Do top level players use grid hotkeys? - Page 3
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Domo230
Ireland11 Posts
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zor.au
Australia270 Posts
On September 01 2010 08:34 figq wrote: Tastless (Major BW commentator in Korea): "In case you're wondering it's illegal to change hotkey setups at tournaments so competitive players have to master the standard default hotkeys." (source) for Starcraft.... This is Starcraft 2. Its actually built into the game. | ||
woolly
United States56 Posts
My only gripe is when I accidentally build a drone instead of an overlord early game, since Q is select larva as well as build drone. Also with protoss, I believe the warpgate key is Y, but I think you can just rebind your warpgates to 5 or something. | ||
Nightfall.589
Canada766 Posts
I tried out the build order tester a few times, and I found macro to be fantastic with grid - only to get roflstomped in two ladder games because I couldn't do the simplest unit micro. | ||
BuzzJuice
United States97 Posts
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debasers
737 Posts
On September 13 2010 08:14 Nightfall.589 wrote: Am I the only person in the world who thinks that grid hotkeys are a major fail simply because of the unit control keys? Specifically, attack on T? I find that to be the worst key Blizzard could have chosen for such an important function. I tried out the build order tester a few times, and I found macro to be fantastic with grid - only to get roflstomped in two ladder games because I couldn't do the simplest unit micro. if your units control groups are on 4, 5 and 6 it's pretty nice | ||
DarQraven
Netherlands553 Posts
However, that's only really if you play Random. Having played Protoss exclusively since launch has taught me all the unit hotkeys perfectly. If I want to build a VoidRay, I select the Stargate and press V (probably followed by 1,C,click for Chronoboost). I can't imagine that adding another step (Stargate selected, Voidray is the second unit so W) is faster once you get used to the regular ones. In fact, I don't think I even consciously think "V" anymore, I just move my fingers the way I know they will build a Voidray (always having Stargates on the same hotkey helps tremendously in this). I can sort of see the advantage for Terran though. With their confusing-as-hell macro (techlab/reactor/regular, etc) I can see the constant switching between hotkeys as a bit of a nuisance. | ||
Goshawk.
United Kingdom5338 Posts
On September 13 2010 08:14 Nightfall.589 wrote: Am I the only person in the world who thinks that grid hotkeys are a major fail simply because of the unit control keys? Specifically, attack on T? I find that to be the worst key Blizzard could have chosen for such an important function. I tried out the build order tester a few times, and I found macro to be fantastic with grid - only to get roflstomped in two ladder games because I couldn't do the simplest unit micro. Well, I guess attack being T truely makes it a grid. >_< You can always change attack from t to a. Also I found that, having unit abilities on zxc made me angry, so I went back to standard. | ||
Socke
Germany451 Posts
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Phaded
Australia579 Posts
(B)uild a (G)ateway means my thought process clicks over faster than (Z) Build the building at position 2,2 (S) or whatever the corresponding Grid system is. | ||
Subversion
South Africa3627 Posts
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drsnuggles
Korea (South)362 Posts
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xiyuema
87 Posts
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Pistolfied
Canada79 Posts
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Nebo
United States44 Posts
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Allelujah
8 Posts
Anybody know a way around this? | ||
Gnax
Sweden490 Posts
Also all of the keys are placed on the left side of the keyboard where you will use your left hand when you're normally typing, it makes no sense to use your left hand to press the keys on the right side of the keyboard. I dunno, but I'm assuming some of them are located there with the standard set up, correct me if I'm wrong. And for people who are having problems with "T" being attack move, I have no idea why that would be a problem at all. Pressing 1T, 2T, 3T is not harder than pressing 1A, 2A, 3A. I actually find it harder to press 1A than 1T since I have to use the same finger? -_-;; EDIT: Forgot to mention also that the hotkeys are pretty much the exact same for every race if you happen to be a random player. Making a worker is always Q, rax/gw is the same, pylon/supply same etc. | ||
N3rV[Green]
United States1935 Posts
I seriously dont even understand why people would want to change the hotkey setup....maybe its just me but if I do something 2 or three times its stuck up there in the brain area, and I dont need to "remember" that the key for zealot is fucking "z" >.< silly noobs | ||
Onlinejaguar
Australia2823 Posts
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figq
12519 Posts
On September 01 2010 09:56 zor.au wrote: I know it's built into the game (unlike BW), and yet, since the BW leagues insisted on having the same key setup for all progamers, I wonder whether this might not going to become the case for pro-SC2, eventually.for Starcraft.... This is Starcraft 2. Its actually built into the game. One reason for it - less problems for event organizers with participants having trouble to setup their preferred hotkey configuration before playing. You might ask how could there be any problems with it. Well, running late due to other factors, for example. | ||
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