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Do top level players use grid hotkeys? - Page 3

Forum Index > SC2 General
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Domo230
Profile Joined August 2010
Ireland11 Posts
September 01 2010 00:22 GMT
#41
I guess it's a question to email someone like day9
zor.au
Profile Joined August 2010
Australia270 Posts
September 01 2010 00:56 GMT
#42
On September 01 2010 08:34 figq wrote:
Show nested quote +
On September 01 2010 07:47 some_noob wrote:
On September 01 2010 07:35 figq wrote:
On September 01 2010 07:11 Grummler wrote:
right now custom keys are illegal in most tournaments. Basicly because you need to edit/replace the multiplayer.mpq thingy, which is not allowed.
So, grid is allowed though? Because I'm pretty sure in the Korean BW leagues only standard hotkeys were allowed, the same for all.
any kind of source on that one ?
Tastless (Major BW commentator in Korea): "In case you're wondering it's illegal to change hotkey setups at tournaments so competitive players have to master the standard default hotkeys." (source)


for Starcraft....

This is Starcraft 2. Its actually built into the game.
wow
woolly
Profile Joined May 2010
United States56 Posts
Last Edited: 2010-09-01 01:03:01
September 01 2010 01:00 GMT
#43
Took me about a week to get use to grid, but there is no way I'd ever go back to standard. It's the new hotness.

My only gripe is when I accidentally build a drone instead of an overlord early game, since Q is select larva as well as build drone. Also with protoss, I believe the warpgate key is Y, but I think you can just rebind your warpgates to 5 or something.
Nightfall.589
Profile Joined August 2010
Canada766 Posts
Last Edited: 2010-09-12 23:15:29
September 12 2010 23:14 GMT
#44
Am I the only person in the world who thinks that grid hotkeys are a major fail simply because of the unit control keys? Specifically, attack on T? I find that to be the worst key Blizzard could have chosen for such an important function.

I tried out the build order tester a few times, and I found macro to be fantastic with grid - only to get roflstomped in two ladder games because I couldn't do the simplest unit micro.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
BuzzJuice
Profile Joined April 2010
United States97 Posts
September 12 2010 23:25 GMT
#45
Oh! I thought grid hotkeys were like using the numpad instead of the standard 1,2,3 that are above your QWERTY keyboard. Works really well if the numpad is to your left though.
Macro and Micro - the only M&M you need to know
debasers
Profile Joined August 2010
737 Posts
September 12 2010 23:38 GMT
#46
On September 13 2010 08:14 Nightfall.589 wrote:
Am I the only person in the world who thinks that grid hotkeys are a major fail simply because of the unit control keys? Specifically, attack on T? I find that to be the worst key Blizzard could have chosen for such an important function.

I tried out the build order tester a few times, and I found macro to be fantastic with grid - only to get roflstomped in two ladder games because I couldn't do the simplest unit micro.


if your units control groups are on 4, 5 and 6 it's pretty nice
DarQraven
Profile Joined January 2010
Netherlands553 Posts
September 12 2010 23:42 GMT
#47
A similar system was used in C&C games (sue me) for a while and I must say it was pretty handy once I got used to it.

However, that's only really if you play Random. Having played Protoss exclusively since launch has taught me all the unit hotkeys perfectly. If I want to build a VoidRay, I select the Stargate and press V (probably followed by 1,C,click for Chronoboost). I can't imagine that adding another step (Stargate selected, Voidray is the second unit so W) is faster once you get used to the regular ones. In fact, I don't think I even consciously think "V" anymore, I just move my fingers the way I know they will build a Voidray (always having Stargates on the same hotkey helps tremendously in this).

I can sort of see the advantage for Terran though. With their confusing-as-hell macro (techlab/reactor/regular, etc) I can see the constant switching between hotkeys as a bit of a nuisance.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
September 12 2010 23:44 GMT
#48
On September 13 2010 08:14 Nightfall.589 wrote:
Am I the only person in the world who thinks that grid hotkeys are a major fail simply because of the unit control keys? Specifically, attack on T? I find that to be the worst key Blizzard could have chosen for such an important function.

I tried out the build order tester a few times, and I found macro to be fantastic with grid - only to get roflstomped in two ladder games because I couldn't do the simplest unit micro.


Well, I guess attack being T truely makes it a grid. >_< You can always change attack from t to a.

Also I found that, having unit abilities on zxc made me angry, so I went back to standard.
Socke
Profile Joined November 2002
Germany451 Posts
September 12 2010 23:46 GMT
#49
i know now, that neither demuslim, hasu, ret or me use grid
Phaded
Profile Joined August 2010
Australia579 Posts
September 13 2010 00:00 GMT
#50
My brain makes the logical connection between ability/unit names on the standard hotkeys a lot better than grid.

(B)uild a (G)ateway means my thought process clicks over faster than (Z) Build the building at position 2,2 (S) or whatever the corresponding Grid system is.


I am down but I am far from over
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 13 2010 00:10 GMT
#51
grid looks kinda cool, but no ways im switching now and re-learning. this will totally ruin my epic 1a
drsnuggles
Profile Blog Joined August 2010
Korea (South)362 Posts
September 13 2010 00:46 GMT
#52
well as a random player, who played DotA before (where grid was really popular) i like to use the grid system. as for the problems with attack move, if you bind your units to 3/4/5/6 its actually very easy to attack move (as already mentioned)
xiyuema
Profile Joined August 2009
87 Posts
September 13 2010 00:53 GMT
#53
oh man that would be so awkward to use lol
Far out GG
Pistolfied
Profile Joined June 2010
Canada79 Posts
September 13 2010 00:56 GMT
#54
I don't understand how people can use grid. I play random and it's pretty easy to use all of the hotkeys since most of them make logical sense. Grid just makes no sense at all and you have to spend time looking at where the buttons are...
Stop saying anywayS, it's anyway, not anyway>>S<<. Anyways is not a word!!!
Nebo
Profile Joined May 2010
United States44 Posts
September 13 2010 00:59 GMT
#55
I say its more preference I casually played BW and never bothered to learn the hotkeys so learning grid was a lot easier to pick up than standard or classic.
Allelujah
Profile Joined September 2010
8 Posts
September 13 2010 01:12 GMT
#56
I use grid for lefties and whenever I press the '/' key it closes my chat line. So I can't type a '?'
Anybody know a way around this?
Gnax
Profile Joined June 2010
Sweden490 Posts
Last Edited: 2010-09-13 01:19:13
September 13 2010 01:16 GMT
#57
I'm an ex WC3 player who used grid in WC3 so I didn't even try the standard set up. Can't imagine any set up being better than grid since you don't have to remember hotkeys at all you can just look at the screen at what you wanna do and press the right key.

Also all of the keys are placed on the left side of the keyboard where you will use your left hand when you're normally typing, it makes no sense to use your left hand to press the keys on the right side of the keyboard. I dunno, but I'm assuming some of them are located there with the standard set up, correct me if I'm wrong.

And for people who are having problems with "T" being attack move, I have no idea why that would be a problem at all. Pressing 1T, 2T, 3T is not harder than pressing 1A, 2A, 3A. I actually find it harder to press 1A than 1T since I have to use the same finger? -_-;;

EDIT: Forgot to mention also that the hotkeys are pretty much the exact same for every race if you happen to be a random player. Making a worker is always Q, rax/gw is the same, pylon/supply same etc.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
September 13 2010 01:18 GMT
#58
attack move is on T, therefore it is impossible to play this way.

I seriously dont even understand why people would want to change the hotkey setup....maybe its just me but if I do something 2 or three times its stuck up there in the brain area, and I dont need to "remember" that the key for zealot is fucking "z" >.<

silly noobs
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
September 13 2010 01:24 GMT
#59
Grid works for me. It all comes down to preference.
figq
Profile Blog Joined May 2010
12519 Posts
September 13 2010 01:27 GMT
#60
On September 01 2010 09:56 zor.au wrote:
Show nested quote +
On September 01 2010 08:34 figq wrote:
On September 01 2010 07:47 some_noob wrote:
On September 01 2010 07:35 figq wrote:
On September 01 2010 07:11 Grummler wrote:
right now custom keys are illegal in most tournaments. Basicly because you need to edit/replace the multiplayer.mpq thingy, which is not allowed.
So, grid is allowed though? Because I'm pretty sure in the Korean BW leagues only standard hotkeys were allowed, the same for all.
any kind of source on that one ?
Tastless (Major BW commentator in Korea): "In case you're wondering it's illegal to change hotkey setups at tournaments so competitive players have to master the standard default hotkeys." (source)
for Starcraft....

This is Starcraft 2. Its actually built into the game.
I know it's built into the game (unlike BW), and yet, since the BW leagues insisted on having the same key setup for all progamers, I wonder whether this might not going to become the case for pro-SC2, eventually.

One reason for it - less problems for event organizers with participants having trouble to setup their preferred hotkey configuration before playing. You might ask how could there be any problems with it. Well, running late due to other factors, for example.
If you stand next to my head, you can hear the ocean. - Day[9]
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