Is SC2 Boring To Watch? - Page 22
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omnigol
United States166 Posts
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ImGonnaRideYou
53 Posts
[IEM game between Idra vs Morrow; Morrow makes a mid-game push with marine, marauder, very few medivacs and a few tanks and takes down Idra's whole offensive force] "Again, so much of what we are gonna slowly learn about SC2 is that it's not about THIS unit mix or THAT unit mix. It's about aggression timing, expansion timing, and little subtle control technique." Maybe the problem is that some people here think they know what to watch for. If the Street Fighter community can let go of SFIII and jump on the SFIV wagon, why can't we do the same for our game? | ||
kasumimi
Greece460 Posts
But on a serious note. Indeed MMM is extremely boring to watch since there is nothing impressive (skill-wise) about the control or the overall strategy. People use MMM 1 control group balls from medium platinum up to 1000++ diamond there they have a second group for emp. | ||
DminusTerran
Canada1337 Posts
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PulseSUI
Switzerland305 Posts
On August 31 2010 10:02 itzbrandnew wrote: HE'S SAYING THE MAPS ARE TOO SMALL. If the maps were bigger do you think a handful of marauders would arrive in time to stop the FE? The map pool right now promotes extremely aggressive builds by terran (the turtle race) which is causing problems for P and Z due to the balance design of the races (referring to 200/200 supply counts). go play 1v1 on some of the 8 Player maps that have walking distances of up to 2 minutes.. nexus/CC/hatches still get sniped with very little you can do about it, and because of the size of the maps, marauder drops are even more powerfull and often cost you entire bases. i admit, i might be wrong and properly designed maps with the proper size might indeed take away from the insane early aggression that almost foces one-base play... current 8 player maps are however not able to do that. | ||
chekthehek
United States279 Posts
On August 29 2010 05:04 Dente wrote: I hope you are kidding. Fungal growth and banelings would like to have a word with you... just another terran player giving zerg player tips | ||
pieisamazing
United States1234 Posts
On August 31 2010 11:03 DminusTerran wrote: If I pretend my balance complaint thread is actually about the state of how enjoyable the game is for viewing it won't get removed! Damn I'm pretty fucking smart aren't I. It was until some whiny Terran bitches decided to come try to start shit. MMM is in every match up because it's so powerful. Balance topic or not, there is a serious issue here. | ||
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ArvickHero
10387 Posts
On August 31 2010 10:07 vOddy wrote: Vanilla StarCraft is also boring. It has very little strategic diversity compared to Brood War (not to mention that it's imbalanced). Also, look at Reign of Chaos. Is vanilla WarCraft III really a good game compared to The Frozen Throne? I'm not a huge fan of SC2 (I think it's an ok game but not as good as Brood War) but I still won't judge it untill the expansions are out. roflmao I doubt you've even played Vanilla SC somewhat regularly vs other ppl. I'd say one of the problems w/ SC2 is that big armies just.. don't look as impressive. For one thing, the bad visual clarity takes away from my enjoyment and a 200/200 big moving ball is just kinda boring to watch tbh. Whereas BW everything is just so clear and crisp, and a 200/200 army moves in a big sprawling fashion taht just looks much more impressive to watch. There's also a big difference in sound quality, where in SC2 things just sound muddled for the sake of "realism". One of my major gripes is also that SC2's screen of view is just much bigger and zoomed out, and this in turn just makes things less personal and intense, and it really doesn't make me feel for the game as much as BW did. It's not really the units per se that are the problem, but more like the presentation for me. | ||
Mortaegus
United States7 Posts
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Ryuu314
United States12679 Posts
On August 31 2010 11:28 chekthehek wrote: just another terran player giving zerg player tips altho fungal growth and banelings do wreck mmm pretty hard. still, i hate marauders and how ridiculously tanky they are. stim should hit them harder when they use it imo | ||
ZidaneTribal
United States2800 Posts
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Sephy90
United States1785 Posts
On August 31 2010 10:48 ImGonnaRideYou wrote: Day[9]'s most recent daily (#167): [IEM game between Idra vs Morrow; Morrow makes a mid-game push with marine, marauder, very few medivacs and a few tanks and takes down Idra's whole offensive force] "Again, so much of what we are gonna slowly learn about SC2 is that it's not about THIS unit mix or THAT unit mix. It's about aggression timing, expansion timing, and little subtle control technique." Maybe the problem is that some people here think they know what to watch for. If the Street Fighter community can let go of SFIII and jump on the SFIV wagon, why can't we do the same for our game? Unit composition isn't what bores me about SC2, I agree what Day9 said about the units. These "strategies" people use might not work in the near future of SC2, the only reason they work now is because people don't know all the core timings of all races and of course people are figuring it out. Oh I forgot to add, I don't like about 90% of the new units that came out for SC2 and it's obviously safe to say that I'm biased for this reason, which is what makes me not like these compositions as opposed to other people saying other things. What bores me about SC2 is that a lot of the mechanics are so easy now, and it's just not amazing to watch people do things (mainly send out a force to attack). In Brood War you were limited on the number of units you can put on 10 hotkeys and was pretty difficult to control so much units. It was amazing to watch these players control so many units at once along with other things that have changed in SC2. At your question, I'm not going to join the wagon because "that" group of people is doing it too with their own game. Circumstances are different for every game and I'm not going to follow something just because "other" people are doing it. There you have it, those are my reasons why I don't like SC2, but hey 2 expansions are coming out so there's a chance my mind will change! | ||
ComusLoM
Norway3547 Posts
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Sephy90
United States1785 Posts
On August 31 2010 11:55 ComusLoM wrote: To the people complaining about how quickly maurauders kill main buildings. It was exactly the same in SC1, where it was common to send 8 or so marines (and two medics) or 4 zealots to snipe an expo hatch/nexus. If those 8 marines had stim sniping a hatchery, then yeah it is the same as SC1, but the 4 zealots... would be really slow sniping the nexus as opposed to 4 marauders that have 20 damage instead of the zealots 16. In the end that extra damage would end the life of that nexus/hatchery | ||
dj.ricecakes
United States252 Posts
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HalfAmazing
Netherlands402 Posts
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RoosterSamurai
Japan2108 Posts
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Devolved
United States2753 Posts
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kanst
United States8 Posts
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Redmark
Canada2129 Posts
On August 31 2010 12:21 HalfAmazing wrote: The problem is everything is too easy. Nothing requires any serious skill. You either pick your build correctly and time your attack with some luck and steamroll a guy, or lose. Watch some "pros" play, and look at how little they're punished for their inconsistent worker production. In fact, very often they'll deliberately stop at under 30 workers because this game is just so small. ![]() Then you've got thousands of dollars to win. Get out there and claim all that easy money. | ||
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