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Fruitseller (Cool) may change his race in GSL #2 - Page 54

Forum Index > SC2 General
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Affluenza
Profile Joined April 2010
United Kingdom214 Posts
September 24 2010 02:13 GMT
#1061
On September 24 2010 11:07 MythicalMage wrote:
Well, for reasons mentioned earlier, lurkers don't really work in the game. As for overlap, Blizzards general thoughts were that giving the zerg two units with splash wouldn't work.


WUT? Lets look at Terran splash units;

Planetary Fortress
Hellions
Siege Tanks
Thors
Raven

Now Zerg;

Ultralisks
Banelings
Mutalisks

Terran wins 5 to 3...but if Zerg had Lurkers AND Scourge...it would be an even draw...Hmm...
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2010-09-24 02:17:13
September 24 2010 02:13 GMT
#1062
On September 24 2010 10:53 Integra wrote:
Show nested quote +
On September 24 2010 10:46 MythicalMage wrote:
On September 24 2010 10:43 Integra wrote:
On September 24 2010 10:39 MythicalMage wrote:
It also bears noting that Cool didn't mention what RACE he was picking, just not zerg. It's very likely he'd switch to Protoss.

Protoss doesn't make sense since they have a even less chance against Terran. During GSL round 32 the most played MU was Terran vs Protoss and only 3 tosses made it. Terran had 90%+ win rate. If you want to switch race to get it easier to win then switch to Terran.

Yet the general consensus in Korea is that Protoss is the strongest race, according to Tasteless and Artosis.


And Terran STILL has 90%+ winrate against Protoss.

Wtf are you talking about --

EDIT: Oh GSL - barely any of the Ps that lost were favored to win as far as Im aware -_- Genius was, clearly, but its his own fucking fault for not scouting TWICE.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
smegged
Profile Joined August 2010
Australia213 Posts
September 24 2010 02:15 GMT
#1063
On September 24 2010 11:13 Affluenza wrote:
Show nested quote +
On September 24 2010 11:07 MythicalMage wrote:
Well, for reasons mentioned earlier, lurkers don't really work in the game. As for overlap, Blizzards general thoughts were that giving the zerg two units with splash wouldn't work.


WUT? Lets look at Terran splash units;

Planetary Fortress
Hellions
Siege Tanks
Thors
Raven

Now Zerg;

Ultralisks
Banelings
Mutalisks

Terran wins 5 to 3...but if Zerg had Lurkers AND Scourge...it would be an even draw...Hmm...


Scourge don't splash...
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
SlowBlink
Profile Joined August 2010
United States102 Posts
September 24 2010 02:15 GMT
#1064
On September 24 2010 11:07 MythicalMage wrote:
Well, for reasons mentioned earlier, lurkers don't really work in the game. As for overlap, Blizzards general thoughts were that giving the zerg two units with splash wouldn't work.


You mean like how having tanks/thors/missileturret/pf/hellion splash doesn't work now?
MythicalMage
Profile Joined May 2010
1360 Posts
Last Edited: 2010-09-24 02:17:29
September 24 2010 02:15 GMT
#1065
On September 24 2010 11:13 Affluenza wrote:
Show nested quote +
On September 24 2010 11:07 MythicalMage wrote:
Well, for reasons mentioned earlier, lurkers don't really work in the game. As for overlap, Blizzards general thoughts were that giving the zerg two units with splash wouldn't work.


WUT? Lets look at Terran splash units;

Planetary Fortress
Hellions
Siege Tanks
Thors
Raven

Now Zerg;

Ultralisks
Banelings
Mutalisks

Terran wins 5 to 3...but if Zerg had Lurkers AND Scourge...it would be an even draw...Hmm...

Lore.

But more importantly, lurkers at anything other than tier three, which wouldn't help anything, would likely cause some craziness due to the speed in which drones can be produced compared to Brood War. I'm not saying it would break the game, but it would change it so drastically as to likely invalidate almost any tournaments going on at the time, and drastically change a number of things.

EDIT: Not that it would happen of course. Blizzard isn't adding any more new units.
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
September 24 2010 02:16 GMT
#1066
On September 24 2010 11:13 Affluenza wrote:
Show nested quote +
On September 24 2010 11:07 MythicalMage wrote:
Well, for reasons mentioned earlier, lurkers don't really work in the game. As for overlap, Blizzards general thoughts were that giving the zerg two units with splash wouldn't work.


WUT? Lets look at Terran splash units;

Planetary Fortress
Hellions
Siege Tanks
Thors
Raven

Now Zerg;

Ultralisks
Banelings
Mutalisks

Terran wins 5 to 3...but if Zerg had Lurkers AND Scourge...it would be an even draw...Hmm...


Scourge don't splash iirc, and if you are adding Ravens add Infesters since Fungal growth is kinda the same, ish...thing.
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
Last Edited: 2010-09-24 02:21:35
September 24 2010 02:17 GMT
#1067
On September 24 2010 11:15 smegged wrote:
Show nested quote +
On September 24 2010 11:13 Affluenza wrote:
On September 24 2010 11:07 MythicalMage wrote:
Well, for reasons mentioned earlier, lurkers don't really work in the game. As for overlap, Blizzards general thoughts were that giving the zerg two units with splash wouldn't work.


WUT? Lets look at Terran splash units;

Planetary Fortress
Hellions
Siege Tanks
Thors
Raven

Now Zerg;

Ultralisks
Banelings
Mutalisks

Terran wins 5 to 3...but if Zerg had Lurkers AND Scourge...it would be an even draw...Hmm...


Scourge don't splash...


They do if you're Jaedong!

J/K

I am assuming that Blizzard would basically make Scourge air Banelings...

On September 24 2010 11:16 Seam wrote:
Scourge don't splash iirc, and if you are adding Ravens add Infesters since Fungal growth is kinda the same, ish...thing.


If I make Ravens I get missiles...

I'm glad Ravens are so under utilised...I think getting your ball of units missiled is something that few have witnessed...lol
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
cykalu
Profile Joined July 2010
Australia30 Posts
September 24 2010 02:18 GMT
#1068
On September 24 2010 11:12 MythicalMage wrote:
Show nested quote +
On September 24 2010 11:10 cykalu wrote:
On September 24 2010 11:07 MythicalMage wrote:
Well, for reasons mentioned earlier, lurkers don't really work in the game. As for overlap, Blizzards general thoughts were that giving the zerg two units with splash wouldn't work.


Yet Terran has a few. Such biased..

Terran has explosive things. Their mentality is that in lore, it makes sense. Plush the Thor's splash is pretty avoidable.


Damn those blue flamed hellions ._.
And whatever happened to "The Swarm"
SlowBlink
Profile Joined August 2010
United States102 Posts
September 24 2010 02:20 GMT
#1069
On September 24 2010 11:15 MythicalMage wrote:
Show nested quote +
On September 24 2010 11:13 Affluenza wrote:
On September 24 2010 11:07 MythicalMage wrote:
Well, for reasons mentioned earlier, lurkers don't really work in the game. As for overlap, Blizzards general thoughts were that giving the zerg two units with splash wouldn't work.


WUT? Lets look at Terran splash units;

Planetary Fortress
Hellions
Siege Tanks
Thors
Raven

Now Zerg;

Ultralisks
Banelings
Mutalisks

Terran wins 5 to 3...but if Zerg had Lurkers AND Scourge...it would be an even draw...Hmm...

Lore.

But more importantly, lurkers at anything other than tier three, which wouldn't help anything, would likely cause some craziness due to the speed in which drones can be produced compared to Brood War. I'm not saying it would break the game, but it would change it so drastically as to likely invalidate almost any tournaments going on at the time, and drastically change a number of things.


And according to lore, zerg has a unit called the lurker that morphs from a hydralisk. Yet somehow they seem to overlook that part of the lore. And you make it seem like drastic change would be a bad thing for zerg at this point.
MythicalMage
Profile Joined May 2010
1360 Posts
September 24 2010 02:22 GMT
#1070
On September 24 2010 11:20 SlowBlink wrote:
Show nested quote +
On September 24 2010 11:15 MythicalMage wrote:
On September 24 2010 11:13 Affluenza wrote:
On September 24 2010 11:07 MythicalMage wrote:
Well, for reasons mentioned earlier, lurkers don't really work in the game. As for overlap, Blizzards general thoughts were that giving the zerg two units with splash wouldn't work.


WUT? Lets look at Terran splash units;

Planetary Fortress
Hellions
Siege Tanks
Thors
Raven

Now Zerg;

Ultralisks
Banelings
Mutalisks

Terran wins 5 to 3...but if Zerg had Lurkers AND Scourge...it would be an even draw...Hmm...

Lore.

But more importantly, lurkers at anything other than tier three, which wouldn't help anything, would likely cause some craziness due to the speed in which drones can be produced compared to Brood War. I'm not saying it would break the game, but it would change it so drastically as to likely invalidate almost any tournaments going on at the time, and drastically change a number of things.


And according to lore, zerg has a unit called the lurker that morphs from a hydralisk. Yet somehow they seem to overlook that part of the lore. And you make it seem like drastic change would be a bad thing for zerg at this point.

It wouldn't be a bad thing for Zerg, but it would be a bad thing for the game itself. The game is so new, so fragile, and it would wreck the esports scene, potentially hurting it irrevocably. And there are the gameplay mechanics to consider.
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
September 24 2010 02:24 GMT
#1071
On September 24 2010 11:15 MythicalMage wrote:
Show nested quote +
On September 24 2010 11:13 Affluenza wrote:
On September 24 2010 11:07 MythicalMage wrote:
Well, for reasons mentioned earlier, lurkers don't really work in the game. As for overlap, Blizzards general thoughts were that giving the zerg two units with splash wouldn't work.


WUT? Lets look at Terran splash units;

Planetary Fortress
Hellions
Siege Tanks
Thors
Raven

Now Zerg;

Ultralisks
Banelings
Mutalisks

Terran wins 5 to 3...but if Zerg had Lurkers AND Scourge...it would be an even draw...Hmm...

Lore.

But more importantly, lurkers at anything other than tier three, which wouldn't help anything, would likely cause some craziness due to the speed in which drones can be produced compared to Brood War. I'm not saying it would break the game, but it would change it so drastically as to likely invalidate almost any tournaments going on at the time, and drastically change a number of things.

EDIT: Not that it would happen of course. Blizzard isn't adding any more new units.


Lore? Really? I don't think so...

Also Hydra's should be Tier 1.5 or something...this would allow Lurkers to be Tier 2 or 2.5...rather then a T3 like Blizzard would have us believe was their rightful place.
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
Tech
Profile Joined May 2010
Canada1 Post
September 24 2010 02:24 GMT
#1072
nydus worms need to be spammed... its just amazing
MythicalMage
Profile Joined May 2010
1360 Posts
September 24 2010 02:26 GMT
#1073
On September 24 2010 11:24 Tech wrote:
nydus worms need to be spammed... its just amazing

Dude, you just gave me an idea. To hell with lurkers, what if Nydus worms could ATTACK?!?
Nik0
Profile Joined April 2010
Uruguay460 Posts
September 24 2010 02:29 GMT
#1074
On September 24 2010 11:26 MythicalMage wrote:
Show nested quote +
On September 24 2010 11:24 Tech wrote:
nydus worms need to be spammed... its just amazing

Dude, you just gave me an idea. To hell with lurkers, what if Nydus worms could ATTACK?!?

They would die to workers
Bosu
Profile Blog Joined June 2008
United States3247 Posts
September 24 2010 02:30 GMT
#1075
On September 24 2010 11:24 Tech wrote:
nydus worms need to be spammed... its just amazing



Do you realize how expensive it is to spam nydus?

TheWind should not have been nearly as successful with his nydus as he was in the game on LT in GSL. Most amateur protoss catch nydus worms before they finish.
#1 Kwanro Fan
Lefnui
Profile Joined November 2008
United States753 Posts
Last Edited: 2010-09-24 02:34:27
September 24 2010 02:33 GMT
#1076
On September 24 2010 10:35 TheRabidDeer wrote:
Show nested quote +
On September 24 2010 10:04 Titan107 wrote:
The hatred on this thread just shows the stupidity of the community. If 1 person were to defend zerg (myself), he will be flamed to high hell for not following the general I YELL THE LOUDEST consensus.

I enjoy playing the race at 1650+ and dont give a fuck what anyone says about the race because it is not weak. Take your shitty mechanics and let the professionals be professionals, and yourself be the casual you are. Stop making excuses for your lack of skill.

1650+? Who are you again?

He's the guy that thinks he's better than Cool, Zenio, Check, IdrA and Dimaga. Oh, and that the game is imbalanced, in Zerg's favor. I think he's delusional.
blitzkrieger
Profile Joined September 2010
United States512 Posts
September 24 2010 02:35 GMT
#1077
Holy CHECK! Blizzard's slow idiotic balance isn't gonna work on a game like SC2. They can't even make maps symmetrical how can they balance a race? It's extremely obvious Terran is OP and Zerg needs help yet instead of making real changes they decrease BC ground attack by 2! The Tank in SC2 was severely OP versus non-armored units (twice the damage with no overkill?). They leave marauders and drops untouched and have no real buff to zerg.

Every Terran unit is good in small numbers thats why they can do so much. Zerg units aren't. Hopefully this will financially startle Blizzard when their E-wallet starts hurting since SC2 looks like an imba T fest so they are forced to balance rather than make small incremental changes to huge problems. If Korean pros who are supposed to be calm and well mannered are "raging" due to imbalance it really shows there is a problem. I feel like I am playing WoW again with how shitty the balance changes are and how painfully slow they come without addressing the real issues.

I really want SC2 to succeed but Blizzard NEEDS to get moving (look at the Ultra bug do they not test anything?). I mean think of how SC2 is perceived in Korea. If the game looks like a joke then its gonna hurt E-sports. We have a corporate bureaucracy of molasses dealing with an extremely dynamic, changing, and intricate system that is RTS.
Karkadinn
Profile Joined August 2010
United States132 Posts
September 24 2010 02:36 GMT
#1078
Mythical, can you point me to official sources that cite Terran lore being AOE attacks and Zerg lore being single target attacks? I'm not trying to call you out, just curious, as I'd never really thought of it that way and would be interested if Blizzard actually designed, even just vaguely, with that intentionally in mind.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
September 24 2010 02:37 GMT
#1079
Cool is wiping the floor with all of these GSL guys, but I can see Tester and Clide destroying him in practice because there's only about 4 or 5 in GSL equal in skill to Cool, and they're two of them.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
MythicalMage
Profile Joined May 2010
1360 Posts
September 24 2010 02:37 GMT
#1080
On September 24 2010 11:35 blitzkrieger wrote:
Holy CHECK! Blizzard's slow idiotic balance isn't gonna work on a game like SC2. They can't even make maps symmetrical how can they balance a race? It's extremely obvious Terran is OP and Zerg needs help yet instead of making real changes they decrease BC ground attack by 2! The Tank in SC2 was severely OP versus non-armored units (twice the damage with no overkill?). They leave marauders and drops untouched and have no real buff to zerg.

Every Terran unit is good in small numbers thats why they can do so much. Zerg units aren't. Hopefully this will financially startle Blizzard when their E-wallet starts hurting since SC2 looks like an imba T fest so they are forced to balance rather than make small incremental changes to huge problems. If Korean pros who are supposed to be calm and well mannered are "raging" due to imbalance it really shows there is a problem. I feel like I am playing WoW again with how shitty the balance changes are and how painfully slow they come without addressing the real issues.

I really want SC2 to succeed but Blizzard NEEDS to get moving (look at the Ultra bug do they not test anything?). I mean think of how SC2 is perceived in Korea. If the game looks like a joke then its gonna hurt E-sports. We have a corporate bureaucracy of molasses dealing with an extremely dynamic, changing, and intricate system that is RTS.

If zerg units were good in small numbers, the game would be broken/over. At some point, people will figure that out.
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