• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:44
CEST 21:44
KST 04:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review BW General Discussion ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2060 users

Situation report 1 posted! - Page 80

Forum Index > SC2 General
Post a Reply
Prev 1 78 79 80 81 82 101 Next
hacpee
Profile Joined November 2007
United States752 Posts
August 29 2010 02:19 GMT
#1581
They need to revert the zealot change, significantly increase banshee cloak research time and nerf broodlords.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2010-08-29 02:29:53
August 29 2010 02:23 GMT
#1582
On August 29 2010 11:10 kickinhead wrote:
Show nested quote +
On August 29 2010 11:04 ziteNiA wrote:
OH good nerf MMM


Why?

bio is balanced in tvz and prooss rapes bio with speedlots and storm... Don't whine about balance when protoss is simply playing stupid...





no one claims mmm would be op once u have chargelots and storms out. (although 4 or 8 marauder drops still are ridiculous at nexus sniping, but w/e.)

what is imba in tvp atm is the timing window when the terran has a big bio ball of marines and tons of marauders with concussive shell and stim while the toss does not have chargelots/clossi with range/storms out. during this timing window, they have absolute and undisputed mapcontrol which can be used to safely expand while the toss is contained to onebase play. the imbalance during this timing window is so huge that they dont even have to produce any hard to maintain it. if he was pumping lots of marauders by then, e.g. after going 3 rax, the only thing preventing us tosses from dying instantly and every single time to it are forcefields on the ramp. but this only delays the death against competent Ts as they are gonna roll u with the macro from a 2 to 1 base advantage.

vrs arent viable on every map/every starting location, so no general answer to this problem.
"What am I supposed to do against this?" - "Lose!" :-]
ziteNiA
Profile Joined April 2010
Sweden73 Posts
August 29 2010 03:08 GMT
#1583
I think they should fix protoss anitair cuz its really bad if a zerg goes massmutta and harass you all time.
Day9 for President
charlie420247
Profile Joined November 2009
United States692 Posts
August 29 2010 03:10 GMT
#1584
i already 8 pool nearly every single game in zvp on stepps of war for the 3 min win. now its just gonna be that much easier.
there are 10 types of people in this world, those who understand binary and those who dont.
swanized
Profile Blog Joined September 2009
Canada2480 Posts
August 29 2010 03:12 GMT
#1585
love th BC nerf, BC are such a boring unit to watch, I hope no one ever gets those out
Writer
DooMDash
Profile Joined May 2010
United States1015 Posts
August 29 2010 03:15 GMT
#1586
On August 29 2010 12:12 swanized wrote:
love th BC nerf, BC are such a boring unit to watch, I hope no one ever gets those out

What? Really? I hope you're kidding.
S1 3500+ Master T. S2 1600+ Master T.
Half
Profile Joined March 2010
United States2554 Posts
August 29 2010 03:19 GMT
#1587
On August 29 2010 10:55 Scope wrote:
Show nested quote +
On August 29 2010 10:45 kickinhead wrote:
On August 29 2010 10:42 DTown wrote:
On August 29 2010 10:41 kickinhead wrote:
On August 29 2010 10:33 DTown wrote:

But seriously, I think 40 + 10 would be ok.. but 35 +15 is a little too far. Maybe the siege tank should be 10 dmg/per shot with 5 attacks, so 50dmg in total that way it kills immortals.

So you want sieged tanks to be super-effective against the exact unit which is essentially designed to counter tanks...?


...which is?....

Immortals are specifically designed to counter siege tanks.


zealots in patch 1.1 will pwn tnks so hard no1 will even think about making immos...



Like in BW you mean?


Zealots have charge in BW?

Fuck...time to switch races.
Too Busy to Troll!
charlie420247
Profile Joined November 2009
United States692 Posts
August 29 2010 03:23 GMT
#1588
On August 28 2010 04:42 RxN wrote:
People are really saying 6 pool is going to be OP? Give me a break. It's awful and anyone with a brains knows it. It's so bad that you can still have your pool building as the lings arrive at your base in a ZvZ and still hold it off, even with them dropping a spine crawler on top of it.



anyone who 6 pools a zerg is an idiot. the reason 6 pool will be so powerful now is because its already extremely strong against protoss on small maps like stepps.
there are 10 types of people in this world, those who understand binary and those who dont.
xnub
Profile Joined August 2009
Canada610 Posts
Last Edited: 2010-08-29 03:35:11
August 29 2010 03:31 GMT
#1589
On August 29 2010 09:00 Ascendant13 wrote:
So... No changes to stim? EMP? Marauders? Anything really? Good lord, does Blizzard play this game?



They do but not in your copper leagues : P
Loving the beta !! Weeeeeeee
Knutzi
Profile Joined July 2009
Norway664 Posts
August 29 2010 03:35 GMT
#1590
if these are the only changes then good bye protoss race
Ascendant13
Profile Joined August 2010
66 Posts
August 29 2010 03:45 GMT
#1591
On August 29 2010 12:31 xnub wrote:
Show nested quote +
On August 29 2010 09:00 Ascendant13 wrote:
So... No changes to stim? EMP? Marauders? Anything really? Good lord, does Blizzard play this game?



They do but not in your copper leagues : P


700+ diamond, so I have some vague idea how to play, lol.
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 29 2010 03:48 GMT
#1592
On August 29 2010 12:08 ziteNiA wrote:
I think they should fix protoss anitair cuz its really bad if a zerg goes massmutta and harass you all time.

really? just get stalkers/sentries and maybe a cannon or two at your expos. the anti air is very reasonable compared to zergs queens/spores early on.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 29 2010 03:49 GMT
#1593
On August 29 2010 12:08 ziteNiA wrote:
I think they should fix protoss anitair cuz its really bad if a zerg goes massmutta and harass you all time.

This, playing as protoss the only thing i lose against regularly is mutaling, mutas are just so fucking cost effective in mass vs protoss its retarded, and storm is shit and so archons, sure you can get a bunch of phoenix but they just get more lings and your small ass ground army gets skull fucked and you lose

Protoss needs a good AA unit or somethign to deter this mass muta bullshit
Artillery spawned from the forges of Hell
doffe
Profile Joined June 2010
Sweden636 Posts
August 29 2010 03:49 GMT
#1594
actually im quite confused. If you ask me as a zerg player the tanks was not the biggest problem. Well, on the other hand I can now use hydras against terran wich ive never done so far but anyhow. Seeing VODs of top tier players it just have seemed like 90% of all terrans in TvP goes 100% bio, even lategame. Maybe some ghosts there to emp the templars but thats it. And its ridicolously effective against anything the toss can put out. Zure, storm + chargelots are a good counter but tbh, of all the toptier games ive seen the terran mostly wins. Since I do not play neither terran nor protoss I cant really give any depth to this but I really thought some small nerf to bio (longer/late/more expensive tech) was more important then the tanks. Well see what this brings. And the ultranerf seems abit silly, has it ever been overpowered? Sure it demolishes some armys but really, so do alot of other units and if you just scout it correctly ultras is not that big of a problem but hey, its not a big nerf so w/e. Just would have wished they could have made it abit smaller aswell, its more or less unmicroable as of now =)
FuryX
Profile Joined April 2010
Australia495 Posts
August 29 2010 03:49 GMT
#1595
Idra finds out about 1.1 patch!
doffe
Profile Joined June 2010
Sweden636 Posts
August 29 2010 03:53 GMT
#1596
protoss AA against mutas? with good "micro" (good not really needed) one phoenix can kill so many mutas.. get 4-5 phoenix and be active with them and you will more or less shut down all muta harass, atleast until he gets either corruptors or infestors to hold ur silly autoshooting phoenixes in place. And sure, mutas are decent against stalkers actually but not really cost effective against the, the same amount of resources of stalkers will own the mutas and with blink you can snipe some every time he attacks. Imo nothing wrong with mutas or toss AA
xNaquada
Profile Joined August 2010
Canada19 Posts
Last Edited: 2010-08-29 03:58:54
August 29 2010 03:55 GMT
#1597
Cant say I agree with the Battlecruiser and Zealot nerf (where did these come from?). WarpGates still make gateways completely obsolete from the 3rd-4th unit on. My understanding of the Ultralisk "nerf" is that its actually a buff since its doing same ~dmg but gains +2 area/splash damage. All we loose is (i assume) the ram animation.(Someone can correct me here...)

Siegetanks got absolutely nerfed to hell, and yet people are still complaining about Terran. My god play the patch first before you condemn the balance changes. Still curious as to the unsieged damage values of the tank...but then again whats the point in building them (for roaming) when a marauder is cheaper/easier in techtree to reach, costs less supply, has concussive and stims? (serious question...) At least Hydralisks might be used more....

IMO. Siegetanks are now arguably on par/slightly nerfed with broodwar, (since it costs 1 more supply which is a huge deal) when the cost of 3 tanks HAS to include a supply depot(+buildtime if you are pushing out early). Everyone seems to forget that part. Of course I fully admit the "smarter AI" is a bit of a wildcard that should be accounted for.. however the surround and movement AI and the ability to queue attack orders/per unit should also benefit the units attacking the tanks as well (specifically zealots/lings (after this patch).

IN the end all we can do is wait and play and see what happens.

But yes lets all complain non stop about Terran.
Pertinacious
Profile Joined May 2010
United States82 Posts
Last Edited: 2010-08-29 04:01:06
August 29 2010 03:55 GMT
#1598
Zealot change makes no sense. Don't think Ultralisk or BC nerf was needed either.

I think changing Reaper range to 4 or 3.5 would be a better nerf for them. Interested to see how the tank change plays out.
Random
esaul17
Profile Joined May 2010
Canada547 Posts
August 29 2010 04:02 GMT
#1599
On August 29 2010 09:01 PrinceXizor wrote:
Show nested quote +
On August 29 2010 07:11 esaul17 wrote:

Siege tank nerf was was good, and the other nerfs seem good for TvZ, I feel like PvT's early to midgame makes it very hard for toss to make it to late game without a disadvantage, and by late game they are barely even at best anyway.

Yeah the PvT situation you mention seems alot like the PvZ situation that caused the zealot nerf.


Since I'm a P player I obviously have a bias, but I generally felt like 2-gate openings at worst would force a zerg to not early-expand on a 2 player short rush distance map. I feel like as soon as they got roaches up, it was fine. Same with if they got banelings. It just may deny an early expand.

With PvT, I feel like P needs Tier 3 to really be "okay" in that way.
Reubachi
Profile Joined January 2008
United States40 Posts
August 29 2010 04:04 GMT
#1600
Now, I'm no expert, but wasn't the main problem across all the races the Terran bio ball? Where's that nerf? And with the zealot and tank nerf, mmm is now much more viable. Like somebody else said, doesn't Blizzard play their game?
A raisin in the sun is a lot less of a grape than a regular raisin.
Prev 1 78 79 80 81 82 101 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group A
ZZZero.O142
LiquipediaDiscussion
Ladder Legends
15:00
Valedictorian Cup #1
Solar vs Cham
SteadfastSC387
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 387
ProTech122
UpATreeSC 81
ROOTCatZ 62
BRAT_OK 59
JuggernautJason51
Ketroc 42
CosmosSc2 12
StarCraft: Brood War
ZZZero.O 142
firebathero 133
Dewaltoss 102
Hyun 69
ggaemo 69
Rock 41
Jaeyun 37
Dota 2
Gorgc7679
monkeys_forever157
Counter-Strike
byalli1751
minikerr20
Super Smash Bros
AZ_Axe231
Heroes of the Storm
Khaldor819
Liquid`Hasu542
MindelVK9
Other Games
Grubby3923
FrodaN1147
B2W.Neo727
shahzam290
mouzStarbuck184
KnowMe167
RotterdaM149
ViBE4
Pyrionflax0
Organizations
Dota 2
PGL Dota 2 - Main Stream22284
Other Games
gamesdonequick1317
StarCraft 2
ComeBackTV 756
angryscii 40
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 69
• davetesta13
• Adnapsc2 10
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 25
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV493
League of Legends
• Jankos4616
Other Games
• imaqtpie1172
• Shiphtur269
• tFFMrPink 12
Upcoming Events
Sparkling Tuna Cup
14h 16m
WardiTV Map Contest Tou…
15h 16m
Ladder Legends
19h 16m
BSL
23h 16m
CranKy Ducklings
1d 4h
Replay Cast
1d 13h
Wardi Open
1d 14h
Afreeca Starleague
1d 14h
Soma vs hero
Monday Night Weeklies
1d 20h
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
5 days
Escore
5 days
Replay Cast
6 days
Replay Cast
6 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.