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Fruitseller (Cool) may change his race in GSL #2 - Page 56

Forum Index > SC2 General
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Prev 1 54 55 56 57 58 89 Next
antelope591
Profile Joined October 2007
Canada820 Posts
September 24 2010 03:10 GMT
#1101
I agree with Cool that T drops definitely need a nerf either trough a marauder building damage or nerf to the medivac itself. You can do constant drops all across the map with marauders doing huge damage to buildings at very little cost even if you lose a transport here and there while for the opponent its very hard to defend. A nerf to drops also doesn't affect T capability in a straight up game it only helps the other races which are badly lacking in this aspect. Honestly I'm a little shocked its taken this long for top players to really abuse medivacs. The first time I loaded up the beta I thought to myself that a fast dropship which heals and is so easy to get could be nothing but bad news in the hands of a top player considering how fast buildings die in this game.
Nillinch
Profile Joined July 2010
Poland147 Posts
September 24 2010 03:11 GMT
#1102
He wont switch. I think ppl neet to start using infestors and borrow more often and zerg will be fine.
¯\_(ツ)_/¯
TaKemE
Profile Joined April 2010
Denmark1045 Posts
September 24 2010 03:12 GMT
#1103
On September 24 2010 12:09 bubblegumbo wrote:
JulyZerg is our last hope


Thought he is rumored to already play Terran.
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 24 2010 03:12 GMT
#1104
On September 24 2010 12:11 MrKozi wrote:
He wont switch. I think ppl neet to start using infestors and borrow more often and zerg will be fine.


You mean like how he was trying infestors and burrow and they weren't working?
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Nik0
Profile Joined April 2010
Uruguay460 Posts
Last Edited: 2010-09-24 03:13:58
September 24 2010 03:13 GMT
#1105
On September 24 2010 12:09 bubblegumbo wrote:
JulyZerg is our last hope

Edit: nerf TaKemE, he types faster
Gescom
Profile Joined February 2010
Canada3507 Posts
September 24 2010 03:14 GMT
#1106
From Blizzard: http://us.battle.net/sc2/en/forum/topic/627980736?page=3#55
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 24 2010 03:14 GMT
#1107
On September 24 2010 04:00 Oddysay wrote:
you need to place overlord all over the map for know where and when he drop .

everyone good in sc1 know that and use them , why not in sc2 ?



Because in sc2, Terran didn't have Vikings or an air that out ranges hydras by so much. Overlords were also detectors thus cloaked wraith are also more useless. So in a sense, it was 'safer' to position overlords on cliffs etc.

Also, medics and dropships weren't the same unit in sc1. Now, every bio terran grabs MedVacs. If you wanted to do a drop in sc1, it goes without saying you HAVE to get a dropship. A unit dedicated to dropping. Thus, when scouted by chance the zerg at least have a warning.

Oh and Zerg had scourges. Fast lil buggers that can nullify a drop ship with one big explosion. It takes quite a few mutas to shoot down a medvacs b4 it lands in sc2.

tackklee
Profile Joined September 2010
United States270 Posts
September 24 2010 03:14 GMT
#1108
On September 24 2010 12:11 MrKozi wrote:
He wont switch. I think ppl neet to start using infestors and borrow more often and zerg will be fine.


/facepalm

download all of his recent ZvT matchups.. All he uses is infestors and burrow.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
September 24 2010 03:14 GMT
#1109
On September 24 2010 12:09 bubblegumbo wrote:
JulyZerg is our last hope


Word is that he's switching to terran for GSL 2.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Nillinch
Profile Joined July 2010
Poland147 Posts
Last Edited: 2010-09-24 03:15:39
September 24 2010 03:14 GMT
#1110
He was building only infestors and thats pointless, im rather talking about puting them in the mix with other units. It could stop HT from casting storm, stalkers form blinking, hellings form moving to mutch etc...
¯\_(ツ)_/¯
chumpchous
Profile Joined September 2010
68 Posts
September 24 2010 03:16 GMT
#1111
On September 24 2010 11:37 MythicalMage wrote:

If zerg units were good in small numbers, the game would be broken/over. At some point, people will figure that out.


I basically only play zerg (although I play the other races at diamond level too, just to have a better feel for how to beat them) and I cant believe the number of people jumping down your throat for making intelligent comments.

Comparing Zerg AoE to Terran AoE? Seriously? How does that matter? If I wanted to play a race with tons of AoE, I'd play Terran!

Now here we've got a guy making intelligent comments, and giving you guys the actual reasons blizzard has chosen not to include lurkers in the game. Maybe they're not good reasons, who knows. But you guys respond to his reasonable posts with "OMG WTF TERRAN LOVER WTF BLIZZ BRING BACK LURKER QQ IMBA BLIZZARD DOESNT PATCH THIS GAME SUCKS BLIZZARD LOVES TERRAN BLIZZARD DOESNT CARE AOE AOE AOE AOE AOE AOE LOOK AT ALL THIS AOE!!"

None of that is reasonable discussion. None of it. Zerg ARE underpowered, there is a REAL imbalance issue. Blizzard is aware and they're doing something about it. Want to know something crazy? Blizzard is really, really good at what they do. Because they're good at their job, they're patching the game slowly. Whoa - get that. The patches are coming slowly, with subtle adjustment, because blizzard knows what the fuck they're doing. Not because they're incompetent. Not because they love terran. Because they're smart.

I'm sorry Blizzard didn't immediately give Zerg 10 new units and give zerglings + 30 damage the very first time Idra lost a game. I'm sorry they have waited an astonishing 2 months into the life of a game that will (hopefully) be around for years to make changes. I'm really glad, personally. When the balance changes roll out, I hope they're really good. As a zerg player, the last thing I want is zerg to get some ridiculous buff so I can just go around stomping every terran who dumb enough to lower their door. I want some changes that are just right, so I can beat terrans at my skill level and feel good about it. If blizzard came out with some kneejerk reaction patch like all you idiots want, it would fuck the game up even more.

All things considered, the game is pretty damn balanced, and the fact that blizzard is being patient with these changes only guarantees that it will get more balanced as opposed to less balanced, which is what would happen if they immediately changed everything.

Anyhow, I'm new to these forums, but has the discussion always been this awful? This feels like Bnet Lite.
JustPlay
Profile Joined September 2010
United States211 Posts
Last Edited: 2010-09-24 03:22:51
September 24 2010 03:17 GMT
#1112
On September 24 2010 11:08 MythicalMage wrote:
Show nested quote +
On September 24 2010 11:05 SlowBlink wrote:

Or raged about for a few months before fading into obscurity.

That's really blizzard's call to make, and so far the outlook is bleak. They either deal with the obvious problems with a patch (fix zergs early game one way or another), or continue "feeling it out" (despite countless testimonies from top-level players saying that its been felt out, groped, and practically molested, and there's an obvious problem.)

Or someone, heaven forbid, sticks with zerg and finds out something amazing. Seems unlikely though.
Nothing short of an expansion is going to fix that at a competitive level terran has significantly more viable options than other races. If they were to perfectly balance the races Terran would be the best race because they simply have more options and are weaker to less things (MULE negates worker harass, chokes negate potential army size differences to a larger degree than other races, etc.)

Right now Protoss are flat out stronger than terran at multiple points in the game. The matchup is still fairly even. There's a pretty straight forward reason for that: it's the only way any race is going to compete with another race in terran's position. Blizzard have put themselves in a horrible situation with some of their racial design choices, and I think as time goes on they are going to realize this more and more.

Zerg's problem that is they are pretty close to being balanced and still by far the worst race to be. They are easy to disrupt through harasses, a few worker kills nearly guarantees a win. They have no way to pressure. They have no trump card ability that you have to play around like forcefield or siege tanks. They have no looming threat like void rays or various other little minor tech harasses that lead in to other things. Their units are only good against things they counter until T3. Creep spreading is a straight up dumb mechanic at any level of play higher than silver.

This is all well and good on ladder because if they are balanced they can still win fine, but if you are playing in a tournament that is not the race you want to play. I think people really blow zerg's weakness out of proportion because they can't separate how much is from design and how much is from them being actually weaker. You can argue that poor design leads to a "weaker" race, but giving roaches extra armor, zerglings their old attack speed, and some other buffs is not going to fix zerg competitively unless it makes them overpowered, aka that's not balance.
Seam
Profile Blog Joined April 2010
United States1093 Posts
Last Edited: 2010-09-24 03:19:14
September 24 2010 03:18 GMT
#1113
On September 24 2010 12:14 MrKozi wrote:
He was building only infestors and thats pointless, im rather talking about puting them in the mix with other units. It could stop HT from casting storm, stalkers form blinking, hellings form moving to mutch etc...


What?

How does a Infester stop a HT from casting storm?

And Stalkers still blink while Fungal Growthed.


Oh, and he wasn't making ONLY infestors.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Nillinch
Profile Joined July 2010
Poland147 Posts
September 24 2010 03:19 GMT
#1114
On September 24 2010 12:18 Seam wrote:
Show nested quote +
On September 24 2010 12:14 MrKozi wrote:
He was building only infestors and thats pointless, im rather talking about puting them in the mix with other units. It could stop HT from casting storm, stalkers form blinking, hellings form moving to mutch etc...


What?

How does a Infester stop a HT from casting storm?

And Stalkers still blink while Fungal Growthed.


Maybe im total noob but i thought that it does stop form moving and casting.
¯\_(ツ)_/¯
SovSov
Profile Joined September 2010
United States755 Posts
September 24 2010 03:20 GMT
#1115
On September 24 2010 12:09 bubblegumbo wrote:
JulyZerg is our last hope

You mean JulyTerran?
Lefnui
Profile Joined November 2008
United States753 Posts
September 24 2010 03:20 GMT
#1116
On September 24 2010 12:14 MrKozi wrote:
He was building only infestors and thats pointless, im rather talking about puting them in the mix with other units. It could stop HT from casting storm, stalkers form blinking, hellings form moving to mutch etc...

For your sake I hope you're trolling.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
September 24 2010 03:20 GMT
#1117
i still don't get why dark swarm became a terran skill.

bring back scourge
manner
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 24 2010 03:21 GMT
#1118
On September 24 2010 12:19 MrKozi wrote:
Show nested quote +
On September 24 2010 12:18 Seam wrote:
On September 24 2010 12:14 MrKozi wrote:
He was building only infestors and thats pointless, im rather talking about puting them in the mix with other units. It could stop HT from casting storm, stalkers form blinking, hellings form moving to mutch etc...


What?

How does a Infester stop a HT from casting storm?

And Stalkers still blink while Fungal Growthed.


Maybe im total noob but i thought that it does stop form moving and casting.


I don't think it stops casting, as Stalkers can still Blink.

Not sure about storm...I'll have to check.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Minzy
Profile Joined May 2010
Australia387 Posts
September 24 2010 03:21 GMT
#1119
On September 24 2010 12:11 MrKozi wrote:
He wont switch. I think ppl neet to start using infestors and borrow more often and zerg will be fine.


yea il start "borrowing" that'l help me out.

WoL is a terran game, maybe in Heart of the Swarm us zerg will be ridiculously strong also? lol.
Huh...
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
September 24 2010 03:23 GMT
#1120
On September 24 2010 12:21 Seam wrote:
Show nested quote +
On September 24 2010 12:19 MrKozi wrote:
On September 24 2010 12:18 Seam wrote:
On September 24 2010 12:14 MrKozi wrote:
He was building only infestors and thats pointless, im rather talking about puting them in the mix with other units. It could stop HT from casting storm, stalkers form blinking, hellings form moving to mutch etc...


What?

How does a Infester stop a HT from casting storm?

And Stalkers still blink while Fungal Growthed.


Maybe im total noob but i thought that it does stop form moving and casting.


I don't think it stops casting, as Stalkers can still Blink.

Not sure about storm...I'll have to check.

It only stops movement, not casting. Although medivacs cannot load/unlaod when theyre fungaled
beach beers buds beezies b-b-b-baaanelings
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