• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:45
CEST 03:45
KST 10:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On5Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
Stellar Fest: StarCraft II returns to Canada5Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR11BSL Season 217herO joins T121Artosis vs Ret Showmatch85
StarCraft 2
General
Stellar Fest: StarCraft II returns to Canada SC2 5.0.15 PTR Patch Notes + Sept 22nd update Craziest Micro Moments Of All Time? Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR Had to smile :)
Tourneys
Stellar Fest LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris SC2's Safe House 2 - October 18 & 19 Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
BW General Discussion Artosis vs Ret Showmatch Flash On JaeDongs ASL Struggles & Perseverance BSL Season 21 Thoughts on rarely used units
Tourneys
[ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 BSL Team Wars - Grand Finals - Sunday 21:00 CET Cosmonarchy Pro Showmatches
Strategy
I am doing this better than progamers do. Simple Questions, Simple Answers Current Meta Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1801 users

Is SC2 Boring To Watch? - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 28 Next All
GiantEnemyCrab
Profile Blog Joined April 2010
Canada503 Posts
August 30 2010 01:25 GMT
#321
idk what people expect from terran always whining
i get shit talk from people even after i lose saying "play a real race" =/
i been terran my whole life =(
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
love1another
Profile Blog Joined December 2009
United States1844 Posts
August 30 2010 01:28 GMT
#322
On August 30 2010 10:25 GiantEnemyCrab wrote:
idk what people expect from terran always whining
i get shit talk from people even after i lose saying "play a real race" =/
i been terran my whole life =(

Seriously. I was like born terran. Weren't we all?
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Gnaix
Profile Joined February 2009
United States438 Posts
August 30 2010 01:34 GMT
#323
On August 29 2010 04:42 Eiserne wrote:
Show nested quote +
On August 29 2010 04:41 Kennigit wrote:
On August 29 2010 04:40 cr4ckshot wrote:
If you want to see innovative play, big money tournaments aren't the source. You may get a glimpse of creative plays, but that's pretty much it.

What sort of evidence do you have for a statement like this?

It's logical reasoning. Big money encourages plays that win. Innovative is unreliable.

So Bisu's corsair dt was not innovative when he used it to win against zerg?
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
love1another
Profile Blog Joined December 2009
United States1844 Posts
August 30 2010 01:37 GMT
#324
On August 30 2010 10:34 Gnaix wrote:
Show nested quote +
On August 29 2010 04:42 Eiserne wrote:
On August 29 2010 04:41 Kennigit wrote:
On August 29 2010 04:40 cr4ckshot wrote:
If you want to see innovative play, big money tournaments aren't the source. You may get a glimpse of creative plays, but that's pretty much it.

What sort of evidence do you have for a statement like this?

It's logical reasoning. Big money encourages plays that win. Innovative is unreliable.

So Bisu's corsair dt was not innovative when he used it to win against zerg?

It won games. That's the key thing! Using builds that depend on luck is not a good way to win money over a long period of time.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
nicoaldo
Profile Joined March 2009
Argentina939 Posts
August 30 2010 01:54 GMT
#325
I can´t see why the OP is complaining about a lack of creativity when the last 300 professional PvTs in SC1 are mostly goons and zealots with arbiters vs tanks, vultures and sci vessels; ZvTs are 2 or 3 hat muta into lurker/ling .. etc.
Players find builds that work and give you the win if you play better than your opponent, period (if you ever listened to Day9, who has a shitload of knowledge and experience in the subject you would know what i´m talking about).
Games are still great because of all the little individual plays/micro battles and adaptations they have, and there were also very intense games in the MLG (Like Last Shadow vs Slush), i remember seeing cheese from TT1 for example, and amazing micro battles in the semi´s and finals PvPs... some games were great, some weren´t.. game is still pretty new, if you don´t like the important tourneys because players take it seriously just don´t watch them.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 30 2010 02:02 GMT
#326
On August 30 2010 10:54 nicoaldo wrote:
I can´t see why the OP is complaining about a lack of creativity when the last 300 professional PvTs in SC1 are mostly goons and zealots with arbiters vs tanks, vultures and sci vessels; ZvTs are 2 or 3 hat muta into lurker/ling .. etc.

At least those are fun to watch and those army compositions have a fun dynamic to them. MMM ball is essentially a moving blob of death when stimmed.
Writerptrk
remag
Profile Joined August 2009
Germany354 Posts
August 30 2010 02:15 GMT
#327
Since Huk won y that should be boring and something has to be wrong TT
BearEatBeets
Profile Joined August 2010
Canada10 Posts
August 30 2010 04:34 GMT
#328
I don't know what your talking about. I love MMM getting STORMED TO DEATH!! COULD WATCH IT ALL DAY
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 30 2010 04:39 GMT
#329
I loved this MLG. Sure the quality of the games could haven been better and it was a shame the good zergs got knocked out so early, but the production values and the coverage was pretty awesome. I can't wait for the next MLG (Dallas?).
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
August 30 2010 04:41 GMT
#330
sorry..... but MLG WAS AMAZING
was so fun to be there, maybe the stream wasn't amazing though i dno?
www.root-gaming.com
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-08-30 04:42:28
August 30 2010 04:42 GMT
#331
The OP does a really good job explaing why TvP is blehblehbleh.

It doesn't need to be imba or for Terran to be technically OP for MMM to make it shitty.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
August 30 2010 04:47 GMT
#332
where can i see the finals? =/
7mk
Profile Blog Joined January 2009
Germany10157 Posts
August 30 2010 10:05 GMT
#333
On August 30 2010 09:28 Ndugu wrote:
Show nested quote +
On August 30 2010 06:08 7mk wrote:
On August 30 2010 04:46 Carthage wrote:
On August 30 2010 04:38 Jugan wrote:
On August 29 2010 04:50 Ndugu wrote:

Imho changing Vikings to 8+6 to light would allow Phoenixes to counter them for cost (well, assuming they have to fly over marines heads to shoot the vikings, not really, but it would still be good to try it).


Yeah except that phoenix > vikings already.


What's the math behind this? I've never actually seen phoenixes take on vikings successfully.


dunno how it is for bigger numbers but I coincidentally had 3 phoenixes fight 3 vikings today in the unit tester. The phoenix barely barely won.
The vikings are of course a bit cheaper though. I personally prefer phoenix speed over viking range though.


Phoenixes and Vikings are about on par one to one, however Vikings cost slightly less, so for cost Vikings win or its even. However, in order to fight the Vikings, a Phoenix must fly over the MMM ball, whereas, due to their 10 range, the Vikings should ALWAYS be safe from getting shot from GTA units. Since both vikings and phoenixes are balanced so as to SUCK versus ground to air units, this puts phoenixs in a HORRIBLE position against Vikings. Hence, in late-game, a Terran can spawn marauders without fear since they will ALWAYS maintain aerial superiority.

If Protoss could counter Vikings for cost with Phoenixes, vying for aerial superiority would be a part of the matchup, much like it is in TvT. Much cooler and more interesting late-game. Sadly, Marauder/Vikings makes PvT late-game boring as hell and anyone who wants to debate that hasn't watched a high-level PvT that lasted past the mid-game.


I disagree but this is not the thread for balance discussions anyways.

On August 30 2010 07:23 Graven wrote:
Of course. The reason you're seeing all these new Terran pros is because the race is OP. You honestly think guys like Silver and Drewbie (no offense) are in the same league as players like Idra, Cool, etc. It's so obvious, it's silly that it even needs to be debated. It's something that needs time to fix though -- I've been saying it since the Beta, but Blizzard needs a balanced game for SC2 to succeed as an esport, but it doesn't yet appear as bad as it actually is. We have to wait until really good players start using Terran, turning the game into a joke.


"new Terran pros" like.... Drewbie?
What?
Have you been around for SC1?

Btw. I completely forgot to say that I thought this was a very well organised tournament with high production value. It was a smooth watching experience and when the matches were great it was a lot of fun. The matches werent always that great (PvP..) but thats just bad luck. I still have some issues with husky and HD's commentary but still, thumbs up for this tourney.
beep boop
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-08-30 17:12:19
August 30 2010 17:10 GMT
#334
Matches were boring as hell as far as I'm concerned. Many of the 'pros' at MLG had lack-luster APM, poor use of macro mechanics and above all else boring cheese and or cookie cutter builds. I really hope a patch from Blizzard hits soon because if the quality of matches at other tournaments continues this same route then e-sports SC2 is gonna die before it even gets fully going. There is no way that a viewer base will be sustained if boring, predictable matches become the norm. With the exception of one or two series in the MLG I could predict the winner of each match about five to seven minutes in - usually based on how the first battle goes. A game that can be decided by who wins the first (and sadly usually the only non-totally-one-sided) battle is not only not balanced, but boring, un-entertaining and just generally isn't good. I don't know whether it is the lack of skill for the average American player or simply that the game is too easy to play but something needs to be changed - and soon. If I have to watch another boring tourney like this again I'm going back to watching BW.
i-bonjwa
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
August 30 2010 17:35 GMT
#335
On August 30 2010 10:54 nicoaldo wrote:
I can´t see why the OP is complaining about a lack of creativity when the last 300 professional PvTs in SC1 are mostly goons and zealots with arbiters vs tanks, vultures and sci vessels; ZvTs are 2 or 3 hat muta into lurker/ling .. etc.
Players find builds that work and give you the win if you play better than your opponent, period (if you ever listened to Day9, who has a shitload of knowledge and experience in the subject you would know what i´m talking about).

At least these compositions take skill to control, and different builds leading to them have different timings. Both protoss and terran in bw have a ton of builds to lead to the mid game, and late game is fun to watch with arbiters, sv's and general control of the armies.
Hi there. I'm in a cave, how bout you?
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
August 30 2010 17:48 GMT
#336
On August 31 2010 02:35 0mgVitaminE wrote:
Show nested quote +
On August 30 2010 10:54 nicoaldo wrote:
I can´t see why the OP is complaining about a lack of creativity when the last 300 professional PvTs in SC1 are mostly goons and zealots with arbiters vs tanks, vultures and sci vessels; ZvTs are 2 or 3 hat muta into lurker/ling .. etc.
Players find builds that work and give you the win if you play better than your opponent, period (if you ever listened to Day9, who has a shitload of knowledge and experience in the subject you would know what i´m talking about).

At least these compositions take skill to control, and different builds leading to them have different timings. Both protoss and terran in bw have a ton of builds to lead to the mid game, and late game is fun to watch with arbiters, sv's and general control of the armies.


Exactly Vitamin, exactly. In Brood War army compositions could be made viable through unit control, and while the LATE GAME may have revolved around very specific compositions getting to that point was more or less up to the players. In SC2 this is simply not the case - when a battle occurs between Player A and Player B, and Player A has the 'right composition' to beat B's - there is no amount of unit control, micro, positioning, or strategy B can do to win, Player A's army will steamroll through with a simply A-move.
i-bonjwa
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
August 30 2010 18:30 GMT
#337
On August 31 2010 02:48 SichuanPanda wrote:
Show nested quote +
On August 31 2010 02:35 0mgVitaminE wrote:
On August 30 2010 10:54 nicoaldo wrote:
I can´t see why the OP is complaining about a lack of creativity when the last 300 professional PvTs in SC1 are mostly goons and zealots with arbiters vs tanks, vultures and sci vessels; ZvTs are 2 or 3 hat muta into lurker/ling .. etc.
Players find builds that work and give you the win if you play better than your opponent, period (if you ever listened to Day9, who has a shitload of knowledge and experience in the subject you would know what i´m talking about).

At least these compositions take skill to control, and different builds leading to them have different timings. Both protoss and terran in bw have a ton of builds to lead to the mid game, and late game is fun to watch with arbiters, sv's and general control of the armies.


Exactly Vitamin, exactly. In Brood War army compositions could be made viable through unit control, and while the LATE GAME may have revolved around very specific compositions getting to that point was more or less up to the players. In SC2 this is simply not the case - when a battle occurs between Player A and Player B, and Player A has the 'right composition' to beat B's - there is no amount of unit control, micro, positioning, or strategy B can do to win, Player A's army will steamroll through with a simply A-move.

Agreed, it's really sad to see the concepts of "Terrible Terrible Damage" (Units overall doing tons of damage, especially in Lower Tiers) and little to no unit microing ( A lot of "Micro" oriented spells though; Graviton Beam lol, Neural when people actually attempt to use them, people feeling gosu with Force Field) take over the game really.

It's all about unit composition now, and some very basic and common sense practices like flanking.

BW was a great game because there was a lot of control required to engage in a battle ( Reavers, Lurkers, Marine and Medic control, Dragoon control, Siege Tanks, etc) but in Sc2 it's just all 1a and so we lose all this awe and shock we had around manual control.

It's not like there's absolutely no control but the difference between BW and Sc2 is just so drastic
All the pros got dat Ichie.
Jonray
Profile Joined August 2010
United States37 Posts
August 30 2010 19:44 GMT
#338
I always wonder when people get all nostalgic for how great Brood War matches were ... is that the BW people are playing today? Or was it the state of the game 12 years ago when BW was first released?

I hate to ring the "the game is pretty new" bell, but ... well ... it is. A year from now I bet we'll be laughing at someone who tries an MM ball because changes will have been applied to the game, players will have worked out other responses, and in general the game we'll be playing then won't be the same as this one.
Anything is possible, if we're willing to lose our minds to it.
EppE
Profile Joined July 2010
United States221 Posts
August 30 2010 20:02 GMT
#339
I got really tired of watching the same Morrow/Lz builds by every Terran that went against the few Zerg opponents there. Then it became MMM. Protoss were the only interesting ones to watch.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
August 30 2010 20:07 GMT
#340
On August 30 2010 10:37 love1another wrote:
Show nested quote +
On August 30 2010 10:34 Gnaix wrote:
On August 29 2010 04:42 Eiserne wrote:
On August 29 2010 04:41 Kennigit wrote:
On August 29 2010 04:40 cr4ckshot wrote:
If you want to see innovative play, big money tournaments aren't the source. You may get a glimpse of creative plays, but that's pretty much it.

What sort of evidence do you have for a statement like this?

It's logical reasoning. Big money encourages plays that win. Innovative is unreliable.

So Bisu's corsair dt was not innovative when he used it to win against zerg?

It won games. That's the key thing! Using builds that depend on luck is not a good way to win money over a long period of time.

And since when does innovation require luck?
no dude, the question
Prev 1 15 16 17 18 19 28 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#51
SteadfastSC210
CranKy Ducklings106
EnkiAlexander 29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 217
SteadfastSC 210
UpATreeSC 178
SpeCial 122
Nina 114
WinterStarcraft55
StarCraft: Brood War
Shuttle 798
Artosis 688
Light 149
NaDa 35
Counter-Strike
Stewie2K549
Super Smash Bros
hungrybox394
AZ_Axe126
Other Games
summit1g10325
Day[9].tv729
C9.Mang0329
Maynarde183
ViBE182
Trikslyr76
XaKoH 60
ArmadaUGS42
Models1
Organizations
Other Games
gamesdonequick953
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 42
• davetesta30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1409
• Day9tv729
Upcoming Events
LiuLi Cup
9h 15m
OSC
12h 15m
Online Event
21h 15m
The PondCast
1d 8h
Online Event
1d 21h
Wardi Open
2 days
Online Event
2 days
Online Event
3 days
[BSL 2025] Weekly
3 days
Safe House 2
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-09-25
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
EC S1
ESL Pro League S22
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
Frag Blocktober 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.