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Forum Index > SC2 General
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ch4ppi
Profile Joined July 2010
Germany802 Posts
August 29 2010 13:37 GMT
#1641
@Affluenza
Im a Zerg player and think this will be far too much together.

I think the changes are fair...Zerg needs to be reactionary but atm it's a race that plays for survival in the first 10 minutes or so...and that is very very wrong.

But that describes pretty good how I feel at the beginning of a game.
SmoKim
Profile Joined March 2010
Denmark10305 Posts
August 29 2010 13:45 GMT
#1642
only thing i still miss as zerg is better scouting early game, no idea if:

Overlord speed should be there from the start

Speed should be upgraded from Hatch

Overseer could be made from hatch(would also improve some BO harass ect)

or something else, but early good scout(without being FORCED to sacrifice your overlord)
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
August 29 2010 13:51 GMT
#1643
On August 29 2010 18:19 ooni wrote:
Show nested quote +
On August 29 2010 11:23 Black Gun wrote:
On August 29 2010 11:10 kickinhead wrote:
On August 29 2010 11:04 ziteNiA wrote:
OH good nerf MMM


Why?

bio is balanced in tvz and prooss rapes bio with speedlots and storm... Don't whine about balance when protoss is simply playing stupid...





no one claims mmm would be op once u have chargelots and storms out. (although 4 or 8 marauder drops still are ridiculous at nexus sniping, but w/e.)

what is imba in tvp atm is the timing window when the terran has a big bio ball of marines and tons of marauders with concussive shell and stim while the toss does not have chargelots/clossi with range/storms out. during this timing window, they have absolute and undisputed mapcontrol which can be used to safely expand while the toss is contained to onebase play. the imbalance during this timing window is so huge that they dont even have to produce any hard to maintain it. if he was pumping lots of marauders by then, e.g. after going 3 rax, the only thing preventing us tosses from dying instantly and every single time to it are forcefields on the ramp. but this only delays the death against competent Ts as they are gonna roll u with the macro from a 2 to 1 base advantage.

vrs arent viable on every map/every starting location, so no general answer to this problem.

Let's look at it this way...
Back to the past once we all knew as SC1

Dragoons were good against all barrack units~ well not really very good against marines
Dragoons had this timing window where they have absolute and undisputed mapcontrol
So now... Terran has to wait for his first siege tanks to hold off the protoss... Tanks had to get range upgrade *cough* I mean get siege mode
Of course you would need to block off the choke with forcefields, oops, I mean supply depots and rax.

In SC2, the roles of T and P have reversed.
Marauders are very good against all gateway units, not very good against zealots but still good with slow.
So Dragoons have stim and slow, and the siegetank can move and climbs up and down cliffs.

As for 2 base v 1 base advantage, I'm not sure what you are talking about. When I play terran it's almost never safe to expand unless toss expands. The exception would be either the toss is much worse or made a stupid mistake. Or toss doesn't go fast collosus and I marine rax expand. I have yet to see a person who can defend against a 4 gate all-in or 3 gate immortal all-in with marauder expo without being ahead.



ur comparison has a big flaw: in bw, the terran had the much more cost-effective army and was the race with the best defensive abilities. because the T army was more cost effective and stronger piece by piece (once a certain army size is exceeded), they didnt need to have the equal amound of mining bases as the P. they could use the awesome mines to defend against recalls.

now in sc2, the roles of aggressor and prey are reversed. T has the upper hand in the early- and early midgame. (note that 4gating opens a timing window in which the T can roll u if he scouts it in time.) they can tech more safely. they can expand more easily. but in comparison to bw, the degree to which a teched up P army owns a t1/1.5 T army is much lower than the degree to which a teched up T army owned a t1/1.5 P army in bw. bioballs stay too effective even when charge and storms are out. additionally, the sc2 equivalent of recalls into the base, marauder drops, cant be defended by using burrowed, invisible mininukes costing 25 mins each.
"What am I supposed to do against this?" - "Lose!" :-]
n0ise
Profile Joined April 2010
3452 Posts
Last Edited: 2010-08-29 13:54:05
August 29 2010 13:51 GMT
#1644
On August 29 2010 22:34 Crissaegrim wrote:
Show nested quote +
On August 29 2010 11:10 kickinhead wrote:
On August 29 2010 11:04 ziteNiA wrote:
OH good nerf MMM


Why?

bio is balanced in tvz and prooss rapes bio with speedlots and storm... Don't whine about balance when protoss is simply playing stupid...

I mean: 1-base all-in's and Collossi almost every game? Don't you realize that this Build is pretty bad? Try playing an economic game and get into the lategame for a good Speedlot/Archon/HT-Army that TOTALLY DESTROYS Terran Bio...

Terran won't continue to play Bio when Protoss starts making Economic Builds that get into the lategame.


Bio is balanced in tvz? LOL. I hope you are joking.


LE: Nvm, pointless. Ignore misspost
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
August 29 2010 13:57 GMT
#1645
On August 29 2010 22:51 n0ise wrote:
Show nested quote +
On August 29 2010 22:34 Crissaegrim wrote:
On August 29 2010 11:10 kickinhead wrote:
On August 29 2010 11:04 ziteNiA wrote:
OH good nerf MMM


Why?

bio is balanced in tvz and prooss rapes bio with speedlots and storm... Don't whine about balance when protoss is simply playing stupid...

I mean: 1-base all-in's and Collossi almost every game? Don't you realize that this Build is pretty bad? Try playing an economic game and get into the lategame for a good Speedlot/Archon/HT-Army that TOTALLY DESTROYS Terran Bio...

Terran won't continue to play Bio when Protoss starts making Economic Builds that get into the lategame.


Bio is balanced in tvz? LOL. I hope you are joking.


LE: Nvm, pointless. Ignore misspost


If you count out reapers i'd say it is....
https://soundcloud.com/thesamplethief
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
Last Edited: 2010-08-29 14:15:40
August 29 2010 14:14 GMT
#1646
As a protoss player, I would be fine with the zealot build time nerf only if they can figure out someway somehow to delay a 6-9 pool ling rush. stopping early 6 ling rushes on small two player maps is gonna get tedious for sure =/
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 29 2010 14:19 GMT
#1647
On August 29 2010 22:51 Black Gun wrote:
Show nested quote +
On August 29 2010 18:19 ooni wrote:
On August 29 2010 11:23 Black Gun wrote:
On August 29 2010 11:10 kickinhead wrote:
On August 29 2010 11:04 ziteNiA wrote:
OH good nerf MMM


Why?

bio is balanced in tvz and prooss rapes bio with speedlots and storm... Don't whine about balance when protoss is simply playing stupid...





no one claims mmm would be op once u have chargelots and storms out. (although 4 or 8 marauder drops still are ridiculous at nexus sniping, but w/e.)

what is imba in tvp atm is the timing window when the terran has a big bio ball of marines and tons of marauders with concussive shell and stim while the toss does not have chargelots/clossi with range/storms out. during this timing window, they have absolute and undisputed mapcontrol which can be used to safely expand while the toss is contained to onebase play. the imbalance during this timing window is so huge that they dont even have to produce any hard to maintain it. if he was pumping lots of marauders by then, e.g. after going 3 rax, the only thing preventing us tosses from dying instantly and every single time to it are forcefields on the ramp. but this only delays the death against competent Ts as they are gonna roll u with the macro from a 2 to 1 base advantage.

vrs arent viable on every map/every starting location, so no general answer to this problem.

Let's look at it this way...
Back to the past once we all knew as SC1

Dragoons were good against all barrack units~ well not really very good against marines
Dragoons had this timing window where they have absolute and undisputed mapcontrol
So now... Terran has to wait for his first siege tanks to hold off the protoss... Tanks had to get range upgrade *cough* I mean get siege mode
Of course you would need to block off the choke with forcefields, oops, I mean supply depots and rax.

In SC2, the roles of T and P have reversed.
Marauders are very good against all gateway units, not very good against zealots but still good with slow.
So Dragoons have stim and slow, and the siegetank can move and climbs up and down cliffs.

As for 2 base v 1 base advantage, I'm not sure what you are talking about. When I play terran it's almost never safe to expand unless toss expands. The exception would be either the toss is much worse or made a stupid mistake. Or toss doesn't go fast collosus and I marine rax expand. I have yet to see a person who can defend against a 4 gate all-in or 3 gate immortal all-in with marauder expo without being ahead.



ur comparison has a big flaw: in bw, the terran had the much more cost-effective army and was the race with the best defensive abilities. because the T army was more cost effective and stronger piece by piece (once a certain army size is exceeded), they didnt need to have the equal amound of mining bases as the P. they could use the awesome mines to defend against recalls.

now in sc2, the roles of aggressor and prey are reversed. T has the upper hand in the early- and early midgame. (note that 4gating opens a timing window in which the T can roll u if he scouts it in time.) they can tech more safely. they can expand more easily. but in comparison to bw, the degree to which a teched up P army owns a t1/1.5 T army is much lower than the degree to which a teched up T army owned a t1/1.5 P army in bw. bioballs stay too effective even when charge and storms are out. additionally, the sc2 equivalent of recalls into the base, marauder drops, cant be defended by using burrowed, invisible mininukes costing 25 mins each.

In broodwar they had a way to move out with 2fact or early timing pushes, protoss could of course defend these by scouting, or by timing their legspeed to a point where they could run the terran push over.

In SC2 they attack and you cant do a god damn thing about it because you dont have the tech needed, stalkers are not near what dragoons are and with slow you cant do shit with zealots without charge. Not to mention you will never win a battle vs a competent terran who knows how to micro and if they have EMP? good game.
Artillery spawned from the forges of Hell
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 29 2010 14:43 GMT
#1648
Yeah, no Protoss has ever beaten a competent Terran
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
August 29 2010 14:57 GMT
#1649
I think tank nerf is mainly for TvT rather than other matchups. Remember how tanks were nerfed to 50...

Now marines are more viable in the matchup. Then after that blizzard procedes to balancing other matchups.

I strongly believe that Dustin Browder or other staff in Blizzard mainly play terran
It's so sad that they never fix marauder who is too powerful and even counter zealots, who are supposed to counter marauders. TT
Its grack
Floophead_III
Profile Joined September 2009
United States1832 Posts
August 29 2010 15:00 GMT
#1650
On August 29 2010 23:43 Yaotzin wrote:
Yeah, no Protoss has ever beaten a competent Terran


Tester?

Cmon dude, protosses are demolishing tournaments right now. Yes terrans are doing good too, but protosses are doing just fine.
Half man, half bear, half pig.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 29 2010 15:07 GMT
#1651
On August 30 2010 00:00 Floophead_III wrote:
Show nested quote +
On August 29 2010 23:43 Yaotzin wrote:
Yeah, no Protoss has ever beaten a competent Terran


Tester?

Cmon dude, protosses are demolishing tournaments right now. Yes terrans are doing good too, but protosses are doing just fine.

Sarcasm yo:p Read the post above mine. I agree toss are doing more than fine.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 29 2010 15:16 GMT
#1652
On August 29 2010 23:57 bokeevboke wrote:
I think tank nerf is mainly for TvT rather than other matchups. Remember how tanks were nerfed to 50...

Now marines are more viable in the matchup. Then after that blizzard procedes to balancing other matchups.

I strongly believe that Dustin Browder or other staff in Blizzard mainly play terran
It's so sad that they never fix marauder who is too powerful and even counter zealots, who are supposed to counter marauders. TT

So terran is overpowered -> solution is to balance TvT... okay~
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
1337bix
Profile Joined August 2010
Australia3 Posts
Last Edited: 2010-08-29 15:21:32
August 29 2010 15:18 GMT
#1653
I mean no offense to idrA, since he is a very good player, but i thought this was pretty funny xD. Sorry if someone else has already posted this.



Yes I know it is not idrA, but you have to watch to the very end. =]
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 29 2010 15:18 GMT
#1654
I wonder how a terran can win against a zerg without succesfull harass early game. Take those options away and terran will lose. You can't win a microgame vs z!
EnderCN
Profile Joined May 2010
United States499 Posts
August 29 2010 15:26 GMT
#1655
Unless you are talking Reapers as bio i don't see how you can say it isn't balanced vz Zerg. Build a couple infestors and some banelings and you rip a bio ball apart pretty easily.
Floophead_III
Profile Joined September 2009
United States1832 Posts
August 29 2010 15:28 GMT
#1656
On August 30 2010 00:07 Yaotzin wrote:
Show nested quote +
On August 30 2010 00:00 Floophead_III wrote:
On August 29 2010 23:43 Yaotzin wrote:
Yeah, no Protoss has ever beaten a competent Terran


Tester?

Cmon dude, protosses are demolishing tournaments right now. Yes terrans are doing good too, but protosses are doing just fine.

Sarcasm yo:p Read the post above mine. I agree toss are doing more than fine.


My apologies. Too many morons on these forums sometimes the esarcasm gets lost in translation.
Half man, half bear, half pig.
ckw
Profile Blog Joined February 2010
United States1018 Posts
August 29 2010 15:28 GMT
#1657
On August 29 2010 14:08 MythicalMage wrote:
I HATE the tank change. I literally can't think of a scenario when I want tanks over marauders or higher tech (banshees, ravens, etc.)

EDIT: This isn't a balance complaint. This is a stylistic complaint, since they're taking out the core of the Terran army, currently.


Oh stop QQing you noob! Maybe learn how to use you'r race?

+ Show Spoiler +
I'm just kidding, just had to flip the script for once because Zerg's have been "QQing" for a while and called noobs because of it.
Being weak is a choice.
Grummler
Profile Joined May 2010
Germany743 Posts
August 29 2010 15:29 GMT
#1658
Why (nearly) everbody thinks to know better than blizzard about balancing their game? Of course we had many (some) good posts regarding the balance of sc2 and blizzard already made several mistakes, but right now 99% of non-opening posts talking about balance are totally rubbish.

Example: "Bio is balanced in tvz? LOL. I hope you are joking."

I mean, seriously, how stupid can a post be? What does the poster want to tell me? I am getting so sick of those "omg lolol, tvp is freewin cuzz of maraudrzz"- kind of posts.

Please note that i am not talking about the balance itself, but solely about the quality of posts, which has drastically decreased since the release of sc2.
workers, supply, money, workers, supply, money, workers, ...
Uhh Negative
Profile Joined May 2010
United States1090 Posts
August 29 2010 15:47 GMT
#1659
On August 30 2010 00:18 1337bix wrote:
I mean no offense to idrA, since he is a very good player, but i thought this was pretty funny xD. Sorry if someone else has already posted this.

http://www.youtube.com/watch?v=pHG40AdYfJ0&feature=topvideos

Yes I know it is not idrA, but you have to watch to the very end. =]

That was awesome!
blackodd
Profile Joined April 2010
Sweden451 Posts
August 29 2010 15:47 GMT
#1660
On August 30 2010 00:18 1337bix wrote:
I mean no offense to idrA, since he is a very good player, but i thought this was pretty funny xD. Sorry if someone else has already posted this.

http://www.youtube.com/watch?v=pHG40AdYfJ0&feature=topvideos

Yes I know it is not idrA, but you have to watch to the very end. =]


Dude.. wow.. fell off my chair
For I am the Queen of Blades. And none shall ever dispute my rule, again...
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