• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:52
CET 14:52
KST 22:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book7Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)4Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores BW General Discussion Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1810 users

EU Diamond Map-specific Race Win-%s - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Silu
Profile Joined June 2010
Finland165 Posts
September 03 2010 13:18 GMT
#21
On September 03 2010 21:45 MrCeeJ wrote:
Without knowing what race the opponent was the % are a bit distorted. Given that there are more Terrans than the others more than 1/3 of the games in the Terran section will be mirror matches where as less than 1/3 of the zergs are.

Also games played against a race that is strong on this map will be biased against, whilst games played against races that are weak on the map will be biased towards the current race.

These two anomalies make it very hard to come to any conclusions about map balance when the different % are so close to each other.


If you look at the numbers being as relative and not absolute, neither of these matter that much. The idea is to gauge what the maps are like when compared to each other for one race. You're correct that 56% for Zerg doesn't quite mean the same as 56% for Terran (the latter being a bigger sign of "imba" in this case, since they still manage a big win percentage even with relatively more mirror matches included in it). However the numbers are very comparable among a single race.

Perhaps taking the top 1000 of each race and looking at a fixed number of their games would give you a better 'source' pool, but you still have the problem that their opponents are of unevenly distributed race compositions..


This would not change anything at all. More samples is better, it doesn't matter that some races have more samples than others. It would be different if I could pick actual GAMES with known matchups (better yet, games among the top players, not against lower ones), not just half-games knowing only one side (which among other things leads to some games being counted "twice", but for the purpose of the evaluation this doesn't matter either).

For the record, the percentages are as follows in EU Diamond:

35.0% Protoss
30.2% Terran
25.7% Zerg
Noocta
Profile Joined June 2010
France12578 Posts
September 03 2010 13:30 GMT
#22
A lot of protoss can do effective cheese on DO too. A lot of place to hide a proxy 2 gate etc.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Ouga
Profile Joined March 2008
Finland645 Posts
September 06 2010 13:10 GMT
#23
On September 03 2010 20:34 StupidFatHobbit wrote:
A very large number of zergs have Kulas X'd out. If you pick zerg and don't X out kulas you will get a ton of zvt on it because practically none of the terrans X it out.


It depends how biased opposing terrans are. If they want to take fair maps out (blistering, meta) to only have T favoring maps in pool, then sure you'll get tons of kulas. Against non-nerd terrans you should get pretty fair share of step LT meta blistering DQ xnc. I see no fair point for terrans to thumb down any of those. DO is crap, and I can understand some diss scrap. It's beyond me why so many think steppes is fine and scrap isn't though. Steppes just encourages all sort of impulsive pushes with zero reacting time and thus is pretty shitty map for macroing.

Seems DQ is pretty much thumbed down by z too. Might join the anti-kulas/DO/DQ movement myself, those maps just are bad.
Neo.NEt
Profile Joined August 2010
United States785 Posts
September 06 2010 15:18 GMT
#24
Either the results of this aren't "statistically significant" (56%>53%) or I've been making some poor assumptions. Apparently Terran > Zerg on 4 player maps? This is news to me.
Apologize.
tetracycloide
Profile Joined July 2010
295 Posts
September 06 2010 15:43 GMT
#25
Is down voting maps you don't like common? I always play with all the maps on even though I really hate some of them. I like to have replays, win or loose, on maps I don't like since I feel like I learn more from them somehow.
My vanity is justified
Apolo
Profile Joined May 2010
Portugal1259 Posts
September 06 2010 16:02 GMT
#26
These statistics aren't even good to analyze the maps. It should be possible to remove mirror matchups, because they put all win rates closer to 50% than they really are. Expect most win rates to be much further from 50% than these data gives the impression of, specially for protoss and terran, where the chance of mirror matchup is higher due to more people playing them.
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
September 06 2010 17:27 GMT
#27
I did some quick stats on that data, and most of the differences aren't statistically significant, if you just compare within races (using the average win rate for each race). From that it seems:

For terrans, your win rate will be highest if you pick lost temple and maybe metalopolis. Stay away from blistering sands and probably scrap station as well. This seems to be less important for the top 5000 than for the general diamond population.

For zerg, pick scrap station and blistering sands, avoid delta quadrant like the pague, and also steppes of war and probably kulas ravine as well. Again, things seem more even for the top 5k.

For protoss if you avoid any maps, let them be scrap station and maybe lost temple.

Random players, just keep doing what you do.

I also looked to see how win rate correlated with map choice. You'd expect to see that players pick maps that help their races out. This is certainly true for terran and a bit for zerg, and especially among the top 5k, where there are strong positive relationships. However, protoss of both experience levels are doing a bad job of picking maps! For them, performance is negatively correlated with map preference. So protoss players, think twice about which maps you vote down! Protoss have been playing a lot of games on maps they aren't good at. Protoss players, stop voting down DO and stop playing scrap station and lost temple!
BlueSorc
Profile Blog Joined October 2009
United Kingdom119 Posts
September 06 2010 17:36 GMT
#28
Interesting stat for Protoss on Blistering Sands. People have been calling it toss' backyard recently, but for the very top players, it doesn't seem to be all that great for toss. But for diamond as a whole, its one of their best maps.

I assume the very best are just capable of defending against a 4 warpgate push that abuses the destructible rocks?
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 06 2010 17:40 GMT
#29
What your data is telling me is that an average of 50% winrate for all matchups on every map. Blizzard probably has the same data and is probably why we're not seeing such drastic balance changes. Atleast, on EU server.

Thanks for the time and effort for that.
starleague forever
Stane
Profile Joined April 2010
United States64 Posts
September 06 2010 17:50 GMT
#30
Call me ignorant, but I'm of the party that believes that if theory can deem a map imbalanced without a doubt, the statistics take second banana. Terran obviously has some racial advantages on Kulas, but that doesn't mean that they've figured out how to abuse it (especially across all Diamond players). To trust the statistics over theory in this situation would be to assume that everyone plays perfectly and takes advantage of every advantage. I don't.
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-09-06 18:02:42
September 06 2010 18:02 GMT
#31
it's hard to read this data correctly imo, without the 'other side' of the matchups you're kind of left with one conclusion: higher ranked players are better than lower ranked players

which is nice and all as it suggests the ranking system is working, but very non-revealing when it comes to actual map balance imo
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 06 2010 20:04 GMT
#32
This thread is awesome. I was just thinking today I would like to see some statistics like this.

It sucks that you can't see specific matchups, but it is some pretty interesting information.

It's good to know that everybody hates Desert Oasis as much as I do!
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
September 06 2010 20:20 GMT
#33
unfortunately other stats tell us theres less zergs in diamond than toss or terran.

http://sc2ranks.com/stats/race/eu/1

so if the majority of the games played were pvt or mirror then its not gonna tell you abt balance for zerg.
x89
Profile Blog Joined July 2010
United Kingdom276 Posts
September 06 2010 20:58 GMT
#34
As a Zerg player all I know is that Scrap Station is my favourite map! The statistics say the map favours me, it sure feels like it when playing anyway!
Hallowed are the Ori.
nickycakes
Profile Joined May 2010
United States103 Posts
September 07 2010 03:11 GMT
#35
Pretty sure that all of them are going to hover around 50% as the system is designed to match people up against someone they'll win against 50% of the time. People who can't hold a 50% win rate against even-matched players get bumped down into platinum. That's why you have such a disparity in race played and not in win %.
Silu
Profile Joined June 2010
Finland165 Posts
September 09 2010 07:40 GMT
#36
On September 03 2010 21:45 MrCeeJ wrote:
Without knowing what race the opponent was the % are a bit distorted. Given that there are more Terrans than the others more than 1/3 of the games in the Terran section will be mirror matches where as less than 1/3 of the zergs are.


Just because of you, and extensive boredom, here (at the bottom) are the numbers with the mirror match bias removed.

+ Show Spoiler [How does that work?] +
Easy. We know the amount of mirror matches on EU Diamond (38/33/29 % for P/T/Z, Random players included - this is VERY slightly skewed due to Diamond players playing lower leagues, but as they generally don't play Bronze ones the effect is very very minor as the race distribution is very similar for the other leagues), and we know the expected result of a mirror match (50/50). So we can subtract 38/33/29 % from the total games, and half of what was subtracted from the wins.


And to reiterate: some people think the stats are flawed because it doesn't account for things like variable opponent skill or similar. But skillful and bad players affect all the stats in exactly the same way, as everyone, regardless of race, is equally likely to get a similarly skilled opponents compared to their own level, and thus cancel each other out. Yes, the matchmaking system tries to bring everyone's win percentage to 50%, but that's all the more reason to put significance on stats that show a deviation from that target (naturally Diamond players already have a win percentage over 50 by beating sub-Diamond players, as the average across all the maps for a certain race show here as well). Actually the "50% target win" principle also removes overall race imbalance completely from this kind of stats (which would manifest as an offset race-specific bias) because that can only be shown in the ratings/ranks and not the win percentages due to how the system works.

Some think that the results can't be interpreted because they include two matchups for each race - to offset this you can simply look for the results for a single map for all the races. For example, Scrap Station is by far the best Zerg map, and is the worst and second worst for T and P. Hence, Z is very good against both on that. On the other end we have Blistering Sands which is among the top Protoss maps - it is also among the top Zerg maps, but the worst by far Terran map. So, Protoss and Zerg have a very good time against Terran on that map, as the win percentage is relatively so high even with their other non-mirror matchup also having success on it.

Also people tend to dislike maps that are shitty in general (and by extension think they're bad for them) regardless of their race's success on it, which is why no one likes Desert Oasis no matter their race, so keep that in mind.

Hopefully that settles some logical fallacies that people tend to have when looking at stats like this. If you're going to claim bullshit, your main argument should probably be sample size (though even that doesn't give that much leeway - think voting polls and their sample sizes)

The results without mirror match bias:

+ Show Spoiler +
Terran on Lost Temple : 2813/4934 = 57.01%
Terran on Metalopolis : 2496/4501 = 55.45%
Terran on Kulas Ravine : 1713/3117 = 54.95%
Terran on Xel'Naga Caverns : 2606/4791 = 54.39%
Terran on Steppes of War : 2767/5134 = 53.89%
Terran on Desert Oasis : 1349/2514 = 53.65%
Terran on Delta Quadrant : 1686/3156 = 53.42%
Terran on Scrap Station : 1893/3637 = 52.04%
Terran on Blistering Sands : 2088/4175 = 50.01%

Zerg on Scrap Station : 2341/4097 = 57.13%
Zerg on Desert Oasis : 1359/2479 = 54.82%
Zerg on Blistering Sands : 2448/4476 = 54.69%
Zerg on Metalopolis : 2437/4573 = 53.29%
Zerg on Lost Temple : 2341/4444 = 52.67%
Zerg on Xel'Naga Caverns : 2366/4559 = 51.89%
Zerg on Steppes of War : 2336/4616 = 50.60%
Zerg on Kulas Ravine : 1235/2443 = 50.55%
Zerg on Delta Quadrant : 1424/2938 = 48.46%

Protoss on Desert Oasis : 1855/3415 = 54.31%
Protoss on Blistering Sands : 3337/6238 = 53.49%
Protoss on Xel'Naga Caverns : 3463/6512 = 53.17%
Protoss on Steppes of War : 3718/7000 = 53.11%
Protoss on Delta Quadrant : 2159/4071 = 53.03%
Protoss on Kulas Ravine : 2150/4067 = 52.86%
Protoss on Metalopolis : 3257/6164 = 52.83%
Protoss on Lost Temple : 3398/6608 = 51.42%
Protoss on Scrap Station : 2636/5128 = 51.40%
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
September 09 2010 07:47 GMT
#37
how come almost all the % are over 50? i think like 1 under. that cant add up?
https://twitter.com/#!/IrisAnother
rycho
Profile Joined July 2010
United States360 Posts
September 09 2010 07:50 GMT
#38
yeah could someone explain why every race seems to have like 55% win? its probably basic math but i'm kind of missing how this is possible
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
September 09 2010 07:54 GMT
#39
Wow! protoss winrate is affected much less by map... Which should mean that the winrates for zerg and terran fluctuate EVEN more taking into consideration only zvt matchup, Scrap station Heavily fauvors zerg and lost temple heavily fauvors terran! thanks alot for these stats very interesting!
*was looking only on the stats without mirror bias.
rauk
Profile Blog Joined February 2009
United States2228 Posts
Last Edited: 2010-09-09 07:56:32
September 09 2010 07:55 GMT
#40
they're taking some arbitrary X number of players, but those players don't necessarily only play games within those X number of players. so it doesn't need to add up to 100%.

basically it's not zero-sum, it'd only need to add up to 100% if they were counting every single player on the EU server.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Monthly #2 - February
WardiTV851
uThermal414
IndyStarCraft 294
TKL 243
SteadfastSC174
BRAT_OK 135
ForJumy 52
MindelVK49
Shameless22
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 414
IndyStarCraft 294
TKL 243
SteadfastSC 174
BRAT_OK 135
ForJumy 52
MindelVK 49
StarCraft: Brood War
Britney 68091
Calm 8764
Flash 2382
firebathero 1003
Horang2 821
Soma 789
Mini 659
GuemChi 619
ZerO 311
ggaemo 295
[ Show more ]
actioN 284
Mong 169
Hyun 165
Last 145
Mind 141
Sharp 121
Pusan 91
Sea.KH 66
910 56
sorry 55
Barracks 51
Backho 47
Shuttle 46
Free 43
Aegong 41
Shine 33
Yoon 27
GoRush 26
ToSsGirL 25
Movie 24
IntoTheRainbow 20
scan(afreeca) 17
zelot 13
Icarus 6
Dota 2
qojqva1143
Gorgc1132
Fuzer 243
BananaSlamJamma192
Counter-Strike
fl0m2242
Super Smash Bros
Mew2King69
Heroes of the Storm
Khaldor394
Other Games
B2W.Neo2440
singsing2195
ZerO(Twitch)19
Organizations
Other Games
gamesdonequick1124
BasetradeTV100
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos5200
Upcoming Events
WardiTV Winter Champion…
1h 9m
OSC
10h 9m
Replay Cast
19h 9m
Wardi Open
22h 9m
Monday Night Weeklies
1d 3h
Sparkling Tuna Cup
1d 20h
LiuLi Cup
1d 21h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
5 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.