• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:17
CEST 13:17
KST 20:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy6[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Bot on ladder Recent recommended BW games an AI researcher's take on the ladder bot BSL Season 23
Tourneys
[ASL22] Ro8 Day 1 [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14331 users

Situation report 1 posted! - Page 83

Forum Index > SC2 General
Post a Reply
Prev 1 81 82 83 84 85 101 Next
ch4ppi
Profile Joined July 2010
Germany802 Posts
August 29 2010 13:37 GMT
#1641
@Affluenza
Im a Zerg player and think this will be far too much together.

I think the changes are fair...Zerg needs to be reactionary but atm it's a race that plays for survival in the first 10 minutes or so...and that is very very wrong.

But that describes pretty good how I feel at the beginning of a game.
SmoKim
Profile Joined March 2010
Denmark10305 Posts
August 29 2010 13:45 GMT
#1642
only thing i still miss as zerg is better scouting early game, no idea if:

Overlord speed should be there from the start

Speed should be upgraded from Hatch

Overseer could be made from hatch(would also improve some BO harass ect)

or something else, but early good scout(without being FORCED to sacrifice your overlord)
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
August 29 2010 13:51 GMT
#1643
On August 29 2010 18:19 ooni wrote:
Show nested quote +
On August 29 2010 11:23 Black Gun wrote:
On August 29 2010 11:10 kickinhead wrote:
On August 29 2010 11:04 ziteNiA wrote:
OH good nerf MMM


Why?

bio is balanced in tvz and prooss rapes bio with speedlots and storm... Don't whine about balance when protoss is simply playing stupid...





no one claims mmm would be op once u have chargelots and storms out. (although 4 or 8 marauder drops still are ridiculous at nexus sniping, but w/e.)

what is imba in tvp atm is the timing window when the terran has a big bio ball of marines and tons of marauders with concussive shell and stim while the toss does not have chargelots/clossi with range/storms out. during this timing window, they have absolute and undisputed mapcontrol which can be used to safely expand while the toss is contained to onebase play. the imbalance during this timing window is so huge that they dont even have to produce any hard to maintain it. if he was pumping lots of marauders by then, e.g. after going 3 rax, the only thing preventing us tosses from dying instantly and every single time to it are forcefields on the ramp. but this only delays the death against competent Ts as they are gonna roll u with the macro from a 2 to 1 base advantage.

vrs arent viable on every map/every starting location, so no general answer to this problem.

Let's look at it this way...
Back to the past once we all knew as SC1

Dragoons were good against all barrack units~ well not really very good against marines
Dragoons had this timing window where they have absolute and undisputed mapcontrol
So now... Terran has to wait for his first siege tanks to hold off the protoss... Tanks had to get range upgrade *cough* I mean get siege mode
Of course you would need to block off the choke with forcefields, oops, I mean supply depots and rax.

In SC2, the roles of T and P have reversed.
Marauders are very good against all gateway units, not very good against zealots but still good with slow.
So Dragoons have stim and slow, and the siegetank can move and climbs up and down cliffs.

As for 2 base v 1 base advantage, I'm not sure what you are talking about. When I play terran it's almost never safe to expand unless toss expands. The exception would be either the toss is much worse or made a stupid mistake. Or toss doesn't go fast collosus and I marine rax expand. I have yet to see a person who can defend against a 4 gate all-in or 3 gate immortal all-in with marauder expo without being ahead.



ur comparison has a big flaw: in bw, the terran had the much more cost-effective army and was the race with the best defensive abilities. because the T army was more cost effective and stronger piece by piece (once a certain army size is exceeded), they didnt need to have the equal amound of mining bases as the P. they could use the awesome mines to defend against recalls.

now in sc2, the roles of aggressor and prey are reversed. T has the upper hand in the early- and early midgame. (note that 4gating opens a timing window in which the T can roll u if he scouts it in time.) they can tech more safely. they can expand more easily. but in comparison to bw, the degree to which a teched up P army owns a t1/1.5 T army is much lower than the degree to which a teched up T army owned a t1/1.5 P army in bw. bioballs stay too effective even when charge and storms are out. additionally, the sc2 equivalent of recalls into the base, marauder drops, cant be defended by using burrowed, invisible mininukes costing 25 mins each.
"What am I supposed to do against this?" - "Lose!" :-]
n0ise
Profile Joined April 2010
3452 Posts
Last Edited: 2010-08-29 13:54:05
August 29 2010 13:51 GMT
#1644
On August 29 2010 22:34 Crissaegrim wrote:
Show nested quote +
On August 29 2010 11:10 kickinhead wrote:
On August 29 2010 11:04 ziteNiA wrote:
OH good nerf MMM


Why?

bio is balanced in tvz and prooss rapes bio with speedlots and storm... Don't whine about balance when protoss is simply playing stupid...

I mean: 1-base all-in's and Collossi almost every game? Don't you realize that this Build is pretty bad? Try playing an economic game and get into the lategame for a good Speedlot/Archon/HT-Army that TOTALLY DESTROYS Terran Bio...

Terran won't continue to play Bio when Protoss starts making Economic Builds that get into the lategame.


Bio is balanced in tvz? LOL. I hope you are joking.


LE: Nvm, pointless. Ignore misspost
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
August 29 2010 13:57 GMT
#1645
On August 29 2010 22:51 n0ise wrote:
Show nested quote +
On August 29 2010 22:34 Crissaegrim wrote:
On August 29 2010 11:10 kickinhead wrote:
On August 29 2010 11:04 ziteNiA wrote:
OH good nerf MMM


Why?

bio is balanced in tvz and prooss rapes bio with speedlots and storm... Don't whine about balance when protoss is simply playing stupid...

I mean: 1-base all-in's and Collossi almost every game? Don't you realize that this Build is pretty bad? Try playing an economic game and get into the lategame for a good Speedlot/Archon/HT-Army that TOTALLY DESTROYS Terran Bio...

Terran won't continue to play Bio when Protoss starts making Economic Builds that get into the lategame.


Bio is balanced in tvz? LOL. I hope you are joking.


LE: Nvm, pointless. Ignore misspost


If you count out reapers i'd say it is....
https://soundcloud.com/thesamplethief
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
Last Edited: 2010-08-29 14:15:40
August 29 2010 14:14 GMT
#1646
As a protoss player, I would be fine with the zealot build time nerf only if they can figure out someway somehow to delay a 6-9 pool ling rush. stopping early 6 ling rushes on small two player maps is gonna get tedious for sure =/
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 29 2010 14:19 GMT
#1647
On August 29 2010 22:51 Black Gun wrote:
Show nested quote +
On August 29 2010 18:19 ooni wrote:
On August 29 2010 11:23 Black Gun wrote:
On August 29 2010 11:10 kickinhead wrote:
On August 29 2010 11:04 ziteNiA wrote:
OH good nerf MMM


Why?

bio is balanced in tvz and prooss rapes bio with speedlots and storm... Don't whine about balance when protoss is simply playing stupid...





no one claims mmm would be op once u have chargelots and storms out. (although 4 or 8 marauder drops still are ridiculous at nexus sniping, but w/e.)

what is imba in tvp atm is the timing window when the terran has a big bio ball of marines and tons of marauders with concussive shell and stim while the toss does not have chargelots/clossi with range/storms out. during this timing window, they have absolute and undisputed mapcontrol which can be used to safely expand while the toss is contained to onebase play. the imbalance during this timing window is so huge that they dont even have to produce any hard to maintain it. if he was pumping lots of marauders by then, e.g. after going 3 rax, the only thing preventing us tosses from dying instantly and every single time to it are forcefields on the ramp. but this only delays the death against competent Ts as they are gonna roll u with the macro from a 2 to 1 base advantage.

vrs arent viable on every map/every starting location, so no general answer to this problem.

Let's look at it this way...
Back to the past once we all knew as SC1

Dragoons were good against all barrack units~ well not really very good against marines
Dragoons had this timing window where they have absolute and undisputed mapcontrol
So now... Terran has to wait for his first siege tanks to hold off the protoss... Tanks had to get range upgrade *cough* I mean get siege mode
Of course you would need to block off the choke with forcefields, oops, I mean supply depots and rax.

In SC2, the roles of T and P have reversed.
Marauders are very good against all gateway units, not very good against zealots but still good with slow.
So Dragoons have stim and slow, and the siegetank can move and climbs up and down cliffs.

As for 2 base v 1 base advantage, I'm not sure what you are talking about. When I play terran it's almost never safe to expand unless toss expands. The exception would be either the toss is much worse or made a stupid mistake. Or toss doesn't go fast collosus and I marine rax expand. I have yet to see a person who can defend against a 4 gate all-in or 3 gate immortal all-in with marauder expo without being ahead.



ur comparison has a big flaw: in bw, the terran had the much more cost-effective army and was the race with the best defensive abilities. because the T army was more cost effective and stronger piece by piece (once a certain army size is exceeded), they didnt need to have the equal amound of mining bases as the P. they could use the awesome mines to defend against recalls.

now in sc2, the roles of aggressor and prey are reversed. T has the upper hand in the early- and early midgame. (note that 4gating opens a timing window in which the T can roll u if he scouts it in time.) they can tech more safely. they can expand more easily. but in comparison to bw, the degree to which a teched up P army owns a t1/1.5 T army is much lower than the degree to which a teched up T army owned a t1/1.5 P army in bw. bioballs stay too effective even when charge and storms are out. additionally, the sc2 equivalent of recalls into the base, marauder drops, cant be defended by using burrowed, invisible mininukes costing 25 mins each.

In broodwar they had a way to move out with 2fact or early timing pushes, protoss could of course defend these by scouting, or by timing their legspeed to a point where they could run the terran push over.

In SC2 they attack and you cant do a god damn thing about it because you dont have the tech needed, stalkers are not near what dragoons are and with slow you cant do shit with zealots without charge. Not to mention you will never win a battle vs a competent terran who knows how to micro and if they have EMP? good game.
Artillery spawned from the forges of Hell
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 29 2010 14:43 GMT
#1648
Yeah, no Protoss has ever beaten a competent Terran
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
August 29 2010 14:57 GMT
#1649
I think tank nerf is mainly for TvT rather than other matchups. Remember how tanks were nerfed to 50...

Now marines are more viable in the matchup. Then after that blizzard procedes to balancing other matchups.

I strongly believe that Dustin Browder or other staff in Blizzard mainly play terran
It's so sad that they never fix marauder who is too powerful and even counter zealots, who are supposed to counter marauders. TT
Its grack
Floophead_III
Profile Joined September 2009
United States1832 Posts
August 29 2010 15:00 GMT
#1650
On August 29 2010 23:43 Yaotzin wrote:
Yeah, no Protoss has ever beaten a competent Terran


Tester?

Cmon dude, protosses are demolishing tournaments right now. Yes terrans are doing good too, but protosses are doing just fine.
Half man, half bear, half pig.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 29 2010 15:07 GMT
#1651
On August 30 2010 00:00 Floophead_III wrote:
Show nested quote +
On August 29 2010 23:43 Yaotzin wrote:
Yeah, no Protoss has ever beaten a competent Terran


Tester?

Cmon dude, protosses are demolishing tournaments right now. Yes terrans are doing good too, but protosses are doing just fine.

Sarcasm yo:p Read the post above mine. I agree toss are doing more than fine.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 29 2010 15:16 GMT
#1652
On August 29 2010 23:57 bokeevboke wrote:
I think tank nerf is mainly for TvT rather than other matchups. Remember how tanks were nerfed to 50...

Now marines are more viable in the matchup. Then after that blizzard procedes to balancing other matchups.

I strongly believe that Dustin Browder or other staff in Blizzard mainly play terran
It's so sad that they never fix marauder who is too powerful and even counter zealots, who are supposed to counter marauders. TT

So terran is overpowered -> solution is to balance TvT... okay~
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
1337bix
Profile Joined August 2010
Australia3 Posts
Last Edited: 2010-08-29 15:21:32
August 29 2010 15:18 GMT
#1653
I mean no offense to idrA, since he is a very good player, but i thought this was pretty funny xD. Sorry if someone else has already posted this.



Yes I know it is not idrA, but you have to watch to the very end. =]
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 29 2010 15:18 GMT
#1654
I wonder how a terran can win against a zerg without succesfull harass early game. Take those options away and terran will lose. You can't win a microgame vs z!
EnderCN
Profile Joined May 2010
United States499 Posts
August 29 2010 15:26 GMT
#1655
Unless you are talking Reapers as bio i don't see how you can say it isn't balanced vz Zerg. Build a couple infestors and some banelings and you rip a bio ball apart pretty easily.
Floophead_III
Profile Joined September 2009
United States1832 Posts
August 29 2010 15:28 GMT
#1656
On August 30 2010 00:07 Yaotzin wrote:
Show nested quote +
On August 30 2010 00:00 Floophead_III wrote:
On August 29 2010 23:43 Yaotzin wrote:
Yeah, no Protoss has ever beaten a competent Terran


Tester?

Cmon dude, protosses are demolishing tournaments right now. Yes terrans are doing good too, but protosses are doing just fine.

Sarcasm yo:p Read the post above mine. I agree toss are doing more than fine.


My apologies. Too many morons on these forums sometimes the esarcasm gets lost in translation.
Half man, half bear, half pig.
ckw
Profile Blog Joined February 2010
United States1018 Posts
August 29 2010 15:28 GMT
#1657
On August 29 2010 14:08 MythicalMage wrote:
I HATE the tank change. I literally can't think of a scenario when I want tanks over marauders or higher tech (banshees, ravens, etc.)

EDIT: This isn't a balance complaint. This is a stylistic complaint, since they're taking out the core of the Terran army, currently.


Oh stop QQing you noob! Maybe learn how to use you'r race?

+ Show Spoiler +
I'm just kidding, just had to flip the script for once because Zerg's have been "QQing" for a while and called noobs because of it.
Being weak is a choice.
Grummler
Profile Joined May 2010
Germany743 Posts
August 29 2010 15:29 GMT
#1658
Why (nearly) everbody thinks to know better than blizzard about balancing their game? Of course we had many (some) good posts regarding the balance of sc2 and blizzard already made several mistakes, but right now 99% of non-opening posts talking about balance are totally rubbish.

Example: "Bio is balanced in tvz? LOL. I hope you are joking."

I mean, seriously, how stupid can a post be? What does the poster want to tell me? I am getting so sick of those "omg lolol, tvp is freewin cuzz of maraudrzz"- kind of posts.

Please note that i am not talking about the balance itself, but solely about the quality of posts, which has drastically decreased since the release of sc2.
workers, supply, money, workers, supply, money, workers, ...
Uhh Negative
Profile Joined May 2010
United States1090 Posts
August 29 2010 15:47 GMT
#1659
On August 30 2010 00:18 1337bix wrote:
I mean no offense to idrA, since he is a very good player, but i thought this was pretty funny xD. Sorry if someone else has already posted this.

http://www.youtube.com/watch?v=pHG40AdYfJ0&feature=topvideos

Yes I know it is not idrA, but you have to watch to the very end. =]

That was awesome!
blackodd
Profile Joined April 2010
Sweden451 Posts
August 29 2010 15:47 GMT
#1660
On August 30 2010 00:18 1337bix wrote:
I mean no offense to idrA, since he is a very good player, but i thought this was pretty funny xD. Sorry if someone else has already posted this.

http://www.youtube.com/watch?v=pHG40AdYfJ0&feature=topvideos

Yes I know it is not idrA, but you have to watch to the very end. =]


Dude.. wow.. fell off my chair
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Prev 1 81 82 83 84 85 101 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #105
IntoTheiNu 1018
WardiTV194
Rex47
Liquipedia
Afreeca Starleague
10:00
Ro8 Match 1
Shine vs RushLIVE!
Afreeca ASL 13514
StarCastTV_EN346
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko367
ProTech114
ByuN 58
Rex 47
OGKoka 13
StarCraft: Brood War
Bisu 9855
Jaedong 6064
Soulkey 2448
BeSt 1395
Hyuk 700
firebathero 412
ZerO 353
Hyun 339
Barracks 273
Larva 234
[ Show more ]
Stork 221
ggaemo 164
Killer 131
ToSsGirL 70
Sexy 69
Sharp 68
JYJ 60
Shinee 48
HiyA 47
Hm[arnc] 40
sorry 16
Terrorterran 16
SilentControl 14
Noble 12
zelot 12
JulyZerg 9
Dota 2
Gorgc5881
Dendi241
Pyrionflax122
Counter-Strike
olofmeister1568
shoxiejesuss964
edward538
kRYSTAL_45
Other Games
singsing1876
B2W.Neo376
crisheroes283
Mew2King95
QueenE15
Organizations
Dota 2
PGL Dota 2 - Main Stream9433
PGL Dota 2 - Secondary Stream3623
StarCraft: Brood War
UltimateBattle 250
lovetv 7
[ Show 11 non-featured ]
StarCraft 2
• LUISG 34
• mYiSmile19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV136
Upcoming Events
Monday Night Weeklies
4h 44m
Sparkling Tuna Cup
22h 44m
Afreeca Starleague
22h 44m
Light vs EffOrt
OSC
1d
PiGosaur Cup
1d 12h
Kung Fu Cup
1d 23h
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
[ Show More ]
GSL
5 days
Yamato Cup
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.