understand zvz then, i feel bad every time someone spine pool rushes and fails =/

zvz is amazing. early game micro, midgame battles. i don't agree with the RPS thing, just don't blindly go mutas/hydras...
www.justin.tv/veisc2 ~ 720p + commentary
chimthegrim
Profile Joined June 2010
United States31 Posts
October 04 2010 02:16 GMT
#163
well, a lot of times going for roaches on your ramp is enough to counter the baneling harass on your drones.

I actually kind of enjoy ZvZ usually because it takes away my ability to have an excuse for losing--which I tend to do any chance I get.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-10-04 03:35:39
October 04 2010 03:35 GMT
#164
On October 04 2010 11:16 Vei wrote:
Show nested quote +
On October 04 2010 11:12 Minzy wrote:
ZvZ is an unbelievably boring and stale match up, i usually just go 6 pool or somethin dumb, just to get it over and done with. i find the other mirror matches are far more interesting and actually allow for a good game.

you're one of those players who doesn't understand zvz then, i feel bad every time someone spine pool rushes and fails =/

zvz is amazing. early game micro, midgame battles. i don't agree with the RPS thing, just don't blindly go mutas/hydras...


ZvZ with ling/bling is good early game micro with midgame battles.

If one of the two players decides to put down a roach warren and blocks their ramp they instantly turn the game into a build order coinflip trash matchup from my experience. Granted it's one where they probably have like a 30-40% chance of winning, but a lot of the time that can boost the weaker zerg's win chance.
Logo
Fianchetto
Profile Joined September 2010
United States157 Posts
October 04 2010 03:43 GMT
#165
I really like z vs z and find it interesting, its a shame I don't find many zergs on ladder to play it more though. It's not all ling/baneling like everyone says. Many people go roach, muta, and infestos(which kick ass in zvz).
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
October 04 2010 03:52 GMT
#166
On October 04 2010 04:30 iamJason wrote:
Show nested quote +
On October 04 2010 04:19 vica wrote:
There are no counters to Ultralisks. ._. so lame. Too bad every ZvZ ends up being whoever rushes to Mutalisks first and what the other guy does to respond.

I mass Speedlings into Roaches to stop any Baneling play. Open off with double Queen to block the ramp.


I don't agree with the muta rush thing. I'm never too worried about mutas. if I see my opponent going muta, I usually rejoice, since a few good fungal growths is all you need to virtually seal the win. Good use of small amounts of queens/hydra/transfuse also shuts down muta play in my experience.

baneling/ultra/ling/infestor/queen is a scary, scary combination, however, and usually what I aim for.


I'm not worried about it, I'm just saying that the whole game is dictated around who is going Mutalisks and what you do about it. If you think the other guy goes Mutalisks, you can build Hydralisks or Infestors, which are completely rocked by Roaches. If you build Roaches, and he does go Mutalisks, you are basically contained until you get out your Hydralisks or Corruptors. If he decides to mass Mutalisks, you have to be able to match his output while being contained. All of these interactions are a pain to keep track of. You can get Roaches to block off, but he'll mass 60 Speedlings and just overwhelm you if you move anywhere. Too many things can happen for my liking.

It's still fun getting someone to cancel his Spire rush 4 times with Speedlings in his base.
There is no one like you in the universe.
Coufu
Profile Joined July 2010
Guam137 Posts
October 04 2010 04:19 GMT
#167
I think there's enough discussion in this thread to conclude that ZvZ can be very dynamic. Early game sling/bling fights should not be game winning. If they are, the loser did not play good enough. Well placed spine crawlers as well as defensive banelings should hinder allin sling/bling builds while teching/expanding.

I used to try the roach wall while teching but my opponent would always go all in with like 20 banelings and 50 speedlings or something while totally destroys my roach wall. Investing in too many roaches hinders tech and you can get a lot more done with less gas if you just get defensive blings.
peachsncream
Profile Joined April 2010
United States289 Posts
October 04 2010 04:20 GMT
#168
13 pool 14 gas 17 roach warren 16 queen, holds any standard ling/bling and your eco is better, if they go speedling and expo you make a roach warren and make 8 banelings with about 12 roachs, if they roach you scout what they go and counter... if they muta you go hydra and surround your hydra with raochs to prevent banelings.... ling/bling doesn't work vs any decent player who knows what he's doing, then again most ppl are just robots and copy the same shit every game. btw if you do try that bo, don't do it on steppes of war,i just 6pool on steppes and it wins vs anything but 10 pool. Also, if you do that build try to scout for the 10 pool with fast baneling rush as you will have to micro vs 6 banelings with 2 lings and a queen
I Micro I Micro - PLZLEAVEDUCK
Seam
Profile Blog Joined April 2010
United States1093 Posts
October 04 2010 04:28 GMT
#169
I tend to hate it because it's either;

"I GOT MUTAS FIRST I WIN!"
or
"I had one Bling kill all your Zerglings! I win! Even though you had an extra base and 20 more workers!"

I usually win, but I still hate it.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
October 04 2010 04:30 GMT
#170
I sometimes hate it when I lose to an 8 pool with spines.
But otherwise it's very fun to play, my mirco is really really bad so I go for early roaches and I attack while expanding most of the time I lose my roaches, but I kill a spire so that makes it all better, then I go for hydra roach infestor.
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
October 04 2010 04:47 GMT
#171
6pool, Almost all of my zerg vs zergs turn into the opponent 6pooling and attempting to plant spines in my base. If you can get past the beggining of the game it becomes insanely fun though
tetracycloide
Profile Joined July 2010
295 Posts
October 04 2010 04:48 GMT
#172
In a word? Creep.

Creep mechanics define both of Zerg's other matches whether it be the defensive advantage early game that encourages heavy micro while powering drones or the offensive advantage of aggressive creep spread throughout the key control points on a given map or the defensive bonus of connecting expos or even harassment through expo denial.

All of this disappears with another enemy Zerg on the map, some of it even becomes a huge dissadvantage like early game when there is literally no defensive advantage other than those granted by the map itself. Given the current map pool that normally means early expos are completly indefeasible. Thus early on base pushes and all-ins define the match-up be because there literally are no alternatives presented by the terrain and creep mechanics.
My vanity is justified
Pekkz
Profile Joined June 2009
Norway1505 Posts
October 04 2010 16:07 GMT
#173
On October 04 2010 12:52 vica wrote:
Show nested quote +
On October 04 2010 04:30 iamJason wrote:
On October 04 2010 04:19 vica wrote:
There are no counters to Ultralisks. ._. so lame. Too bad every ZvZ ends up being whoever rushes to Mutalisks first and what the other guy does to respond.

I mass Speedlings into Roaches to stop any Baneling play. Open off with double Queen to block the ramp.


I don't agree with the muta rush thing. I'm never too worried about mutas. if I see my opponent going muta, I usually rejoice, since a few good fungal growths is all you need to virtually seal the win. Good use of small amounts of queens/hydra/transfuse also shuts down muta play in my experience.

baneling/ultra/ling/infestor/queen is a scary, scary combination, however, and usually what I aim for.


I'm not worried about it, I'm just saying that the whole game is dictated around who is going Mutalisks and what you do about it. If you think the other guy goes Mutalisks, you can build Hydralisks or Infestors, which are completely rocked by Roaches. If you build Roaches, and he does go Mutalisks, you are basically contained until you get out your Hydralisks or Corruptors. If he decides to mass Mutalisks, you have to be able to match his output while being contained. All of these interactions are a pain to keep track of. You can get Roaches to block off, but he'll mass 60 Speedlings and just overwhelm you if you move anywhere. Too many things can happen for my liking.

It's still fun getting someone to cancel his Spire rush 4 times with Speedlings in his base.


Roach doesnt counter hydra/infestor btw.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
October 04 2010 16:20 GMT
#174
On October 04 2010 12:52 vica wrote:
Show nested quote +
On October 04 2010 04:30 iamJason wrote:
On October 04 2010 04:19 vica wrote:
There are no counters to Ultralisks. ._. so lame. Too bad every ZvZ ends up being whoever rushes to Mutalisks first and what the other guy does to respond.

I mass Speedlings into Roaches to stop any Baneling play. Open off with double Queen to block the ramp.


I don't agree with the muta rush thing. I'm never too worried about mutas. if I see my opponent going muta, I usually rejoice, since a few good fungal growths is all you need to virtually seal the win. Good use of small amounts of queens/hydra/transfuse also shuts down muta play in my experience.

baneling/ultra/ling/infestor/queen is a scary, scary combination, however, and usually what I aim for.


I'm not worried about it, I'm just saying that the whole game is dictated around who is going Mutalisks and what you do about it. If you think the other guy goes Mutalisks, you can build Hydralisks or Infestors, which are completely rocked by Roaches. If you build Roaches, and he does go Mutalisks, you are basically contained until you get out your Hydralisks or Corruptors. If he decides to mass Mutalisks, you have to be able to match his output while being contained. All of these interactions are a pain to keep track of. You can get Roaches to block off, but he'll mass 60 Speedlings and just overwhelm you if you move anywhere. Too many things can happen for my liking.

It's still fun getting someone to cancel his Spire rush 4 times with Speedlings in his base.
ZvZ is bad because there's too much variety?!?!?

Sounds like you want the endless roach v roach beta wars.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-10-04 16:30:53
October 04 2010 16:27 GMT
#175
Are 6pools actually effective in ZvZ? I've never found them to be. Even if I 13pool I can usually fend them off without too much trouble.

This ZvZ hate is really strange. Do people not like to micro? That's the funnest part of the game IMO.

TvT is just a bore with all the turtling, and PvP seems to degenerate quickly into a colossus war.
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
October 04 2010 17:05 GMT
#176
I personally think it's the best of the mirrors :O
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
TrickyCat
Profile Joined April 2010
United States15 Posts
October 04 2010 17:12 GMT
#177
With decent sim city and utilizing an earlier than normal scouting drone, speedling/baneling isn't what the matchup is all about, imo. and 6p isn't too terrible to defend against.
Kokuunjin Ougi: Mugen
tskarzyn
Profile Joined July 2010
United States516 Posts
October 04 2010 17:16 GMT
#178
I used to hate this matchup... but now find it more entertaining that ZvP. Lots of variety in army comp., the only MU where zerg isn't behind from the get-go , and games can be micro battles or macro wars.
SnakeBearMan
Profile Joined September 2010
Norway3 Posts
October 04 2010 17:17 GMT
#179
I love the sling\bling play, but whats even more fun is what comes after that.

One goes Mutas\blings as a core, the other make Hydras\infestors\roach as a core and add units that's needed.

And the constant struggle to keep up with your opponents income.

Its truly an amazing matchup.
Xapti
Profile Joined April 2010
Canada2473 Posts
October 04 2010 19:40 GMT
#180
On October 04 2010 11:10 Pekkz wrote:
Less luck in ZvZ then TvT ?

If one goes 6 pool, and other goes 13 pool its gg. If one go 10 pool to counter 6 pool, its gg, but if the other guy went 13 pool its gg for the 10 pooler. This is obviously how its on 4 player maps, on two player maps its much less luck depandant cus you will have easy time to scout when your oppoent is pooling.

What you want to do is put down your pool 20/30 sec later then your opponent usually. That way you cannot die to zerglings, and you will be ahead on drones.

13 pool can beat 6, 7, or 8 spine rush when played well by both sides. There is a bit of luck though still, since it's extremely difficult to scout in ZvZ which is critical to countering your opponent.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
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