• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:04
CEST 17:04
KST 00:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)56Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Fantasy returning? BW General Discussion Bot on ladder ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7557 users

EU Diamond Map-specific Race Win-%s - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
Silu
Profile Joined June 2010
Finland165 Posts
Last Edited: 2010-09-09 08:24:39
September 09 2010 08:22 GMT
#41
On September 09 2010 16:50 rycho wrote:
yeah could someone explain why every race seems to have like 55% win? its probably basic math but i'm kind of missing how this is possible


It's been explained a few times already, but it's due to:

1) Diamond players also getting opponents from lower leagues. Naturally Diamond players have a higher chance to win such a game, so their win percentage rises above 50. If it wasn't clear - what's meant by "Diamond games" here are the match histories of Diamond players; there's no way of knowing what kind of opponents they got (though naturally the vast majority of those were fellow Diamond players).

2) The stats only include the last 0-25 games of each player (all the history that is publicly available) so even if all games were Diamond vs Diamond the stats wouldn't need to add up to 50% if people were more likely to stop playing after a win streak than a losing streak (leaving more wins than losses on average to the match history of their last 25 matches). EDIT: So exactly what the dude above said, he might have been a bit more understandable
Yttrasil
Profile Joined April 2010
Sweden651 Posts
September 09 2010 14:13 GMT
#42
On September 07 2010 00:18 Neo.NEt wrote:
Either the results of this aren't "statistically significant" (56%>53%) or I've been making some poor assumptions. Apparently Terran > Zerg on 4 player maps? This is news to me.


Should not really be, is generally harder to get your overlords into place to scout good on a 4p map. Also that means it is harder to scout where the terran is in the beginning and you're more susceptible to some kind of early harassment push or such. Also more importantly considering it, LT and Kulas are the two most favored maps for T so they add up to the percentage quite a bit for sure.
Meh
hijt
Profile Joined August 2010
106 Posts
September 09 2010 14:23 GMT
#43
eh isnt 50% working as intended with the matchmaking system? i dont understand this topic :X
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
September 09 2010 14:28 GMT
#44
All the statistics are too close to 50% to conclude something from them.
Everyone knows the imba maps anyway.
Najda
Profile Joined June 2010
United States3765 Posts
Last Edited: 2010-09-09 14:34:15
September 09 2010 14:30 GMT
#45
Random is underpowered on Lost Temple, needs a buff. It's ok though because they hold the highest win rate on any map, 56.59% on Blistering Sands.

I think this statistic alone disputes the significance of these numbers. Since they are all so close together, the only real factor in these players wins were probably if the map fit their playstyle, or just their individual skill in the game played. I think it'd be more fitting to do maybe the top 100-200 players, and see what the statistics look like for those?
Comrade
Profile Joined June 2010
Sweden102 Posts
September 09 2010 14:41 GMT
#46
On September 03 2010 20:43 Alexstrasas wrote:
Show nested quote +
On September 03 2010 20:36 Tufas wrote:
If I read this correctly, most wins go to random players. I love that. Statistic agrees with me, blistering sand is the worst map for terran (same percentage as kulas ravine). Another interesting fact : No one likes to play desert oasis.


i actualy find it very very weird that ppl bash desert oasis while no one mentions scrap station.

Scrap station is a piece of shit map 10x worse than desert oasis, anyone not playing zerg should turn it off by default


Just me that refuse to cross out maps even if I hate them just because it's ignoring a part of the game which is taunting you "You can't master this map as that race haha oh maw gawd". Screw that, I'll go in there and lose all day every day until I know how to use the map for my own gain.
Fighting capitalist macro everywhere
BlindPhaydo
Profile Joined August 2010
United States33 Posts
September 09 2010 15:24 GMT
#47
On September 03 2010 22:18 Silu wrote:
If you look at the numbers being as relative and not absolute, neither of these matter that much. The idea is to gauge what the maps are like when compared to each other for one race. You're correct that 56% for Zerg doesn't quite mean the same as 56% for Terran (the latter being a bigger sign of "imba" in this case, since they still manage a big win percentage even with relatively more mirror matches included in it). However the numbers are very comparable among a single race.


I'm quoting this because I think a lot of people are misinterpreting these stats and using them to judge whether the maps are balanced between the races. The fact is that these stats have no implications on balance arguments and are only interesting because they can tell us things like "Zerg is better on Scrap Station than on Delta Quadrant" which is purely about which map a given race prefers, but not whether either map is imbalanced in favor of a particular race.

The reason, as has been stated in previous threads with similar statistics, is that Blizzard's matchmaking system skews the results towards 50/50 for each player. Therefore, when you're comparing win rates of the different races in diamond league, you'll always see the overall percentages hover around 50%, no matter how imbalanced the map pool is. Imbalance will weed out a race and cause less players of that race to make it to diamond, however, it won't change the win percentage of the players in diamond very much at all. That's why these statistics are only comparable within a single race, to let you know which maps to thumb down if you want to increase your win percentage.
Silu
Profile Joined June 2010
Finland165 Posts
September 09 2010 15:52 GMT
#48
On September 09 2010 23:30 Najda wrote:
Random is underpowered on Lost Temple, needs a buff. It's ok though because they hold the highest win rate on any map, 56.59% on Blistering Sands.

I think this statistic alone disputes the significance of these numbers. Since they are all so close together, the only real factor in these players wins were probably if the map fit their playstyle, or just their individual skill in the game played. I think it'd be more fitting to do maybe the top 100-200 players, and see what the statistics look like for those?


Well. Obviously the Random stats are by far the least significant, because of the far smaller sample size. For the same reason the stats from the top100-200 would tell absolutely nothing because of the minuscule sample size.
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
September 09 2010 16:06 GMT
#49
Lots of data mining, none of it useful for analysis. So you're responsible for the stats to take forever to load? Way to annoy.
Slakter
Profile Joined January 2010
Sweden1947 Posts
September 09 2010 16:14 GMT
#50
The fact that you can thumb down maps destroys these stats completely.
Protoss, can't live with em', can't kill em'.
agarfin
Profile Joined May 2009
United States106 Posts
September 09 2010 16:20 GMT
#51
This is awesome, . Looking at the number of games played you can also get a pretty good look at what maps players are removing. The Kulas Ravine numbers for terran are pretty surprising. I wonder what they would look like if you could refine it to only TvZ though.
Silu
Profile Joined June 2010
Finland165 Posts
September 09 2010 17:07 GMT
#52
On September 10 2010 01:06 Dagobert wrote:
Lots of data mining, none of it useful for analysis. So you're responsible for the stats to take forever to load? Way to annoy.


Mind to elaborate what on earth you are talking about?
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Stellar Fest
13:00
Stellar Fest 2 The Moon: Qualifier Day 3
ComeBackTV 1088
IntoTheiNu 1045
SteadfastSC790
TaKeTV 546
IndyStarCraft 167
Rex156
EnkiAlexander 87
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 790
IndyStarCraft 167
Rex 156
ProTech137
BRAT_OK 0
StarCraft: Brood War
Britney 49866
Bisu 2001
Horang2 1239
EffOrt 1009
Hyuk 600
Soma 589
BeSt 533
Mini 486
Light 431
Shuttle 427
[ Show more ]
Larva 336
ZerO 202
Rush 190
Leta 84
Mong 77
firebathero 73
Sea.KH 64
Snow 63
910 60
Pusan 46
Sexy 43
ToSsGirL 34
Yoon 27
Aegong 27
Bale 27
JYJ 26
Trap 22
Terrorterran 21
Shine 17
Rock 15
Liquid`Ret 13
Sacsri 11
ajuk12(nOOB) 10
Dota 2
Gorgc8052
qojqva1241
Counter-Strike
Fnx 815
Heroes of the Storm
crisheroes1530
Khaldor1129
Lowko456
Other Games
singsing1976
hiko1257
Beastyqt597
B2W.Neo464
Hui .196
Livibee194
ArmadaUGS141
XaKoH 131
Liquid`VortiX129
KnowMe112
Mew2King80
QueenE66
ZerO(Twitch)15
Organizations
Other Games
BasetradeTV189
Dota 2
PGL Dota 2 - Main Stream85
StarCraft: Brood War
lovetv 12
[ Show 16 non-featured ]
StarCraft 2
• poizon28 25
• mYiSmile111
• Gemini_19 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 35
• FirePhoenix9
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3269
Other Games
• Shiphtur267
Upcoming Events
OSC
6h 56m
CranKy Ducklings
18h 56m
Online Event
19h 56m
FEL
1d
AI Arena Tournament
1d 1h
BSL: Ladder Tournament
1d 3h
Sparkling Tuna Cup
1d 18h
INu's Battles
1d 20h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.