I watched bratOKs stream yesterday and he made medivac marine marauder, some ghost. Every game every matchup. I guess he is happy with patch but I just think it's boring to force every terran player to 7rax.
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Jaug
Sweden249 Posts
I watched bratOKs stream yesterday and he made medivac marine marauder, some ghost. Every game every matchup. I guess he is happy with patch but I just think it's boring to force every terran player to 7rax. | ||
terranghost
United States980 Posts
On August 29 2010 18:27 Ownos wrote: You're math is awful for 1 thing. Sentries will die to a direct tank shot in 3 hits. A unit surviving an extra shot or two not a big deal? It's a huge deal. What the heck are those armor/weapon upgrades for in the game? Do you not take them because a lot of them only allow you to kill some units in 1 less shot or no change at all (most notably weapons level 1 for zealots to 2 shot lings). Then there is the reduced splash damage as well. 35 splashed is not quite as good as 50 splashed. Everyone saying terran will just use MMM more. Have you thought that terrans use tanks along with MMM also? If they use nothing but MMM and no tanks that's actually easier for me to deal with. read the []'s. 2 50 damage attacks will kill a sentry but so will 2 35 damage attacks when the unit has been splashed. If that amount of damage made such a big deal then why was a nerf needed in the first place just lower the max damage down to 45 or something I mean we noticed such a big change when it was lowered from 60 to 50. You are also missing the overall point. Even if there is no splash and the sentry manages to survive another hit. It will not be a decideing unit in the battle unless your mix is not mech so if I am going bio mech then yes it will have a big deal but chances are if my tank numbers are that limited then my tanks have better things to shoot at. My list still stands on the 3 units that will be most affected by this change. zealot, ghost, and hydra. (I say most affected I did not say game changing) As the terrans will most likely already have hellions to deal with lots. Ghost well that means you are in a mirror match and how the hell is a mirror match not balanced I mean you can both build the same freaking thing. Hydras will be able to deal with tanks before critical mass better now. "well what makes the hydra different than the sentry if your logic says the change doesn't affect the sentry." Well to put simply hydras get massed sentries do not. If you mass only sentries vs terran I would love to play you and win everytime. | ||
ZaaaaaM
Netherlands1828 Posts
Dissapoiting patch which most likely won't make terrancraft Starcraft once again ![]() | ||
Spyridon
United States997 Posts
With that said, I still hope this is just a "preview" and there will be more in the patch. As a matter of fact I'm fairly sure there will be at least some more changes, considering they have approx 3 weeks or so from when they announced it until release. | ||
guitarizt
United States1492 Posts
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dybydx
Canada1764 Posts
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n0ise
3452 Posts
But ye why fix that when you can lower BC dmg to ground to 8. Also, I'ma lol in the face of anyone who makes tanks now Fun Fact 1 50/0 stim'd marine DPS vs Light - 10.5 1 125/100 Sieged Tank DPS vs Light - 11.6 + splash (splashing still wouldn't bring the DPS on par to the equivalent of 4 marines) So they'd be worth it if you could get a healthy chunk and you'd fight against a mainly armored composition. Interesting thing is that you'd get a solid DPS bonus from making them fire at the armored targets from an army cluster (aka, not letting them shoot at say sentries, but at Stalkers, so every adjacent unit takes max splash damage). | ||
JudoChopper
England148 Posts
On August 29 2010 19:10 n0ise wrote: Fun Fact - mega hilarious 1 50/0 stim'd marine DPS vs Light - 10.5 1 125/100 Sieged Tank DPS vs Light - 11.6 + splash (splashing still wouldn't bring the DPS on par to the equivalent of 4 marines) Fun fact Siege Tanks have 13 range! (fucking 13!!) splash, and are still awesome vs armoured. | ||
kidcrash89
198 Posts
On August 29 2010 19:10 n0ise wrote: Since (tournament-wise, and not only) T and P both seem to be doing really fine, I don't understand why they fuck around with these funky tweaks instead of just buffing zerg's early game, where most people agree the problem lies. They nerfed both T and P early game which translates into a better early game for zerg | ||
Hikari
1914 Posts
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JudoChopper
England148 Posts
On August 29 2010 21:48 Hikari wrote: I have a slight feeling that instead of 4 gate zealots protoss would transition into 5 gates to make up for the slightly longer build time.... Yeah most likely, I certainly always try to get more than 4 gates as it is now, simply for warping in mass reinforcements or having to defend some unexpected harass/drop. | ||
TyrantPotato
Australia1541 Posts
On August 29 2010 19:47 kidcrash89 wrote: They nerfed both T and P early game which translates into a better early game for zerg nerfing P only helped the ZvP matchup, which imo was already balanced. and in reality in this match up it'll just reduce the proxy 2 gate cheese i guess. the nerf to T was bunker increase time, and reaper build time. and of those two NEITHER WERE A PROBLEM. as zerg its not that reapers come out before my lings thats the problem. its the fact that when theres 10 reapers killing everything i throw at them, and if i dont throw anything at them ill lose instantly therefore putting me behind economicly whilst they expand and prepare for a mid game push. sure reaper microing is hard whilst macroing. BUT BEATING THOSE REAPERS REQUIRES MORE MICRO and effects the macro of the zerg player more then the terran player. | ||
x2fst
1272 Posts
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LimeNade
United States2125 Posts
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Slakter
Sweden1947 Posts
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Affluenza
United Kingdom214 Posts
Zerglings - Speedlings seem to have too much of a cannon fodder utility to them. Hydra - Speed increase and HP of 100 plz oh and make me viable in ZvT by giving me armour unit bonus damage of 2 or 3+. Tank and Psystorm fodder is what Hydralisk is atm. Roach - Give me back my Armour and give me speed from the off also range increase to 4 plz k thanks! Queen - Should not need Spawning pool. Faster spawn larvae cycles maybe 35 seconds. Spire - Lower the Spire time 10-15 seconds Infestor - Neural Parasite needs to be at least 20 or 30 seconds Spine Crawler - Marauder fodder. Spines should not be considered a structure. Overseer - Needs a 25 reduction maybe even a 50 gas reduction! Adrenal Glands Needs a buff! | ||
Badjas
Netherlands2038 Posts
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Affluenza
United Kingdom214 Posts
Notice that all the changes are for units one would use early to mid-game...except for Adrenal Glands which is only available at T3. I think the changes are fair...Zerg needs to be reactionary but atm it's a race that plays for survival in the first 10 minutes or so...and that is very very wrong. | ||
Wolfpox
Canada164 Posts
On August 29 2010 18:38 ZaaaaaM wrote: Those vids are awesome:D Altho, i don't think idra's happy because this patch doesn't fix anything except early zealot aggression. Terran will be able to go 5RR (5 seconds don't matter, it is the fact that reapers outrange everything until T2.5. The tank damage, as showed earlier, won't do crap (only against hydras which are really weak at the moment anyway) Ultra nerf is pretty harsh too, because its the only unit that helps Z put up a real fight vs T lategame. BC's.. well, let's say only TLO is sad about this. Dissapoiting patch which most likely won't make terrancraft Starcraft once again ![]() I agree with you sir. I think Blizzard is desperately trying to avoid doing something obvious, so they're trying to fix imbalances with half steps and indirect methods in some ways. | ||
Crissaegrim
2947 Posts
On August 29 2010 11:10 kickinhead wrote: Why? bio is balanced in tvz and prooss rapes bio with speedlots and storm... Don't whine about balance when protoss is simply playing stupid... I mean: 1-base all-in's and Collossi almost every game? Don't you realize that this Build is pretty bad? Try playing an economic game and get into the lategame for a good Speedlot/Archon/HT-Army that TOTALLY DESTROYS Terran Bio... Terran won't continue to play Bio when Protoss starts making Economic Builds that get into the lategame. Bio is balanced in tvz? LOL. I hope you are joking. | ||
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