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On September 13 2010 13:00 MegaVolt wrote: The grid setup is kind of awesome, if only Blizzard had put the attack command in the correct position so that it gets activated by "a". Using "t" for the a-move is just silly and could easily be fixed.
i suppose they wanted to position the attack button central to all the 10 numerc hotkeys. where is hold, patrol and stop on grid? btw
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They're on E, R, W respectively, matching their positions on the command card on the screen.
T is awkward to get used for attack, but it's all a matter of habit. It becomes second nature eventually just like anything else, but is probably awkward for a while depending on how long you've been playing these games.
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I would love to use grid for units (spell casters). But I want my buildings standard and my A click as A. So I stick with standard.
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I gave grid hotkeys as zerg an honest to god try one day. I made 10 custom games against the ai and macroed up, then I tried to play ladder.
I completely failed for multiple reasons. One I kept missing 9 overlord because q is both select larvae and create drone. This is a serious problem for zerg.
The other problem I had was that I couldn't reliably hit spawn larvae, it is I think x key and I kept hitting creep tumor. It just feels wrong to hit it with anything other than my index finger.
Finally I just gave up. My hotkey setup is completely different with and without grid and my muscle memory is way too ingrained to switch hatches to 1 from 5, and units from 1-3 to 4-6.
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I use standard since i'm used to the bw layout, even when i played war3(loads for like 2 months) i still used the standard layout.
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On September 01 2010 07:02 Lysithea wrote: "terran is op! they're just a a-move race!"
"repair isnt op wtf?!"
User was warned for this post
Why on earth does this guy get warned for this post? It was an obvious joke.
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Patrol is so close in grid, I had never really thought about that...
But to my knowledge Patrol is the only shortcut on the right side of the keyboard in standard, right ?
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On September 13 2010 12:44 TheToast wrote: Here's my questions about the standard hotkeys:
WHY THE HELL IS THE IMMORTAL ON THE "I" KEY!!!
Seriously when doing a three gate robo I do feel that this lowers my APM by at least a few points. It's redic, only three things come out of the robo bay, why does one of them need to use the "I" key?!!
[/rant]
edit: fixed typo
I actually usually have my robo/'s on 7, which is right next to I. So its pretty easy for me :D.
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hm i don't remember ppl crying in bw where they didn't have options, where a probe was made with "p" , or and observator with "o", they jsut got used to it , ah this new generations
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They didn't complain because it has been out for ever. This is a new game and simple features like this should already be fixed. SC2 is a new game.
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On September 14 2010 02:15 mr_tolkien wrote: Patrol is so close in grid, I had never really thought about that...
But to my knowledge Patrol is the only shortcut on the right side of the keyboard in standard, right ?
Immortal is on I
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I just tried to turn on Grid and nothing happened (hotkeys stayed on standard)?! Anyone had similar problem?
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TLO does, most likely because he used to play random, and still does a little bit.
Sometimes I wish I could do custom hotkeys, there are things I will just NEVER use a hotkey, like the immortal... and most upgrades I click.
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I see lots of people in this thread denouncing "t" for attack by dismissing it as an absolutely stupid idea not even worth discussion.
This I find a little confusing because I think it's easier push 1t2t3t4t5t than 1a2a3a4a5a specifically because "1a" requires some funky hand placement where as 1-5 + t is completely natural.
I use the standard hotkeys and it's this reason why I use 4-6 for my army, because 4a5a6a is faster than 1a2a3a.
For those of you that use 1a2a3a, how do you go about pushing "1a"? Do you use your ring finger for 1 and pinky for a? Or do you use pinky for both? Something else?
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I expect some patch or other will bring customisable keys - it's easy enough to implement, we just need a bunch of very loud whiners to motivate them into doing it.
My biggest complaint about the hotkeys is all the workers being a different button. I've had plenty of games where I've spent the first 5 seconds wondering why my Nexus is refusing to build an SCV. Now I just mash the left side of the keyboard to ensure that I get a worker.
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To be quite honest, after trying grid out today, I think I like it better. I used to play bw a lot and also have about 1000 or so games of sc2 using standard, but the grid layout seems a lot easier after a few games. The "T" for attack is actually a lot easier and uses my index finger so its actually faster. I am also a zerg player, so there are a lot of out of the way keys for buildings. Also unit production after a few tries is a lot easier to master when you are making different units after larvae bursts.
Also having hold position very close with the middle finger allows quite a bit easier time microing multiple control groups. Like doing muta micro at the back while assaulting the front with ground etc.
The biggest hotkey change I wish I could change would be Backspace (base locations) so that I can larvae burst even faster. Queen 6-0 doesn't suit me all that well compared to Backspacing.
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[ Given the choice between creating a new thread, and bumping a 4-year-old one, I think I've made the right call ^_^ ]
I'm a left-handed gamer who uses mouse in right hand; I pay a lot of attention to keybinds and I think I might be onto something here...
![[image loading]](http://i.imgur.com/Bqmphaz.png) ( Hmmph. Image isn't loading properly for me. Here is link http://i.imgur.com/Bqmphaz.png )
It's basically centered around the idea of GRID, but extended to include control groups and cameras in a similar, clustered fashion. I call it "Grid Extended".
Anyone who looks at a GRID thread probably already agree that the SC2 default hotkeys leave something to be desired. Though we have come a long way from BW (anyone remember O for Overlord?), Starcraft just doesn't feel as comfortable to play as other games. MMO games commonly require you to bind up the entire keyboard, but global cooldowns keep managing those hotkeys relatively simple, compared to RTS. FPS, on the other hand, is just as fast-paced, but also too simple for players to have to worry about uncomfortable key positions.
I'm not saying I've got the next CORE here, but I think it's a good start.
I'm really low league, so I'd like some higher-level players to take a look at it and tell me if it seems viable. Imo it's an improvement over the "T" attack and "B" cancel of the default GRID. Also if anyone's crazy enough to try it urself, pls tell me what u think! :-D
P.S. The layout is by no means perfect. You'll probably wonder what the hell is going on the first time you build a Thor/Carrier/Battlecruiser with Spacebar. Also my hands are double-jointed. I can reach an octave+1 on a standard piano, so binds like "Shift+M" don't bother me at all. Ymmv.
EDIT: Should also mention that I create cam locations with Shift. Incase it hasn't occured to anybody that using Ctrl instead would force ur hand over 1cm to the left. Also all my control groups create with either Ctrl OR Alt, and shift-to-add, ofc. Chances are, if u've played MMO, u've already considered replacing the SC2 Ctrl modifier with Alt. They're interchangeable rly, unless you Reeeally want a camera on F4 ^_^
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Russian Federation4295 Posts
Using heavily modified Grid.
For example all the core abilities are on Q (since Move command is never used), some of the abilities have alternate F-keys, so I don't need to push my hand to the bottom of keyboard.
Instead of Shift+# I prefer to add units to groups via Alt+#, and it also opens me 2nd keyboard - ALT+Q, ALT+W, etc. It's good especially when your big finger is always on alt button.
All my hatcheries and Queens are on 9 and 0 groups, which are bound to mouse buttons to scrol wheel turn to the left/right.
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On May 04 2014 00:25 Existor wrote: Using heavily modified Grid.
For example all the core abilities are on Q (since Move command is never used), some of the abilities have alternate F-keys, so I don't need to push my hand to the bottom of keyboard.
Instead of Shift+# I prefer to add units to groups via Alt+#, and it also opens me 2nd keyboard - ALT+Q, ALT+W, etc. It's good especially when your big finger is always on alt button.
All my hatcheries and Queens are on 9 and 0 groups, which are bound to mouse buttons to scrol wheel turn to the left/right.
I use Q like move command, mostly with banelings to avoid any premature detonation.
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Grid look really confusing, the default keys are the way to go imo, its not hard to remember the hotkeys if you play a lot
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