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[Trick] Early Game +7% Mineral Boost - Page 40

Forum Index > SC2 General
Post a Reply
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Otakusan
Profile Blog Joined August 2010
United States59 Posts
September 13 2010 21:05 GMT
#781
On September 14 2010 06:04 debasers wrote:
Did someone tested if it makes a big diference with mules?


It makes the mule return 1 more trip of minerals (30) in some cases, if you have the multitasking to perform it.
zak
Profile Joined April 2010
Korea (South)1009 Posts
September 13 2010 21:07 GMT
#782
On September 14 2010 05:21 Sprouter wrote:
"noobs" want it removed because it's unnecessary, "pros" want it to stay to add a gap to 'skill'. yeah why not just get rid of unlimited unit group selection, multiple building selection, autocast, and automining.



awww that would be awesome!
You know how to gain a victory, but not use it - maharbal
LittLeD
Profile Joined May 2010
Sweden7973 Posts
September 13 2010 21:07 GMT
#783
I absolutely LOVE this. Somerhing that seperates the best from the rest was what we all wanted, wasnt it? Explendid!
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 13 2010 21:07 GMT
#784
I for one think this is a good thing that should remain in the game, and I'll probably still be too lazy to do it...
Puosu
Profile Blog Joined April 2007
7034 Posts
Last Edited: 2010-09-13 21:32:37
September 13 2010 21:10 GMT
#785
This is really an interesting find and it's great to be reminded that SC2 is still extremely young and there's a lot to be found out. Blizzard will have a difficult problem on their hands now that they either have to consider it a bug and fix it or call it a feature. I personally would love it to stay in the game, but can definitely see why it would take away from the casual audience.
MadCobra
Profile Joined May 2010
Germany12 Posts
September 13 2010 21:18 GMT
#786
my tiny build order bumps as protoss are gone with this :-)
woot woot
101TFP
Profile Blog Joined May 2010
420 Posts
September 13 2010 21:40 GMT
#787
On September 14 2010 06:10 Puosu wrote:
This is really an interesting find and it's great to be reminded that SC2 is still extremely young and there's a lot to be found out. Blizzard will have a difficult problem on their hands now that they either have to consider it a bug and fix it or call it a feature. I personally would love it to stay in the game, but can definitely see why it would take away from the casual audience.


please someone explain to me how the casual audience will be affected by this. either i don't get it or casuals suddenly stopped making small mistakes all over the game which all on themselves would negate the effect of mineral boosting..
People get what they get, this has nothing to do with what they deserve.
Warp
Profile Joined August 2010
United States166 Posts
September 13 2010 21:52 GMT
#788
Who agrees that this technique should not be called "Mineral Boosting" but "Sockfolding"?

I am the first vote.
"nothing supscious going on here" - Camille Cavour aka Chris Loranger aka HuK the beast
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2010-09-13 21:58:24
September 13 2010 21:56 GMT
#789

Video Link

resource_test.SC2Map

Hope this helps further the development!
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Nu11
Profile Joined August 2010
Canada167 Posts
September 13 2010 22:05 GMT
#790
On September 14 2010 03:43 darthcaesar wrote:
I already saw Trump using this trick on his stream.
I wonder how widespread it shall become.



heh, trump should probably learn to not be supply blocked and have idle scvs for half the game before he works on this.

Then again he does play terran.
VERMM
Profile Joined August 2010
United States39 Posts
September 13 2010 22:07 GMT
#791
So it seems the best way to do this is:

Start with Method 3 when the game starts

then continue with Method 1 or 2
ltortoise
Profile Joined August 2010
633 Posts
September 13 2010 22:08 GMT
#792
On September 14 2010 05:01 kickinhead wrote:
OMG - only lazy noobs want this patched away!

I'd rly hate blizz if this gets removed - it's just a very slight advantage for rly good players and hours after it being discovered, noobs want it removed....


So you are calling HuK a noob?

How about Nazgul, is he a noob too?
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
Last Edited: 2010-09-13 22:20:17
September 13 2010 22:18 GMT
#793
Neat, pretty sure it's going to be patched though. Just doesn't sound like the kind of thing blizzard would approve of. I can't wait to see what other weird ai/pathing/queueing bugs/tricks/abuses there are out there.

PS: i thought the OP also deserves credit for an awesome 1st post, and not trying to name it after himself haha
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
Goggalor
Profile Joined August 2010
United States310 Posts
September 13 2010 22:18 GMT
#794
On September 14 2010 06:56 SilverPotato wrote:
http://www.youtube.com/watch?v=QFGP8djMFpY
Video Link

resource_test.SC2Map

Hope this helps further the development!
Interesting test! Taking advantage of it is way beyond me, but it is kind of neat to know.
We are a way for the cosmos to know itself - Carl Sagan
VERMM
Profile Joined August 2010
United States39 Posts
September 13 2010 22:19 GMT
#795
I say let's drop the debates on whether it should be removed or not and continue on with perfecting this trick. Whether you like it or not it is in the game and may or may not be removed. I personally hope this is removed but I will save that debate for the appropriate place, in the battle.net bug section.

If you want to talk about getting this removed then go to:
http://us.battle.net/sc2/en/forum/topic/627977888?page=1#4

Anyways for the rest of this thread I think it would be better if we discussed what we can do with this technique and what it means. Maybe find out more productive ways to use this trick and how it changes certain build orders/openings. Again, I feel we should use this thread to produce and discuss results rather than debating whether it should exist or not. Leave that to the official battle.net thread posted above.

You have the right to keep talking about it but I ask you to use that same energy and put it somewhere where it may actually change things.
Ryalnos
Profile Joined July 2010
United States1946 Posts
September 13 2010 22:23 GMT
#796
On September 14 2010 06:52 Warp wrote:
Who agrees that this technique should not be called "Mineral Boosting" but "Sockfolding"?

I am the first vote.


There's a poll on this with several hundred votes a few pages back...
bbsss
Profile Joined June 2010
Netherlands163 Posts
September 13 2010 22:27 GMT
#797
On September 14 2010 06:56 SilverPotato wrote:
http://www.youtube.com/watch?v=QFGP8djMFpY
Video Link

resource_test.SC2Map

Hope this helps further the development!

Have you taken into consideration that there might be a small difference in units from patch to cc?
To test this you would have to see the difference between the test you made a video of and the same thing with the mineral boosting trick since that would be cutting the scv idle time after collected minerals to zero?
SilverPotato
Profile Joined July 2010
United States560 Posts
September 13 2010 22:31 GMT
#798
On September 14 2010 07:27 bbsss wrote:
Show nested quote +
On September 14 2010 06:56 SilverPotato wrote:
http://www.youtube.com/watch?v=QFGP8djMFpY
Video Link

resource_test.SC2Map

Hope this helps further the development!

Have you taken into consideration that there might be a small difference in units from patch to cc?
To test this you would have to see the difference between the test you made a video of and the same thing with the mineral boosting trick since that would be cutting the scv idle time after collected minerals to zero?


Its the exact same travel distance between each patch and CC
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-13 22:36:49
September 13 2010 22:32 GMT
#799
On September 14 2010 04:52 Drunken.Jedi wrote:
Show nested quote +
On September 14 2010 04:28 HuK wrote:
i personally hope they remove this, would hinder my probe harass to much

Don't see why this would be the case. Sure, harassing with a probe will be much harder when you're also "mineral boosting", but if your opponent is mineral boosting as well, he will also have a harder time fending off your probe.


See, and this is just one of the many reasons how awesome this is. It creates a huge dynamic in first minute of the game. Do you micro scout or macro workers? How long do you keep it up for? How long can you keep it up for? What if the opponent chose to harass your workers instead of macroing? How ill you respond?

I don't understand how this could be considered fun for anyone. The game would have a higher skill cap and require even more APM if automining was removed entirely and you had to manually command each worker to collect and then return resources - would TL be supportive of that? I probably won't play SC for too much longer, but I expect to be watching for a long time if the SC2 scene stays around as long as BW, and I'd rather the future players practice something more useful and entertaining than maintaining this skill as long as possible.


Because that wouldn't be balanced. The cost of not mining at all would always outweigh walling off and defending while macroing. That isn't a decision. It results in the game moving towards EXTREMELY passive play. This does present a choice because its an incredibly small bonus, and increases the entertainment value of a section of the game that was mind numbing boring anyway (very early game)


"noobs" want it removed because it's unnecessary, "pros" want it to stay to add a gap to 'skill'. yeah why not just get rid of unlimited unit group selection, multiple building selection, autocast, and automining.


Because that requires blizzard action, and that stratifies skill levels too much, not to mention breaks what the average consumer expects in an RTS nowadays. Metagame developments like this can have almost NO impact on the bronze, silver, gold, and lower diamond leagues while still challenging higher diamond players for more avenues of skill development,
Too Busy to Troll!
Whole
Profile Blog Joined May 2010
United States6046 Posts
September 13 2010 22:46 GMT
#800
I still don't get why people find casual gamers saying it gives an unfair disadvantage. Unless you're really good, this won't matter. Don't do it if you never care to compete...you won't lose anything.
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