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I'm not trying to troll or something. I just wanna tell u guys that if u like to play zerg just play it. Zerg UP are only on high lvl or maybe only on pro lvl so u can still win leader games and every game u loose dont try to blame blizz or race but your skill. Zerg dont forgive mistakes so thats only gonna make u stronger player in future then that race get eventually balanced.
Yeah I agree with this. Outside of maybe 1400+ diamond you really can't be effected by z up in any noticeable way.
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woah guys, stop. Just stop okay. You don't know shit about balance.
did you make the game? nope.
Just play the race you want, try to win and have fun.
Expand like a boss and use infestors for defense. Trust me, this will work against drops. Fungle > Infested Terrran = dead dropship. All it requires is a little map awareness and somewhat fast reaction times.
Wathcing day9's vid's on zerg tactics really makes me feel good for the future of Zerg as a race and SC2 as a game/e-sport. I advise you go watch them again.
Now get off the forums and go drag your race out of the UP mud. damn.
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Oh yeah Cactus. Fruit and Zenio are saying Zerg is frustrating and need adjustment but hey, Day9 says it's ok in a zerg tactic vid so everything is gravy, right?
Wow man just end yourself.
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On September 24 2010 13:05 frantic.cactus wrote: woah guys, stop. Just stop okay. You don't know shit about balance.
did you make the game? nope.
Just play the race you want, try to win and have fun.
Expand like a boss and use infestors for defense. Trust me, this will work against drops. Fungle > Infested Terrran = dead dropship. All it requires is a little map awareness and somewhat fast reaction times.
Wathcing day9's vid's on zerg tactics really makes me feel good for the future of Zerg as a race and SC2 as a game/e-sport. I advise you go watch them again.
Now get off the forums and go drag your race out of the UP mud. damn.
Haha, good joke. Best Zergs in the world are complaining about playing against the drops of the best Terrans in the world and you think a bunch of random TLers are going to drag the race out of being underpowered. Really good joke
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On September 24 2010 13:05 frantic.cactus wrote: woah guys, stop. Just stop okay. You don't know shit about balance.
did you make the game? nope.
I know what you are trying to say, but the makers of a game has no correlation with how good they will be at balancing a game.
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Well in fact reading the new Korean thread, Cool seemed to just jokingly QQ in the first thread. Not sure he'll switch to terran, and pretty confident he'll win against top tonight, cause he's that good
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Hey you're the ones complaining and what's that going to achieve. You're just waiting for The Almighty Blizzard to fix your shit. Pah you play with no imagination just happy with what you've been told on the forums by others like yourselves.
oh and day9 looks at the game in a totally different way to Zenio, Cool etc. They are in it to win it and he's down to study the game as it is not as people believe it should be.
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On September 24 2010 13:05 frantic.cactus wrote: woah guys, stop. Just stop okay. You don't know shit about balance.
did you make the game? nope.
Just play the race you want, try to win and have fun.
Expand like a boss and use infestors for defense. Trust me, this will work against drops. Fungle > Infested Terrran = dead dropship. All it requires is a little map awareness and somewhat fast reaction times.
Wathcing day9's vid's on zerg tactics really makes me feel good for the future of Zerg as a race and SC2 as a game/e-sport. I advise you go watch them again.
Now get off the forums and go drag your race out of the UP mud. damn.
I agree :D these top Koreans who earn their living by playing SC/SC2 should watch more Day9 instead of providing him with the replays.
Btw poster below me is right :D
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On September 24 2010 13:05 frantic.cactus wrote: woah guys, stop. Just stop okay. You don't know shit about balance.
did you make the game? nope.
Just play the race you want, try to win and have fun.
Expand like a boss and use infestors for defense. Trust me, this will work against drops. Fungle > Infested Terrran = dead dropship. All it requires is a little map awareness and somewhat fast reaction times.
Wathcing day9's vid's on zerg tactics really makes me feel good for the future of Zerg as a race and SC2 as a game/e-sport. I advise you go watch them again.
Now get off the forums and go drag your race out of the UP mud. damn. It's a trap!
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On September 24 2010 12:06 PallasAthena wrote:Well this is my first time posting and probably my last time so I'm curious to see how it goes lol First of all, I don't even play starcraft =x Never played BW or SC2 or even the N64 version but I just recently started (about 8 months ago) progressively watching more and more starcraft videos because they are really fun (mainly sc2 videos because I prefer the graphics haha) I know my opinion is probably extremely worthless but maybe someone here can give me some positive criticism I think the most effective TEMPORARY solution for both sides (players and developers) would be to increase the NORMAL speed of zerg units =o What I mean by this is something like giving certain units like banelings, hydralisks and infestors the speed they have right now ON creep but at the same time making the speed bonus when on creep not as high for these units (for example: i think the bonus is like 30% or something so instead give these units I just mentioned get only like a 15-20% bonus) If you want to know why I picked these units read more here + Show Spoiler +1. Banelings: I like watching these little guys because they remind me of mini terran nukes and I think if they received this speed increment it would make the terran and protoss require more APM and micro for them to defend against it (I see this is as good thing because I notice a lot of you feel that zerg requires more apm to counter things like drops so I think this would kind of be the equality of a drop in a way iono) 2. Hydras: Well these guys just seem really slow and since everytime I see them used they don't seem to do very well I think the speed boost could help them become more like ninja snipers LOL 3. Infestors: This is my favorite unit and I don't see it used a lot  . I think with the speed boost they would allow for more aggresive combos like with the baneling or harrasment drops with infested terran. Hell I would even love for infestors to be able to climb walls like collusus and reapers can. How awesome would it be to see them stick to walls and slither up haha Again, I repeat, I don't even play this game so I have no idea if my idea is even a sound one but just from watching replays I always feel like the zerg could use a bit more speed in order to be a bit more aggressive and put pressure on their opponents
Thanks for posting. Some TL Elitist may come and shoot you down, and also flamers will always flame, but I for one think that the point of view of an observer who doesn't play the game is really interesting and valuable. You aren't emotionally attached like a zerg player would be.
I find your idea interesting and possibly even viable. There should be some testing on it imo. A simple speed increase doesn't change a whole lot in the zerg units themselves, and doesn't give the race many various strategies (like Terran is said to have), however I think in practise it could make the race more dynamic. The zerg creep gives zerg a defensive advantage through speed, and linking bases with creep is said to be important for zerg to do quickly. For zerg units to move like that all the time would make them much more threatening, and without increasing HP or damage stats, can make the zerg matchups more dynamic. Maybe to the point of being overpowered the other way, who knows. Test it imo.
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On September 24 2010 04:34 SlowBlink wrote:Show nested quote +On September 24 2010 04:26 lolbad wrote: its also funny to me how we got from "zerg is a reactionary race just get used to it" to this in 1,5 months. pretty self-explanatory I still never understood why people all of a sudden decided that zerg should be the reactionary race. Anyone remember the term "zerg rush"? ZvT used to go something "oh no, it's a zerg, I should wall off and play defensive early on so I don't get rushed". Now it goes something like "oh no, it's a zerg, as long as I mass any unit and push before the 12 minute mark, I should just roflstomp him" Also, people telling zergs to do more drop play should note that zerg drops cost 100 min + supply + 150/150 speed + 200/200 drop, Overlords don't have magical healing powers. Medivacs cost 100/100. You can see why this is not a viable option. Just to answer that. 150/150 speed + 200/200 is 3.5 dropships, so you can't honestly argue on the cost. And at lair tech you can research both at the same time, one on each hatch. When both research are done, you'll have like 10 dropships ready. I don't say it's better or worse than terran, just saying it's very useable. Just people won't do it until a pro player release a replay pack when he goes drops each game.
Remember cool vs xxx in GSL on LT iirc ? Cool rushed to drop tech and just erased the protoss main from the face of the world in seconds. 4 banelings being droped on a saturated mineral like will kill an absurd amount of workers. But zerg players are not doing it because of some ideological reasons. (like "it's so expensive" or "but ol don't heal")
I don't try to say it's THAT easy and it will magicaly fix everything. Just saying that zerg is certainly up, but zerg are even more up in the player's mind than they are in reality.
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On September 24 2010 13:23 MrCon wrote:Show nested quote +On September 24 2010 04:34 SlowBlink wrote:On September 24 2010 04:26 lolbad wrote: its also funny to me how we got from "zerg is a reactionary race just get used to it" to this in 1,5 months. pretty self-explanatory I still never understood why people all of a sudden decided that zerg should be the reactionary race. Anyone remember the term "zerg rush"? ZvT used to go something "oh no, it's a zerg, I should wall off and play defensive early on so I don't get rushed". Now it goes something like "oh no, it's a zerg, as long as I mass any unit and push before the 12 minute mark, I should just roflstomp him" Also, people telling zergs to do more drop play should note that zerg drops cost 100 min + supply + 150/150 speed + 200/200 drop, Overlords don't have magical healing powers. Medivacs cost 100/100. You can see why this is not a viable option. Just to answer that. 150/150 speed + 200/200 is 3.5 dropships, so you can't honestly argue on the cost. And at lair tech you can research both at the same time, one on each hatch. When both research are done, you'll have like 10 dropships ready. I don't say it's better or worse than terran, just saying it's very useable. .
It's not very usable because that money does not contribute to the Zerg's normal army in any way, unlike Medivacs heal units. You need every bit of that money you might have spent on OL speed/drops for units to counter the Terran's units.
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On September 24 2010 12:53 theqat wrote:Show nested quote +On September 24 2010 12:44 fAnTaCy wrote:On September 24 2010 12:35 Chen wrote:On September 24 2010 12:30 SlowBlink wrote:On September 24 2010 12:27 EleanorRIgby wrote:On September 24 2010 12:20 d_so wrote: i still don't get why dark swarm became a terran skill.
bring back scourge lol dude pdd has nothing on dark swarm It's literally the exact same spell minus the orange poofy cloud, except that when zerg had it, splash damage still did damage. errr no. PDD stops anything that has a projectile animation. PDD lets through things like hellion flame, tank shots, etc. PDD doesnt stop your own attacks. swarm could potentially backfire if utilized with hydras since hydras cant shoot in. terran has no disadvantage with all their units being completely unaffected by PDD PDD affect AA. stalkers get raped by banshees because of this. Iirc dark swarm didn't stop your own units from attacking either..the only spell in BW that did that would be Dweb which was basically useless only used rarely =P If the other guy got units under the swarm, your Hydras wouldn't be able to hit those units
Well yeah, but that's why you had lings/ultras to go with it..no terran going to go under your swarm if you have lings under it unless they have firebats but cracklings one in the same would tear through the few firebats terran had unless you're idra playing vs octzerg.
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w/e man, there's a reason i don't post here much even though i'v been visiting everyday since I started following the BW scene way back. That reason is the 58 pages of posts QQing about balance while they should be in custom games figuring out shit for themselves.
If you dont like Zerg then switch races, take the easy rout out.
But look out for Zerg a year from now and how they play. There are more parallels between BW Zerg and SC2 Zerg than you may think, just perhaps not in a way that is easy to see.
And Infestors are wickid for defense but don't take my word for it, try for yourself next time you play. Take an extra expo, chuck a couple of infestors down w/ nydus for easy troop movement and just feel how safe you are. Just try.
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On September 24 2010 13:25 fAnTaCy wrote:Show nested quote +On September 24 2010 12:53 theqat wrote:On September 24 2010 12:44 fAnTaCy wrote:On September 24 2010 12:35 Chen wrote:On September 24 2010 12:30 SlowBlink wrote:On September 24 2010 12:27 EleanorRIgby wrote:On September 24 2010 12:20 d_so wrote: i still don't get why dark swarm became a terran skill.
bring back scourge lol dude pdd has nothing on dark swarm It's literally the exact same spell minus the orange poofy cloud, except that when zerg had it, splash damage still did damage. errr no. PDD stops anything that has a projectile animation. PDD lets through things like hellion flame, tank shots, etc. PDD doesnt stop your own attacks. swarm could potentially backfire if utilized with hydras since hydras cant shoot in. terran has no disadvantage with all their units being completely unaffected by PDD PDD affect AA. stalkers get raped by banshees because of this. Iirc dark swarm didn't stop your own units from attacking either..the only spell in BW that did that would be Dweb which was basically useless only used rarely =P If the other guy got units under the swarm, your Hydras wouldn't be able to hit those units Well yeah, but that's why you had lings/ultras to go with it..no terran going to go under your swarm if you have lings under it unless they have firebats but cracklings one in the same would tear through the few firebats terran had unless you're idra playing vs octzerg.
I was making a purely technical point about whether it was true that DS might potentially stop your own units from dealing damage, but yeah, I agree with you otherwise
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On September 24 2010 13:26 theqat wrote:Show nested quote +On September 24 2010 13:25 fAnTaCy wrote:On September 24 2010 12:53 theqat wrote:On September 24 2010 12:44 fAnTaCy wrote:On September 24 2010 12:35 Chen wrote:On September 24 2010 12:30 SlowBlink wrote:On September 24 2010 12:27 EleanorRIgby wrote:On September 24 2010 12:20 d_so wrote: i still don't get why dark swarm became a terran skill.
bring back scourge lol dude pdd has nothing on dark swarm It's literally the exact same spell minus the orange poofy cloud, except that when zerg had it, splash damage still did damage. errr no. PDD stops anything that has a projectile animation. PDD lets through things like hellion flame, tank shots, etc. PDD doesnt stop your own attacks. swarm could potentially backfire if utilized with hydras since hydras cant shoot in. terran has no disadvantage with all their units being completely unaffected by PDD PDD affect AA. stalkers get raped by banshees because of this. Iirc dark swarm didn't stop your own units from attacking either..the only spell in BW that did that would be Dweb which was basically useless only used rarely =P If the other guy got units under the swarm, your Hydras wouldn't be able to hit those units Well yeah, but that's why you had lings/ultras to go with it..no terran going to go under your swarm if you have lings under it unless they have firebats but cracklings one in the same would tear through the few firebats terran had unless you're idra playing vs octzerg. I was making a purely technical point about whether it was true that DS might potentially stop your own units from dealing damage, but yeah, I agree with you otherwise
Haha i know, but the other guy who quoted me as well didn't mention that =P and I figured I might as well make my point too haha not being an ass or anything just saying =] <3
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On September 24 2010 13:25 theqat wrote:Show nested quote +On September 24 2010 13:23 MrCon wrote:On September 24 2010 04:34 SlowBlink wrote:On September 24 2010 04:26 lolbad wrote: its also funny to me how we got from "zerg is a reactionary race just get used to it" to this in 1,5 months. pretty self-explanatory I still never understood why people all of a sudden decided that zerg should be the reactionary race. Anyone remember the term "zerg rush"? ZvT used to go something "oh no, it's a zerg, I should wall off and play defensive early on so I don't get rushed". Now it goes something like "oh no, it's a zerg, as long as I mass any unit and push before the 12 minute mark, I should just roflstomp him" Also, people telling zergs to do more drop play should note that zerg drops cost 100 min + supply + 150/150 speed + 200/200 drop, Overlords don't have magical healing powers. Medivacs cost 100/100. You can see why this is not a viable option. Just to answer that. 150/150 speed + 200/200 is 3.5 dropships, so you can't honestly argue on the cost. And at lair tech you can research both at the same time, one on each hatch. When both research are done, you'll have like 10 dropships ready. I don't say it's better or worse than terran, just saying it's very useable. . It's not very usable because that money does not contribute to the Zerg's normal army in any way, unlike Medivacs heal units. You need every bit of that money you might have spent on OL speed/drops for units to counter the Terran's units. This post proves my 2nd point.
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On September 24 2010 13:01 Half wrote:Show nested quote + I'm not trying to troll or something. I just wanna tell u guys that if u like to play zerg just play it. Zerg UP are only on high lvl or maybe only on pro lvl so u can still win leader games and every game u loose dont try to blame blizz or race but your skill. Zerg dont forgive mistakes so thats only gonna make u stronger player in future then that race get eventually balanced.
Yeah I agree with this. Outside of maybe 1400+ diamond you really can't be effected by z up in any noticeable way. Yeah I was hovering around 1399 as a nooby zerg I knew nothing! Once I got that last point I just had an epiphany on other races being fundamentally stronger than my own!
Arbitrary rating markers are useless and contribute nothing, if zerg aren't balanced at the top levels they aren't balanced at all the levels. The skill cap is there no matter what division, league, rank, rating. It might not be as abundantly clear since there is more the player THEMSELVES could do to win a game, but that doesn't mean the balance problems are non-existant to the lower ranks
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I think that Blizzard needs to come to the conclusion that there are fundamental problems with the way the races are designed. Terran has too much stuff they can do, Zerg has too little, Toss is somewhere in the middle. At this point balancing damage outputs isn't going to magically fix the issues. In my eyes they need to start thinking about a large scale overhaul to the games mechanics.
Add some units in, take some out. For christ's sake, Blizzard has so much damn money, just pay top level pros and casters to come in to help you balance this stuff out. They seem too enamored with the way they've set everything up to make any changes.
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On September 24 2010 13:29 MrCon wrote:Show nested quote +On September 24 2010 13:25 theqat wrote:On September 24 2010 13:23 MrCon wrote:On September 24 2010 04:34 SlowBlink wrote:On September 24 2010 04:26 lolbad wrote: its also funny to me how we got from "zerg is a reactionary race just get used to it" to this in 1,5 months. pretty self-explanatory I still never understood why people all of a sudden decided that zerg should be the reactionary race. Anyone remember the term "zerg rush"? ZvT used to go something "oh no, it's a zerg, I should wall off and play defensive early on so I don't get rushed". Now it goes something like "oh no, it's a zerg, as long as I mass any unit and push before the 12 minute mark, I should just roflstomp him" Also, people telling zergs to do more drop play should note that zerg drops cost 100 min + supply + 150/150 speed + 200/200 drop, Overlords don't have magical healing powers. Medivacs cost 100/100. You can see why this is not a viable option. Just to answer that. 150/150 speed + 200/200 is 3.5 dropships, so you can't honestly argue on the cost. And at lair tech you can research both at the same time, one on each hatch. When both research are done, you'll have like 10 dropships ready. I don't say it's better or worse than terran, just saying it's very useable. . It's not very usable because that money does not contribute to the Zerg's normal army in any way, unlike Medivacs heal units. You need every bit of that money you might have spent on OL speed/drops for units to counter the Terran's units. This post proves my 2nd point.
Nah, it proves that if your drop investment succeeds it's because the Terran messed up and didn't stop it with one of his 345823985 hard counters to Zerg air :\
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