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Is SC2 Boring To Watch? - Page 25

Forum Index > SC2 General
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Juaks
Profile Joined June 2010
United States384 Posts
August 31 2010 13:38 GMT
#481
Depends on players IMHO. If I am watching 2 pro players in a tournament, I´d be very excited. If I am watching 2 bronze players in a random match, I´d be bored maybe.

Same for BW.
tacrats
Profile Joined July 2010
476 Posts
August 31 2010 13:40 GMT
#482
On August 31 2010 22:06 Cofo wrote:
I like how the OP didn't mention BW a single time and this thread still devolved into SC2 vs BW. I guess it's impossible to evaluate SC2 as its own game.


Because its a sequel to SCBW. It should improve on the original, not be worse.

If sc2 was called something else and not made by blizzard and had different race names and unit models, it wouldnt be as big as it is today even if the game was the same. The only reason people are playing sc2 is because they hope it will be as good as SC1 and things get fixed for the better. People WANT sc2 to do good, because they want to see a game comparable and better than BW.

Fenrax
Profile Blog Joined January 2010
United States5018 Posts
August 31 2010 13:56 GMT
#483
I did not get any Beta and so I tried to get into the game by watching it via Day9 Streams. I just got no feeling for it. Everything looks fancy and polished and unfortunately also completely chararcterless. I like watching BW Mutalisks more than SC2 Mutalisks, I like the Zerglings more, I like the Marines more. At first I thought it was because I was used to the way BW looked but even after a lot of watched games I still found that SC2 units were boring. And the interesting Thors and Colossi seemed over the top, interesting at first but nothing I would want to navigate or watch more than 10 times. Also I noted that all games tended to boil down to one big battle and whoever won that won the game - I have not watched any SC2 since some point during Beta so this might be totally off by now but overall at some point I came to the conclusion that I would stick with SC:BW, playing and watching.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
August 31 2010 14:08 GMT
#484
On August 31 2010 13:00 Redmark wrote:
Show nested quote +
On August 31 2010 12:21 HalfAmazing wrote:
The problem is everything is too easy. Nothing requires any serious skill. You either pick your build correctly and time your attack with some luck and steamroll a guy, or lose. Watch some "pros" play, and look at how little they're punished for their inconsistent worker production. In fact, very often they'll deliberately stop at under 30 workers because this game is just so small. It's Brood War for idiots, imo.

Then you've got thousands of dollars to win. Get out there and claim all that easy money.


Firstly, I am very highly ranked on the EU ladder (1400+) and am more than competitive with all of these guys. If I needed the money it would certainly be an avenue I'd explore. I'm not delusional, I don't think I'd beat everybody, but I'd be in the running for sure.

Unfortunately you must have have misunderstood the first part of my post where I said it's about picking the correct build (luck) and timing (lots of luck as well). True skill in Brood War is about insane multitasking and micro, something which simply doesn't exist in SC II. The game is dumbed down to such an extent that random elements play a much larger role than they should.

Watch BratOK vs WhiteRa Go4SC2 game 2 on Lost Temple and tell me that's pro level play. Observe BratOK's worker production, ok? That is WarCraft III, sir. Zero punishment for neglecting economy.

You can figure out the other half.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-08-31 14:40:36
August 31 2010 14:38 GMT
#485
On August 31 2010 23:08 HalfAmazing wrote:
Show nested quote +
On August 31 2010 13:00 Redmark wrote:
On August 31 2010 12:21 HalfAmazing wrote:
The problem is everything is too easy. Nothing requires any serious skill. You either pick your build correctly and time your attack with some luck and steamroll a guy, or lose. Watch some "pros" play, and look at how little they're punished for their inconsistent worker production. In fact, very often they'll deliberately stop at under 30 workers because this game is just so small. It's Brood War for idiots, imo.

Then you've got thousands of dollars to win. Get out there and claim all that easy money.


Unfortunately you must have have misunderstood the first part of my post where I said it's about picking the correct build (luck) and timing (lots of luck as well). True skill in Brood War is about insane multitasking and micro, something which simply doesn't exist in SC II. The game is dumbed down to such an extent that random elements play a much larger role than they should.

Watch BratOK vs WhiteRa Go4SC2 game 2 on Lost Temple and tell me that's pro level play. Observe BratOK's worker production, ok? That is WarCraft III, sir. Zero punishment for neglecting economy.




feel pretty much the same way. when i play against a 1050 rated T that produced 22 workers the whole game and just allins from one base till his mins run dry i facepalm and wish the game was more like broodwar where he coudlnt even win bnet public games.


i win and lose so many where i dont really know why. im not so cocky that i think im a great player when i kill a Z with a hellion+rauder attack/a 4gate or when i kill a T cause he suddenly has 2 charged voidrays in his base from a hidden stargate. this isnt skill. i could teach a 8 year old how to execute such stuff. but currently this game is more about catching the enemy offguard in one way or another then actually outplaying em.
life of lively to live to life of full life thx to shield battery
gray-fox
Profile Joined May 2010
Finland62 Posts
August 31 2010 15:41 GMT
#486
I agree, MMM is just so boring to watch. Brood war is so much better for e sports.

Reaver-shuttle, two units working together like that. And stacked mutalisks. Vultures. It's just so much fun and requires so much skill compared to stimmed and a-moved mmm.

But sc2 is evolving all the time, maybe we will see better and more creative play in the future.
bRuTaL!!
Profile Joined August 2010
Finland588 Posts
August 31 2010 17:08 GMT
#487
On August 31 2010 23:38 BeMannerDuPenner wrote:
Show nested quote +
On August 31 2010 23:08 HalfAmazing wrote:
On August 31 2010 13:00 Redmark wrote:
On August 31 2010 12:21 HalfAmazing wrote:
The problem is everything is too easy. Nothing requires any serious skill. You either pick your build correctly and time your attack with some luck and steamroll a guy, or lose. Watch some "pros" play, and look at how little they're punished for their inconsistent worker production. In fact, very often they'll deliberately stop at under 30 workers because this game is just so small. It's Brood War for idiots, imo.

Then you've got thousands of dollars to win. Get out there and claim all that easy money.


Unfortunately you must have have misunderstood the first part of my post where I said it's about picking the correct build (luck) and timing (lots of luck as well). True skill in Brood War is about insane multitasking and micro, something which simply doesn't exist in SC II. The game is dumbed down to such an extent that random elements play a much larger role than they should.

Watch BratOK vs WhiteRa Go4SC2 game 2 on Lost Temple and tell me that's pro level play. Observe BratOK's worker production, ok? That is WarCraft III, sir. Zero punishment for neglecting economy.




feel pretty much the same way. when i play against a 1050 rated T that produced 22 workers the whole game and just allins from one base till his mins run dry i facepalm and wish the game was more like broodwar where he coudlnt even win bnet public games.


i win and lose so many where i dont really know why. im not so cocky that i think im a great player when i kill a Z with a hellion+rauder attack/a 4gate or when i kill a T cause he suddenly has 2 charged voidrays in his base from a hidden stargate. this isnt skill. i could teach a 8 year old how to execute such stuff. but currently this game is more about catching the enemy offguard in one way or another then actually outplaying em.


First of all, nothing is easy when its human vs. human. Look at football (soccer), all you do is kick a ball and run, easy. What makes it hard is that you have to do it better than others.

Your also contradictiong yourself. In my opinion, if you caught someone offguard with voidrays you OUTPLAYED them. If your good your not going to be beaten or caught offguard by the examples you gave. And if you can teach the tactic to a 8-year-old who then goes on beats player X, chances are that the 8-year-old was better than player x to start with. Hence, he outplayed him. The better player beats the worse one.

So, give SC2 sometime to develop and try to be more objective. BW was "easy" as well when it came out...
Tasteless: "What was it Hans Solo was frozen in? Kryptonite?" Artosis: "Lol, no. Thats the stuff that hurts Batman."
tacrats
Profile Joined July 2010
476 Posts
August 31 2010 17:12 GMT
#488
On September 01 2010 02:08 bRuTaL!! wrote:
Show nested quote +
On August 31 2010 23:38 BeMannerDuPenner wrote:
On August 31 2010 23:08 HalfAmazing wrote:
On August 31 2010 13:00 Redmark wrote:
On August 31 2010 12:21 HalfAmazing wrote:
The problem is everything is too easy. Nothing requires any serious skill. You either pick your build correctly and time your attack with some luck and steamroll a guy, or lose. Watch some "pros" play, and look at how little they're punished for their inconsistent worker production. In fact, very often they'll deliberately stop at under 30 workers because this game is just so small. It's Brood War for idiots, imo.

Then you've got thousands of dollars to win. Get out there and claim all that easy money.


Unfortunately you must have have misunderstood the first part of my post where I said it's about picking the correct build (luck) and timing (lots of luck as well). True skill in Brood War is about insane multitasking and micro, something which simply doesn't exist in SC II. The game is dumbed down to such an extent that random elements play a much larger role than they should.

Watch BratOK vs WhiteRa Go4SC2 game 2 on Lost Temple and tell me that's pro level play. Observe BratOK's worker production, ok? That is WarCraft III, sir. Zero punishment for neglecting economy.




feel pretty much the same way. when i play against a 1050 rated T that produced 22 workers the whole game and just allins from one base till his mins run dry i facepalm and wish the game was more like broodwar where he coudlnt even win bnet public games.


i win and lose so many where i dont really know why. im not so cocky that i think im a great player when i kill a Z with a hellion+rauder attack/a 4gate or when i kill a T cause he suddenly has 2 charged voidrays in his base from a hidden stargate. this isnt skill. i could teach a 8 year old how to execute such stuff. but currently this game is more about catching the enemy offguard in one way or another then actually outplaying em.


First of all, nothing is easy when its human vs. human. Look at football (soccer), all you do is kick a ball and run, easy. What makes it hard is that you have to do it better than others.

Your also contradictiong yourself. In my opinion, if you caught someone offguard with voidrays you OUTPLAYED them. If your good your not going to be beaten or caught offguard by the examples you gave. And if you can teach the tactic to a 8-year-old who then goes on beats player X, chances are that the 8-year-old was better than player x to start with. Hence, he outplayed him. The better player beats the worse one.

So, give SC2 sometime to develop and try to be more objective. BW was "easy" as well when it came out...



So if i build stalkers only while hiding stargates in an obscure location on the map and get voidrays, and beat TLO because he didnt see the stargates and got only marauders, it means i outplayed him and im better than him? cool! I guess

Wrong bro. Sorry your logic is just so flawed it hurts. Pros lose games in ladder all the time, does that mean that the random ladder scrub who beat them that one game, even though they would have lost in a best of 5, is better than the pro? no.

Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
August 31 2010 17:16 GMT
#489
The chances of your plan working are slim to none. TLO is a good enough player that judging from your army size, he could tell you are tech switching, and he would try and scout for that. Also stargates are a huge investment and hiding them somewhere on the map is super risky. If TLO didn't just push you and kill you when you tried to tech switch, he would probably be prepared for the voidrays anyway. Also, pros don't just make marauders.

But what do I know, go challenge him and tell me how it went.
tacrats
Profile Joined July 2010
476 Posts
August 31 2010 17:19 GMT
#490
On September 01 2010 02:16 Beef Noodles wrote:
The chances of your plan working are slim to none. TLO is a good enough player that judging from your army size, he could tell you are tech switching, and he would try and scout for that. Also stargates are a huge investment and hiding them somewhere on the map is super risky. If TLO didn't just push you and kill you when you tried to tech switch, he would probably be prepared for the voidrays anyway. Also, pros don't just make marauders.

But what do I know, go challenge him and tell me how it went.


you seem to be missing the point.

koOma
Profile Joined March 2010
Norway462 Posts
August 31 2010 17:20 GMT
#491

.
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
Deindar
Profile Joined May 2010
United States302 Posts
August 31 2010 17:24 GMT
#492
Totally disagree. I love watching SC2! this may be in part because the game is still kind of being figured out, so theres so much new play all the time. i mean in brood war right now, people FLIP OUT when a new strategy comes along because everyone's done it b4. in sc2 though, there are new strats coming out everyday.
EG|Liquid|QxG|DTG fighting!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-08-31 17:36:56
August 31 2010 17:25 GMT
#493
On September 01 2010 02:16 Beef Noodles wrote:
The chances of your plan working are slim to none. TLO is a good enough player that judging from your army size, he could tell you are tech switching, and he would try and scout for that. Also stargates are a huge investment and hiding them somewhere on the map is super risky. If TLO didn't just push you and kill you when you tried to tech switch, he would probably be prepared for the voidrays anyway. Also, pros don't just make marauders.

But what do I know, go challenge him and tell me how it went.



thats why voidray rushes never win right? ohwait watch mlg matches, watch tlo vs whitera/tester etc


if you consider getting a surprise voidray charged is outplaying the enemy, fine. i dont.and i dont even want to argue about such stuff. not to mention that you pretty much didnt get my point to begin with.



On September 01 2010 02:24 Deindar wrote:
Totally disagree. I love watching SC2! this may be in part because the game is still kind of being figured out, so theres so much new play all the time. i mean in brood war right now, people FLIP OUT when a new strategy comes along because everyone's done it b4. in sc2 though, there are new strats coming out everyday.


what you say is definitly true. but i dont see whats exciting about the "new" strats. it doesnt matter much if a P 1a's a zeal/stalker/immortal army in or a zeal/stalker voidray. it doesnt matter much if the terran 1as with rauder hellion or rine/thor. in the end the battles are 90% decided by who build what when and look like some kind of unit arena where 2 balls engage eachother and the winner wins the game.

i just miss the amazing macro ,micro, fights for mapcontrol and positioning. cause all of that is mostly gone. its mass up Rock, hope when you attack the enemy doesnt have enough Paper and done.


sc2s gameplay is more like wc3 then broodwar atm with all the "ball A meets ball B, winner takes the game" and 1/2 base play. which is terrible in my opinion and gets boring very fast.

life of lively to live to life of full life thx to shield battery
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
August 31 2010 17:28 GMT
#494
On September 01 2010 02:08 bRuTaL!! wrote: First of all, nothing is easy when its human vs. human. Look at football (soccer), all you do is kick a ball and run, easy. What makes it hard is that you have to do it better than others.


This is just ridiculous.

Tic Tac Toe is difficult because it's played against another human being? Every game has a skill ceiling and StarCraft II's is low -- at least compared to Brood War. Checkers is played against another human, but the game has already been cracked by computers. It is impossible to beat an algorithm! Chess is more complex and even though there are very sophisticated computer programs out there, the best human players will still beat them more often than not. Games are like puzzles, all of them can be cracked. Some simply take longer than others, and that is a measure of their complexity and relative skill ceiling. StarCraft II is more like checkers than chess, and it is not debatable that it requires considerably less skill to play well. This means it simply doesn't offer players the same framework to apply creativity within, and is therefore boring. The game is simply too small and not demanding enough.

You can figure out the other half.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
Last Edited: 2010-08-31 17:30:49
August 31 2010 17:28 GMT
#495
@tacrats well I just mean that there is as much room for a scrub to beat a pro like you are claiming (unless the scrub plays terran)

@koOma The voidray switch was only the nail in the coffin... the protoss was already winning.. bad example

I'm not saying voidrays can't win... I'm saying a scrub player cannot beat TLO just by going voidrays...

@MannerDu.. wasn't talking to you. Didn't even read your post
whomybuddy
Profile Joined August 2010
United States620 Posts
August 31 2010 17:32 GMT
#496
STORM !!! STORM !!! STORM !!! OMG !!!!
...................... BOOM ~ Amazing all the marines are dead with that much bannelings.
...........OMFG that terran players doing triple drop ships snipe the nexuses !!!!!!!!
..... Early game is boring yes even broodwar . Midgame to late is awesome.
Roaches all the way way way.
bRuTaL!!
Profile Joined August 2010
Finland588 Posts
August 31 2010 17:35 GMT
#497
On September 01 2010 02:12 tacrats wrote:
Show nested quote +
On September 01 2010 02:08 bRuTaL!! wrote:

First of all, nothing is easy when its human vs. human. Look at football (soccer), all you do is kick a ball and run, easy. What makes it hard is that you have to do it better than others.

Your also contradictiong yourself. In my opinion, if you caught someone offguard with voidrays you OUTPLAYED them. If your good your not going to be beaten or caught offguard by the examples you gave. And if you can teach the tactic to a 8-year-old who then goes on beats player X, chances are that the 8-year-old was better than player x to start with. Hence, he outplayed him. The better player beats the worse one.

So, give SC2 sometime to develop and try to be more objective. BW was "easy" as well when it came out...



So if i build stalkers only while hiding stargates in an obscure location on the map and get voidrays, and beat TLO because he didnt see the stargates and got only marauders, it means i outplayed him and im better than him? cool! I guess

Wrong bro. Sorry your logic is just so flawed it hurts. Pros lose games in ladder all the time, does that mean that the random ladder scrub who beat them that one game, even though they would have lost in a best of 5, is better than the pro? no.



Well, duh. In a single match the best might not win, its the same for every game. But if your good enough to keep TLO at bay while you get voidrays and use them effectively enough to win, then you cant be too bad.

But also, if you know your a lot better than someone else then its smart to cover all bases, even if does make sense for your opponent to do those things...
Tasteless: "What was it Hans Solo was frozen in? Kryptonite?" Artosis: "Lol, no. Thats the stuff that hurts Batman."
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 31 2010 17:39 GMT
#498
On September 01 2010 02:20 koOma wrote:
http://www.youtube.com/watch?v=IHmVzZI0Oqg
.

that was a good game, lots of micro.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
August 31 2010 17:40 GMT
#499
I guess what it comes down to is "Are voidrays OP?"

I personally don't think so, but they are very annoying because they can with the game in seconds if you are not careful (very similar to how siege tanks can win in seconds if a line of them siege up your natural as zerg if you are not careful). But people will start to take more and more precautions to avoid this.

Look at BW. Reavers could win the game in seconds with a couple good scarabs. Everyone knew this, so they were constantly on their toes, and eventually reavers stopped doing insane amounts of damage because players were ready for them.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
August 31 2010 17:43 GMT
#500
Honestly, well-played SC2 is a blast to watch. The "issue" if there is one, is that right now too many "top" players don't actually play that well. So you have a lot of cookie cutter build, unimpressive mechanics, and games which just aren't that great--its like watching replays of my friends who are somewhat better than me play basketball. Sure, they're a bit better, but they aren't nearly good enough to make it entertaining for spectators.

SC2 is the same way. The truly elite players have produced some fantastic games in the short period the game has been out. Crazy and original strategies (see: TLO), amazing macro (see: Idra) and micro (lots of the top Koreans). They've been well-played, dramatic, highly competitive and unpredictable, and fun as hell for hardcore and casual fans alike (as evidenced by Husky and HD getting millions of views by broadcasting lots of the best replays--if they weren't fun for casual fans to watch, no way would those guys get that many views).

But the game is young. There aren't many players who can perform at that level. So you have lots of uninspiring, samey matchups where people just do the expected thing, or curbstomps when one of those supposedly "elite" daimond players goes against a real progamer.

I don't think this is a problem with the game. I don't even think its a "problem" with the playerbase, in the sense of there being something that Blizzard or players could have done differently. It is simply an inevitable result of a flood of relatively new players coming into a new game.

As time goes on, we will see more truly elite players emegre, and the bar for truly elite will get higher (for instance, right now Idra's mechanics are pretty much unparalleled. But thats just because he has more practice than everyone else. As other players get better, those kind of top notch mechanics will become the norm for the most elite players). That will inevitably result in more competitive, better played, and ultimately, more fun and exciting games for spectators.
He drone drone drone. Me win. - ogsMC
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