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Ultralisk bug/issue with patch 1.1.1 - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 29 38 Next All
allyourbase
Profile Blog Joined March 2010
United States243 Posts
September 29 2010 16:06 GMT
#521
On September 30 2010 00:35 Icks wrote:
Show nested quote +
On September 29 2010 23:42 SugarBear wrote:
On September 29 2010 23:36 Mizzles wrote:
Something I find confusing is that pre-tank nerfs and ultralisk changes (back in beta) everyone was saying that the way to beat mech was to use mutalisks to force more thors and low tank counts so that your ground army could roll over the thors and hellions.

At this point in time, no one was using ultralisks.

Now that tanks have been nerfed and ultralisks have been nerfed and thors unchanged, thors have apparently become unstoppable, when the key to beating mech earlier was to force more thors.

There have been no changes to any zerg ground units, mutalisks, thors or hellions in this period.

This doesn't make a lot of sense to me. Can anyone enlighten me?


Terran started using thor hellion preigniter in unison, which stops almost anything zerg can make.

What about roaches? (Just asking, didn't test, no theorycraft, no skill etc...)

Assuming zerg controlls well and doesn't clump mutas, wouldn't mass muta beat thor/hellion or muta/ling/bling if terran mixes in some marines for support. Fungal growth would probably also have good results by preventing the marines and hellions from kiting.

This is all speculation though.
Something something justice
Daxunyrr
Profile Joined August 2010
United States190 Posts
September 29 2010 16:12 GMT
#522
If you burrow & move, then they still get a free shot in, cause in the time it takes for the roaches to unburrow, theres a good free shot, so they're already down 60 health.

Once theres 3 or 4 Thor's out though, the Roaches just... melt.

Ok, so you want other numbers.

Roaches cost 2 supply, at 75/25, a Thor's 300/200 and 6 supply.

3 roaches per thor, but their 16 vs a Thor's 60 and twice as much range, with 400-esque HP I believe? (don't remember its HP, never really make em)

Anything else?
Stop bitching bout people who suck and teach em how to play.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 29 2010 16:18 GMT
#523
On September 30 2010 01:06 allyourbase wrote:
Show nested quote +
On September 30 2010 00:35 Icks wrote:
On September 29 2010 23:42 SugarBear wrote:
On September 29 2010 23:36 Mizzles wrote:
Something I find confusing is that pre-tank nerfs and ultralisk changes (back in beta) everyone was saying that the way to beat mech was to use mutalisks to force more thors and low tank counts so that your ground army could roll over the thors and hellions.

At this point in time, no one was using ultralisks.

Now that tanks have been nerfed and ultralisks have been nerfed and thors unchanged, thors have apparently become unstoppable, when the key to beating mech earlier was to force more thors.

There have been no changes to any zerg ground units, mutalisks, thors or hellions in this period.

This doesn't make a lot of sense to me. Can anyone enlighten me?


Terran started using thor hellion preigniter in unison, which stops almost anything zerg can make.

What about roaches? (Just asking, didn't test, no theorycraft, no skill etc...)

Assuming zerg controlls well and doesn't clump mutas, wouldn't mass muta beat thor/hellion or muta/ling/bling if terran mixes in some marines for support. Fungal growth would probably also have good results by preventing the marines and hellions from kiting.

This is all speculation though.


People tested where if you have a good ball of thors, even the normal number of 4 mutas to kill 1 thor is off. You need a larger amount of mutas than that to take on the ball of thors. So just having a mass of mutas doesn't really work.

Of course, you could just skip the thors and try to base race, but that's pretty tough.
Yargh
IAttackYou
Profile Joined August 2010
United States330 Posts
September 29 2010 16:18 GMT
#524
Please do note that FruitDealer had way more base and way more ultras then what Top could have done. Splash damage only affected buildings anyways. And I did not know that just because a patch came out to fix the building ultra splash, that also affected the micro for Top and Fruitdealer O_O
I'm not a nub, I'm gosu of tomorrow
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 29 2010 16:41 GMT
#525
On September 30 2010 01:12 Daxunyrr wrote:
If you burrow & move, then they still get a free shot in, cause in the time it takes for the roaches to unburrow, theres a good free shot, so they're already down 60 health.

Once theres 3 or 4 Thor's out though, the Roaches just... melt.

Ok, so you want other numbers.

Roaches cost 2 supply, at 75/25, a Thor's 300/200 and 6 supply.

3 roaches per thor, but their 16 vs a Thor's 60 and twice as much range, with 400-esque HP I believe? (don't remember its HP, never really make em)

Anything else?


3 roachs=225/75 6food
1 thor =300/200 6food

mineral/gas wise roaches are good vs thors. Not supply though.
Head Coach Park: "They should buff tanks!"
Mizzles
Profile Joined May 2010
33 Posts
September 29 2010 16:57 GMT
#526
On September 29 2010 23:42 SugarBear wrote:
Show nested quote +
On September 29 2010 23:36 Mizzles wrote:
Something I find confusing is that pre-tank nerfs and ultralisk changes (back in beta) everyone was saying that the way to beat mech was to use mutalisks to force more thors and low tank counts so that your ground army could roll over the thors and hellions.

At this point in time, no one was using ultralisks.

Now that tanks have been nerfed and ultralisks have been nerfed and thors unchanged, thors have apparently become unstoppable, when the key to beating mech earlier was to force more thors.

There have been no changes to any zerg ground units, mutalisks, thors or hellions in this period.

This doesn't make a lot of sense to me. Can anyone enlighten me?


Terran started using thor hellion preigniter in unison, which stops almost anything zerg can make.


I'm pretty sure mech was always using thors with blue flame hellions. Mech is hellions + thors + tanks. Tank marine is tank marine, which isn't mech at all.
SugarBear
Profile Blog Joined June 2010
United States842 Posts
September 29 2010 17:04 GMT
#527
On September 30 2010 00:35 Icks wrote:
Show nested quote +
On September 29 2010 23:42 SugarBear wrote:
On September 29 2010 23:36 Mizzles wrote:
Something I find confusing is that pre-tank nerfs and ultralisk changes (back in beta) everyone was saying that the way to beat mech was to use mutalisks to force more thors and low tank counts so that your ground army could roll over the thors and hellions.

At this point in time, no one was using ultralisks.

Now that tanks have been nerfed and ultralisks have been nerfed and thors unchanged, thors have apparently become unstoppable, when the key to beating mech earlier was to force more thors.

There have been no changes to any zerg ground units, mutalisks, thors or hellions in this period.

This doesn't make a lot of sense to me. Can anyone enlighten me?


Terran started using thor hellion preigniter in unison, which stops almost anything zerg can make.

What about roaches? (Just asking, didn't test, no theorycraft, no skill etc...)


Roaches work if the terran sends his thors in 1 at a time as soon as they are built.

Otherwise good luck.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
mierin
Profile Joined August 2010
United States4943 Posts
September 29 2010 17:06 GMT
#528
After watching the latest Cool games, anyone still want to make the assumption the bug won Cool all his games?
JD, Stork, Calm, Hyuk Fighting!
SugarBear
Profile Blog Joined June 2010
United States842 Posts
September 29 2010 17:08 GMT
#529
On September 30 2010 01:57 Mizzles wrote:
Show nested quote +
On September 29 2010 23:42 SugarBear wrote:
On September 29 2010 23:36 Mizzles wrote:
Something I find confusing is that pre-tank nerfs and ultralisk changes (back in beta) everyone was saying that the way to beat mech was to use mutalisks to force more thors and low tank counts so that your ground army could roll over the thors and hellions.

At this point in time, no one was using ultralisks.

Now that tanks have been nerfed and ultralisks have been nerfed and thors unchanged, thors have apparently become unstoppable, when the key to beating mech earlier was to force more thors.

There have been no changes to any zerg ground units, mutalisks, thors or hellions in this period.

This doesn't make a lot of sense to me. Can anyone enlighten me?


Terran started using thor hellion preigniter in unison, which stops almost anything zerg can make.


I'm pretty sure mech was always using thors with blue flame hellions. Mech is hellions + thors + tanks. Tank marine is tank marine, which isn't mech at all.


Mech is thor hellion tank sometimes viking banshee.

Thor/hellion cuts all the excess and makes a ball of death that is more difficult to deal with, can't be caught out of position without infestors and excellent scouting, and complements each other by destroying each others good counter mix.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
September 29 2010 17:27 GMT
#530
brood lord only good counter vs thor now, not sure what will counter thor viking though.... brood mutas ? :-/
FlashDave.999 aka Star
Lukk
Profile Joined September 2010
United States36 Posts
September 29 2010 17:29 GMT
#531
Still waiting for a counter for heavy mech t now without having to build literally every zerg unit and get a perfect setup with infestors and surround with lings... 300 apm vs 40 apm and most of the time
i end up losing anyway

Ultralisk are one of the dumbest units pathfinding wise and anyone who complains they are easy to get a perfect flank with or anything like that needs to go back to bw and use dragoons... cause thats all i think when my 3 ultras run into the corner of a ramp and end up behind your mineral line somehow but boy was did it feel nice when i actually got to attack and kill stuff
revy
Profile Joined September 2009
United States1524 Posts
September 29 2010 17:29 GMT
#532
Perhaps they should add ram back in but give it a splash like the cleave attack is in 1.1.1 for buildings and revert the cleave attack to how it was in 1.1.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
September 29 2010 17:30 GMT
#533
Why hasn't there been a blue response on this? It takes the community a couple hours to recognize the fuck up, and the goddamn blue posters don't even understand what we are talking about! Do they even read our posts?
Warlock-X
Profile Joined September 2010
Canada37 Posts
September 29 2010 17:39 GMT
#534
On September 30 2010 02:27 aka_star wrote:
brood lord only good counter vs thor now, not sure what will counter thor viking though.... brood mutas ? :-/



Negative. Thors beat broodlords because they outrange them and splash.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2010-09-29 18:11:27
September 29 2010 17:42 GMT
#535
maybe someone should simulate the fight of Thors vs Ultras in Top v Cool Game2 to see Cool's ultras can win that amount of thors or not lol
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
DTown
Profile Blog Joined April 2010
United States428 Posts
September 29 2010 17:45 GMT
#536
On September 30 2010 02:39 Warlock-X wrote:
Show nested quote +
On September 30 2010 02:27 aka_star wrote:
brood lord only good counter vs thor now, not sure what will counter thor viking though.... brood mutas ? :-/



Negative. Thors beat broodlords because they outrange them and splash.

Thors definitely do not beat broodlords. They will however tear a few new orafices into your mutas that are trying to take out the vikings.
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
September 29 2010 17:48 GMT
#537
Watching FruitDealer's latest series, I have to say that the Ultra "nerf" doesn't really change the overall balance of ZvT. Does it really matter that ultras do less splash considering they can just fodder shots so that banelings and lings can clean house?
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
September 29 2010 18:08 GMT
#538
On September 30 2010 02:48 cr4ckshot wrote:
Watching FruitDealer's latest series, I have to say that the Ultra "nerf" doesn't really change the overall balance of ZvT. Does it really matter that ultras do less splash considering they can just fodder shots so that banelings and lings can clean house?


Hellions. 'nuff said.
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
Iced_tea
Profile Joined September 2010
United States42 Posts
September 29 2010 18:11 GMT
#539
i find it funny that when zerg has something over powered they fix it within a week. but terran... need i say more?
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 29 2010 18:11 GMT
#540
On September 30 2010 02:30 Wr3k wrote:
Why hasn't there been a blue response on this? It takes the community a couple hours to recognize the fuck up, and the goddamn blue posters don't even understand what we are talking about! Do they even read our posts?


http://us.battle.net/sc2/en/forum/topic/791239380#15

Typical blizzard response, having no idea what anyone is talking about.
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