For those who don't know I made a map to practice attack animation canceling or stutter step micro as I've been calling it some number of weeks ago. That map only featured Terran and was slightly buggy with how it worked.
I have revised said map to include zerg/protoss and modified it to be a bit more friendly (read| Less buggy).
Basically what the map does is give you an isolated environment to practice the timing attack animation canceling for any unit you want. Essentially how this works is you issue an attack order and then immediately after damage is dealt issue a movie order so that the unit effectively attacks & moves. Still confused? Check out the video.
While you're on youtube check out my channel. I've recently started commentating games and have put a number up on my channel. I'm still new to casting so I'm working out some of the kinks still (overlay/quality/volume). Check it out and let me know what you think.
I guess you didn't get the memo. Day[9] said in his 164th and 172nd Daily that the terms "animation canceling" and "stutter step" have been replaced by "scoot and shoot" and "stop and go."
On September 18 2010 05:19 PokePill wrote: I guess you didn't get the memo. Day[9] said in his 164th and 172nd Daily that the terms "animation canceling" and "stutter step" have been replaced by "scoot and shoot" and "stop and go."
I like "scoot and shoot"
or maybe "stop n pop", though that might sound kinda stupid, not very good at names Either way my MM micro isnt what it could be, so this will be really usefull
Genius concept, wonderful followup to your other UMSs.
Edit: I watched one of your casts, was pretty good, but the resolution makes it a little difficult to see the overlay and specific numbers on the screen (minerals, supply, etc). Having an out-tro might also be helpful at the end (saying "this has been a QXCast, thanks for watching", or something similar). Good luck casting!
On September 18 2010 05:30 Glacierz wrote: This is already widely known in WC3 as the "orb walk"
orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.
On September 18 2010 05:30 Glacierz wrote: This is already widely known in WC3 as the "orb walk"
orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.
correct, I was sad I couldn't do similar things in LoL, but being that LoL is better in every other way I'll stick with it.
Zerg definitely can use this, roach vs slowling this micro rapes, and though mutas are a slightly different concept, they work on mostly the same fundamentals.
On September 18 2010 05:30 Glacierz wrote: This is already widely known in WC3 as the "orb walk"
orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.
I have to point out something that is in no way obvious, but "orb walking" also involves "walking", and just using your orb manually does not involve "walking".
The difference between orb walking and normal animation cancelling is that you can issue the move command before your hero launches his projectile and it won't cancel the attack, but will cancel the backswing, so you don't need to time it and it will execute perfectly every time.
On September 18 2010 05:30 Glacierz wrote: This is already widely known in WC3 as the "orb walk"
orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.
wtf?
Autoattack?
Are we talking about stuff like Viper's poison/slow attack? How is that autoattack? You manually use the ability and move right after the shooting animation happens.
I'm still not sure how this is different from move attack, if there is one.
Isn't kiting the same thing? (TBH I'm still unclear as to what the difference between kiting and move attacking is)
edit: poster above me answered my question about move attack/animation cancelling vs orb walk.
Before I knew you only called orb walking for targetted spells, but that clears this up.
On September 18 2010 05:30 Glacierz wrote: This is already widely known in WC3 as the "orb walk"
orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.
wtf?
Autoattack?
Are we talking about stuff like Viper's poison/slow attack? How is that autoattack? You manually use the ability and move right after the shooting animation happens.
I'm still not sure how this is different from move attack, if there is one.
Isn't kiting the same thing? (TBH I'm still unclear as to what the difference between kiting and move attacking is)
edit: poster above me answered my question about move attack/animation cancelling vs orb walk.
Before I knew you only called orb walking for targetted spells, but that clears this up.
Kiting is not a micro technique, it just means staying outside enemy range while attacking. It's also used in MMOs.
Awesome. I saw this when it was just Terran, but now that you've got Protoss on there it's a lot more useful for me. I seem to get a bug where sometimes the HT stops patrolling, or only patrols a short distance instead of the full length, and I have to restart the map.
Would it also be possible to make some variant where you can practice this against attacking units? Like Phoenix vs Muta or Stalker vs Marine micro. Or Hellion vs Roach, for instance. I made this work by spawning some mutas and then attacking them, but eventualy the mutas leash back.
On September 18 2010 05:30 Glacierz wrote: This is already widely known in WC3 as the "orb walk"
orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.
wtf?
Autoattack?
Are we talking about stuff like Viper's poison/slow attack? How is that autoattack? You manually use the ability and move right after the shooting animation happens.
I'm still not sure how this is different from move attack, if there is one.
Isn't kiting the same thing? (TBH I'm still unclear as to what the difference between kiting and move attacking is)
edit: poster above me answered my question about move attack/animation cancelling vs orb walk.
Before I knew you only called orb walking for targetted spells, but that clears this up.
Kiting is not a micro technique, it just means staying outside enemy range while attacking. It's also used in MMOs.
And blocking is also used in boxing... Dude, whatever you do to "maximize efficiency" of your units is micro.
On September 18 2010 05:30 Glacierz wrote: This is already widely known in WC3 as the "orb walk"
orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.
wtf?
Autoattack?
Are we talking about stuff like Viper's poison/slow attack? How is that autoattack? You manually use the ability and move right after the shooting animation happens.
I'm still not sure how this is different from move attack, if there is one.
Isn't kiting the same thing? (TBH I'm still unclear as to what the difference between kiting and move attacking is)
edit: poster above me answered my question about move attack/animation cancelling vs orb walk.
Before I knew you only called orb walking for targetted spells, but that clears this up.
Kiting is not a micro technique, it just means staying outside enemy range while attacking. It's also used in MMOs.
And blocking is also used in boxing... Dude, whatever you do to "maximize efficiency" of your units is micro.
I thought my post was extremely obvious, but I guess I'll just give another example: Clicking the left button of your mouse is not a micro technique.
Just about all SC1 micro was hit and run. Goon micro, marine micro, muta micro, vulture micro. the hit n run is definatly micro, and while I really think a map is useless for this, qxc knows best .
This is a very important part of the game, and it is definately micro. Thanks for the map.
EDIT: Im pretty sure the technique was called move and shoot for the last 11 years, so stop making new names guys.
it basically is kiting. The difference here is that when you "kite" you run away, stop, shoot, run away again. This is about improving on that, to remove the "stop and shoot" part and just shoot, cancel the animation, keep moving. So it's almost as if you could attack while moving.
On September 18 2010 05:30 Glacierz wrote: This is already widely known in WC3 as the "orb walk"
You have now inevitably derailed this thread into a discussion of LoL vs HoN vs Dota...
Besides, you are wrong. Orb walking requires an ability, doesn't use a default attack, and also requires you to click directly on the unit you are attacking. With this "stutter step" you can use attack move and just click on the ground in front of the high templar. This map is probably useful for those who need to work on this technique. Orb walking in WC3 will not really help you get the timings down in SC2, as you are doing something different, and using different units with different timings.
On September 18 2010 05:30 Glacierz wrote: This is already widely known in WC3 as the "orb walk"
You have now inevitably derailed this thread into a discussion of LoL vs HoN vs Dota...
Besides, you are wrong. Orb walking requires an ability, doesn't use a default attack, and also requires you to click directly on the unit you are attacking. With this "stutter step" you can use attack move and just click on the ground in front of the high templar. This map is probably useful for those who need to work on this technique. Orb walking in WC3 will not really help you get the timings down in SC2, as you are doing something different, and using different units with different timings.
this is basically the same as the death knight casting coil. He raises his sword then swings it down in a slashing motion but the coil comes out when he raises the sword so you can cancel the rest of it allowing your dk to do more stuff.
I'd really like to see an option to tint your unit to visualize its state. Like tint it green, then tint it blue when it's in the start up animation before you should cancel it and then tint it red after from there until the attack cooldown is over at which point it returns to green. Tekken tag practice mode had a very similar feature which really helped you learn when you were in and out of recovery animation frames.
On September 18 2010 05:30 Glacierz wrote: This is already widely known in WC3 as the "orb walk"
orb walking is using your attack modifier ability (in dota/hon) to autoattack the enemy hero without getting creep aggro (because it counts as a spell not an autoattack), its completely different from the normal attack/move/attack.
wtf?
Autoattack?
Are we talking about stuff like Viper's poison/slow attack? How is that autoattack? You manually use the ability and move right after the shooting animation happens.
I'm still not sure how this is different from move attack, if there is one.
Isn't kiting the same thing? (TBH I'm still unclear as to what the difference between kiting and move attacking is)
edit: poster above me answered my question about move attack/animation cancelling vs orb walk.
Before I knew you only called orb walking for targetted spells, but that clears this up.
Kiting is not a micro technique, it just means staying outside enemy range while attacking. It's also used in MMOs.
And blocking is also used in boxing... Dude, whatever you do to "maximize efficiency" of your units is micro.
I thought my post was extremely obvious, but I guess I'll just give another example: Clicking the left button of your mouse is not a micro technique.
I agree with that, but how on earth does that relate to "staying outside enemy range", which is obviously a micro technique that maximizes/enhances the army's efficiency?
so basically what this is is just animation canceling. very useful in many games but i dont think it needs to be called a new name since its just a animation cancel.