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Fruitseller (Cool) may change his race in GSL #2 - Page 53

Forum Index > SC2 General
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MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
September 24 2010 01:49 GMT
#1041
On September 24 2010 10:37 st3roids wrote:
also blizzard had 12 years of balance patches with bw messing up this much means that many key developers left the company.

they had maybe 3 years of balance patches. The last balance patch was 2001
smegged
Profile Joined August 2010
Australia213 Posts
September 24 2010 01:49 GMT
#1042
On September 24 2010 10:25 Half wrote:
Show nested quote +

The problems really stem back to Blizzard not providing well balanced macro mechanics. I have been thinking recently that spawn larva should be nerfed to two larva, but all early game zerg units buffed severely. This would nerf zerg macroing but make them strong enough to not have to worry that a single timing push will ruin them. It would also close the difficulty of play at lower skill levels, while keeping the rewards for solid macro at the highest levels.


That has zero to do with why zerg is underpowered. Honestly, I'm assuming your a mid level player, if you play Terran at that level they will be just as hard. They have very rigid production capabilities which needs to be constantly macro-managed and expanded while multitasking, otherwise you fall severely behind and cannot keep up with toss and zergs army, even if you have the moneys.



Well blizzard has made it clear that the reason that zerg are weaker early game is so that the other races can pressure their expansion. The reason for this is so that zerg do not get too far ahead too early in the macro race.

If zerg macro play was nerfed, i.e. it was not as fast to drone, early game units could be buffed to the level where they could handle the drops much easier.

This is pure speculation by me, but it is consistent with the reasons Blizzard have given as to why zerg is weaker in the early game (the reason they gave for the zealot nerf for example, was not to remove early game pressure, but lessen it).
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 24 2010 01:51 GMT
#1043
On September 24 2010 10:46 MythicalMage wrote:
Show nested quote +
On September 24 2010 10:43 Integra wrote:
On September 24 2010 10:39 MythicalMage wrote:
It also bears noting that Cool didn't mention what RACE he was picking, just not zerg. It's very likely he'd switch to Protoss.

Protoss doesn't make sense since they have a even less chance against Terran. During GSL round 32 the most played MU was Terran vs Protoss and only 3 tosses made it. Terran had 90%+ win rate. If you want to switch race to get it easier to win then switch to Terran.

Yet the general consensus in Korea is that Protoss is the strongest race, according to Tasteless and Artosis.


Blame Tester.

Re: Lurker vs baneling - the reason why baneling is failing at defense vs lurkers is because every baneling attack loses you that baneling - so every 2 baneling lost equals a drone. Lurkers in the right position can ward off more than one attack while allowing you to drone up. Someone else earlier hit it on the head where lurkers in SC2 may be one of those things that are just too powerful if brought in directly, because of the ability to power drone harder using spawn larvae.
Yargh
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-09-24 01:55:59
September 24 2010 01:53 GMT
#1044
On September 24 2010 10:46 MythicalMage wrote:
Show nested quote +
On September 24 2010 10:43 Integra wrote:
On September 24 2010 10:39 MythicalMage wrote:
It also bears noting that Cool didn't mention what RACE he was picking, just not zerg. It's very likely he'd switch to Protoss.

Protoss doesn't make sense since they have a even less chance against Terran. During GSL round 32 the most played MU was Terran vs Protoss and only 3 tosses made it. Terran had 90%+ win rate. If you want to switch race to get it easier to win then switch to Terran.

Yet the general consensus in Korea is that Protoss is the strongest race, according to Tasteless and Artosis.


And Terran STILL has 90%+ winrate against Protoss.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2010-09-24 01:55:28
September 24 2010 01:54 GMT
#1045
On September 24 2010 10:46 MythicalMage wrote:
Show nested quote +
On September 24 2010 10:43 Integra wrote:
On September 24 2010 10:39 MythicalMage wrote:
It also bears noting that Cool didn't mention what RACE he was picking, just not zerg. It's very likely he'd switch to Protoss.

Protoss doesn't make sense since they have a even less chance against Terran. During GSL round 32 the most played MU was Terran vs Protoss and only 3 tosses made it. Terran had 90%+ win rate. If you want to switch race to get it easier to win then switch to Terran.

Yet the general consensus in Korea is that Protoss is the strongest race, according to Tasteless and Artosis.

No, what they were saying is that Zergs think ZvP is harder than ZvT, not that Protoss were strongest race. I don't know why people keep bringing this up when it's actually false (and there's never a source either). There was this one page where people voted on which race is strongest in Korea, every week and Terran has been on the top every week since like mid-beta.
MythicalMage
Profile Joined May 2010
1360 Posts
Last Edited: 2010-09-24 01:57:32
September 24 2010 01:54 GMT
#1046
On September 24 2010 10:53 Integra wrote:
Show nested quote +
On September 24 2010 10:46 MythicalMage wrote:
On September 24 2010 10:43 Integra wrote:
On September 24 2010 10:39 MythicalMage wrote:
It also bears noting that Cool didn't mention what RACE he was picking, just not zerg. It's very likely he'd switch to Protoss.

Protoss doesn't make sense since they have a even less chance against Terran. During GSL round 32 the most played MU was Terran vs Protoss and only 3 tosses made it. Terran had 90%+ win rate. If you want to switch race to get it easier to win then switch to Terran.

Yet the general consensus in Korea is that Protoss is the strongest race, according to Tasteless and Artosis.


And Terran STILL has 90%+ winrate against Protoss. Further IdrA says the same (That Terran vs protoss is a piece of shit MU) here: http://www.myeg.net/article/article_detail.php?article_id=877

Dunno. Most of the Protoss I've seen in the GSL played terribly, if that's any consolation. That's just what I've been told by the most reliable sources I have in Korea.
EDIT: Maybe I misheard? Dunno. Seems kinda weird, balance wise. Protoss and Terran seem really insanely close, from all the games I've seen. Winrate only matters if the players don't suck. And IdrA hates Terran. He could play with the uberorach, and still say Terran is imba. XDD.
DTrain
Profile Joined September 2010
Australia64 Posts
September 24 2010 01:57 GMT
#1047
On September 24 2010 10:09 MrGrieves- wrote:
Show nested quote +
On September 24 2010 10:02 bpro wrote:
[image loading]


Lmao. These CSI redos are usually pretty lame, but the delivery was impeccable here.


Is he putting on a second pair of glasses over his first pair?
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
September 24 2010 01:57 GMT
#1048
On September 24 2010 10:54 MythicalMage wrote:
Show nested quote +
On September 24 2010 10:53 Integra wrote:
On September 24 2010 10:46 MythicalMage wrote:
On September 24 2010 10:43 Integra wrote:
On September 24 2010 10:39 MythicalMage wrote:
It also bears noting that Cool didn't mention what RACE he was picking, just not zerg. It's very likely he'd switch to Protoss.

Protoss doesn't make sense since they have a even less chance against Terran. During GSL round 32 the most played MU was Terran vs Protoss and only 3 tosses made it. Terran had 90%+ win rate. If you want to switch race to get it easier to win then switch to Terran.

Yet the general consensus in Korea is that Protoss is the strongest race, according to Tasteless and Artosis.


And Terran STILL has 90%+ winrate against Protoss. Further IdrA says the same (That Terran vs protoss is a piece of shit MU) here: http://www.myeg.net/article/article_detail.php?article_id=877

Dunno. Most of the Protoss I've seen in the GSL played terribly, if that's any consolation. That's just what I've been told by the most reliable sources I have in Korea.

Ya that must be the answer, the Protoss and Zerg players just suck. That's why they keep losing, all the good players just happened to pick Terran.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
TitleRug
Profile Blog Joined May 2010
United States651 Posts
September 24 2010 01:58 GMT
#1049
I like how this thread got like 1000+ posts in 9 hours. It shows how much this community cares about the balance of this game. I think its a good sign that this game will be followed for years to come.
coLCruncher fighting!
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
September 24 2010 01:59 GMT
#1050
I think Zerg just need Scourge and Lurkers back...

Scourge would directly counter drops...

Lurkers would immediately make Protoss and Terran ball makers think twice about making single balls!
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
MythicalMage
Profile Joined May 2010
1360 Posts
September 24 2010 02:00 GMT
#1051
On September 24 2010 10:57 Integra wrote:
Show nested quote +
On September 24 2010 10:54 MythicalMage wrote:
On September 24 2010 10:53 Integra wrote:
On September 24 2010 10:46 MythicalMage wrote:
On September 24 2010 10:43 Integra wrote:
On September 24 2010 10:39 MythicalMage wrote:
It also bears noting that Cool didn't mention what RACE he was picking, just not zerg. It's very likely he'd switch to Protoss.

Protoss doesn't make sense since they have a even less chance against Terran. During GSL round 32 the most played MU was Terran vs Protoss and only 3 tosses made it. Terran had 90%+ win rate. If you want to switch race to get it easier to win then switch to Terran.

Yet the general consensus in Korea is that Protoss is the strongest race, according to Tasteless and Artosis.


And Terran STILL has 90%+ winrate against Protoss. Further IdrA says the same (That Terran vs protoss is a piece of shit MU) here: http://www.myeg.net/article/article_detail.php?article_id=877

Dunno. Most of the Protoss I've seen in the GSL played terribly, if that's any consolation. That's just what I've been told by the most reliable sources I have in Korea.

Ya that must be the answer, the Protoss and Zerg players just suck. That's why they keep losing, all the good players just happened to pick Terran.

Didn't say Zerg sucked. The Zergs played really well in the GSL. Just the last couple of Protoss matches have been kind of awful.
chumpchous
Profile Joined September 2010
68 Posts
September 24 2010 02:00 GMT
#1052
I think the matchmaking system has had a terrible effect on balance discussion, to be honest. People seem to forget that they're matched against players to produce ~50% winrate, so there are plenty of terrans/zergs who can offer amazing insight such as "what balance issues!? I lose to zegs/beat terrans all the time!"

The fact is, whether you're a terran losing to a zerg, or a zerg beating a terran, due to the matchmaking system, you are not two players of equal skill grudging it out. You can make no observations about balance by comparing TvZ on the ladder.

That's why balance discussions on bnet are so painful to read. "WTF TERRAN ARENT OP I LOSE TO MUTAS ALL THE TIME."
MythicalMage
Profile Joined May 2010
1360 Posts
Last Edited: 2010-09-24 02:01:34
September 24 2010 02:00 GMT
#1053
On September 24 2010 10:58 TitleRug wrote:
I like how this thread got like 1000+ posts in 9 hours. It shows how much this community cares about the balance of this game. I think its a good sign that this game will be followed for years to come.

Or raged about for a few months before fading into obscurity.

On September 24 2010 10:59 Affluenza wrote:
I think Zerg just need Scourge and Lurkers back...

Scourge would directly counter drops...

Lurkers would immediately make Protoss and Terran ball makers think twice about making single balls!

Scourge seem reasonable. Lurkers, without something like a Tier three queen, would likely be unbalanceable.
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
Last Edited: 2010-09-24 02:07:47
September 24 2010 02:02 GMT
#1054
What Cool wants to say is that Zerg needs Scourge...

Scourge


Lurkers
http://www.youtube.com/user/TheOmegalisk#p/a/u/1/2kWrxi1pxzI

Please explain to me how Lurkers overlap with Banelings and Roaches?

I don't see any overlap...
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
SlowBlink
Profile Joined August 2010
United States102 Posts
September 24 2010 02:05 GMT
#1055

Or raged about for a few months before fading into obscurity.

That's really blizzard's call to make, and so far the outlook is bleak. They either deal with the obvious problems with a patch (fix zergs early game one way or another), or continue "feeling it out" (despite countless testimonies from top-level players saying that its been felt out, groped, and practically molested, and there's an obvious problem.)
smegged
Profile Joined August 2010
Australia213 Posts
September 24 2010 02:05 GMT
#1056
On September 24 2010 10:43 Bull-Demon wrote:
I think what people want when they say lurker isn't the splash damage, but rather the burrow aspect. The ability to attack from cloak. I think its a pretty big key that zerg is missing.

Also please don't mention burrow roaches, that is NOT the same thing. Not even close really.


You are almost right.

The thing that zerg players really would like is a unit that forces their opponent to respond to it.

The lurker was a unit that you could not ignore. You *had* to deal with it somehow (science vessels, siege tanks, observers). The closest thing that exists for zerg in SC2 is the muta, and "dealing with it" corresponds to building a few turrets/cannons near your mineral lines.

Right now both terran and protoss can effectively "play blind" against zerg and completely control the flow of the game until the zerg hits tier 3. There is no "oh crap he has unit x" factor when playing as T or P against Z. Protoss and Terran can used well balanced armies in the early game to apply incredible pressure to a zerg player who is forced into predefined paths just to survive the push. If the T or P player loses the push, they regroup and can generally play the macro game. If the Z player loses the push they generally lose the game.
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
MythicalMage
Profile Joined May 2010
1360 Posts
September 24 2010 02:07 GMT
#1057
Well, for reasons mentioned earlier, lurkers don't really work in the game. As for overlap, Blizzards general thoughts were that giving the zerg two units with splash wouldn't work.
MythicalMage
Profile Joined May 2010
1360 Posts
September 24 2010 02:08 GMT
#1058
On September 24 2010 11:05 SlowBlink wrote:
Show nested quote +

Or raged about for a few months before fading into obscurity.

That's really blizzard's call to make, and so far the outlook is bleak. They either deal with the obvious problems with a patch (fix zergs early game one way or another), or continue "feeling it out" (despite countless testimonies from top-level players saying that its been felt out, groped, and practically molested, and there's an obvious problem.)

Or someone, heaven forbid, sticks with zerg and finds out something amazing. Seems unlikely though.
cykalu
Profile Joined July 2010
Australia30 Posts
September 24 2010 02:10 GMT
#1059
On September 24 2010 11:07 MythicalMage wrote:
Well, for reasons mentioned earlier, lurkers don't really work in the game. As for overlap, Blizzards general thoughts were that giving the zerg two units with splash wouldn't work.


Yet Terran has a few. Such biased..
MythicalMage
Profile Joined May 2010
1360 Posts
September 24 2010 02:12 GMT
#1060
On September 24 2010 11:10 cykalu wrote:
Show nested quote +
On September 24 2010 11:07 MythicalMage wrote:
Well, for reasons mentioned earlier, lurkers don't really work in the game. As for overlap, Blizzards general thoughts were that giving the zerg two units with splash wouldn't work.


Yet Terran has a few. Such biased..

Terran has explosive things. Their mentality is that in lore, it makes sense. Plush the Thor's splash is pretty avoidable.
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