Situation report 1 posted! - Page 80
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hacpee
United States752 Posts
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Black Gun
Germany4482 Posts
On August 29 2010 11:10 kickinhead wrote: Why? bio is balanced in tvz and prooss rapes bio with speedlots and storm... Don't whine about balance when protoss is simply playing stupid... no one claims mmm would be op once u have chargelots and storms out. (although 4 or 8 marauder drops still are ridiculous at nexus sniping, but w/e.) what is imba in tvp atm is the timing window when the terran has a big bio ball of marines and tons of marauders with concussive shell and stim while the toss does not have chargelots/clossi with range/storms out. during this timing window, they have absolute and undisputed mapcontrol which can be used to safely expand while the toss is contained to onebase play. the imbalance during this timing window is so huge that they dont even have to produce any hard to maintain it. if he was pumping lots of marauders by then, e.g. after going 3 rax, the only thing preventing us tosses from dying instantly and every single time to it are forcefields on the ramp. but this only delays the death against competent Ts as they are gonna roll u with the macro from a 2 to 1 base advantage. vrs arent viable on every map/every starting location, so no general answer to this problem. | ||
ziteNiA
Sweden73 Posts
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charlie420247
United States692 Posts
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swanized
Canada2480 Posts
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DooMDash
United States1015 Posts
On August 29 2010 12:12 swanized wrote: love th BC nerf, BC are such a boring unit to watch, I hope no one ever gets those out What? Really? I hope you're kidding. | ||
Half
United States2554 Posts
Zealots have charge in BW? Fuck...time to switch races. | ||
charlie420247
United States692 Posts
On August 28 2010 04:42 RxN wrote: People are really saying 6 pool is going to be OP? Give me a break. It's awful and anyone with a brains knows it. It's so bad that you can still have your pool building as the lings arrive at your base in a ZvZ and still hold it off, even with them dropping a spine crawler on top of it. anyone who 6 pools a zerg is an idiot. the reason 6 pool will be so powerful now is because its already extremely strong against protoss on small maps like stepps. | ||
xnub
Canada610 Posts
On August 29 2010 09:00 Ascendant13 wrote: So... No changes to stim? EMP? Marauders? Anything really? Good lord, does Blizzard play this game? They do but not in your copper leagues : P | ||
Knutzi
Norway664 Posts
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Ascendant13
66 Posts
700+ diamond, so I have some vague idea how to play, lol. | ||
WniO
United States2706 Posts
On August 29 2010 12:08 ziteNiA wrote: I think they should fix protoss anitair cuz its really bad if a zerg goes massmutta and harass you all time. really? just get stalkers/sentries and maybe a cannon or two at your expos. the anti air is very reasonable compared to zergs queens/spores early on. | ||
arb
Noobville17920 Posts
On August 29 2010 12:08 ziteNiA wrote: I think they should fix protoss anitair cuz its really bad if a zerg goes massmutta and harass you all time. This, playing as protoss the only thing i lose against regularly is mutaling, mutas are just so fucking cost effective in mass vs protoss its retarded, and storm is shit and so archons, sure you can get a bunch of phoenix but they just get more lings and your small ass ground army gets skull fucked and you lose Protoss needs a good AA unit or somethign to deter this mass muta bullshit | ||
doffe
Sweden636 Posts
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FuryX
Australia495 Posts
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doffe
Sweden636 Posts
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xNaquada
Canada19 Posts
Siegetanks got absolutely nerfed to hell, and yet people are still complaining about Terran. My god play the patch first before you condemn the balance changes. Still curious as to the unsieged damage values of the tank...but then again whats the point in building them (for roaming) when a marauder is cheaper/easier in techtree to reach, costs less supply, has concussive and stims? (serious question...) At least Hydralisks might be used more.... IMO. Siegetanks are now arguably on par/slightly nerfed with broodwar, (since it costs 1 more supply which is a huge deal) when the cost of 3 tanks HAS to include a supply depot(+buildtime if you are pushing out early). Everyone seems to forget that part. Of course I fully admit the "smarter AI" is a bit of a wildcard that should be accounted for.. however the surround and movement AI and the ability to queue attack orders/per unit should also benefit the units attacking the tanks as well (specifically zealots/lings (after this patch). IN the end all we can do is wait and play and see what happens. But yes lets all complain non stop about Terran. | ||
Pertinacious
United States82 Posts
I think changing Reaper range to 4 or 3.5 would be a better nerf for them. Interested to see how the tank change plays out. | ||
esaul17
Canada547 Posts
On August 29 2010 09:01 PrinceXizor wrote: Yeah the PvT situation you mention seems alot like the PvZ situation that caused the zealot nerf. Since I'm a P player I obviously have a bias, but I generally felt like 2-gate openings at worst would force a zerg to not early-expand on a 2 player short rush distance map. I feel like as soon as they got roaches up, it was fine. Same with if they got banelings. It just may deny an early expand. With PvT, I feel like P needs Tier 3 to really be "okay" in that way. | ||
Reubachi
United States40 Posts
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