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Why is ZvZ hated? - Page 10

Forum Index > SC2 General
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Typho0n
Profile Blog Joined November 2008
Canada276 Posts
October 04 2010 19:44 GMT
#181
man I love zvz. I play rdm so whenever I see I'm playing a zerg I pray that I get z as well. Its so much fun. I guess I'm more into the micro intensive battles than macro. There are plenty of mind games you can play as well so its not all micro either.
sp00n-
Profile Joined July 2010
48 Posts
October 04 2010 20:20 GMT
#182
I've been working on a ZvZ build, I dont have the APM to execute it flawlessly but so far it has been very successful.

I'm trying to smooth it out but so far it's 9 or 10 OV (Depending on how I want to play this game) 12/13 gas, 14 pool and 16 in base hatch. I pull guys off gas when I hit 100 gas and dont put them back on untill atleast the 1. or 2. larva burst. From there I pump out 3 queens addition to mass lings to get map control and if it succeeds I expand right from there. When the expand is up I get 2 more queens so 5 total and it's really overkill against any early air because you have 3 queens with energy for transfusions and while he was teching to air I was massing ground and completely roflstomp them when I fend off the first mutalisks(I'm always harrassing keeping his ground in check)

I can see baneling and roaches could be a problem but that shouldnt stop you from trying this build because the transition is very easy to basicly everything you want.

I might do a post about this build when I have figured out the exact timings and polished the build a little bit. So I need to go work on my gameplay so I can give you an update. I havent tried this against T or P but I will be.

I would love to see a diamond player try this a few times against Z and post me replays.

But yeah ZvZ is pretty fun, I like all matchups except PvP
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
October 04 2010 21:15 GMT
#183
This is a replay of why I love ZvZ a lot when it somehow manages to go macro.

Saksen vs LuffY on Lost Temple

Thats a 48 minute long ZvZ with every unit used aside from mutalisks. There was some small agression as we teched to infestor. I teched to broodlord after and he went ultralisks.

I like it when people go roach, as they give me adequate mapcontroll to get a natural up and get my roach warren up slightly later. I like it when they go baneling too, as you have to emphasise on your micro skills. These things don't always end up in zergling baneling all the time. Once you get past that early game it actually gets really really fun.
ppshchik
Profile Joined September 2010
United States862 Posts
October 05 2010 20:37 GMT
#184
Which is more random between ZvZ BW and ZvZ SC2?
Legends never die... they end up working in McDonalds.
truckerdaves
Profile Joined June 2010
United States66 Posts
October 05 2010 20:42 GMT
#185
90% of the matches i play ZvZ my opponent goes Blings/mutas. Thats why I hate it.
I would engage you in a battle of wits, but i dont want to fight an unarmed man. lol
Rotemetoot
Profile Blog Joined August 2010
21 Posts
October 05 2010 21:23 GMT
#186
I love ZvZ
First you have the mind games of banelings speedlings and there-after you have the most deep game available as a Zerg in sc2.

I love to anticipate counters on my counters etcetera.
EVERY unit is very useful and teching "back" is also useful, for example, making banelings with burrow in tier 2,5 to counter his hydra's.

My personal strat which I like (not used that often though) is the "baneling feint" or the "baneling defense"
Make a few banelings (nicely burrowed at your choke i.e.) with the sole purpose of defending or acting out a baneling war while going for roaches, infestors, etcetera...
Terran smells a little bit like an easy cheesy gimmicky noob race invented by Activision/Blizzard to feed the pride of american suburbian weak nerds that think they are vikings... I came here to kick ass and chew gum, and I'm all out of kick and gum
Carefoot
Profile Blog Joined June 2010
Canada410 Posts
Last Edited: 2010-10-05 21:31:29
October 05 2010 21:29 GMT
#187
I'm about 1k~ into diamond as random and I love the Z mirror matchup.

My last Z mirror:

+ Show Spoiler +
1400 point zerg player goes a shit ton of banelings, I go for roach + tech, mutas, I take air control, upgrade my mutas and deny him any more expansions then his natural


I see a lot of "opinions" on here and not enough facts. Personally there are ways to progress the matchup into the macro game and though + Show Spoiler +
the game I post is more of a mid game game, less of a late game-game - I feel whenever I can turn the game into a macro game I can win in the long run because I love droning up


Regardless work on you're sim city and you can negate baneling/ling completly with a ring around the rosey with your drones. Have fun with it!
The sky calls to us. If we do not destroy ourselves, we will one day venture to the stars
Speight
Profile Joined August 2010
Australia152 Posts
October 05 2010 22:08 GMT
#188
Most of the problem I have with ZvZ is the randomness of the early game. I don't know whether I need just 1 practice partner to play against to develop some good builds but everytime I ladder ZvZ I go into it with a build in mind that I want to practice. I then get smashed for one reason or another, I then look back on the replay and say to myself, OK if I scout my opponent doing this, I can tweak my build to not get raped. So I go into the next game with my modified build and then I'll get smashed for some other reason and I just end up getting really frustrated and can't work it out.

I don't know whether I'm being a little too rigid with my early game build but I'm finding it really tough to find a safe opening in ZvZ without being too far behind economically.

Once I get to mid/late game, I start to feel insanely comfortable, its just staying alive up to that point that irks me so much.

If someone can advise me a good way to practice and figure out this matchup I'd love to hear your thoughts.
wunil
Profile Joined October 2010
United States9 Posts
October 05 2010 22:25 GMT
#189
I usually love ZvZ as long as the other zerg player isn't doing all-ins and I hate how random it is early game. Its fun because its more intense and more focused on micro than macro. Imo this is the matchup where zerg players get to showcase their true skill.
lagbzz
Profile Joined September 2010
Poland171 Posts
October 05 2010 22:34 GMT
#190
Nice rep Carefoot, I'm really struggling with this 1st gas when playing roaches... Consider morphing a few corruptors, like 2 or 3, they really make an advantage when facing mutas. And so I'm your 124th subscriber! Thanks a lot.
Let us divine :D
Psionith
Profile Joined August 2010
United States35 Posts
October 05 2010 22:54 GMT
#191
ZvZ can be really entertaining. Look at this game for example. Mass hydra/infestor ftw!

Starcraft - The world's greats spectator sport!
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
October 06 2010 01:27 GMT
#192
Can you imagine how TvT in brood war would have worked if Boxer did not discover dropship?

It's either BBS or an hour of turtling into mined out map into mass battlecruiser battle at the hour and half mark. Whoever has the most banked minerals and better yamato cloning wins.

We merely need another Boxer in SCII.

Or it would wound up like BW's ZvZ. However, with the inclusion of banelings, SC2 ZvZ seems to have a bit more of a randomness (not good btw) to it.
Techno
Profile Joined June 2010
1900 Posts
October 06 2010 02:19 GMT
#193
I actually like it more than PvP.
TvT is the best though.
Hell, its awesome to LOSE to nukes!
TheHedonist
Profile Joined September 2010
54 Posts
October 06 2010 03:14 GMT
#194
It's retarded because the single smallest misstep can cost you the game... even if you were dominating it.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-10-06 05:08:24
October 06 2010 04:49 GMT
#195
On October 06 2010 05:42 truckerdaves wrote:
90% of the matches i play ZvZ my opponent goes Blings/mutas. Thats why I hate it.


And you do the same and it becomes an incredibly skill based MU, and with similar skill level players, transitions naturally into midgame, not through the virtue of lack of early game aggression opportunity, but solid, exciting, intense play. No shitty timing pushes with hidden tech.

SC2 ZvZ seems to have a bit more of a randomness (not good btw) to it.


How the fuck are banelings random? By that logic, WC3 was 100% luck, because it required similar micro with worse latency. Its literally 10x less random then ZvZ in BW because while in both games they are heavily based on BOs, in SC2 early game aggression gives you a lot more control over the direction of the game. If you play your early game adequately you should never be surprised by tech.

I actually like it more than PvP.


PvP is aweful. You'd think zealot/sentry/stalker would be micro intensive, but it really isn't enough where micro can overcome a army advantage. Perfect micro=+1 or 2 zealots with flawed micro -_-. (On neutral ground ofc)


Imo ZvZ is kind of what I wished all the MUs were more like, maybe with a tiny bit less emphasis on micro because it isn't wc3. Econ decisions matter a shitton early game but can be lost with a single poor, thoughtless attack. Exciting from the beginning. Every strategy viable, but not random. Unified openings that exclude "cheesy" all ins (except 6pool, even 7pool can be easily countered). Potential for great macro game. Early game gains that are relatively insignficant result in significant advantages that heavily influnece the rest of the game. Enough tools given to the player to break out of early game deficit due to overall superior play.

When you're playing toss or terran, you have to gamble, and the game dynamic is extremely uneven.

It's retarded because the single smallest misstep can cost you the game... even if you were dominating it.


No it can't. It can only cost you the game if you were merely had an advantage. So you lose 12 lings. So what. Unless you were all inning, and those lings did significant damage, you can have another set in no time.

Man did any of you play SC1? Single mistakes did cause losses back then too, with high impact units like lurkers and mines much more prevalent.

In the other MUs, its far too hard to lose when your at an advantage and far too hard to win when your not. Against toss or terran, if they can manage to delay your hatch long enough, you literally cannot come back unless you rely on cheesy all in strategies that catch them unexpected, or they fuck up.

In ZvZ, even a sixpool with 5/6 lost drones and delayed mining can be overcome with perfect baneling micro and ling splits and simply outplaying.

And from a spectator perspective, very little in SC2 can match seeing good b/ling micro on both sides each splitting like crazy trying to snipe blings with individual lings. Its probably one of the few things in the game they replicates the everyday epicness of reavers or good vulture micro, and does it with fantastic design, without resorting to gimping AI or UI.

Most of the problem I have with ZvZ is the randomness of the early game. I don't know whether I need just 1 practice partner to play against to develop some good builds but everytime I ladder ZvZ I go into it with a build in mind that I want to practice. I then get smashed for one reason or another


12pool into blings is solid versus almost anything. Even a seven pool rush can be defended with minimal losses. There are some builds that can shut it down fast, but none that can end the game after shutting it down. A roach wall gives you all the info you need on what to do next when taken in context on how the games been going so far.
Too Busy to Troll!
Jtn
Profile Blog Joined October 2010
444 Posts
October 06 2010 05:26 GMT
#196
ZvZ is only "random" if you're the one getting out-microed.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 06 2010 06:31 GMT
#197
i really think this matchup has evolved a ton
xs101
Profile Joined June 2010
Romania86 Posts
October 06 2010 09:07 GMT
#198
I think it's hated because if you don't constantly know what your opponent is doing, you can lose instantly.A recurrent theme I've been experiencing lately is we both get mutas, he gets corruptors, I get hidras, he gets banelings, I get more mutas and so on. I haven't tried infestor hidra but it looks very solid, because no zerg unit except hidras and blords hit ground with more than range 3.
Carefoot
Profile Blog Joined June 2010
Canada410 Posts
October 06 2010 10:03 GMT
#199
On October 06 2010 07:34 lagbzz wrote:
Nice rep Carefoot, I'm really struggling with this 1st gas when playing roaches... Consider morphing a few corruptors, like 2 or 3, they really make an advantage when facing mutas. And so I'm your 124th subscriber! Thanks a lot.

Thanks I'll get some content out once I have a new desk =] (sitting on the floor typing this)
The sky calls to us. If we do not destroy ourselves, we will one day venture to the stars
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
October 06 2010 14:06 GMT
#200
Most, maybe 80% of the ZvZ game I see end in the early-mid game. You never see a late-game ZvZ and the late game happens to be my favorite part.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
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