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[H]How to micro zerglings to kill workers?

Forum Index > SC2 General
Post a Reply
whomybuddy
Profile Joined August 2010
United States620 Posts
September 13 2010 22:17 GMT
#1
.................My toss opponent doesn't wall off. I have like 20-25lings. He has 1 cannon and 2 zealots. Obviously if I know how to micro well I can pretty much kill all his worker and win the game; but I can't micro at all XD. Give me some tips please ?
Roaches all the way way way.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 13 2010 22:19 GMT
#2
Hold shift right click the workers your zerglings will go nuts killing every worker they can until they die valiantly in the effort. If he doesn't pull workers than you'll kill a few but against a cannon and 2 zealots if he pulls workers and doesn attack and it hard on you probably better to just back off.

That being said shouldnt this be in the strategy forum or something? Or provide a replay? Or something more than just a simple question?
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
September 13 2010 22:22 GMT
#3
I believe this sort of thing goes in the general discussion thread thing.
Thread

But ya, just click on your lings and tell them to attack probes. Shift up a bunch in order. Make separate groups of lings so that you aren't trying to overkill each probe.
whomybuddy
Profile Joined August 2010
United States620 Posts
September 13 2010 22:23 GMT
#4
Well he never pulls his workers to attack sadly. Shift click is okay I guess but it's hard to click all the workers at once XD. Let's me find the replay and upload it shortly .
Roaches all the way way way.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 13 2010 22:28 GMT
#5
If you have 20-25 zerglings, wouldn't you want to kill the cannon and zealots? Even with gosu wall... You could snipe other buildings not in cannon range.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 13 2010 22:28 GMT
#6
should be quite easy to kill that by just A moving if the choke isnt blocked by zealots and pylons etc
i dunno lol
EoR
Profile Joined July 2010
Ireland127 Posts
Last Edited: 2010-09-13 22:34:00
September 13 2010 22:29 GMT
#7
Hold position in the mineral line, right shift clicking with that many lings is gonna be really inefficient (most of them will be dancing around).
SultanVinegar
Profile Blog Joined May 2009
United States372 Posts
September 13 2010 22:34 GMT
#8
On September 14 2010 07:29 ]Grey[ wrote:
Hold position in the mineral line, right shift clicking with that many lings is gonna be really inefficient (most of them will be dancing around).


Ohhhh. I like that idea a lot. Thanks for that tip!
I'm a Flash man.
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
September 13 2010 22:36 GMT
#9
If this is something you want to get good at doing you should practice doing this a bunch of times, maybe pull up map editor or get a friend to help you. I think you if you get your lings into the middle of a mineral line you can press H and they'll attack only what's next to them and that might work..
whomybuddy
Profile Joined August 2010
United States620 Posts
September 13 2010 22:38 GMT
#10
http://www.mediafire.com/?245gluv2454x72e
http://www.mediafire.com/?t7ot9y94dj453v9
Well I got 2 replay. Both of them don't wall in. If You guys are me, you should win this game with mass lings right?
Roaches all the way way way.
whomybuddy
Profile Joined August 2010
United States620 Posts
September 13 2010 22:39 GMT
#11
Thanks I will try that Hold position XD
Roaches all the way way way.
EnderCN
Profile Joined May 2010
United States499 Posts
September 13 2010 22:41 GMT
#12
On September 14 2010 07:39 whomybuddy wrote:
Thanks I will try that Hold position XD



You can also use the stop command if that is more convenient on your keyboard.
VirtualAlex
Profile Joined May 2010
41 Posts
September 14 2010 00:09 GMT
#13
stop will make the lings attack cannon/zealots.

Hold will assure that they don't move, and they will be forced to attack the nearest enemy unit. Probably probes. Should work, although it's a pretty inefficient way of killing probes since as soon as 1 is out of range, the ling will hit another. Most likely the toss will end up with 15 probes at 10 life, and few dead ones.

I would say spread your lings into 2 groups and hot key both. One group of 6, and one with the rest. Then use the smaller group to focus down the probes, and the bigger group to fight zealots or just run around.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 14 2010 00:16 GMT
#14
--- Nuked ---
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 14 2010 00:24 GMT
#15
like the idea of hold position :D

my favourite is when there's no enemy units around, man attack move decimates every probe in like 5 secs
Elmo
Profile Joined July 2010
France90 Posts
Last Edited: 2010-09-14 00:56:47
September 14 2010 00:56 GMT
#16
On September 14 2010 09:24 Subversion wrote:
like the idea of hold position :D

my favourite is when there's no enemy units around, man attack move decimates every probe in like 5 secs



Just got a nerdgasm by remembering of how it feels like.
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
September 14 2010 02:26 GMT
#17
If You guys are me, you should win this game with mass lings right?


Hey, I watched your replays, and I actually don't think you should've won those games with mass ling, TBH. Both players turtled up a bit at the start, and although in the first game you got a nice baneling harrass off (killed 7 probes), you should've stopped there and moved on with your build, IMO.

In the first game after the successful harrass, you should've either gotten up a third expansion, or focused on getting more durable units. Staying with baneling/ling basically just means you're constantly throwing your army away. Likewise ling/hydra is a pretty fragile combo. You really need roaches in that mix to turtle the zealots while the hydras fight the stalkers from the back.

In the second game, you stuck with lings when he knew he was going air. As far as the ling rush is concerned, because he had literally no ground army, the rush could've worked really well! but you should've attacked the probes (a-move will work), and not tried for the cannon. There's no reason to kill the cannon UNLESS it will stop you from killing all the probes. Otherwise, canons are a pretty low-priority target. Zergling harrasses should focus on pylons and probes, and the only reason to attack ANYTHING else is if it's going to mean fewer probe kills. In your case the VR in his base was going to finish you off pretty quickly, but not before you could've killed all his probes (even letting the cannon live). The reason you lost, though, is because you stuck with the ling build too long even though you saw air (and probably VRs) coming when you scouted his fast stargate.

So to answer your question, basically I'd count both of those games as BO losses -- if you see that kind of turtling from 'toss, mass ling is not going to work too well.
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2010-09-14 04:25:37
September 14 2010 04:23 GMT
#18
As a heavy speedling user, I can vouch for hold position. Just have to remember to bring units that might not be near the probes but still in your control group to where they should be.

Also, on a related but different note, instead of pulling workers away when you have lings in your mineral line but you have a cannon or something to defend, put them all on hold position as it will screw the zergling pathing immensely. This, of course, is if said zerglings aren't on hold position as well.

Oh and hold position workers >>>>>>>>>>>>>>>>>> Ultralisk pathing(assuming the ultras want to attack something else).
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
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