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Is SC2 Boring To Watch? - Page 24

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tbrown47
Profile Joined August 2009
United States1235 Posts
August 31 2010 09:00 GMT
#461
It isn't nearly as entertaining as Brood War imo. But that could be just because in my subconscious I know that the stage they are playing on isn't as big as the Brood War one, so my opinion might be skewed.

To be honest... I don't think a lot of the players are all that good. When I watch S-Class Brood War play... they play so pristine and smoothly. Everything they do is perfect and then when I watch Starcraft 2 I see so many mistakes and errors (not just little ones, big mistakes) from the supposed "Top Players" but I guess the game has only been out a little over a month...
just here
Victim
Profile Joined August 2010
United States188 Posts
August 31 2010 09:02 GMT
#462
On August 31 2010 11:52 Sephy69 wrote:


What bores me about SC2 is that a lot of the mechanics are so easy now, and it's just not amazing to watch people do things (mainly send out a force to attack). In Brood War you were limited on the number of units you can put on 10 hotkeys and was pretty difficult to control so much units. It was amazing to watch these players control so many units at once along with other things that have changed in SC2.

There you have it, those are my reasons why I don't like SC2, but hey 2 expansions are coming out so there's a chance my mind will change!


I was never the biggest Broodwarrior, but that's one of the reasons why I have more interest in SC 2. Brood War play - however great the demand for technical skill and speed - has left me cold in the few matches I've seen because so much of it seems to be about overcoming or exploiting the game interface, pathfinding, and such. It seems to me that

Executing Mutalisk micro, shuttle yoyos, mass mining while macroing off 3+ bases (with like 10 factories...) might be demanding and thus impressive in that sense, but 11 mutalisks having the same volume as 1 just seems silly to me. I generally have a pretty high tolerance for purely 'game' elements in RPGs and such, but for some reason, that kind of thing in Starcraft really annoys me.

The way units tend to fight in SC2 twigs my BS sensor a lot less, so I can enjoy the game more. A terran ball seems less like an ugly blob to me and more like the creation of a larger unit - instead of 10 guys with guns; a platoon of soldiers. And perhaps also that even though top level gamers are way way above my skill, there's still a sort of approachability to it.

I mean, the AI for units could be completely stripped out so units don't fire at all without target fire commands to increase the micro requirement for the game. And maybe you can't group units at all and can only issue commands to one unit at a time. Then it would be an amazing feat just to have your guys fight in a battle! But I don't really think it'd be a better game; just harder in a rather pointless way. Obviously, that's a bit of an extreme example though.

That being said, I hope that you don't lose what you enjoy in BW. But it doesn't seem like it'll go away soon.
tbrown47
Profile Joined August 2009
United States1235 Posts
Last Edited: 2010-08-31 09:21:07
August 31 2010 09:19 GMT
#463
On August 31 2010 18:02 Victim wrote:
I was never the biggest Broodwarrior, but that's one of the reasons why I have more interest in SC 2. Brood War play - however great the demand for technical skill and speed - has left me cold in the few matches I've seen because so much of it seems to be about overcoming or exploiting the game interface, pathfinding, and such. It seems to me that

Executing Mutalisk micro, shuttle yoyos, mass mining while macroing off 3+ bases (with like 10 factories...) might be demanding and thus impressive in that sense, but 11 mutalisks having the same volume as 1 just seems silly to me. I generally have a pretty high tolerance for purely 'game' elements in RPGs and such, but for some reason, that kind of thing in Starcraft really annoys me.


I don't like hating on other peoples opinions... but that is what makes a game dynamic...

Those are the kind of things that makes games EXCITING. Starcraft 2 is just so... obvious. Units counter other units, so you just build the counter to them. There is very little room for creativity...

Don't get me wrong... there are clever things you can do in Starcraft 2, such as TLO's EMP OC+Nuke (while not that effective, still interesting). But for the most part of Starcraft 2 games I watch... just seems to be the same thing. Broodwar would be a very boring game if there wasn't Muta Stacking, Reaver+Shuttle micro, Stop Lurkers, etc. That is the problem with Starcraft 2... it doesn't have any of those things.

Oh well, opinions are opinions... however I really feel the need to discount yours. The reason why Broodwar is alive still are the very problems you seem to have with it.
just here
kidcrash
Profile Joined September 2009
United States623 Posts
August 31 2010 10:09 GMT
#464
Things die too fast and battles end too quickly. Giving stim to marauders would be like giving stim to a goliath or a goon or a hydra in brood war. Then they go ahead at make it CHEAPER along with giving marines a + to HP upgrade?

All damage was scaled down in broodwar. It was easier to make a comeback because advantages were much more gradual. In sc2 if your army is caught out of position for just a split second and your opponent even has a hair of common sense, you lose any chance of winning with one swift decisive battle. Whether you lose your expo or your army the game is decide right there and then.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 31 2010 10:47 GMT
#465
I enjoy watching SC2 far more than I enjoy SC1. Probably because I havent really followed the SC1 scene since 2003 or such, and dont have such huge amounts of nostalgia and admiration for BW. I was actually more into WC3 the last few years (BLASPHEMY!). I know this is the place where BW is the holy grail and anyone dissing it will probably be deemed a total noob, but it doesnt really matter to me.

Few points that really degrade the BW experiment for me, and I would imagine that it would be the same for anyone who starts watching them in this day and age:
1) The game looks like utter crap. It would be okay if the resolution could be upped, but alas.
2) The metagame has evolved so greatly, I find it difficult to follow different strategies. Stuff just happens and usually I tend to have no idea who is even in the lead.

I think a person who is very into BW and understands all the tactical nuances, will enjoy it greatly. For any newcomer, SC2 is infinitely easier to understand and much more pleasing to the eyes, with much more modern tools that allow you to follow pretty much every nuance of the game. SC2 is obviously by far the most E-sports -friendly game they've done, and ultimately has far more potential of bringing more people into the scene.
PoP
Profile Blog Joined October 2002
France15446 Posts
August 31 2010 11:00 GMT
#466
On August 31 2010 19:47 Bagi wrote:
I enjoy watching SC2 far more than I enjoy SC1. Probably because I havent really followed the SC1 scene since 2003 or such, and dont have such huge amounts of nostalgia and admiration for BW. I was actually more into WC3 the last few years (BLASPHEMY!). I know this is the place where BW is the holy grail and anyone dissing it will probably be deemed a total noob, but it doesnt really matter to me.

Few points that really degrade the BW experiment for me, and I would imagine that it would be the same for anyone who starts watching them in this day and age:
1) The game looks like utter crap. It would be okay if the resolution could be upped, but alas.


I actually think purely design-wise it's better than SC2 in almost every aspect. The resolution is lower and that's the only thing that makes it "look old", other than the fact that it's 2D (only because developers don't ever make any 2D games anymore however more fitting it is for some genres).

2) The metagame has evolved so greatly, I find it difficult to follow different strategies. Stuff just happens and usually I tend to have no idea who is even in the lead.


Seriously? I showed a game of BW to a "recent" non-BW RTS player (he's been playing the Supreme Commander series only) and he immediately could tell who was winning in most situations, and more often than not why players were doing what they were doing.

Oh and you also have to take into account the fact that listening to english-speaking casters obviously helps a ton in understanding what's going on during a game and who's winning and why.
Administrator
Cranberries
Profile Joined July 2010
Wales567 Posts
August 31 2010 11:59 GMT
#467
People saying SC2 will evolve like SC1 are wrong to be honest. When SC1 came out the idea of a "build order" and "optimising an advantange" in the same sense as it's used today were not even thought about. SC2 has the knowledge of SC1 behind. It'll be a lot tougher to evolve, and what's more interesting is that if MMM can compete with two different Protoss t3 tech paths (High Templar/Colossi) and win despite proper/near perfect use of the Colossi/High Templar why would Terran players *want* to deviate? There's nothing stopping MMM being a total beast army, and it has exceptional mobility and risk > reward benefits (if you lose a fight as MMM you can stim and run away, likewise if the opponent loses a fight against MMM you can't run away due to stim/conc. shells).
simme123
Profile Blog Joined February 2010
Sweden810 Posts
August 31 2010 12:16 GMT
#468
it is fun to watch but I enjoy BW games more the implicity and the high skill cap makes it easier for the eyes and far more impressive to watch the pros. Not saying that the sc2 guys suck but I mean honestly do we see a lot of awesome micro in sc2? no! cause the engine is too good for most old awesome stuff and the units don't have as nice spells for the crowds to go wild over so I'd say overall no.

Also the maps that are on the ladder currently don't make for fun games. Delta quadrant looks promising but gief andromeda and fighting spirit those were awesome maps for sweet games same with Python, HBR, Tau Cross, Neo Medusa and Outsider.
Apolo
Profile Joined May 2010
Portugal1259 Posts
August 31 2010 12:20 GMT
#469
On August 31 2010 18:00 tbrown47 wrote:
It isn't nearly as entertaining as Brood War imo. But that could be just because in my subconscious I know that the stage they are playing on isn't as big as the Brood War one, so my opinion might be skewed.

To be honest... I don't think a lot of the players are all that good. When I watch S-Class Brood War play... they play so pristine and smoothly. Everything they do is perfect and then when I watch Starcraft 2 I see so many mistakes and errors (not just little ones, big mistakes) from the supposed "Top Players" but I guess the game has only been out a little over a month...


You're absolutely right. Top players of today won't be the top players of tomorrow, perhaps except one or two. They play bad compared to what i've seen possible in other RTS, and even broodwar. So far i have only seen a few games where they did play well, and they were korean top players. European and American except a few, are lagging behind by a lot.

There's something we have to remember. If i want to be professional at playing an instrument, it will take years. It's not possible to do it in a few months even if i practice 8h a day, unless i have a rare natural talent for it. All amazing pianists have years of experience. Most top players of today aren't really that good tbh, compared to how good they could be, i see a lot of mistakes all the games. They tend to 1a, instead of splitting army and attacking in 2, 3 or 4 directions at the same time when possible, idle army, etc etc. I remember a game where Ensnare did that, while the zerg was going with his big army around, he couldn't compete with him attacking from everyside, and having great control on all of those little armies. Ensnare ended up winning with apm about 250 + average.

This is why there are a lot of top unkown top players, its hard, but not that hard to be top right now.
kataa
Profile Blog Joined August 2010
United Kingdom384 Posts
August 31 2010 12:30 GMT
#470
I never even played Broodwar seriously, and yet I still enjoy watching it, far more then Starcraft 2 which I play everyday. All of Broodwars 'flaws' were what made the top players look so impressive to me. That they could play so perfectly on what was a very old and clumsy game in my eyes.

SC2 on the other hand, is probably the damn smoothest playing RTS ever to grace this earth. I don't think you'll see the kind of evolution in SC2 you saw in SC1. As has been mentioned before, alot of the techiques from SC1 carry over, at least the theoretical ones. Evolution will happen, we'll find some more 'magic box' like tricks, and build orders will change with each patch and certain shifts in the meta-game (caused by big tournaments likely) but the RTS world is in a very different place now than it was back in 2001.

Overall, I think you'll just see a shift away from one-base play into more expanding and macro play, but I think big balls of MMM will be a central feature of SC2 for many, many years to come.
Arovien
Profile Joined June 2010
United States123 Posts
August 31 2010 12:47 GMT
#471
I would say all the MUs are fun to watch except ZvZ and TvZ. Creativity is what makes for great games, and in ZvZ and TvZ, there is none. Yes, terrans don't always go reapers to x in TvZ. Terrans not opening with reapers are being creative not to get an edge, but to show they can do a less optimal opening and still win.
PvT is so exciting to watch because P actually have a fighting chance to win; same with ZvP.
That's just how I do...
OneOther
Profile Blog Joined August 2004
United States10774 Posts
August 31 2010 12:49 GMT
#472
TvZ is soo boring for me now. PvZ/PvT are usually much better.

I mean, it just doesn't compare to BW obviously.
vlf
Profile Joined April 2010
Portugal170 Posts
August 31 2010 13:01 GMT
#473
Actually TvZ is one of the most fun matchups to watch in SC2, unlike say PvP which is horrid.
çpç
Fixit
Profile Joined August 2010
Argentina2 Posts
Last Edited: 2010-08-31 13:05:15
August 31 2010 13:04 GMT
#474
In this moment i think that is a lot of repetition going on, because that a lot of terrans use mmm and the others two races the only think that do is dealing with that. MLG was a sample of that. But with time sc2 is going to be less repetitive, i hope so
Cofo
Profile Blog Joined June 2010
United States1388 Posts
August 31 2010 13:06 GMT
#475
I like how the OP didn't mention BW a single time and this thread still devolved into SC2 vs BW. I guess it's impossible to evaluate SC2 as its own game.
+ Show Spoiler +
Radison
Profile Joined January 2010
Poland44 Posts
August 31 2010 13:21 GMT
#476
On August 31 2010 19:09 kidcrash wrote:
Things die too fast and battles end too quickly. (...)

All damage was scaled down in broodwar. It was easier to make a comeback because advantages were much more gradual. In sc2 if your army is caught out of position for just a split second and your opponent even has a hair of common sense, you lose any chance of winning with one swift decisive battle. Whether you lose your expo or your army the game is decide right there and then.


I totally agree!
Moshlol
Profile Joined August 2010
Australia1 Post
August 31 2010 13:24 GMT
#477
With Mech constantly getting hit with the nerfbat its no wonder terrans are going with MMM. Thors have been pretty much reduced to babysitting mineral lines against mutalisks and tanks are getting a pretty signifcant nerf in the next patch which is going to hinder their ability to take out zerg/banelings. Hellions role is too similar to that of reapers. Then theres the issue of mobility which both Z and P players are finally exploiting. MMM seems like the only alternative to a ground army.

I do agree though it is boring and I get sick of playing it constantly myself hopefully they end up doing something with mech to give terran more choice without making it imbalanced (although if you ask me a force with such lack of mobility probably deserves to hit like a truck).
wiesel
Profile Joined September 2008
Germany727 Posts
Last Edited: 2010-08-31 13:33:47
August 31 2010 13:26 GMT
#478
On August 31 2010 22:06 Cofo wrote:
I like how the OP didn't mention BW a single time and this thread still devolved into SC2 vs BW. I guess it's impossible to evaluate SC2 as its own game.

Even wc3 is more entertaining Hah i didn't use BW
No seriously Broodwar has 10 times better and clearer graphics which is really great when shown on Tv
nihoh
Profile Blog Joined May 2010
Australia978 Posts
August 31 2010 13:29 GMT
#479
ZvX is fun to watch where Z wins.
Dont look at the finger or you will miss all that heavenly glory.
vek
Profile Joined March 2010
Australia936 Posts
August 31 2010 13:37 GMT
#480
On August 31 2010 22:06 Cofo wrote:
I like how the OP didn't mention BW a single time and this thread still devolved into SC2 vs BW. I guess it's impossible to evaluate SC2 as its own game.


If I had've evaluated SC2 as its own game instead of being to sequel to the best RTS of all time I would not have paid $150 for the CE. Instead I was blinded by the fact it was Starcraft and ended up wasting my money.

I just don't think SC2 is a very good game. I don't find it fun to watch for many reasons. I don't find it interesting to play. Comparing it to Brood War is what people should be doing rather than falling into the trap of "BUT IT'S STARCRAFT" like I did when I bought it.

The game really needs to improve if it's going to even reach the success of WC3...

I agree with a lot of people that the "terran is op" "nerf this nerf that" rubbish needs to stop. There are far more basic things like:
- Making units more interesting
- Tightening unit control
- Improving sound design
- Cleaning up the graphics
- Battle.net needs to be usable

You can sit there trying to balance the hell out of everything your entire life. It is impossible. Balance should be achieved like it was in Brood War by having a higher skill cap so player skill overcomes minor imbalances. That is what makes a game truly exciting to watch and amazingly fun to play.

I hope Starcraft 2 can achieve this.
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