Do top level players use grid hotkeys? - Page 4
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raph
United States204 Posts
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Nomak
United States32 Posts
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Calidus
150 Posts
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TekKpriest
308 Posts
But tell me why did the op asked for this? It comes down to personal preference, and as long as you are using the most comfortable setup for you, you will always get better results. | ||
-_-
United States7081 Posts
However, I'll have to put in some thought as to whether it's the most effective way. But I'll leave the analysis as to what hotkey setup minimizes hand movement until I know the names of every unit. | ||
Nisani201
United States1400 Posts
The grid system is good if you're using all the races, because it's consistent. I don't like it because it's too much of a change from BW and Standard. | ||
RoarMan
Canada745 Posts
On September 13 2010 10:24 Onlinejaguar wrote: Grid works for me. It all comes down to preference. Yea, although I'm no Grid man, I do prefer the Standard set up and it really is all preference, I mean I don't do Grid because I'm scared of misclicks and Standard works fine for me. | ||
Fly[DCT]
Canada38 Posts
I believe it's quicker this way than moving my left hand trying to find it. | ||
TheToast
United States4808 Posts
WHY THE HELL IS THE IMMORTAL ON THE "I" KEY!!! Seriously when doing a three gate robo I do feel that this lowers my APM by at least a few points. It's redic, only three things come out of the robo bay, why does one of them need to use the "I" key?!! [/rant] edit: fixed typo | ||
MegaVolt
28 Posts
Using "t" for the a-move is just silly and could easily be fixed. | ||
PTZ.
72 Posts
edit: and T for attack move is totally fine after you play 15+ games. | ||
Excomm
United States152 Posts
1. I'm a random player and the grid system is set up intuitively to be similar for all the races (e.g. Q is the button to make a probe, make a scv, and is used both as spawn and spawn drone which is really nice since I can just hold down Q at the beginning when playing zerg) 2. For units I don't use often (and forget the hotkeys for), I can simply stare at the bottom right part of the screen and figure out which hotkey to press and this turns out to be much faster for me than mousing over the unit to find out the hotkey or having to click every time I want to make that unit. 3. Most of the casting abilities that I use the most are set to Z, so I don't need to memorize the casting hotkeys (e.g. stim, blink, force field, auto turret etc. are all Z). | ||
Zlasher
United States9129 Posts
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Zarahtra
Iceland4053 Posts
(I'd prob not use it mind if I was z due to the select larvae -> make OL) | ||
Kage
India788 Posts
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Hamlet
United States27 Posts
As far as why Immortal is on "I"--I think it's because of Hallucination, actually. Note that all Hallucin-able units are on distinct hotkeys, even when they're out of different buildings (also, the only two hotkey crashes are Carrier/Colossus on C and Probe/Sentry on E, and in either case, only of the pair can be Hallucinated). Finally, I think custom hotkeys are a slightly tricky proposition. There are a lot of potential conflicts. i.e. nothing can share the universal Warp Gate hotkey, no spell hotkey for any unit can crash with any of the 5 main movement commands, no Terran unit hotkeys can crash with addons/liftoff/land, etc. Not insurmountable by any means, but Blizzard for better or worse likes to have really idiot-proof UI in all their games and this might be hard to make really workable for the "average" (i.e. utterly clueless) user. | ||
Mjade
Australia10 Posts
Even went as far as changing my keyboard bindings with program called AutoHotkey, but was more trouble than it was worth and kind of felt like i was cheating =). | ||
Snowfield
1289 Posts
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vek
Australia936 Posts
- Similar to what I was used to in Brood War. - Keeps your hands used to moving across the keyboard so you can use the 7,8,9,0 control groups (I see a lot of people completely ignore them). At the end of the day it comes down to what works for you personally. I would like the option for completely custom keybinds though... It was a pain having to deal with a single keybind for siege/tank mode and the changed mechanics. | ||
Powster
United States650 Posts
On September 13 2010 12:44 TheToast wrote: Here's my questions about the standard hotkeys: WHY THE HELL IS THE IMMORTAL ON THE "I" KEY!!! Seriously when doing a three gate robo I do feel that this lowers my APM by at least a few points. It's redic, only three things come out of the robo bay, why does one of them need to use the "I" key?!! [/rant] edit: fixed typo This is my reason for wanting to switch.. | ||
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