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SC2 Targeting AI - Page 2

Forum Index > SC2 General
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Fizbin
Profile Joined May 2010
Canada202 Posts
Last Edited: 2010-09-09 22:17:41
September 09 2010 22:13 GMT
#21
its as simple as units will attack nearest hostile units or else nearest building with attack move with smart pathing. with the exception that if they are being attacked and there isnt a clear path they will run around not doing anything. workers arent considered enemy units unless they are attacking. nuff said

not hard to grasp.


classic ways to abuse this:

surround a queen or spine crawler with drones while the queen is attacking. enemy lings will run around not doing anything and get owned as long as u pump right click on the queen/spine crawler.

surround repair a thor while scv's repair. lings will run around like idiots.

wall off with a ranged dps behind wall. melee units will run around like idiots.


easy way to avoid this bad behavior
target fire
just the tip
BuzzJuice
Profile Joined April 2010
United States97 Posts
September 09 2010 22:16 GMT
#22
I feel that instead of removing the target priorities, some control should be given to the player as to how to target e.g in SC1 the AI relied on distance, and so if you did Attack move, it would take the same preference to a Dragoon or a Zealot which could be bad in some cases (like you want to engage the zealots).

At the same time while SC2 helps to sorta mend this problem (wasn't much of a problem because players just microed near instantly so this is unnoticed), it gives its OWN priorities like engage medivcs instead of ground units or SCVs instead of Thors.

If there was like a Shift+F command or a set of commands like patrol etc. so that you can change from "attack using default attack priorities" to "attack the closest thing possible", it would really help alleviate some of these situations.
Macro and Micro - the only M&M you need to know
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
September 09 2010 22:18 GMT
#23
On September 10 2010 07:08 SuperGnu wrote:
THen why do immortals always without exeption(sp?) attack the non armoured units first?


They don't. Because unarmoured targets usually have shorter attack range than the armoured targets (roach/hydra being a notable exception), they naturally end up closer and so are prioritised by the auto-target. If you construct a situation where the armoured target is closer than the unarmoured target, the immortal does shoot at it first.


MisterD
Profile Blog Joined June 2010
Germany1338 Posts
September 09 2010 22:19 GMT
#24
smart ai doesnt meen its smart, just smarter than the old stuff.. for instance, not waste shots as to shooting on already dead targets. wasting shots as in shootin on bad targets is not covered
Gold isn't everything in life... you need wood, too!
Fizbin
Profile Joined May 2010
Canada202 Posts
Last Edited: 2010-09-09 22:21:26
September 09 2010 22:20 GMT
#25
On September 10 2010 07:16 BuzzJuice wrote:
I feel that instead of removing the target priorities, some control should be given to the player as to how to target e.g in SC1 the AI relied on distance, and so if you did Attack move, it would take the same preference to a Dragoon or a Zealot which could be bad in some cases (like you want to engage the zealots).

At the same time while SC2 helps to sorta mend this problem (wasn't much of a problem because players just microed near instantly so this is unnoticed), it gives its OWN priorities like engage medivcs instead of ground units or SCVs instead of Thors.

If there was like a Shift+F command or a set of commands like patrol etc. so that you can change from "attack using default attack priorities" to "attack the closest thing possible", it would really help alleviate some of these situations.


its nice that ppl have to micro instead of just 1a terrible idea. workers should be considered attacking units and problems solved.
just the tip
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 09 2010 22:22 GMT
#26
Is it just me or does medivacs have a higher threat than any other unit? Feels like they are targeted first no matter what.
England will fight to the last American
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
September 09 2010 22:32 GMT
#27
Is there an ai targeting priority list written down anywhere?
My other car is a battlecruiser.
Piousflea
Profile Joined February 2010
United States259 Posts
September 10 2010 19:51 GMT
#28
On September 10 2010 07:07 Voyager I wrote:
I believe the above is correct, in a general sense. BW also had a 0 hp frame, which meant dead units could still be targeted with attacks. In SC2, units die instantly, so once something's dead, units with instant shots can't attack them. There's simply nothing there to target.


This is also true.

I also feel like SC2 siege tanks turn a lot faster to face their target, compared to SC1. There are a lot of things making tanks stronger.
Seek, behold, and reveal the truth
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