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Is SC2 Boring To Watch? - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 28 Next All
omnigol
Profile Joined April 2008
United States166 Posts
August 31 2010 01:41 GMT
#421
No one can justify the ridiculous speed that marauders snipe nexus. Not to mention medivacs shipping them around with no speed upgrade needed. From BW I thought it was understood Stim works with marines because their Hit Points are so low and AoE can easily wipe them out. But with marauders it's hardly a downside at all. The marauder can already slow enemies letting them pick off opponents or escape, and they have plenty of HP to tank, don't really see why they need a damage and speed boost.
ImGonnaRideYou
Profile Joined July 2010
53 Posts
August 31 2010 01:48 GMT
#422
Day[9]'s most recent daily (#167):

[IEM game between Idra vs Morrow; Morrow makes a mid-game push with marine, marauder, very few medivacs and a few tanks and takes down Idra's whole offensive force]

"Again, so much of what we are gonna slowly learn about SC2 is that it's not about THIS unit mix or THAT unit mix. It's about aggression timing, expansion timing, and little subtle control technique."

Maybe the problem is that some people here think they know what to watch for. If the Street Fighter community can let go of SFIII and jump on the SFIV wagon, why can't we do the same for our game?
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
August 31 2010 01:51 GMT
#423
I think the OP can't grasp the amount of practice, natural talent and skill that is needed to right click nexuses and hatcheries with stimed T1 10+10 dmg units.

But on a serious note. Indeed MMM is extremely boring to watch since there is nothing impressive (skill-wise) about the control or the overall strategy. People use MMM 1 control group balls from medium platinum up to 1000++ diamond there they have a second group for emp.
DminusTerran
Profile Joined April 2010
Canada1337 Posts
August 31 2010 02:03 GMT
#424
If I pretend my balance complaint thread is actually about the state of how enjoyable the game is for viewing it won't get removed! Damn I'm pretty fucking smart aren't I.
PulseSUI
Profile Joined August 2010
Switzerland305 Posts
August 31 2010 02:15 GMT
#425
On August 31 2010 10:02 itzbrandnew wrote:
HE'S SAYING THE MAPS ARE TOO SMALL. If the maps were bigger do you think a handful of marauders would arrive in time to stop the FE? The map pool right now promotes extremely aggressive builds by terran (the turtle race) which is causing problems for P and Z due to the balance design of the races (referring to 200/200 supply counts).


go play 1v1 on some of the 8 Player maps that have walking distances of up to 2 minutes.. nexus/CC/hatches still get sniped with very little you can do about it, and because of the size of the maps, marauder drops are even more powerfull and often cost you entire bases.

i admit, i might be wrong and properly designed maps with the proper size might indeed take away from the insane early aggression that almost foces one-base play... current 8 player maps are however not able to do that.
chekthehek
Profile Joined May 2010
United States279 Posts
August 31 2010 02:28 GMT
#426
On August 29 2010 05:04 Dente wrote:
Show nested quote +
On August 29 2010 04:58 hadoken5 wrote:

Personally I think that as Zerg you have no way to win if the Terran does MMM properly.

I hope you are kidding. Fungal growth and banelings would like to have a word with you...


just another terran player giving zerg player tips
pieisamazing
Profile Joined May 2009
United States1234 Posts
August 31 2010 02:28 GMT
#427
On August 31 2010 11:03 DminusTerran wrote:
If I pretend my balance complaint thread is actually about the state of how enjoyable the game is for viewing it won't get removed! Damn I'm pretty fucking smart aren't I.


It was until some whiny Terran bitches decided to come try to start shit. MMM is in every match up because it's so powerful. Balance topic or not, there is a serious issue here.
connoisseur
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 31 2010 02:47 GMT
#428
On August 31 2010 10:07 vOddy wrote:
Vanilla StarCraft is also boring. It has very little strategic diversity compared to Brood War (not to mention that it's imbalanced). Also, look at Reign of Chaos. Is vanilla WarCraft III really a good game compared to The Frozen Throne?

I'm not a huge fan of SC2 (I think it's an ok game but not as good as Brood War) but I still won't judge it untill the expansions are out.

roflmao I doubt you've even played Vanilla SC somewhat regularly vs other ppl.

I'd say one of the problems w/ SC2 is that big armies just.. don't look as impressive. For one thing, the bad visual clarity takes away from my enjoyment and a 200/200 big moving ball is just kinda boring to watch tbh. Whereas BW everything is just so clear and crisp, and a 200/200 army moves in a big sprawling fashion taht just looks much more impressive to watch. There's also a big difference in sound quality, where in SC2 things just sound muddled for the sake of "realism".

One of my major gripes is also that SC2's screen of view is just much bigger and zoomed out, and this in turn just makes things less personal and intense, and it really doesn't make me feel for the game as much as BW did. It's not really the units per se that are the problem, but more like the presentation for me.
Writerptrk
Mortaegus
Profile Joined June 2010
United States7 Posts
August 31 2010 02:48 GMT
#429
I agree that certain matchups are increasingly boring to watch. The same builds again and again are becoming less entertaining. But I think this applies to more than just MMM.
The essence of time is transient. Always remember to make haste slowly.
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 31 2010 02:50 GMT
#430
On August 31 2010 11:28 chekthehek wrote:
Show nested quote +
On August 29 2010 05:04 Dente wrote:
On August 29 2010 04:58 hadoken5 wrote:

Personally I think that as Zerg you have no way to win if the Terran does MMM properly.

I hope you are kidding. Fungal growth and banelings would like to have a word with you...


just another terran player giving zerg player tips

altho fungal growth and banelings do wreck mmm pretty hard.

still, i hate marauders and how ridiculously tanky they are. stim should hit them harder when they use it imo
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
August 31 2010 02:50 GMT
#431
its boring because everyone just copies whatever the trend is instead of thinking on their own
fuck lag
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
Last Edited: 2010-08-31 02:56:14
August 31 2010 02:52 GMT
#432
On August 31 2010 10:48 ImGonnaRideYou wrote:
Day[9]'s most recent daily (#167):

[IEM game between Idra vs Morrow; Morrow makes a mid-game push with marine, marauder, very few medivacs and a few tanks and takes down Idra's whole offensive force]

"Again, so much of what we are gonna slowly learn about SC2 is that it's not about THIS unit mix or THAT unit mix. It's about aggression timing, expansion timing, and little subtle control technique."

Maybe the problem is that some people here think they know what to watch for. If the Street Fighter community can let go of SFIII and jump on the SFIV wagon, why can't we do the same for our game?

Unit composition isn't what bores me about SC2, I agree what Day9 said about the units. These "strategies" people use might not work in the near future of SC2, the only reason they work now is because people don't know all the core timings of all races and of course people are figuring it out. Oh I forgot to add, I don't like about 90% of the new units that came out for SC2 and it's obviously safe to say that I'm biased for this reason, which is what makes me not like these compositions as opposed to other people saying other things.

What bores me about SC2 is that a lot of the mechanics are so easy now, and it's just not amazing to watch people do things (mainly send out a force to attack). In Brood War you were limited on the number of units you can put on 10 hotkeys and was pretty difficult to control so much units. It was amazing to watch these players control so many units at once along with other things that have changed in SC2.

At your question, I'm not going to join the wagon because "that" group of people is doing it too with their own game. Circumstances are different for every game and I'm not going to follow something just because "other" people are doing it.

There you have it, those are my reasons why I don't like SC2, but hey 2 expansions are coming out so there's a chance my mind will change!
"So I turned the lights off at night and practiced by myself"
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
August 31 2010 02:55 GMT
#433
To the people complaining about how quickly maurauders kill main buildings. It was exactly the same in SC1, where it was common to send 8 or so marines (and two medics) or 4 zealots to snipe an expo hatch/nexus.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
August 31 2010 03:00 GMT
#434
On August 31 2010 11:55 ComusLoM wrote:
To the people complaining about how quickly maurauders kill main buildings. It was exactly the same in SC1, where it was common to send 8 or so marines (and two medics) or 4 zealots to snipe an expo hatch/nexus.

If those 8 marines had stim sniping a hatchery, then yeah it is the same as SC1, but the 4 zealots... would be really slow sniping the nexus as opposed to 4 marauders that have 20 damage instead of the zealots 16. In the end that extra damage would end the life of that nexus/hatchery
"So I turned the lights off at night and practiced by myself"
dj.ricecakes
Profile Joined July 2010
United States252 Posts
August 31 2010 03:09 GMT
#435
heavy infantry with fact and port support.... boring or seen before in almost every tvz match of sc bw
TECH MOTHER FUCKERS TECH!
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
August 31 2010 03:21 GMT
#436
The problem is everything is too easy. Nothing requires any serious skill. You either pick your build correctly and time your attack with some luck and steamroll a guy, or lose. Watch some "pros" play, and look at how little they're punished for their inconsistent worker production. In fact, very often they'll deliberately stop at under 30 workers because this game is just so small. It's Brood War for idiots, imo.
You can figure out the other half.
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
August 31 2010 03:33 GMT
#437
I prefer to play SC2. But I much prefer to watch pro BW.
Devolved
Profile Joined April 2008
United States2753 Posts
August 31 2010 03:54 GMT
#438
I think I might even enjoy watching SC2 more than SC:BW. The problem with SC:BW is that you pretty much know who's going to win: Flash or Jaedong. Flash is the undisputed heavy-weight champion of SC:BW for all time. Nobody in the history of SC has ever been better than Flash is right now, including Boxer, Nada, Savior, Bisu, and every other great player to ever play the game. It's also very likely that no one will ever be better than Flash. As awesome as it is to watch his perfect play with attacks timed to what seems like the millisecond, it does get a bit...mundane watching games where there is a clear favorite.
$♥$
kanst
Profile Joined July 2010
United States8 Posts
August 31 2010 03:57 GMT
#439
I think the problem with this whole argument is in your definition of interesting. Personally I find really good micro far more interesting then random ass unit makeups. I play protoss and I pretty much use every unit in the game except maybe dark templars they all have a place. Sure early game most PvT look very similar, but that is ok, a standard early game build isnt a bad thing, but once you counter the reapers the games start looking very different
Redmark
Profile Joined March 2010
Canada2129 Posts
August 31 2010 04:00 GMT
#440
On August 31 2010 12:21 HalfAmazing wrote:
The problem is everything is too easy. Nothing requires any serious skill. You either pick your build correctly and time your attack with some luck and steamroll a guy, or lose. Watch some "pros" play, and look at how little they're punished for their inconsistent worker production. In fact, very often they'll deliberately stop at under 30 workers because this game is just so small. It's Brood War for idiots, imo.

Then you've got thousands of dollars to win. Get out there and claim all that easy money.
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