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Situation report 1 posted! - Page 78

Forum Index > SC2 General
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Prev 1 76 77 78 79 80 101 Next
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 28 2010 23:06 GMT
#1541
dunno what most people in the thread have said about the tank changes, but tvt/tvp is soon to be all mass bio spam off of 34 raxes
Sup
Alou
Profile Blog Joined March 2010
United States3748 Posts
August 28 2010 23:07 GMT
#1542
On August 29 2010 08:06 avilo wrote:
dunno what most people in the thread have said about the tank changes, but tvt/tvp is soon to be all mass bio spam off of 34 raxes


Pretty much. Protoss is going to be so much fun to play now
Life is Good.
groms
Profile Joined May 2010
Canada1017 Posts
August 28 2010 23:12 GMT
#1543
On August 29 2010 06:47 iEchoic wrote:
I wish they'd talk about fixing maphack, it's making the game unplayable for me. I've been maphacked 3 times now and every time it ruins the ladder for me a bit more.

t.t there's a mh already out? Wow that sucks. Hope they keep on top of that.
I have a recurring dream that I'm running away from a terran player but the marauders keep slowing me down. - Artosis
Shroud
Profile Joined May 2010
Canada26 Posts
August 28 2010 23:16 GMT
#1544
The first siege tank Nerf from 60 to 50, fair enough. To lower the damage even further, perhaps its needed, but this whole +armored is really bothersome to me... Lets say I hit an armored unit, so 50 damage, fine... but will the splash be starting at 50 and decreasing along the radius... or will splash be capped at the new lower damage level. What if I hit a light unit, will my splash be that much worse? Lower siege tank damage, fine.... but don't make it the +armored...

Nerf the tanks to whatever they need to be, but I think there cost for damage output is gonna be silly. I use tanks for their purpose already, artillery support... usually don't need more then 4-5 at the most to supplement my army... now I need to get more...

With regards to timing increases. Goodbye 4 gate, hello 5 gate... more more rax. etc...

BC and ultra changes... what? tier 3 too good for the money.... but what about all that time investment.

And to everyone still QQing about terrans bio or tank nerf not enough, etc:
+ Show Spoiler +
not one terran in MLG top 3
Erucious
Profile Joined March 2010
Norway393 Posts
August 28 2010 23:35 GMT
#1545
Just because there wasnt a terran in the top X of a tourney, doesnt necessarily mean that the race is OP...just means the protoss/zerg players played better...
I'm Norwegian/Dutch. Just the awesome parts of them though :D
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
August 28 2010 23:45 GMT
#1546
On August 29 2010 08:12 groms wrote:
Show nested quote +
On August 29 2010 06:47 iEchoic wrote:
I wish they'd talk about fixing maphack, it's making the game unplayable for me. I've been maphacked 3 times now and every time it ruins the ladder for me a bit more.

t.t there's a mh already out? Wow that sucks. Hope they keep on top of that.


there are maphacks out since like week2 of the beta.
life of lively to live to life of full life thx to shield battery
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
August 28 2010 23:48 GMT
#1547
just hoping that aint all changes to terran cause if this goes live we will probably see some more bio play every game and i dont think this will be enjoyable.
The only virgins in kpop left are the fans
G3nXsiS
Profile Joined July 2009
United States656 Posts
August 28 2010 23:56 GMT
#1548
Why nerf the ultralisk instead of the baneling? The ultras are the ones that need to be buffed. Either ways I guess this is now fair since terrans took a huge hit. Looks like PvP is going to be a little less Korean 4 gate and TvT is not going to be so much tank-viking. ZvZ is still broken however........
Hope is the first step on the road to dissapointment
Ascendant13
Profile Joined August 2010
66 Posts
August 29 2010 00:00 GMT
#1549
So... No changes to stim? EMP? Marauders? Anything really? Good lord, does Blizzard play this game?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 29 2010 00:01 GMT
#1550
On August 29 2010 07:11 esaul17 wrote:

Siege tank nerf was was good, and the other nerfs seem good for TvZ, I feel like PvT's early to midgame makes it very hard for toss to make it to late game without a disadvantage, and by late game they are barely even at best anyway.

Yeah the PvT situation you mention seems alot like the PvZ situation that caused the zealot nerf.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-08-29 00:12:42
August 29 2010 00:10 GMT
#1551
On August 29 2010 08:48 {ToT}ColmA wrote:
just hoping that aint all changes to terran cause if this goes live we will probably see some more bio play every game and i dont think this will be enjoyable.


same. I think they really now are trying hard to break SC2. SC BW and SC2 are pretty dynamic, but they want you to purposely have to rock-paper-scissors make a unit to counter another unit. And if you have the wrong unit in any situation, it's worthless and you will be at a severe disadvantage. Sounds like a CnC game to me.

with the tank nerf I can't see every TvT now not being mass marine/marauder. There was quite a bit of depth in positioning your tanks and sieging b4 engagements. They're trying to make it all too easier to 1TA to victory...especially in TvT.

I don't see why blizzard is trying to force play styles on people with these patch changes. They basically are saying they do not want tank style ala SC1, but they don't want it to be pure bio either...but when the most effective units end up being marauders/marines it's gonna end up with tanks being obsolete tvt. dunno...

and what i mean by dynamic as most of us here know...in SC1, if you have a lot of vultures and your opponent happens to have a lot of dragoons...your money in vultures is not actually wasted. You can come out on top depending on how you surround/micro mines.

in SC2...if you have a lot of hellions and they have a lot of stalkers...you lose. lol. stuff like that.
Sup
PuZzLE.LoKo
Profile Joined August 2010
United States47 Posts
August 29 2010 00:14 GMT
#1552
These are great changes. I would much rather see little baby steps taken towards balance rather than larger steps which cause players to make substantial changes to their strategies.

The tank nerf will definitely push many more Terrans into the popular MMM playstyle, which isn't really a good thing. But I don't think it will be too long before we see changes made to marauders, concussive shot, or stim.

So chill out Terran haters, these changes are an excellent first step.
Ascendant13
Profile Joined August 2010
66 Posts
August 29 2010 00:26 GMT
#1553
On August 29 2010 09:14 PuZzLE.LoKo wrote:
These are great changes. I would much rather see little baby steps taken towards balance rather than larger steps which cause players to make substantial changes to their strategies.

The tank nerf will definitely push many more Terrans into the popular MMM playstyle, which isn't really a good thing. But I don't think it will be too long before we see changes made to marauders, concussive shot, or stim.

So chill out Terran haters, these changes are an excellent first step.


Well, basically every player in the entire last 6 months of beta was saying MMM needed to be toned down, and nothing happened, so why should we expect anything now? Blizzard has yet to even make a comment acknowledging the problem.

That you can make one ball of units. That destroys ground. Destroys Air. Can make drops without spending any extra, and can run away from pretty much any fight. And requires zero micro to use. And to beat it takes a ton of micro and no mistakes.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
August 29 2010 00:29 GMT
#1554
I like how people are already complaining about how it wrecks TvZ before you guys have even played it lol. How about we play the patch and then decide if it needs to be corrected and how.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Opinion
Profile Joined May 2010
United States236 Posts
August 29 2010 00:34 GMT
#1555
On August 29 2010 09:29 SC2Phoenix wrote:
I like how people are already complaining about how it wrecks TvZ before you guys have even played it lol. How about we play the patch and then decide if it needs to be corrected and how.


ABSOLUTELY NOT!!!

Simply out of the question...

Testing would create verifiable data, first hand experiences, factual analysis and lead to all sorts of terrible things like "facts" and "reality" and even worse... what if it isn't as bad as our imaginations and arguments are claiming?

What then?

Now you see why we need to take action NOW, we can not wait until we actually know what we are saying and can back it up with facts... for then it shall be too late.
Grebliv
Profile Joined May 2006
Iceland800 Posts
August 29 2010 00:37 GMT
#1556
On August 29 2010 09:26 Ascendant13 wrote:
Show nested quote +
On August 29 2010 09:14 PuZzLE.LoKo wrote:
These are great changes. I would much rather see little baby steps taken towards balance rather than larger steps which cause players to make substantial changes to their strategies.

The tank nerf will definitely push many more Terrans into the popular MMM playstyle, which isn't really a good thing. But I don't think it will be too long before we see changes made to marauders, concussive shot, or stim.

So chill out Terran haters, these changes are an excellent first step.


Well, basically every player in the entire last 6 months of beta was saying MMM needed to be toned down, and nothing happened, so why should we expect anything now? Blizzard has yet to even make a comment acknowledging the problem.

That you can make one ball of units. That destroys ground. Destroys Air. Can make drops without spending any extra, and can run away from pretty much any fight. And requires zero micro to use. And to beat it takes a ton of micro and no mistakes.


Well to be fair terran was considered the worst race for a pretty long time, had like 1-2 terran in 10 zotac finals at the time and such everything was either z or p. When tester blurted out his statement "terran will be the best" or w/e actually not all that long ago the responses were the same as if you made a z is too good vs t thread on these forums right now.

Would prefer if the game could be something else than 4ss 5dddaaaaaa 1at with the odd left click left in there. Besides not really seeing the fuss about tanks really, last two big tourneys have had like 20 tanks in total in casted games no joke, makes sence when you remove the other 3 fun units to try to negate the last one as well.
ESV Mapmaking!
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
August 29 2010 00:57 GMT
#1557
On August 29 2010 08:16 Shroud wrote:
not one terran in MLG top 3


top 4 actually. the top 8 players consisted of one terran player and seven protoss players. this is kind of important to all the protoss players who QQ about T being OP in TvP
♞ Your soul will forever be lost in the void of a horse. ♞
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 29 2010 01:04 GMT
#1558
On August 29 2010 09:57 SilentCrono wrote:
Show nested quote +
On August 29 2010 08:16 Shroud wrote:
not one terran in MLG top 3


top 4 actually. the top 8 players consisted of one terran player and seven protoss players. this is kind of important to all the protoss players who QQ about T being OP in TvP

1st: HuK - $2500
2nd: KiWiKaKi - $1500
3rd: Socke - $1000
4th: LastShadow - $700
5th: SjoW - $500
6th: CauthonLuck -$350
7th: SeleCT- $250
8th: TTOne - $200

So out of these players, only 1 is a terran?
STS17
Profile Joined April 2010
United States1817 Posts
August 29 2010 01:18 GMT
#1559
Hmm... I've noticed a lot of these changes (specifically, the build time increases) were in the "error" patch at the end of phase two that was accidentally left on the servers.

Still, it seems all these build time increases will be promoting less one-base all-inish play since they will be more easily defended. As a terran I like these changes and they all seem fairly reasonable.
Platinum Level Terran - Take my advice from that perspective
teamsolid
Profile Joined October 2007
Canada3668 Posts
August 29 2010 01:25 GMT
#1560
On August 29 2010 09:57 SilentCrono wrote:
Show nested quote +
On August 29 2010 08:16 Shroud wrote:
not one terran in MLG top 3


top 4 actually. the top 8 players consisted of one terran player and seven protoss players. this is kind of important to all the protoss players who QQ about T being OP in TvP

1st: HuK - $2500
2nd: KiWiKaKi - $1500
3rd: Socke - $1000
4th: LastShadow - $700 (T)
5th: SjoW - $500 (T)
6th: CauthonLuck -$350 (T)
7th: SeleCT- $250 (T)
8th: TTOne - $200

Learn to count.
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