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Do top level players use grid hotkeys? - Page 5

Forum Index > SC2 General
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waffling1
Profile Blog Joined May 2010
599 Posts
September 13 2010 08:46 GMT
#81
On September 13 2010 13:00 MegaVolt wrote:
The grid setup is kind of awesome, if only Blizzard had put the attack command in the correct position so that it gets activated by "a".
Using "t" for the a-move is just silly and could easily be fixed.


i suppose they wanted to position the attack button central to all the 10 numerc hotkeys.
where is hold, patrol and stop on grid? btw
Hamlet
Profile Joined May 2010
United States27 Posts
September 13 2010 15:32 GMT
#82
They're on E, R, W respectively, matching their positions on the command card on the screen.

T is awkward to get used for attack, but it's all a matter of habit. It becomes second nature eventually just like anything else, but is probably awkward for a while depending on how long you've been playing these games.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 13 2010 15:46 GMT
#83
I would love to use grid for units (spell casters). But I want my buildings standard and my A click as A. So I stick with standard.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
onmach
Profile Blog Joined March 2009
United States1241 Posts
September 13 2010 16:47 GMT
#84
I gave grid hotkeys as zerg an honest to god try one day. I made 10 custom games against the ai and macroed up, then I tried to play ladder.

I completely failed for multiple reasons. One I kept missing 9 overlord because q is both select larvae and create drone. This is a serious problem for zerg.

The other problem I had was that I couldn't reliably hit spawn larvae, it is I think x key and I kept hitting creep tumor. It just feels wrong to hit it with anything other than my index finger.

Finally I just gave up. My hotkey setup is completely different with and without grid and my muscle memory is way too ingrained to switch hatches to 1 from 5, and units from 1-3 to 4-6.
Godstorm
Profile Blog Joined May 2010
Romania845 Posts
September 13 2010 16:50 GMT
#85
I use standard since i'm used to the bw layout, even when i played war3(loads for like 2 months) i still used the standard layout.
"It's not that he's dumb, he's just neural parasited by a retarded infestor"-Day 9
makoplux
Profile Joined April 2010
88 Posts
September 13 2010 17:06 GMT
#86
On September 01 2010 07:02 Lysithea wrote:
"terran is op! they're just a a-move race!"

"repair isnt op wtf?!"

User was warned for this post


Why on earth does this guy get warned for this post? It was an obvious joke.
who is john galt?
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2010-09-13 17:16:48
September 13 2010 17:15 GMT
#87
Patrol is so close in grid, I had never really thought about that...

But to my knowledge Patrol is the only shortcut on the right side of the keyboard in standard, right ?
The legend of Darien lives on
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
September 13 2010 18:43 GMT
#88
On September 13 2010 12:44 TheToast wrote:
Here's my questions about the standard hotkeys:

WHY THE HELL IS THE IMMORTAL ON THE "I" KEY!!!

Seriously when doing a three gate robo I do feel that this lowers my APM by at least a few points. It's redic, only three things come out of the robo bay, why does one of them need to use the "I" key?!!

[/rant]

edit: fixed typo


I actually usually have my robo/'s on 7, which is right next to I. So its pretty easy for me :D.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
lastreason
Profile Joined May 2010
Romania250 Posts
September 13 2010 19:29 GMT
#89
hm i don't remember ppl crying in bw where they didn't have options, where a probe was made with "p" , or and observator with "o", they jsut got used to it , ah this new generations
Shaozor
Profile Joined August 2010
United States10 Posts
September 13 2010 20:03 GMT
#90
They didn't complain because it has been out for ever. This is a new game and simple features like this should already be fixed. SC2 is a new game.
Lil Sassy
Profile Joined August 2010
United States26 Posts
September 13 2010 21:02 GMT
#91
On September 14 2010 02:15 mr_tolkien wrote:
Patrol is so close in grid, I had never really thought about that...

But to my knowledge Patrol is the only shortcut on the right side of the keyboard in standard, right ?


Immortal is on I
Eat C Erryday
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 13 2010 22:00 GMT
#92
I just tried to turn on Grid and nothing happened (hotkeys stayed on standard)?! Anyone had similar problem?
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2010-09-13 22:06:13
September 13 2010 22:04 GMT
#93
TLO does, most likely because he used to play random, and still does a little bit.

Sometimes I wish I could do custom hotkeys, there are things I will just NEVER use a hotkey, like the immortal... and most upgrades I click.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
HanSoo
Profile Joined September 2010
United States17 Posts
September 14 2010 04:55 GMT
#94
I see lots of people in this thread denouncing "t" for attack by dismissing it as an absolutely stupid idea not even worth discussion.

This I find a little confusing because I think it's easier push 1t2t3t4t5t than 1a2a3a4a5a specifically because "1a" requires some funky hand placement where as 1-5 + t is completely natural.

I use the standard hotkeys and it's this reason why I use 4-6 for my army, because 4a5a6a is faster than 1a2a3a.

For those of you that use 1a2a3a, how do you go about pushing "1a"? Do you use your ring finger for 1 and pinky for a? Or do you use pinky for both? Something else?
pirsq
Profile Blog Joined September 2010
Australia145 Posts
September 14 2010 08:07 GMT
#95
I expect some patch or other will bring customisable keys - it's easy enough to implement, we just need a bunch of very loud whiners to motivate them into doing it.

My biggest complaint about the hotkeys is all the workers being a different button. I've had plenty of games where I've spent the first 5 seconds wondering why my Nexus is refusing to build an SCV. Now I just mash the left side of the keyboard to ensure that I get a worker.
stickman.hqt
Profile Joined May 2010
United States47 Posts
September 14 2010 21:09 GMT
#96
To be quite honest, after trying grid out today, I think I like it better. I used to play bw a lot and also have about 1000 or so games of sc2 using standard, but the grid layout seems a lot easier after a few games. The "T" for attack is actually a lot easier and uses my index finger so its actually faster. I am also a zerg player, so there are a lot of out of the way keys for buildings. Also unit production after a few tries is a lot easier to master when you are making different units after larvae bursts.

Also having hold position very close with the middle finger allows quite a bit easier time microing multiple control groups. Like doing muta micro at the back while assaulting the front with ground etc.

The biggest hotkey change I wish I could change would be Backspace (base locations) so that I can larvae burst even faster. Queen 6-0 doesn't suit me all that well compared to Backspacing.
Scouting is more broken then any strategy.
Vodage
Profile Joined May 2013
United States5 Posts
Last Edited: 2014-05-03 15:05:17
May 03 2014 14:46 GMT
#97
[ Given the choice between creating a new thread, and bumping a 4-year-old one, I think I've made the right call ^_^ ]


I'm a left-handed gamer who uses mouse in right hand; I pay a lot of attention to keybinds and I think I might be onto something here...

[image loading]
( Hmmph. Image isn't loading properly for me. Here is link http://i.imgur.com/Bqmphaz.png )


It's basically centered around the idea of GRID, but extended to include control groups and cameras in a similar, clustered fashion. I call it "Grid Extended".

Anyone who looks at a GRID thread probably already agree that the SC2 default hotkeys leave something to be desired. Though we have come a long way from BW (anyone remember O for Overlord?), Starcraft just doesn't feel as comfortable to play as other games. MMO games commonly require you to bind up the entire keyboard, but global cooldowns keep managing those hotkeys relatively simple, compared to RTS. FPS, on the other hand, is just as fast-paced, but also too simple for players to have to worry about uncomfortable key positions.

I'm not saying I've got the next CORE here, but I think it's a good start.

I'm really low league, so I'd like some higher-level players to take a look at it and tell me if it seems viable. Imo it's an improvement over the "T" attack and "B" cancel of the default GRID. Also if anyone's crazy enough to try it urself, pls tell me what u think! :-D

P.S. The layout is by no means perfect. You'll probably wonder what the hell is going on the first time you build a Thor/Carrier/Battlecruiser with Spacebar. Also my hands are double-jointed. I can reach an octave+1 on a standard piano, so binds like "Shift+M" don't bother me at all. Ymmv.

EDIT: Should also mention that I create cam locations with Shift. Incase it hasn't occured to anybody that using Ctrl instead would force ur hand over 1cm to the left. Also all my control groups create with either Ctrl OR Alt, and shift-to-add, ofc. Chances are, if u've played MMO, u've already considered replacing the SC2 Ctrl modifier with Alt. They're interchangeable rly, unless you Reeeally want a camera on F4 ^_^
I'm in ur base, killen ur doodz
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 03 2014 15:25 GMT
#98
Using heavily modified Grid.

For example all the core abilities are on Q (since Move command is never used), some of the abilities have alternate F-keys, so I don't need to push my hand to the bottom of keyboard.

Instead of Shift+# I prefer to add units to groups via Alt+#, and it also opens me 2nd keyboard - ALT+Q, ALT+W, etc. It's good especially when your big finger is always on alt button.

All my hatcheries and Queens are on 9 and 0 groups, which are bound to mouse buttons to scrol wheel turn to the left/right.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
May 03 2014 15:33 GMT
#99
On May 04 2014 00:25 Existor wrote:
Using heavily modified Grid.

For example all the core abilities are on Q (since Move command is never used), some of the abilities have alternate F-keys, so I don't need to push my hand to the bottom of keyboard.

Instead of Shift+# I prefer to add units to groups via Alt+#, and it also opens me 2nd keyboard - ALT+Q, ALT+W, etc. It's good especially when your big finger is always on alt button.

All my hatcheries and Queens are on 9 and 0 groups, which are bound to mouse buttons to scrol wheel turn to the left/right.


I use Q like move command, mostly with banelings to avoid any premature detonation.
Dominions 4: "Thrones of Ascension".
t e a C h e r
Profile Joined January 2013
Canada151 Posts
May 03 2014 15:45 GMT
#100
Grid look really confusing, the default keys are the way to go imo, its not hard to remember the hotkeys if you play a lot
@bullscent , twitch: teacherwish
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