• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:00
CEST 23:00
KST 06:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Artosis vs Ret Showmatch3Classic wins RSL Revival Season 22Weekly Cups (Sept 15-21): herO Goes For Four2SC2 5.0.15 PTR Patch Notes + Sept 22nd update258BSL 2025 Warsaw LAN + Legends Showmatch4
StarCraft 2
General
Storm change is a essentially a strict buff on PTR SC2 5.0.15 PTR Patch Notes + Sept 22nd update Classic wins RSL Revival Season 2 Code S RO4 & Finals Preview - Cure, Dark, Maru, Creator Why Storm Should NOT Be Nerfed – A Core Part of Pr
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Prome's Evo #1 - Solar vs Classic (SC: Evo) Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
Pros React To: Barracks Gamble vs Mini BW General Discussion Artosis vs Ret Showmatch Whose hotkey signature is this? [ASL20] Ro8 Preview Pt1: Mile High
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 2 [ASL20] Ro8 Day 1 [ASL20] Ro16 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Liquipedia App: Now Covering SC2 and Brood War! Path of Exile Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
[AI] JoCo is Eminem for com…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Too Many LANs? Tournament Ov…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1887 users

SC2 Targeting AI - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
Fizbin
Profile Joined May 2010
Canada202 Posts
Last Edited: 2010-09-09 22:17:41
September 09 2010 22:13 GMT
#21
its as simple as units will attack nearest hostile units or else nearest building with attack move with smart pathing. with the exception that if they are being attacked and there isnt a clear path they will run around not doing anything. workers arent considered enemy units unless they are attacking. nuff said

not hard to grasp.


classic ways to abuse this:

surround a queen or spine crawler with drones while the queen is attacking. enemy lings will run around not doing anything and get owned as long as u pump right click on the queen/spine crawler.

surround repair a thor while scv's repair. lings will run around like idiots.

wall off with a ranged dps behind wall. melee units will run around like idiots.


easy way to avoid this bad behavior
target fire
just the tip
BuzzJuice
Profile Joined April 2010
United States97 Posts
September 09 2010 22:16 GMT
#22
I feel that instead of removing the target priorities, some control should be given to the player as to how to target e.g in SC1 the AI relied on distance, and so if you did Attack move, it would take the same preference to a Dragoon or a Zealot which could be bad in some cases (like you want to engage the zealots).

At the same time while SC2 helps to sorta mend this problem (wasn't much of a problem because players just microed near instantly so this is unnoticed), it gives its OWN priorities like engage medivcs instead of ground units or SCVs instead of Thors.

If there was like a Shift+F command or a set of commands like patrol etc. so that you can change from "attack using default attack priorities" to "attack the closest thing possible", it would really help alleviate some of these situations.
Macro and Micro - the only M&M you need to know
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
September 09 2010 22:18 GMT
#23
On September 10 2010 07:08 SuperGnu wrote:
THen why do immortals always without exeption(sp?) attack the non armoured units first?


They don't. Because unarmoured targets usually have shorter attack range than the armoured targets (roach/hydra being a notable exception), they naturally end up closer and so are prioritised by the auto-target. If you construct a situation where the armoured target is closer than the unarmoured target, the immortal does shoot at it first.


MisterD
Profile Blog Joined June 2010
Germany1338 Posts
September 09 2010 22:19 GMT
#24
smart ai doesnt meen its smart, just smarter than the old stuff.. for instance, not waste shots as to shooting on already dead targets. wasting shots as in shootin on bad targets is not covered
Gold isn't everything in life... you need wood, too!
Fizbin
Profile Joined May 2010
Canada202 Posts
Last Edited: 2010-09-09 22:21:26
September 09 2010 22:20 GMT
#25
On September 10 2010 07:16 BuzzJuice wrote:
I feel that instead of removing the target priorities, some control should be given to the player as to how to target e.g in SC1 the AI relied on distance, and so if you did Attack move, it would take the same preference to a Dragoon or a Zealot which could be bad in some cases (like you want to engage the zealots).

At the same time while SC2 helps to sorta mend this problem (wasn't much of a problem because players just microed near instantly so this is unnoticed), it gives its OWN priorities like engage medivcs instead of ground units or SCVs instead of Thors.

If there was like a Shift+F command or a set of commands like patrol etc. so that you can change from "attack using default attack priorities" to "attack the closest thing possible", it would really help alleviate some of these situations.


its nice that ppl have to micro instead of just 1a terrible idea. workers should be considered attacking units and problems solved.
just the tip
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 09 2010 22:22 GMT
#26
Is it just me or does medivacs have a higher threat than any other unit? Feels like they are targeted first no matter what.
England will fight to the last American
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
September 09 2010 22:32 GMT
#27
Is there an ai targeting priority list written down anywhere?
My other car is a battlecruiser.
Piousflea
Profile Joined February 2010
United States259 Posts
September 10 2010 19:51 GMT
#28
On September 10 2010 07:07 Voyager I wrote:
I believe the above is correct, in a general sense. BW also had a 0 hp frame, which meant dead units could still be targeted with attacks. In SC2, units die instantly, so once something's dead, units with instant shots can't attack them. There's simply nothing there to target.


This is also true.

I also feel like SC2 siege tanks turn a lot faster to face their target, compared to SC1. There are a lot of things making tanks stronger.
Seek, behold, and reveal the truth
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 195
IndyStarCraft 181
NeuroSwarm 160
JuggernautJason133
CosmosSc2 5
StarCraft: Brood War
Mini 357
ggaemo 190
firebathero 161
Dewaltoss 92
NaDa 12
Dota 2
Dendi2103
monkeys_forever201
Counter-Strike
pashabiceps763
Stewie2K554
Foxcn243
Super Smash Bros
PPMD45
Heroes of the Storm
Khaldor225
Other Games
Grubby3261
B2W.Neo324
Sick126
ToD109
C9.Mang0105
Trikslyr59
OptimusSC22
Organizations
Other Games
BasetradeTV38
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta28
• StrangeGG 23
• OhrlRock 1
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade923
• Shiphtur288
Other Games
• imaqtpie1876
Upcoming Events
PiGosaur Monday
3h
LiuLi Cup
14h
OSC
18h
The PondCast
1d 13h
CranKy Ducklings
2 days
Maestros of the Game
3 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
3 days
[BSL 2025] Weekly
3 days
BSL Team Wars
4 days
Wardi Open
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.